xref: /plan9/sys/src/cmd/gs/src/bcwin32.mak (revision 593dc095aefb2a85c828727bbfa9da139a49bdf4)
1#    Copyright (C) 1989-1999 Aladdin Enterprises.  All rights reserved.
2#
3# This software is provided AS-IS with no warranty, either express or
4# implied.
5#
6# This software is distributed under license and may not be copied,
7# modified or distributed except as expressly authorized under the terms
8# of the license contained in the file LICENSE in this distribution.
9#
10# For more information about licensing, please refer to
11# http://www.ghostscript.com/licensing/. For information on
12# commercial licensing, go to http://www.artifex.com/licensing/ or
13# contact Artifex Software, Inc., 101 Lucas Valley Road #110,
14# San Rafael, CA  94903, U.S.A., +1(415)492-9861.
15
16# $Id: bcwin32.mak,v 1.38 2005/08/31 05:52:32 ray Exp $
17# makefile for (MS-Windows 3.1/Win32s / Windows 95 / Windows NT) +
18#   Borland C++ 4.5 platform.
19#   Borland C++Builder 3 platform (need BC++ 4.5 for 16-bit code)
20
21# ------------------------------- Options ------------------------------- #
22
23###### This section is the only part of the file you should need to edit.
24
25# ------ Generic options ------ #
26
27# Define the directory for the final executable, and the
28# source, generated intermediate file, and object directories
29# for the graphics library (GL) and the PostScript/PDF interpreter (PS).
30
31BINDIR=bin
32GLSRCDIR=src
33GLGENDIR=obj
34GLOBJDIR=obj
35PSSRCDIR=src
36PSLIBDIR=lib
37PSGENDIR=obj
38PSOBJDIR=obj
39
40# Define the root directory for Ghostscript installation.
41
42!ifndef AROOTDIR
43AROOTDIR=c:/gs
44!endif
45
46!ifndef GSROOTDIR
47GSROOTDIR=$(AROOTDIR)/gs$(GS_DOT_VERSION)
48!endif
49
50# Define the directory that will hold documentation at runtime.
51
52GS_DOCDIR=$(GSROOTDIR)/doc
53
54# Define the default directory/ies for the runtime
55# initialization, resource and font files.  Separate multiple directories with \;.
56# Use / to indicate directories, not a single \.
57
58!ifndef GS_LIB_DEFAULT
59GS_LIB_DEFAULT=$(GSROOTDIR)/lib\;$(GSROOTDIR)/Resource\;$(AROOTDIR)/fonts
60!endif
61
62# Define whether or not searching for initialization files should always
63# look in the current directory first.  This leads to well-known security
64# and confusion problems, but users insist on it.
65# NOTE: this also affects searching for files named on the command line:
66# see the "File searching" section of Use.htm for full details.
67# Because of this, setting SEARCH_HERE_FIRST to 0 is not recommended.
68
69!ifndef SEARCH_HERE_FIRST
70SEARCH_HERE_FIRST=1
71!endif
72
73# Define the name of the interpreter initialization file.
74# (There is no reason to change this.)
75
76!ifndef GS_INIT
77GS_INIT=gs_init.ps
78!endif
79
80# Choose generic configuration options.
81
82# Setting DEBUG=1 includes debugging features (-Z switch) in the code.  The
83# compiled code is substantially slower and larger.
84
85!ifndef DEBUG
86DEBUG=0
87!endif
88
89# Setting TDEBUG=1 includes symbol table information for the debugger, and
90# also enables stack checking.  The compiled code is substantially slower
91# and larger.
92
93!ifndef TDEBUG
94TDEBUG=0
95!endif
96
97# Setting NOPRIVATE=1 makes private (static) procedures and variables
98# public, so they are visible to the debugger and profiler.  There is no
99# execution time or space penalty, just larger .OBJ and .EXE files.
100
101!ifndef NOPRIVATE
102NOPRIVATE=0
103!endif
104
105# Define the names of the executable files.
