xref: /plan9/sys/src/cmd/gs/src/watcw32.mak (revision 593dc095aefb2a85c828727bbfa9da139a49bdf4)
1#    Copyright (C) 1991-2000 Aladdin Enterprises.  All rights reserved.
2#
3# This software is provided AS-IS with no warranty, either express or
4# implied.
5#
6# This software is distributed under license and may not be copied,
7# modified or distributed except as expressly authorized under the terms
8# of the license contained in the file LICENSE in this distribution.
9#
10# For more information about licensing, please refer to
11# http://www.ghostscript.com/licensing/. For information on
12# commercial licensing, go to http://www.artifex.com/licensing/ or
13# contact Artifex Software, Inc., 101 Lucas Valley Road #110,
14# San Rafael, CA  94903, U.S.A., +1(415)492-9861.
15
16# $Id: watcw32.mak,v 1.35 2005/08/31 05:52:32 ray Exp $
17# watcw32.mak
18# makefile for Watcom C++ v??, Windows NT or Windows 95 platform.
19#   Does NOT build gs16spl.exe, which is 16-bit and is used under Win32s.
20#   Someone with access to the Watcom 16-bit documentation will need to
21#   do this.
22# Created 1997-02-23 by Russell Lang from MSVC++ 4.0 makefile.
23# Major revisions 1999-07-26 by Ray Johnston.
24
25# ------------------------------- Options ------------------------------- #
26
27###### This section is the only part of the file you should need to edit.
28
29# ------ Generic options ------ #
30
31# Define the directory for the final executable, and the
32# source, generated intermediate file, and object directories
33# for the graphics library (GL) and the PostScript/PDF interpreter (PS).
34
35BINDIR=bin
36GLSRCDIR=src
37GLGENDIR=obj
38GLOBJDIR=obj
39PSSRCDIR=src
40PSLIBDIR=lib
41PSGENDIR=obj
42PSOBJDIR=obj
43
44# Define the root directory for Ghostscript installation.
45
46AROOTDIR=c:/gs
47GSROOTDIR=$(AROOTDIR)/gs$(GS_DOT_VERSION)
48
49# Define the directory that will hold documentation at runtime.
50
51GS_DOCDIR=$(GSROOTDIR)/doc
52
53# Define the default directory/ies for the runtime
54# initialization, resource and font files.  Separate multiple directories with \;.
55# Use / to indicate directories, not a single \.
56
57GS_LIB_DEFAULT=$(GSROOTDIR)/lib\;$(GSROOTDIR)/Resource\;$(AROOTDIR)/fonts
58
59# Define whether or not searching for initialization files should always
60# look in the current directory first.  This leads to well-known security
61# and confusion problems, but users insist on it.
62# NOTE: this also affects searching for files named on the command line:
63# see the "File searching" section of Use.htm for full details.
64# Because of this, setting SEARCH_HERE_FIRST to 0 is not recommended.
65
66SEARCH_HERE_FIRST=1
67
68# Define the name of the interpreter initialization file.
69# (There is no reason to change this.)
70
71GS_INIT=gs_init.ps
72
73# Choose generic configuration options.
74
75# Setting DEBUG=1 includes debugging features (-Z switch) in the code.
76# Code runs substantially slower even if no debugging switches are set,
77# and also takes about another 25K of memory.
78
79DEBUG=0
80
81# Setting TDEBUG=1 includes symbol table information for the debugger,
82# and also enables stack checking.  Code is substantially slower and larger.
83
84TDEBUG=0
85
86# Setting NOPRIVATE=1 makes private (static) procedures and variables public,
87# so they are visible to the debugger and profiler.
88# No execution time or space penalty, just larger .OBJ and .EXE files.
89
90NOPRIVATE=0
91
92# Define the name of the executable file.
93
94GS=gswin32
95GSCONSOLE=gswin32c
96GSDLL=gsdll32
97
98# Define the name of a pre-built executable that can be invoked at build
99# time.  Currently, this is only needed for compiled fonts.  The usual
100# alternatives are:
101#   - the standard name of Ghostscript on your system (typically `gs'):
102BUILD_TIME_GS=gswin32c
103#   - the name of the executable you are building now.  If you choose this
104# option, then you must build the executable first without compiled fonts,
105# and then again with compiled fonts.
