xref: /llvm-project/llvm/lib/Target/SystemZ/SystemZCallingConv.h (revision a0be7053d7ce4c93dfb10f5566b611069083994f)
1 //===-- SystemZCallingConv.h - Calling conventions for SystemZ --*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 
9 #ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZCALLINGCONV_H
10 #define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZCALLINGCONV_H
11 
12 #include "SystemZSubtarget.h"
13 #include "llvm/ADT/SmallVector.h"
14 #include "llvm/CodeGen/CallingConvLower.h"
15 #include "llvm/MC/MCRegisterInfo.h"
16 
17 namespace llvm {
18 namespace SystemZ {
19   const unsigned ELFNumArgGPRs = 5;
20   extern const MCPhysReg ELFArgGPRs[ELFNumArgGPRs];
21 
22   const unsigned ELFNumArgFPRs = 4;
23   extern const MCPhysReg ELFArgFPRs[ELFNumArgFPRs];
24 
25   const unsigned XPLINK64NumArgGPRs = 3;
26   extern const MCPhysReg XPLINK64ArgGPRs[XPLINK64NumArgGPRs];
27 
28   const unsigned XPLINK64NumArgFPRs = 4;
29   extern const MCPhysReg XPLINK64ArgFPRs[XPLINK64NumArgFPRs];
30 } // end namespace SystemZ
31 
32 class SystemZCCState : public CCState {
33 private:
34   /// Records whether the value was a fixed argument.
35   /// See ISD::OutputArg::IsFixed.
36   SmallVector<bool, 4> ArgIsFixed;
37 
38   /// Records whether the value was widened from a short vector type.
39   SmallVector<bool, 4> ArgIsShortVector;
40 
41   // Check whether ArgVT is a short vector type.
42   bool IsShortVectorType(EVT ArgVT) {
43     return ArgVT.isVector() && ArgVT.getStoreSize() <= 8;
44   }
45 
46 public:
47   SystemZCCState(CallingConv::ID CC, bool isVarArg, MachineFunction &MF,
48                  SmallVectorImpl<CCValAssign> &locs, LLVMContext &C)
49       : CCState(CC, isVarArg, MF, locs, C) {}
50 
51   void AnalyzeFormalArguments(const SmallVectorImpl<ISD::InputArg> &Ins,
52                               CCAssignFn Fn) {
53     // Formal arguments are always fixed.
54     ArgIsFixed.clear();
55     for (unsigned i = 0; i < Ins.size(); ++i)
56       ArgIsFixed.push_back(true);
57     // Record whether the call operand was a short vector.
58     ArgIsShortVector.clear();
59     for (unsigned i = 0; i < Ins.size(); ++i)
60       ArgIsShortVector.push_back(IsShortVectorType(Ins[i].ArgVT));
61 
62     CCState::AnalyzeFormalArguments(Ins, Fn);
63   }
64 
65   void AnalyzeCallOperands(const SmallVectorImpl<ISD::OutputArg> &Outs,
66                            CCAssignFn Fn) {
67     // Record whether the call operand was a fixed argument.
68     ArgIsFixed.clear();
69     for (unsigned i = 0; i < Outs.size(); ++i)
70       ArgIsFixed.push_back(Outs[i].IsFixed);
71     // Record whether the call operand was a short vector.
72     ArgIsShortVector.clear();
73     for (unsigned i = 0; i < Outs.size(); ++i)
74       ArgIsShortVector.push_back(IsShortVectorType(Outs[i].ArgVT));
75 
76     CCState::AnalyzeCallOperands(Outs, Fn);
77   }
78 
79   // This version of AnalyzeCallOperands in the base class is not usable
80   // since we must provide a means of accessing ISD::OutputArg::IsFixed.
81   void AnalyzeCallOperands(const SmallVectorImpl<MVT> &Outs,
82                            SmallVectorImpl<ISD::ArgFlagsTy> &Flags,
83                            CCAssignFn Fn) = delete;
84 
85   bool IsFixed(unsigned ValNo) { return ArgIsFixed[ValNo]; }
86   bool IsShortVector(unsigned ValNo) { return ArgIsShortVector[ValNo]; }
87 };
88 
89 // Handle i128 argument types.  These need to be passed by implicit
90 // reference.  This could be as simple as the following .td line:
91 //    CCIfType<[i128], CCPassIndirect<i64>>,
92 // except that i128 is not a legal type, and therefore gets split by
93 // common code into a pair of i64 arguments.
94 inline bool CC_SystemZ_I128Indirect(unsigned &ValNo, MVT &ValVT,
95                                     MVT &LocVT,
96                                     CCValAssign::LocInfo &LocInfo,
97                                     ISD::ArgFlagsTy &ArgFlags,
98                                     CCState &State) {
99   SmallVectorImpl<CCValAssign> &PendingMembers = State.getPendingLocs();
100 
101   // ArgFlags.isSplit() is true on the first part of a i128 argument;
102   // PendingMembers.empty() is false on all subsequent parts.
103   if (!ArgFlags.isSplit() && PendingMembers.empty())
104     return false;
105 
106   // Push a pending Indirect value location for each part.
107   LocVT = MVT::i64;
108   LocInfo = CCValAssign::Indirect;
109   PendingMembers.push_back(CCValAssign::getPending(ValNo, ValVT,
110                                                    LocVT, LocInfo));
111   if (!ArgFlags.isSplitEnd())
112     return true;
113 
114   // OK, we've collected all parts in the pending list.  Allocate
115   // the location (register or stack slot) for the indirect pointer.