106
107GS=gswin32
108GSCONSOLE=gswin32c
109GSDLL=gsdll32
110
111# Define the name of a pre-built executable that can be invoked at build
112# time.  Currently, this is only needed for compiled fonts.  The usual
113# alternatives are:
114#   - the standard name of Ghostscript on your system (typically `gs'):
115BUILD_TIME_GS=gswin32c
116#   - the name of the executable you are building now.  If you choose this
117# option, then you must build the executable first without compiled fonts,
118# and then again with compiled fonts.
119#BUILD_TIME_GS=$(BINDIR)\$(GS) -I$(PSLIBDIR)
120
121# To build two small executables and a large DLL, use MAKEDLL=1.
122# To build two large executables, use MAKEDLL=0.
123
124!ifndef MAKEDLL
125MAKEDLL=1
126!endif
127
128# If you want multi-thread-safe compilation, set MULTITHREAD=1; if not, set
129# MULTITHREAD=0.  MULTITHREAD=0 produces slightly smaller and faster code,
130# but MULTITHREAD=1 is required if you use any "asynchronous" output
131# drivers.
132
133!ifndef MULTITHREAD
134MULTITHREAD=1
135!endif
136
137# Define the directory where the IJG JPEG library sources are stored,
138# and the major version of the library that is stored there.
139# You may need to change this if the IJG library version changes.
140# See jpeg.mak for more information.
141
142!ifndef JSRCDIR
143JSRCDIR=jpeg
144JVERSION=6
145!endif
146
147# Define the directory where the PNG library sources are stored,
148# and the version of the library that is stored there.
149# You may need to change this if the libpng version changes.
150# See libpng.mak for more information.
151
152!ifndef PSRCDIR
153PSRCDIR=libpng
154PVERSION=10208
155!endif
156
157# Define the directory where the zlib sources are stored.
158# See zlib.mak for more information.
159
160!ifndef ZSRCDIR
161ZSRCDIR=zlib
162!endif
163
164# Define the directory where the icclib source are stored.
165# See icclib.mak for more information
166
167!ifndef ICCSRCDIR
168ICCSRCDIR=icclib
169!endif
170
171# Define the directory where the ijs source is stored,
172# and the process forking method to use for the server.
173# See ijs.mak for more information.
174
175!ifndef IJSSRCDIR
176IJSSRCDIR=ijs
177IJSEXECTYPE=win
178!endif
179
180# Define any other compilation flags.
181
182!ifndef CFLAGS
183CFLAGS=
184!endif
185
186# Do not edit the next group of lines.
187
188#!include $(COMMONDIR)\bcdefs.mak
189#!include $(COMMONDIR)\pcdefs.mak
190#!include $(COMMONDIR)\generic.mak
191!include $(GLSRCDIR)\version.mak
192# The following is a hack to get around the special treatment of \ at
193# the end of a line.
194NUL=
195DD=$(GLGENDIR)\$(NUL)
196GLD=$(GLGENDIR)\$(NUL)
197PSD=$(PSGENDIR)\$(NUL)
198
199# ------ Platform-specific options ------ #
200
201# Define the drive, directory, and compiler name for the Borland C files.
202# BUILDER_VERSION=0 for BC++4.5, 3 for C++Builder3, 4 for C++Builder4,
203#  5 for C++Builder5.
204# COMPDIR contains the compiler and linker (normally \bc\bin).
205# INCDIR contains the include files (normally \bc\include).
206# LIBDIR contains the library files (normally \bc\lib).
207# COMP is the full C compiler name (bcc32 for Borland C++).
208# COMPCPP is the full C++ compiler path name (bcc32 for Borland C++).
209# COMPAUX is the compiler name for DOS utilities (bcc for Borland C++).
210# RCOMP is the resource compiler name (brcc32 for Borland C++).
211# LINK is the full linker path name (normally \bc\bin\tlink32).
212# Note that these prefixes are always followed by a \,
213#   so if you want to use the current directory, use an explicit '.'.
214
215# Rod Webster (rodw)
216# If C++Builder is later than 4 then you need to
217# define BUILDER_VERSION explicity uisng BUILDER_VERSION=5 because
218# C++Builder 4 and above all use Make Version 5.2 so point we can no
219# longer tell the Compiler version from the __MAKE__ version number.