106#BUILD_TIME_GS=$(BINDIR)\$(GS) -I$(PSLIBDIR)
107
108# To build two small executables and a large DLL use MAKEDLL=1
109# To build two large executables use MAKEDLL=0
110
111MAKEDLL=1
112
113# Define the directory where the IJG JPEG library sources are stored,
114# and the major version of the library that is stored there.
115# You may need to change this if the IJG library version changes.
116# See jpeg.mak for more information.
117
118JSRCDIR=jpeg
119JVERSION=6
120
121# Define the directory where the PNG library sources are stored,
122# and the version of the library that is stored there.
123# You may need to change this if the libpng version changes.
124# See libpng.mak for more information.
125
126PSRCDIR=libpng
127PVERSION=10208
128
129# Define the directory where the zlib sources are stored.
130# See zlib.mak for more information.
131
132ZSRCDIR=zlib
133
134# Define the jbig2dec library source location.
135# See jbig2.mak for more information.
136
137!ifndef JBIG2SRCDIR
138JBIG2SRCDIR=jbig2dec
139!endif
140
141# Define the directory where the icclib source are stored.
142# See icclib.mak for more information
143
144ICCSRCDIR=icclib
145
146# Define the directory where the ijs source is stored,
147# and the process forking method to use for the server.
148# See ijs.mak for more information.
149
150IJSSRCDIR=ijs
151IJSEXECTYPE=win
152
153# Define any other compilation flags.
154
155CFLAGS=
156
157# ------ Platform-specific options ------ #
158
159# Define the drive, directory, and compiler name for the Watcom C files.
160# COMPDIR contains the compiler and linker.
161# INCDIR contains the include files.
162# LIBDIR contains the library files.
163# COMP is the full C compiler path name.
164# COMPCPP is the full C++ compiler path name.
165# COMPAUX is the compiler name for DOS utilities.
166# RCOMP is the resource compiler name.
167# LINK is the full linker path name.
168# Note that INCDIR and LIBDIR are always followed by a \,
169#   so if you want to use the current directory, use an explicit '.'.
170
171COMPBASE=$(%WATCOM)
172COMPDIR=$(COMPBASE)\binnt
173INCDIR=$(COMPBASE)\h -i$(COMPBASE)\h\nt
174LIBDIR=$(COMPBASE)\lib386;$(COMPBASE)\lib386\nt
175COMP=$(COMPDIR)\wcc386
176COMPCPP=$(COMPDIR)\wpp386
177COMPAUX=$(COMPDIR)\wcc386
178RCOMP=$(COMPDIR)\wrc
179LINK=$(COMPDIR)\wlink
180
181# Define the processor architecture. (always i386)
182CPU_FAMILY=i386
183
184# Define the processor (CPU) type.  (386, 486 or 586)
185CPU_TYPE=486
186
187# Define the math coprocessor (FPU) type.
188# Options are -1 (optimize for no FPU), 0 (optimize for FPU present,
189# but do not require a FPU), 87, 287, or 387.
190# If you have a 486 or Pentium CPU, you should normally set FPU_TYPE to 387,
191# since most of these CPUs include the equivalent of an 80387 on-chip;
192# however, the 486SX and the Cyrix 486SLC do not have an on-chip FPU, so if
193# you have one of these CPUs and no external FPU, set FPU_TYPE to -1 or 0.
194# An xx87 option means that the executable will run only if a FPU
195# of that type (or higher) is available: this is NOT currently checked
196# at runtime.
197
198FPU_TYPE=387
199
200# Define the .dev module that implements thread and synchronization
201# primitives for this platform.  Don't change this unless you really know
202# what you're doing.
203
204SYNC=winsync
205
206# Do not edit the next group of lines.
207NUL=
208DD=$(GLGENDIR)\$(NUL)
209GLD=$(GLGENDIR)\$(NUL)
210PSD=$(PSGENDIR)\$(NUL)
211
212# ------ Devices and features ------ #
213
214# Choose the language feature(s) to include.  See gs.mak for details.
215
216FEATURE_DEVS=$(PSD)psl3.dev $(PSD)pdf.dev $(PSD)dpsnext.dev $(PSD)ttfont.dev $(PSD)epsf.dev
217
218# Choose whether to compile the .ps initialization files into the executable.
219# See gs.mak for details.
220
221COMPILE_INITS=0
222
223# Choose whether to store band lists on files or in memory.