116   // (This duplicates the usual i64 calling convention rules.)
117   unsigned Reg;
118   const SystemZSubtarget &Subtarget =
119       State.getMachineFunction().getSubtarget<SystemZSubtarget>();
120   if (Subtarget.isTargetELF())
121     Reg = State.AllocateReg(SystemZ::ELFArgGPRs);
122   else if (Subtarget.isTargetXPLINK64())
123     Reg = State.AllocateReg(SystemZ::XPLINK64ArgGPRs);
124   else
125     llvm_unreachable("Unknown Calling Convention!");
126 
127   unsigned Offset = Reg && !Subtarget.isTargetXPLINK64()
128                         ? 0
129                         : State.AllocateStack(8, Align(8));
130 
131   // Use that same location for all the pending parts.
132   for (auto &It : PendingMembers) {
133     if (Reg)
134       It.convertToReg(Reg);
135     else
136       It.convertToMem(Offset);
137     State.addLoc(It);
138   }
139 
140   PendingMembers.clear();
141 
142   return true;
143 }
144 
145 // A pointer in 64bit mode is always passed as 64bit.
146 inline bool CC_XPLINK64_Pointer(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
147                                 CCValAssign::LocInfo &LocInfo,
148                                 ISD::ArgFlagsTy &ArgFlags, CCState &State) {
149   if (LocVT != MVT::i64) {
150     LocVT = MVT::i64;
151     LocInfo = CCValAssign::ZExt;
152   }
153   return false;
154 }
155 
156 inline bool CC_XPLINK64_Shadow_Reg(unsigned &ValNo, MVT &ValVT, MVT &LocVT,
157                                    CCValAssign::LocInfo &LocInfo,
158                                    ISD::ArgFlagsTy &ArgFlags, CCState &State) {
159   if (LocVT == MVT::f32 || LocVT == MVT::f64) {
160     State.AllocateReg(SystemZ::XPLINK64ArgGPRs);
161   }
162   if (LocVT == MVT::f128 || LocVT.is128BitVector()) {
163     // Shadow next two GPRs, if available.
164     State.AllocateReg(SystemZ::XPLINK64ArgGPRs);
165     State.AllocateReg(SystemZ::XPLINK64ArgGPRs);
166 
167     // Quad precision floating point needs to
168     // go inside pre-defined FPR pair.
169     if (LocVT == MVT::f128) {
170       for (unsigned I = 0; I < SystemZ::XPLINK64NumArgFPRs; I += 2)
171         if (State.isAllocated(SystemZ::XPLINK64ArgFPRs[I]))
172           State.AllocateReg(SystemZ::XPLINK64ArgFPRs[I + 1]);
173     }
174   }
175   return false;
176 }
177 
178 inline bool CC_XPLINK64_Allocate128BitVararg(unsigned &ValNo, MVT &ValVT,
179                                              MVT &LocVT,
180                                              CCValAssign::LocInfo &LocInfo,
181                                              ISD::ArgFlagsTy &ArgFlags,
182                                              CCState &State) {
183   // For any C or C++ program, this should always be
184   // false, since it is illegal to have a function
185   // where the first argument is variadic. Therefore
186   // the first fixed argument should already have
187   // allocated GPR1 either through shadowing it or
188   // using it for parameter passing.
189   State.AllocateReg(SystemZ::R1D);
190 
191   bool AllocGPR2 = State.AllocateReg(SystemZ::R2D);
192   bool AllocGPR3 = State.AllocateReg(SystemZ::R3D);
193 
194   // If GPR2 and GPR3 are available, then we may pass vararg in R2Q.
195   // If only GPR3 is available, we need to set custom handling to copy
196   // hi bits into GPR3.
197   // Either way, we allocate on the stack.
198   if (AllocGPR3) {
199     // For f128 and vector var arg case, set the bitcast flag to bitcast to
200     // i128.
201     LocVT = MVT::i128;
202     LocInfo = CCValAssign::BCvt;
203     auto Offset = State.AllocateStack(16, Align(8));
204     if (AllocGPR2)
205       State.addLoc(
206           CCValAssign::getReg(ValNo, ValVT, SystemZ::R2Q, LocVT, LocInfo));
207     else
208       State.addLoc(
209           CCValAssign::getCustomMem(ValNo, ValVT, Offset, LocVT, LocInfo));
210     return true;
211   }
212 
213   return false;
214 }
215 
216 inline bool RetCC_SystemZ_Error(unsigned &, MVT &, MVT &,
217                                 CCValAssign::LocInfo &, ISD::ArgFlagsTy &,
218                                 CCState &) {
219   llvm_unreachable("Return value calling convention currently unsupported.");
220 }
221 
222 inline bool CC_SystemZ_Error(unsigned &, MVT &, MVT &, CCValAssign::LocInfo &,
223                              ISD::ArgFlagsTy &, CCState &) {
224   llvm_unreachable("Argument calling convention currently unsupported.");
225 }
226 
227 inline bool CC_SystemZ_GHC_Error(unsigned &, MVT &, MVT &,
228                                  CCValAssign::LocInfo &, ISD::ArgFlagsTy &,
229                                  CCState &) {
230   report_fatal_error("No registers left in GHC calling convention");
231   return false;
232 }
233 
234 } // end namespace llvm
235 
236 #endif
237