220
221!ifndef BUILDER_VERSION
222BUILDER_VERSION=5
223!endif
224
225!ifndef BUILDER_VERSION
226!if $(__MAKE__) >= 0x520
227# C++Builder4
228BUILDER_VERSION=4
229!elif $(__MAKE__) >= 0x510
230# C++Builder3
231BUILDER_VERSION=3
232!else
233# BC++4.5
234BUILDER_VERSION=0
235!endif
236!endif
237
238!ifndef COMPBASE
239!if $(BUILDER_VERSION) == 0
240COMPBASE=c:\bc
241COMPBASE16=$(COMPBASE)
242!endif
243!if $(BUILDER_VERSION) == 3
244COMPBASE=c:\Progra~1\Borland\CBuilder3
245COMPBASE16=c:\bc
246!endif
247!if $(BUILDER_VERSION) == 4
248COMPBASE=c:\Progra~1\Borland\CBuilder4
249COMPBASE16=c:\bc
250!endif
251!if $(BUILDER_VERSION) == 5
252COMPBASE=c:\Borland\BCC55
253#COMPBASE16=$(COMPBASE)
254!endif
255!endif
256
257COMPDIR=$(COMPBASE)\bin
258INCDIR=$(COMPBASE)\include
259LIBDIR=$(COMPBASE)\lib
260COMP=$(COMPDIR)\bcc32
261COMPCPP=$(COMP)
262RCOMP=$(COMPDIR)\brcc32
263
264!if $(BUILDER_VERSION) == 0
265COMPAUX=$(COMPDIR)\bcc
266!else
267COMPAUX=$(COMPDIR)\bcc32
268!endif
269
270!if $(BUILDER_VERSION) == 4
271LINK=$(COMPDIR)\ilink32
272!endif
273!if $(BUILDER_VERSION) == 5
274LINK=$(COMPDIR)\ilink32
275!endif
276
277# If you don't have an assembler, set USE_ASM=0.  Otherwise, set USE_ASM=1,
278# and set ASM to the name of the assembler you are using.  This can be
279# a full path name if you want.  Normally it will be masm or tasm.
280
281USE_ASM=0
282ASM=tasm
283
284# Define the processor architecture. (always i386)
285
286CPU_FAMILY=i386
287
288# Define the processor (CPU) type.  (386, 486 or 586)
289
290CPU_TYPE=586
291
292# Define the math coprocessor (FPU) type.
293# Options are -1 (optimize for no FPU), 0 (optimize for FPU present,
294# but do not require a FPU), 87, 287, or 387.
295# If you have a 486 or Pentium CPU, you should normally set FPU_TYPE to 387,
296# since most of these CPUs include the equivalent of an 80387 on-chip;
297# however, the 486SX and the Cyrix 486SLC do not have an on-chip FPU, so if
298# you have one of these CPUs and no external FPU, set FPU_TYPE to -1 or 0.
299# An xx87 option means that the executable will run only if a FPU
300# of that type (or higher) is available: this is NOT currently checked
301# at runtime.
302
303FPU_TYPE=387
304
305# Define the .dev module that implements thread and synchronization
306# primitives for this platform.  Don't change this unless you really know
307# what you're doing.
308
309SYNC=winsync
310
311# ------ Devices and features ------ #
312
313# Choose the language feature(s) to include.  See gs.mak for details.
314
315FEATURE_DEVS=$(PSD)psl3.dev $(PSD)pdf.dev $(PSD)dpsnext.dev $(PSD)ttfont.dev $(PSD)epsf.dev $(PSD)mshandle.dev $(PSD)mspoll.dev $(GLD)pipe.dev $(PSD)fapi.dev
316
317# Choose whether to compile the .ps initialization files into the executable.
318# See gs.mak for details.
319
320COMPILE_INITS=0
321
322# Choose whether to store band lists on files or in memory.
323# The choices are 'file' or 'memory'.
324
325BAND_LIST_STORAGE=file
326
327# Choose which compression method to use when storing band lists in memory.
328# The choices are 'lzw' or 'zlib'.