224# The choices are 'file' or 'memory'.
225
226BAND_LIST_STORAGE=file
227
228# Choose which compression method to use when storing band lists in memory.
229# The choices are 'lzw' or 'zlib'.
230
231BAND_LIST_COMPRESSOR=zlib
232
233# Choose the implementation of file I/O: 'stdio', 'fd', or 'both'.
234# See gs.mak and sfxfd.c for more details.
235
236FILE_IMPLEMENTATION=stdio
237
238# Choose the implementation of stdio: '' for file I/O and 'c' for callouts
239# See gs.mak and ziodevs.c/ziodevsc.c for more details.
240
241STDIO_IMPLEMENTATION=c
242
243# Choose the device(s) to include.  See devs.mak for details,
244# devs.mak and contrib.mak for the list of available devices.
245
246DEVICE_DEVS=$(DD)display.dev $(DD)mswindll.dev $(DD)mswinpr2.dev
247DEVICE_DEVS2=$(DD)epson.dev $(DD)eps9high.dev $(DD)eps9mid.dev $(DD)epsonc.dev $(DD)ibmpro.dev
248DEVICE_DEVS3=$(DD)deskjet.dev $(DD)djet500.dev $(DD)laserjet.dev $(DD)ljetplus.dev $(DD)ljet2p.dev
249DEVICE_DEVS4=$(DD)cdeskjet.dev $(DD)cdjcolor.dev $(DD)cdjmono.dev $(DD)cdj550.dev
250DEVICE_DEVS5=$(DD)djet500c.dev $(DD)declj250.dev $(DD)lj250.dev $(DD)jetp3852.dev $(DD)r4081.dev $(DD)lbp8.dev $(DD)uniprint.dev
251DEVICE_DEVS6=$(DD)st800.dev $(DD)stcolor.dev $(DD)bj10e.dev $(DD)bj200.dev $(DD)m8510.dev $(DD)necp6.dev $(DD)bjc600.dev $(DD)bjc800.dev
252DEVICE_DEVS7=$(DD)t4693d2.dev $(DD)t4693d4.dev $(DD)t4693d8.dev $(DD)tek4696.dev
253DEVICE_DEVS8=$(DD)pcxmono.dev $(DD)pcxgray.dev $(DD)pcx16.dev $(DD)pcx256.dev $(DD)pcx24b.dev $(DD)pcxcmyk.dev
254DEVICE_DEVS9=$(DD)pbm.dev $(DD)pbmraw.dev $(DD)pgm.dev $(DD)pgmraw.dev $(DD)pgnm.dev $(DD)pgnmraw.dev $(DD)pnm.dev $(DD)pnmraw.dev $(DD)ppm.dev $(DD)ppmraw.dev
255DEVICE_DEVS10=$(DD)tiffcrle.dev $(DD)tiffg3.dev $(DD)tiffg32d.dev $(DD)tiffg4.dev $(DD)tifflzw.dev $(DD)tiffpack.dev
256DEVICE_DEVS11=$(DD)bmpmono.dev $(DD)bmp16.dev $(DD)bmp256.dev $(DD)bmp16m.dev $(DD)tiff12nc.dev $(DD)tiff24nc.dev $(DD)tiffgray.dev $(DD)tiff32nc.dev $(DD)tiffsep.dev
257DEVICE_DEVS12=$(DD)psmono.dev $(DD)bit.dev $(DD)bitrgb.dev $(DD)bitcmyk.dev
258DEVICE_DEVS13=$(DD)pngmono.dev $(DD)pnggray.dev $(DD)png16.dev $(DD)png256.dev $(DD)png16m.dev $(DD)pngalpha.dev
259DEVICE_DEVS14=$(DD)jpeg.dev $(DD)jpeggray.dev $(DD)jpegcmyk.dev
260DEVICE_DEVS15=$(DD)pdfwrite.dev $(DD)pswrite.dev $(DD)ps2write.dev $(DD)epswrite.dev $(DD)pxlmono.dev $(DD)pxlcolor.dev
261# Overflow for DEVS3,4,5,6,9
262DEVICE_DEVS16=$(DD)ljet3.dev $(DD)ljet3d.dev $(DD)ljet4.dev $(DD)ljet4d.dev
263DEVICE_DEVS17=$(DD)pj.dev $(DD)pjxl.dev $(DD)pjxl300.dev
264DEVICE_DEVS18=
265DEVICE_DEVS19=
266DEVICE_DEVS20=
267
268# ---------------------------- End of options ---------------------------- #
269
270# Define the name of the makefile -- used in dependencies.
