xref: /llvm-project/lld/ELF/Thunks.h (revision 37e39667ccdbf96645515ff6ad8f86d499f472e8)
1 //===- Thunks.h --------------------------------------------------------===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #ifndef LLD_ELF_THUNKS_H
10 #define LLD_ELF_THUNKS_H
11 
12 #include "llvm/ADT/SmallVector.h"
13 #include "Relocations.h"
14 
15 namespace lld::elf {
16 struct Ctx;
17 class Defined;
18 class InputFile;
19 class Symbol;
20 class ThunkSection;
21 // Class to describe an instance of a Thunk.
22 // A Thunk is a code-sequence inserted by the linker in between a caller and
23 // the callee. The relocation to the callee is redirected to the Thunk, which
24 // after executing transfers control to the callee. Typical uses of Thunks
25 // include transferring control from non-pi to pi and changing state on
26 // targets like ARM.
27 //
28 // Thunks can be created for Defined, Shared and Undefined Symbols.
29 // Thunks are assigned to synthetic ThunkSections
30 class Thunk {
31 public:
32   Thunk(Ctx &, Symbol &destination, int64_t addend);
33   virtual ~Thunk();
34 
35   virtual uint32_t size() = 0;
36   virtual void writeTo(uint8_t *buf) = 0;
37 
38   // All Thunks must define at least one symbol, known as the thunk target
39   // symbol, so that we can redirect relocations to it. The thunk may define
40   // additional symbols, but these are never targets for relocations.
41   virtual void addSymbols(ThunkSection &isec) = 0;
42 
43   void setOffset(uint64_t offset);
44   Defined *addSymbol(StringRef name, uint8_t type, uint64_t value,
45                      InputSectionBase &section);
46 
47   // Some Thunks must be placed immediately before their Target as they elide
48   // a branch and fall through to the first Symbol in the Target.
49   virtual InputSection *getTargetInputSection() const { return nullptr; }
50 
51   // To reuse a Thunk the InputSection and the relocation must be compatible
52   // with it.
53   virtual bool isCompatibleWith(const InputSection &,
54                                 const Relocation &) const {
55     return true;
56   }
57 
58   // Thunks that indirectly branch to targets may need a synthetic landing
59   // pad generated close to the target. For example AArch64 when BTI is
60   // enabled.
61   virtual bool needsSyntheticLandingPad() { return false; }
62 
63   Defined *getThunkTargetSym() const { return syms[0]; }
64 
65   Ctx &ctx;
66   Symbol &destination;
67   int64_t addend;
68   // Alternative target when indirect branch to destination can't be used.
69   Symbol *landingPad = nullptr;
70   llvm::SmallVector<Defined *, 3> syms;
71   uint64_t offset = 0;
72   // The alignment requirement for this Thunk, defaults to the size of the
73   // typical code section alignment.
74   uint32_t alignment = 4;
75 };
76 
77 // For a Relocation to symbol S create a Thunk to be added to a synthetic
78 // ThunkSection.
79 std::unique_ptr<Thunk> addThunk(Ctx &, const InputSection &isec,
80                                 Relocation &rel);
81 
82 // Create a landing pad Thunk for use when indirect branches from Thunks
83 // are restricted.
84 std::unique_ptr<Thunk> addLandingPadThunk(Ctx &, Symbol &s, int64_t a);
85 
86 void writePPC32PltCallStub(Ctx &, uint8_t *buf, uint64_t gotPltVA,
87                            const InputFile *file, int64_t addend);
88 void writePPC64LoadAndBranch(Ctx &, uint8_t *buf, int64_t offset);
89 
90 } // namespace lld::elf
91 
92 #endif
93