329
330BAND_LIST_COMPRESSOR=zlib
331
332# Choose the implementation of file I/O: 'stdio', 'fd', or 'both'.
333# See gs.mak and sfxfd.c for more details.
334
335FILE_IMPLEMENTATION=stdio
336
337# Choose the implementation of stdio: '' for file I/O and 'c' for callouts
338# See gs.mak and ziodevs.c/ziodevsc.c for more details.
339
340STDIO_IMPLEMENTATION=c
341
342# Choose the device(s) to include.  See devs.mak for details,
343# devs.mak and contrib.mak for the list of available devices.
344
345DEVICE_DEVS=$(DD)display.dev $(DD)mswindll.dev $(DD)mswinpr2.dev
346DEVICE_DEVS2=$(DD)epson.dev $(DD)eps9high.dev $(DD)eps9mid.dev $(DD)epsonc.dev $(DD)ibmpro.dev
347DEVICE_DEVS3=$(DD)deskjet.dev $(DD)djet500.dev $(DD)laserjet.dev $(DD)ljetplus.dev $(DD)ljet2p.dev
348DEVICE_DEVS4=$(DD)cdeskjet.dev $(DD)cdjcolor.dev $(DD)cdjmono.dev $(DD)cdj550.dev
349DEVICE_DEVS5=$(DD)djet500c.dev $(DD)declj250.dev $(DD)lj250.dev
350DEVICE_DEVS6=$(DD)st800.dev $(DD)stcolor.dev $(DD)bj10e.dev $(DD)bj200.dev
351DEVICE_DEVS7=$(DD)t4693d2.dev $(DD)t4693d4.dev $(DD)t4693d8.dev $(DD)tek4696.dev
352DEVICE_DEVS8=$(DD)pcxmono.dev $(DD)pcxgray.dev $(DD)pcx16.dev $(DD)pcx256.dev $(DD)pcx24b.dev
353DEVICE_DEVS9=$(DD)pbm.dev $(DD)pbmraw.dev $(DD)pgm.dev $(DD)pgmraw.dev $(DD)pgnm.dev $(DD)pgnmraw.dev
354DEVICE_DEVS10=$(DD)tiffcrle.dev $(DD)tiffg3.dev $(DD)tiffg32d.dev $(DD)tiffg4.dev $(DD)tifflzw.dev $(DD)tiffpack.dev
355DEVICE_DEVS11=$(DD)bmpmono.dev $(DD)bmp16.dev $(DD)bmp256.dev $(DD)bmp16m.dev $(DD)tiff12nc.dev $(DD)tiff24nc.dev
356DEVICE_DEVS12=$(DD)psmono.dev $(DD)bit.dev $(DD)bitrgb.dev $(DD)bitcmyk.dev
357DEVICE_DEVS13=$(DD)pngmono.dev $(DD)pnggray.dev $(DD)png16.dev $(DD)png256.dev $(DD)png16m.dev $(DD)pngalpha.dev
358DEVICE_DEVS14=$(DD)jpeg.dev $(DD)jpeggray.dev  $(DD)jpegcmyk.dev
359DEVICE_DEVS15=$(DD)pdfwrite.dev $(DD)pswrite.dev $(DD)ps2write.dev $(DD)epswrite.dev $(DD)pxlmono.dev $(DD)pxlcolor.dev
360# Overflow for DEVS3,4,5,6,9
361DEVICE_DEVS16=$(DD)ljet3.dev $(DD)ljet3d.dev $(DD)ljet4.dev $(DD)ljet4d.dev
362DEVICE_DEVS17=$(DD)pj.dev $(DD)pjxl.dev $(DD)pjxl300.dev
363DEVICE_DEVS18=$(DD)jetp3852.dev $(DD)r4081.dev $(DD)lbp8.dev $(DD)uniprint.dev
364DEVICE_DEVS19=$(DD)m8510.dev $(DD)necp6.dev $(DD)bjc600.dev $(DD)bjc800.dev
365DEVICE_DEVS20=$(DD)pnm.dev $(DD)pnmraw.dev $(DD)ppm.dev $(DD)ppmraw.dev
366
367# ---------------------------- End of options ---------------------------- #
368
369# Define the name of the makefile -- used in dependencies.