271
272MAKEFILE=$(PSSRCDIR)\watcw32.mak
273TOP_MAKEFILES=$(MAKEFILE) $(GLSRCDIR)\winlib.mak $(PSSRCDIR)\winint.mak
274
275# Define the executable and shell invocations.
276
277D=\\
278
279EXP=
280SH=
281
282# Define the arguments for genconf.
283
284CONFILES=-e ~ -p FILE~s~ps
285CONFLDTR=-o
286
287# Define the generic compilation flags.
288
289PLATOPT=
290
291INTASM=
292PCFBASM=
293
294# Make sure we get the right default target for make.
295
296dosdefault: default
297
298# Define the compilation flags.
299
300!ifeq CPU_TYPE 586
301CPFLAGS=-5s
302!else
303!ifeq CPU_TYPE 486
304CPFLAGS=-4s
305!else
306!ifeq CPU_TYPE 386
307CPFLAGS=-3s
308!else
309CPFLAGS=
310!endif
311!endif
312!endif
313
314!ifeq FPU_TYPE 586
315FPFLAGS=-fp5
316!else
317!ifeq FPU_TYPE 486
318FPFLAGS=-fp4
319!else
320!ifeq FPU_TYPE 386
321FPFLAGS=-fp3
322!else
323FPFLAGS=
324!endif
325!endif
326!endif
327
328
329!ifneq NOPRIVATE 0
330CP=/DNOPRIVATE
331!else
332CP=
333!endif
334
335!ifneq DEBUG 0
336CD=-dDEBUG
337!else
338CD=
339!endif
340
341!ifneq TDEBUG 0
342# What options should WATCOM use for $(CT) when debugging?
343CT=-d2
344LCT=DEBUG ALL
345COMPILE_FULL_OPTIMIZED=    # no optimization when debugging
346COMPILE_WITH_FRAMES=    # no optimization when debugging
347COMPILE_WITHOUT_FRAMES=    # no optimization when debugging
348!else
349CT=-d1
350LCT=DEBUG LINES
351COMPILE_FULL_OPTIMIZED=-oilmre -s
352COMPILE_WITH_FRAMES=-of+
353COMPILE_WITHOUT_FRAMES=-s
354!endif
355
356!ifneq DEBUG 0
357CS=
358!else
359CS=-s
360!endif
361
362# Specify function prolog type
363COMPILE_FOR_DLL=-bd
364COMPILE_FOR_EXE=
365COMPILE_FOR_CONSOLE_EXE=
366
367GENOPT=-d+ $(CP) $(CD) $(CT) $(CS) -zq -zp8
368
369CCFLAGS=$(PLATOPT) $(FPFLAGS) $(CPFLAGS) $(CFLAGS) $(XCFLAGS)
370CC=$(COMP) $(CCFLAGS) @$(GLGENDIR)\ccf32.tr
371CPP=$(COMPCPP) $(CCFLAGS) @$(GLGENDIR)\ccf32.tr
372!ifneq MAKEDLL 0
373WX=$(COMPILE_FOR_DLL)
374!else
375WX=$(COMPILE_FOR_EXE)
376!endif
377CC_WX=$(CC) $(WX)
378CC_=$(CC_WX) $(COMPILE_FULL_OPTIMIZED)
379CC_D=$(CC_WX) $(COMPILE_WITH_FRAMES)
380CC_INT=$(CC)
381CC_NO_WARN=$(CC_)
382
383# No additional flags are needed for Windows compilation.
384CCWINFLAGS=
385
386# Compiler for auxiliary programs
387
388CCAUX=$(COMPAUX) -I$(INCDIR) -otexan
389
390# Define the files to be removed by `make clean'.
391# nmake expands macros when encountered, not when used,
392# so this must precede the !include statements.
393
394BEGINFILES2=gsdll32.rex gswin32.rex gswin32c.rex
395
396# Define the switches for the compilers.
397
398C_=
399O_=-fo=
400RO_=$(O_)
401
402# Include the generic makefiles.
