xref: /openbsd-src/games/battlestar/command7.c (revision 166ddc28d18279061e951cf0cefe4c17071993ee)
1 /*	$OpenBSD: command7.c,v 1.1 2020/12/15 00:38:18 daniel Exp $	*/
2 /*	$NetBSD: com7.c,v 1.3 1995/03/21 15:07:12 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <stdlib.h>
35 
36 #include "extern.h"
37 
38 int
fight(int enemy,int strength)39 fight(int enemy, int strength)
40 {
41 	int     lifeline = 0;
42 	int     hurt;
43 	char    auxbuf[LINELENGTH];
44 	char   *next;
45 	int     i;
46 	int     exhaustion;
47 
48 	stop_cypher = 1;	/* Don't parse the existing input line further */
49 fighton:
50 	ourtime++;
51 	snooze -= 5;
52 	if (snooze > ourtime)
53 		exhaustion = CYCLE / (snooze - ourtime);
54 	else {
55 		puts("You collapse exhausted and he pulverizes your skull.");
56 		die(0);
57 	}
58 	if (snooze - ourtime < 20)
59 		puts("You look tired! I hope you're able to fight.");
60 	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", NULL);
61 	for (i = 0; next && i < NWORD - 1; i++)
62 		next = getword(next, words[i], -1);
63 	parse();
64 	switch (wordvalue[wordnumber]) {
65 
66 	case KILL:
67 	case SMITE:
68 		if (TestBit(inven, TWO_HANDED))
69 			hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
70 		else if (TestBit(inven, SWORD) || TestBit(inven, BROAD))
71 			hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
72 		else if (TestBit(inven, KNIFE) || TestBit(inven, MALLET) || TestBit(inven, CHAIN) || TestBit(inven, MACE) || TestBit(inven, HALBERD))
73 			hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
74 		else
75 			hurt = rnd(7) - encumber;
76 		if (hurt < 5)
77 			switch (rnd(3)) {
78 
79 			case 0:
80 				puts("You swung wide and missed.");
81 				break;
82 			case 1:
83 				puts("He checked your blow. CLASH! CLANG!");
84 				break;
85 			case 2:
86 				puts("His filthy tunic hangs by one less thread.");
87 				break;
88 			}
89 		else if (hurt < 10) {
90 			switch (rnd(3)) {
91 			case 0:
92 				puts("He's bleeding.");
93 				break;
94 			case 1:
95 				puts("A trickle of blood runs down his face.");
96 				break;
97 			case 2:
98 				puts("A huge purple bruise is forming on the side of his face.");
99 				break;
100 			}
101 			lifeline++;
102 		}
103 		else if (hurt < 20) {
104 			switch (rnd(3)) {
105 			case 0:
106 				puts("He staggers back quavering.");
107 				break;
108 			case 1:
109 				puts("He jumps back with his hand over the wound.");
110 				break;
111 			case 2:
112 				puts("His shirt falls open with a swath across the chest.");
113 				break;
114 			}
115 			lifeline += 5;
116 		}
117 		else if (hurt < 30) {
118 			switch (rnd(3)) {
119 			case 0:
120 				printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
121 				break;
122 			case 1:
123 				puts("The steel bites home and scrapes along his ribs.");
124 				break;
125 			case 2:
126 				puts("You pierce him, and his breath hisses through clenched teeth.");
127 				break;
128 			}
129 			lifeline += 10;
130 		}
131 		else if (hurt < 40) {
132 			switch (rnd(3)) {
133 			case 0:
134 				puts("You smite him to the ground.");
135 				if (strength - lifeline > 20)
136 					puts("But in a flurry of steel he regains his feet!");
137 				break;
138 			case 1:
139 				puts("The force of your blow sends him to his knees.");
140 				puts("His arm swings lifeless at his side.");
141 				break;
142 			case 2:
143 				puts("Clutching his blood-drenched shirt, he collapses, stunned.");
144 				break;
145 			}
146 			lifeline += 20;
147 		}
148 		else {
149 			switch (rnd(3)) {
150 			case 0:
151 				puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
152 				break;
153 			case 1:
154 				puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
155 				puts("into his back, severing the spinal cord.");
156 				lifeline += 25;
157 				break;
158 			case 2:
159 				puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
160 				lifeline += 25;
161 				break;
162 			}
163 			lifeline += 30;
164 		}
165 		break;
166 
167 	case BACK:
168 		if (enemy == DARK && lifeline > strength * 0.33) {
169 			puts("He throws you back against the rock and pummels your face.");
170 			if (TestBit(inven, AMULET) || TestBit(wear, AMULET)) {
171 				printf("Lifting the amulet from you, ");
172 				if (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) {
173 					puts("his power grows and the walls of\nthe earth tremble.");
174 					puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
175 					puts("The planet is consumed by darkness.");
176 					die(0);
177 				}
178 				if (TestBit(inven, AMULET)) {
179 					ClearBit(inven, AMULET);
180 					carrying -= objwt[AMULET];
181 					encumber -= objcumber[AMULET];
182 				} else
183 					ClearBit(wear, AMULET);
184 				puts("he flees down the dark caverns.");
185 				ClearBit(location[position].objects, DARK);
186 				injuries[SKULL] = 1;
187 				followfight = ourtime;
188 				return (0);
189 			} else {
190 				puts("I'm afraid you have been killed.");
191 				die(0);
192 			}
193 		} else {
194 			puts("You escape stunned and disoriented from the fight.");
195 			puts("A victorious bellow echoes from the battlescene.");
196 			if (back && position != back)
197 				moveplayer(back, BACK);
198 			else if (ahead &&position != ahead)
199 				moveplayer(ahead, AHEAD);
200 			else if (left && position != left)
201 				moveplayer(left, LEFT);
202 			else if (right && position != right)
203 				moveplayer(right, RIGHT);
204 			else
205 				moveplayer(location[position].down, AHEAD);
206 			return (0);
207 		}
208 
209 	case SHOOT:
210 		if (TestBit(inven, LASER)) {
211 			if (strength - lifeline <= 50) {
212 				printf("The %s took a direct hit!\n", objsht[enemy]);
213 				lifeline += 50;
214 			} else {
215 				puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
216 				ClearBit(inven, LASER);
217 				SetBit(location[position].objects, LASER);
218 				carrying -= objwt[LASER];
219 				encumber -= objcumber[LASER];
220 			}
221 		} else
222 			puts("Unfortunately, you don't have a blaster handy.");
223 		break;
224 
225 	case DROP:
226 	case DRAW:
227 		/* One call to cypher() does only the first command on the line */
228 		cypher();
229 		ourtime--;
230 		break;
231 
232 	default:
233 		puts("You don't have a chance; he is too quick.");
234 		break;
235 
236 	}
237 	if (lifeline >= strength) {
238 		printf("You have killed the %s.\n", objsht[enemy]);
239 		if (enemy == ELF || enemy == DARK)
240 			puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
241 		ClearBit(location[position].objects, enemy);
242 		power += 2;
243 		notes[JINXED]++;
244 		return (0);
245 	}
246 	puts("He attacks...");
247 	/* some embellishments */
248 	hurt = rnd(NUMOFINJURIES) - (TestBit(inven, SHIELD) != 0) - (TestBit(wear, MAIL) != 0) - (TestBit(wear, HELM) != 0);
249 	hurt += (TestBit(wear, AMULET) != 0) + (TestBit(wear, MEDALION) != 0) + (TestBit(wear, TALISMAN) != 0);
250 	hurt = hurt < 0 ? 0 : hurt;
251 	hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
252 	if (!injuries[hurt]) {
253 		injuries[hurt] = 1;
254 		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
255 	} else
256 		puts("You emerge unscathed.");
257 	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
258 		puts("I'm afraid you have suffered fatal injuries.");
259 		die(0);
260 	}
261 	goto fighton;
262 }
263