370
371MAKEFILE=$(PSSRCDIR)\bcwin32.mak
372TOP_MAKEFILES=$(MAKEFILE) $(GLSRCDIR)\winlib.mak $(PSSRCDIR)\winint.mak
373
374# Define the current directory prefix and shell invocations.
375
376D=\\
377
378EXP=
379SH=
380
381# Define the arguments for genconf.
382
383CONFILES=-p %s+
384CONFLDTR=-ol
385
386# Define the generic compilation flags.
387
388PLATOPT=
389
390INTASM=
391PCFBASM=
392
393# Make sure we get the right default target for make.
394
395# Rod Webster (rodw)
396# CBuilder 5 does not support 16 bit compilation
397# so add conditional to skip attempts to build 16 bit version
398!if $(BUILDER_VERSION) !=5
399dosdefault: default $(BINDIR)\gs16spl.exe
400!endif
401# Define the switches for the compilers.
402
403C_=-c
404O_=-o
405RO_=-fo
406
407# Define the compilation flags.
408
409!if $(CPU_TYPE)>500
410ASMCPU=/DFOR80386 /DFOR80486
411CPFLAGS=-DFOR80486 -DFOR80386
412!else if $(CPU_TYPE)>400
413ASMCPU=/DFOR80386 /DFOR80486
414CPFLAGS=-DFOR80486 -DFOR80386
415!else
416ASMCPU=/DFOR80386
417CPFLAGS=-DFOR80386
418!endif
419
420!if $(CPU_TYPE) >= 486 || $(FPU_TYPE) > 0
421ASMFPU=/DFORFPU
422!else
423!if $(FPU_TYPE) < 0
424ASMFPU=/DNOFPU
425!else
426ASMFPU=
427!endif
428!endif
429FPFLAGS=
430FPLIB=
431
432!if $(NOPRIVATE)!=0
433CP=-DNOPRIVATE
434!else
435CP=
436!endif
437
438!if $(DEBUG)!=0
439CD=-DDEBUG
440!else
441CD=
442!endif
443
444!if $(TDEBUG)!=0
445CT=-v
446LCT=-v -m -s
447CO=    # no optimization when debugging
448ASMDEBUG=/DDEBUG
449!else
450CT=
451LCT=
452CO=-Z -O2
453!endif
454
455!if $(DEBUG)!=0 || $(TDEBUG)!=0
456CS=-N
457!else
458CS=
459!endif
460
461!if $(MULTITHREAD)!=0
462CMT=-tWM
463CLIB=cw32mt.lib
464!else
465CMT=
466CLIB=cw32.lib
467!endif
468
469# Specify function prolog type
470COMPILE_FOR_DLL=-WDE
471COMPILE_FOR_EXE=-WE
472COMPILE_FOR_CONSOLE_EXE=-WC
473
474# The -tWM is for multi-thread-safe compilation.
475GENOPT=$(CP) $(CD) $(CT) $(CS) $(CMT)
476
477CCFLAGS0=$(GENOPT) $(PLATOPT) $(CPFLAGS) $(FPFLAGS) $(CFLAGS) $(XCFLAGS)
478CCFLAGS=$(CCFLAGS0)
479CC=$(COMP) @$(GLGENDIR)\ccf32.tr
480CPP=$(COMPCPP) @$(GLGENDIR)\ccf32.tr
481!if $(MAKEDLL)
482WX=$(COMPILE_FOR_DLL)
483!else
484WX=$(COMPILE_FOR_EXE)
485!endif
486CC_WX=$(CC) $(WX)
487CC_=$(CC_WX) $(CO)
488CC_D=$(CC_WX)
489CC_INT=$(CC_WX)
490CC_NO_WARN=$(CC_)
491
492# No additional flags are needed for Windows compilation.
493CCWINFLAGS=
494
495# Define the files to be removed by `make clean'.
496# nmake expands macros when encountered, not when used,
497# so this must precede the !include statements.
498
499# ****** HACK ****** *.tr is still created in the current directory.