403
404!include $(GLSRCDIR)\version.mak
405!include $(GLSRCDIR)\winlib.mak
406!include $(PSSRCDIR)\winint.mak
407
408# -------------------------- Auxiliary programs --------------------------- #
409
410$(GLGENDIR)\ccf32.tr: $(TOP_MAKEFILES)
411	echo $(GENOPT) -I$(INCDIR) -DCHECK_INTERRUPTS -D_Windows -D__WIN32__ -D_WATCOM_ > $(GLGENDIR)\ccf32.tr
412
413$(ECHOGS_XE): $(GLSRC)echogs.c
414	$(CCAUX) $(GLSRC)echogs.c $(O_)$(GLOBJ)echogs.obj
415	$(LINK) FILE $(GLOBJ)echogs.obj NAME $(ECHOGS_XE)
416
417# Don't create genarch if it's not needed
418!ifdef GENARCH_XE
419$(GENARCH_XE): $(GLSRC)genarch.c $(GENARCH_DEPS) $(GLGENDIR)\ccf32.tr
420	$(CCAUX) $(GLSRC)genarch.c @$(GLGENDIR)\ccf32.tr $(O_)$(GLOBJ)genarch.obj
421	$(LINK) FILE $(GLOBJ)genarch.obj NAME $(GENARCH_XE)
422!endif
423
424$(GENCONF_XE): $(GLSRC)genconf.c $(GENCONF_DEPS)
425	$(CCAUX) $(GLSRC)genconf.c $(O_)$(GLOBJ)genconf.obj
426	$(LINK) FILE $(GLOBJ)genconf.obj NAME $(GENCONF_XE)
427
428$(GENDEV_XE): $(GLSRC)gendev.c $(GENDEV_DEPS)
429	$(CCAUX) $(GLSRC)gendev.c $(O_)$(GLOBJ)gendev.obj
430	$(LINK) FILE $(GLOBJ)gendev.obj NAME $(GENDEV_XE)
431
432$(GENHT_XE): $(GLSRC)genht.c $(GENHT_DEPS)
433	$(CCAUX) $(GENHT_CFLAGS) $(GLSRC)genht.c $(O_)$(GLOBJ)genht.obj
434	$(LINK) FILE $(GLOBJ)genht.obj NAME $(GENHT_XE)
435
436# PSSRC and PSOBJ aren't defined yet, so we spell out the definitions.
437$(GENINIT_XE): $(PSSRCDIR)$(D)geninit.c $(GENINIT_DEPS)
438	$(CCAUX) $(PSSRCDIR)$(D)geninit.c $(O_)$(PSOBJDIR)$(D)geninit.obj
439	$(LINK) FILE $(GLOBJ)geninit.obj NAME $(GENINIT_XE)
440
441# -------------------------------- Library -------------------------------- #
442
443# make sure the target directories exist - use special Watcom .BEFORE
444# (This is not the best way to do this, but we will have to wait until
445# the makefiles get disentangled to do it better.)
446.BEFORE
447	@if not exist $(GLGENDIR) mkdir $(GLGENDIR)
448	@if not exist $(GLOBJDIR) mkdir $(GLOBJDIR)
449	@if not exist $(PSGENDIR) mkdir $(PSGENDIR)
450	@if not exist $(PSOBJDIR) mkdir $(PSOBJDIR)
451	@if not exist $(BINDIR) mkdir $(BINDIR)
452
453# See winlib.mak
454
455# ---------------------------- Watcom objects ----------------------------- #
456
457$(GLOBJ)gp_mktmp.$(OBJ): $(GLSRC)gp_mktmp.c $(stat__h) $(string__h)
458	$(GLCC) $(GLO_)gp_mktmp.$(OBJ) $(C_) $(GLSRC)gp_mktmp.c
459
460# ----------------------------- Main program ------------------------------ #
461
462#LIBCTR=libc32.tr
463LIBCTR=
464
465GSCONSOLE_XE=$(BINDIR)\$(GSCONSOLE).exe