500BEGINFILES2=$(BINDIR)\gs16spl.exe *.tr
501
502# Include the generic makefiles.
503
504!include $(GLSRCDIR)\winlib.mak
505!include $(PSSRCDIR)\winint.mak
506
507# -------------------------- Auxiliary programs --------------------------- #
508
509# Compiler for auxiliary programs
510
511!if $(BUILDER_VERSION) == 0
512CCAUX=$(COMPAUX) -ml -I$(GLSRCDIR) -I$(INCDIR) -L$(LIBDIR) -n$(AUXGENDIR) -O
513!else
514CCAUX=$(COMPAUX) -I$(GLSRCDIR) -I$(INCDIR) -L$(LIBDIR) -n$(AUXGENDIR) -O
515!endif
516CCAUX_TAIL=
517
518$(GLGENDIR)\ccf32.tr: $(TOP_MAKEFILES)
519	echo -a1 -d -r -w-par -w-stu -G -N -X -I$(INCDIR) > $(GLGENDIR)\ccf32.tr
520	echo $(CCFLAGS0) -DCHECK_INTERRUPTS >> $(GLGENDIR)\ccf32.tr
521
522$(ECHOGS_XE): $(GLSRCDIR)\echogs.c
523	$(CCAUX) $(GLSRCDIR)\echogs.c $(CCAUX_TAIL)
524
525# Since we are running in a Windows environment with a different compiler
526# for the DOS utilities, we have to invoke genarch by hand.
527# For unfathomable reasons, the 'win' program requires /, not \,
528# in the name of the program to be run, and apparently also in any
529# file names passed on the command line (?!).
530$(GENARCH_XE): $(GLSRCDIR)\genarch.c $(GENARCH_DEPS) $(GLGENDIR)\ccf32.tr
531	$(COMP) -I$(GLSRCDIR) -I$(INCDIR) -L$(LIBDIR) -n$(AUXGENDIR) -O $(GLSRCDIR)\genarch.c
532	echo win $(AUXGENDIR)/genarch $(GLGENDIR)/arch.h >_genarch.bat
533	echo ***** Run "_genarch.bat", then continue make. *****
534
535$(GENCONF_XE): $(GLSRCDIR)\genconf.c $(GENCONF_DEPS)
536	$(CCAUX) $(GLSRCDIR)\genconf.c $(CCAUX_TAIL)
537
538$(GENDEV_XE): $(GLSRCDIR)\gendev.c $(GENDEV_DEPS)
539	$(CCAUX) $(GLSRCDIR)\gendev.c $(CCAUX_TAIL)
540
541$(GENHT_XE): $(PSSRCDIR)\genht.c $(GENHT_DEPS)
542	$(CCAUX) $(GENHT_CFLAGS) $(PSSRCDIR)\genht.c $(CCAUX_TAIL)
543
544$(GENINIT_XE): $(PSSRCDIR)\geninit.c $(GENINIT_DEPS)
545	$(CCAUX) $(PSSRCDIR)\geninit.c $(CCAUX_TAIL)
546
547# -------------------------------- Library -------------------------------- #
548
549# See winlib.mak
550
551# ----------------------------- Main program ------------------------------ #
552
553LIBCTR=$(PSGEN)libc32.tr
554GSCONSOLE_XE=$(BINDIR)\$(GSCONSOLE).exe
555GSDLL_DLL=$(BINDIR)\$(GSDLL).dll
556
557$(LIBCTR): $(TOP_MAKEFILES) $(ECHOGS_XE)
558	echo $(LIBDIR)\import32.lib $(LIBDIR)\$(CLIB) >$(LIBCTR)
559
560!if $(BUILDER_VERSION) == 0
561# Borland C++ 4.5 will not compile the setup program,
562# since a later Windows header file is required.
563SETUP_TARGETS=
564!else
565SETUP_TARGETS=$(SETUP_XE) $(UNINSTALL_XE)
566!endif
567
568!if $(MAKEDLL)
569# The graphical small EXE loader
570$(GS_XE): $(GSDLL_DLL)  $(DWOBJ) $(GSCONSOLE_XE)\
571 $(GS_OBJ).res $(PSSRCDIR)\dwmain32.def $(SETUP_TARGETS)
572	$(LINK) /L$(LIBDIR) /Tpe /aa $(LCT) @&&!
573$(LIBDIR)\c0w32 +
574$(DWOBJ) +
575,$(GS_XE),$(PSOBJ)$(GS), +
576$(LIBDIR)\import32 +
577$(LIBDIR)\cw32, +
578$(PSSRCDIR)\dwmain32.def, +
579$(GS_OBJ).res
580!
581
582# The console mode small EXE loader
583!if $(BUILDER_VERSION) == 5
584$(GSCONSOLE_XE): $(OBJC) $(GS_OBJ).res $(PSSRCDIR)\dw32c.def
585	$(LINK) /L$(LIBDIR) /Tpe /ap $(LCT) $(DEBUGLINK) @&&!
586$(LIBDIR)\c0x32 +
587$(OBJC) +
588,$(GSCONSOLE_XE),$(PSOBJ)$(GSCONSOLE), +
589$(LIBDIR)\import32 +
590$(LIBDIR)\cw32mt, +
591$(PSSRCDIR)\dw32c.def, +
592$(GS_OBJ).res
593!
594!else
595
596$(GSCONSOLE_XE): $(OBJC) $(GS_OBJ).res $(PSSRCDIR)\dw32c.def
597	$(LINK) /L$(LIBDIR) /Tpe /ap $(LCT) $(DEBUGLINK) @&&!
598$(LIBDIR)\c0w32 +
599$(OBJC) +
600,$(GSCONSOLE_XE),$(PSOBJ)$(GSCONSOLE), +
601$(LIBDIR)\import32 +
602$(LIBDIR)\cw32, +
603$(PSSRCDIR)\dw32c.def, +
604$(GS_OBJ).res
605!
606!endif
607
608# The big DLL
609$(GSDLL_DLL): $(GS_ALL) $(DEVS_ALL) $(PSOBJ)gsdll.$(OBJ)\
610 $(GSDLL_OBJ).res $(PSSRCDIR)\gsdll32.def
611	-del $(PSGEN)gswin32.tr
612	copy $(ld_tr) $(PSGEN)gswin32.tr
613	echo $(LIBDIR)\c0d32 $(PSOBJ)gsdll + >> $(PSGEN)gswin32.tr
614	$(LINK) /L$(LIBDIR) $(LCT) /Tpd /aa @$(PSGEN)gswin32.tr $(INTASM) ,$(GSDLL_DLL),$(PSOBJ)$(GSDLL) @$(LIBCTR),$(PSSRCDIR)\gsdll32.def,$(GSDLL_OBJ).res
615
616!else
617# The big graphical EXE
618$(GS_XE):   $(GSCONSOLE_XE) $(GS_ALL) $(DEVS_ALL)\
619 $(PSOBJ)gsdll.$(OBJ) $(DWOBJNO) $(GS_OBJ).res $(PSSRCDIR)\dwmain32.def
620	-del $(PSGEN)gswin32.tr
621	copy $(ld_tr) $(PSGEN)gswin32.tr
622	echo $(LIBDIR)\c0w32 $(PSOBJ)gsdll + >> $(PSGEN)gswin32.tr
623	echo $(DWOBJNO) $(INTASM) >> $(PSGEN)gswin32.tr
624	$(LINK) /L$(LIBDIR) $(LCT) /Tpe /aa @$(PSGEN)gswin32.tr ,$(GS_XE),$(PSOBJ)$(GS) @$(LIBCTR),$(PSSRCDIR)\dwmain32.def,$(GS_OBJ).res
625
626# The big console mode EXE
627$(GSCONSOLE_XE):  $(GS_ALL) $(DEVS_ALL)\
628 $(PSOBJ)gsdll.$(OBJ) $(OBJCNO) $(GS_OBJ).res $(PSSRCDIR)\dw32c.def
629	-del $(PSGEN)gswin32.tr
630	copy $(ld_tr) $(PSGEN)gswin32.tr
631	echo $(LIBDIR)\c0w32 $(PSOBJ)gsdll + >> $(PSGEN)gswin32.tr
632	echo $(OBJCNO) $(INTASM) >> $(PSGEN)gswin32.tr