466GSDLL_DLL=$(BINDIR)\$(GSDLL).dll
467
468DWOBJLINK=$(PSOBJ)dwdll.obj, $(GLOBJ)dwimg.obj, $(PSOBJ)dwmain.obj, $(GLOBJ)dwtext.obj, $(PSOBJ)gscdefw.obj, $(PSOBJ)gp_wgetw.obj
469DWOBJNOLINK= $(PSOBJ)dwnodll.obj, $(GLOBJ)dwimg.obj, $(PSOBJ)dwmain.obj, $(GLOBJ)dwtext.obj
470OBJCLINK=$(PSOBJ)dwmainc.obj, $(PSOBJ)dwdllc.obj, $(PSOBJ)gscdefw.obj, $(PSOBJ)gp_wgetw.obj
471OBJCNOLINK=$(PSOBJ)dwmainc.obj, $(PSOBJ)dwnodllc.obj
472
473!ifneq MAKEDLL 0
474
475# The non DLL compiles of the some modules also in the DLL
476$(GLOBJ)gp_wgetw.$(OBJ): $(GLSRC)gp_wgetv.c $(AK) $(gscdefs_h)
477	$(CC) $(COMPILE_FOR_CONSOLE_EXE) $(GLCCFLAGS) $(CCWINFLAGS) $(I_)$(GLI_)$(_I) $(GLF_) $(GLO_)gp_wgetw.$(OBJ) $(C_) $(GLSRC)gp_wgetv.c
478
479$(GLOBJ)gscdefw.$(OBJ): $(GLGEN)gscdefs.c $(AK) $(gscdefs_h)
480	$(CC) $(COMPILE_FOR_CONSOLE_EXE) $(GLCCFLAGS) $(CCWINFLAGS) $(I_)$(GLI_)$(_I) $(GLF_) $(GLO_)gscdefw.$(OBJ) $(C_) $(GLGEN)gscdefs.c
481
482# The graphical small EXE loader
483$(GS_XE): $(GSDLL_DLL) $(PSOBJ)$(GSDLL).lib $(DWOBJ) $(GSCONSOLE_XE) $(PSOBJ)$(GS).res \
484		$(GLOBJ)gp_wgetw.obj $(GLOBJ)gscdefw.obj
485	$(LINK) system nt_win $(LCT) Name $(GS_XE) File $(DWOBJLINK) Library $(PSOBJ)$(GSDLL).lib
486
487# The console mode small EXE loader
488$(GSCONSOLE_XE): $(OBJC) $(PSOBJ)$(GS).res $(PSSRCDIR)\dw32c.def \
489		$(GLOBJ)gp_wgetw.obj $(GLOBJ)gscdefw.obj
490	$(LINK) system nt option map $(LCT) Name $(GSCONSOLE_XE) File $(OBJCLINK) Library $(PSOBJ)$(GSDLL).lib
491
492# The big DLL
493$(GSDLL_DLL): $(GS_ALL) $(DEVS_ALL) $(PSOBJ)gsdll.$(OBJ) $(GLOBJ)gp_mktmp.obj $(PSOBJ)$(GSDLL).res
494	$(LINK) system nt_dll initinstance terminstance $(LCT) Name $(GSDLL_DLL) File $(GLOBJ)gsdll.obj, $(GLOBJ)gp_mktmp.obj @$(ld_tr) @$(PSSRC)gsdll32w.lnk
495
496$(PSOBJ)$(GSDLL).lib: $(GSDLL_DLL)
497	erase $(PSOBJ)$(GSDLL).lib
498	wlib $(PSOBJ)$(GSDLL) +$(GSDLL_DLL)
499
500!else
501# The big graphical EXE
502$(GS_XE): $(GSCONSOLE_XE) $(GS_ALL) $(DEVS_ALL) $(PSOBJ)gsdll.$(OBJ) $(GLOBJ)gp_mktmp.obj $(DWOBJNO) $(PSOBJ)$(GS).res $(PSOBJ)dwmain32.def
503	$(LINK) option map $(LCT) Name $(GS) File $(GLOBJ)gsdll,$(GLOBJ)gp_mktmp.obj, $(DWOBJNOLINK) @$(ld_tr)
504
505# The big console mode EXE
506$(GSCONSOLE_XE):  $(GS_ALL) $(DEVS_ALL) $(PSOBJ)gsdll.$(OBJ) $(GLOBJ)gp_mktmp.obj $(OBJCNO) $(PSOBJ)$(GS).res $(PSSRCDIR)\dw32c.def
507	$(LINK) option map $(LCT) Name $(GSCONSOLE_XE) File $(GLOBJ)gsdll, $(GLOBJ)gp_mktmp.obj, $(OBJCNOLINK) @$(ld_tr)
508!endif
509
510# end of makefile
511