633	$(LINK) /L$(LIBDIR) $(LCT) /Tpe /ap @$(PSGEN)gswin32.tr ,$(GSCONSOLE_XE),$(PSOBJ)$(GSCONSOLE) @$(LIBCTR),$(PSSRCDIR)\dw32c.def,$(GS_OBJ).res
634!endif
635
636# Access to 16 spooler from Win32s
637# Rod Webster (rodw)
638# CBuilder 5 does not support 16 bit compilation
639# so add conditional to skip attempts to build 16 bit version
640!if $(BUILDER_VERSION !=5)
641
642GSSPL_XE=$(BINDIR)\gs16spl.exe
643
644$(GSSPL_XE): $(GLSRCDIR)\gs16spl.c $(GLSRCDIR)\gs16spl.rc $(GLGENDIR)/gswin.ico
645	$(ECHOGS_XE) -w $(GLGEN)_spl.rc -x 23 define -s gstext_ico $(GLGENDIR)/gswin.ico
646	$(ECHOGS_XE) -a $(GLGEN)_spl.rc -x 23 define -s gsgraph_ico $(GLGENDIR)/gswin.ico
647	$(ECHOGS_XE) -a $(GLGEN)_spl.rc -R $(GLSRC)gs16spl.rc
648	$(COMPBASE16)\bin\bcc -W -ms -v -I$(COMPBASE16)\include $(GLO_)gs16spl.obj -c $(GLSRCDIR)\gs16spl.c
649	$(COMPBASE16)\bin\brcc -i$(COMPBASE16)\include -r -fo$(GLOBJ)gs16spl.res $(GLGEN)_spl.rc
650	$(COMPBASE16)\bin\tlink /Twe /c /m /s /l @&&!
651$(COMPBASE16)\lib\c0ws +
652$(GLOBJ)gs16spl.obj, +
653$(GSSPL_XE),$(GLOBJ)gs16spl, +
654$(COMPBASE16)\lib\import +
655$(COMPBASE16)\lib\mathws +
656$(COMPBASE16)\lib\cws, +
657$(GLSRCDIR)\gs16spl.def
658!
659	$(COMPBASE16)\bin\rlink -t $(GLOBJ)gs16spl.res $(GSSPL_XE)
660!endif
661
662# ---------------------- Setup and uninstall programs ---------------------- #
663
664!if $(MAKEDLL)
665
666$(SETUP_XE): $(PSOBJ)dwsetup.obj $(PSOBJ)dwinst.obj $(PSOBJ)dwsetup.res $(PSSRC)dwsetup.def
667	$(LINK) /Tpe /aa $(LCT) $(DEBUGLINK) -L$(LIBDIR) @&&!
668$(LIBDIR)\c0w32 +
669$(PSOBJ)dwsetup.obj $(PSOBJ)dwinst.obj +
670,$(SETUP_XE),$(PSOBJ)dwsetup, +
671$(LIBDIR)\import32 +
672$(LIBDIR)\ole2w32 +
673$(LIBDIR)\cw32, +
674$(PSSRCDIR)\dwsetup.def, +
675$(PSOBJ)dwsetup.res
676!
677
678$(UNINSTALL_XE): $(PSOBJ)dwuninst.obj $(PSOBJ)dwuninst.res $(PSSRC)dwuninst.def
679	$(LINK) /Tpe /aa $(LCT) $(DEBUGLINK) -L$(LIBDIR) @&&!
680$(LIBDIR)\c0w32 +
681$(PSOBJ)dwuninst.obj +
682,$(UNINSTALL_XE),$(PSOBJ)dwuninst, +
683$(LIBDIR)\import32 +
684$(LIBDIR)\ole2w32 +
685$(LIBDIR)\cw32, +
686$(PSSRCDIR)\dwuninst.def, +
687$(PSOBJ)dwuninst.res
688!
689
690
691!endif
692
693
694# end of makefile
695
696