xref: /openbsd-src/games/battlestar/command1.c (revision 166ddc28d18279061e951cf0cefe4c17071993ee)
1 /*	$OpenBSD: command1.c,v 1.1 2020/12/15 00:38:18 daniel Exp $	*/
2 /*	$NetBSD: com1.c,v 1.3 1995/03/21 15:06:51 cgd Exp $	*/
3 
4 /*
5  * Copyright (c) 1983, 1993
6  *	The Regents of the University of California.  All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  * 1. Redistributions of source code must retain the above copyright
12  *    notice, this list of conditions and the following disclaimer.
13  * 2. Redistributions in binary form must reproduce the above copyright
14  *    notice, this list of conditions and the following disclaimer in the
15  *    documentation and/or other materials provided with the distribution.
16  * 3. Neither the name of the University nor the names of its contributors
17  *    may be used to endorse or promote products derived from this software
18  *    without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24  * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29  * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30  * SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <stdlib.h>
35 #include <unistd.h>
36 
37 #include "extern.h"
38 
39 int
moveplayer(int thataway,int token)40 moveplayer(int thataway, int token)
41 {
42 	wordnumber++;
43 	if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
44 	    TestBit(location[position].objects, LAND) ||
45 	    (fuel > 0 && notes[LAUNCHED])) {
46 		if (thataway) {
47 			position = thataway;
48 			newway(token);
49 			ourtime++;
50 		} else {
51 			puts("You can't go this way.");
52 			newway(token);
53 			whichway(location[position]);
54 			return (0);
55 		}
56 	} else
57 		if (notes[CANTMOVE] && !notes[LAUNCHED])
58 			puts("You aren't able to move; you better drop something.");
59 		else
60 			puts("You are out of fuel; now you will rot in space forever!");
61 	return (1);
62 }
63 
64 /*
65  * Converts day to night and vice versa.
66  * Day objects are permanent.  Night objects
67  * are added at dusk, and subtracted at dawn.
68  */
69 void
convert(int tothis)70 convert(int tothis)
71 {
72 	const struct objs *p;
73 	unsigned int i, j;
74 
75 	if (tothis == TONIGHT) {
76 		for (i = 1; i <= NUMOFROOMS; i++)
77 			for (j = 0; j < NUMOFWORDS; j++)
78 				nightfile[i].objects[j] = dayfile[i].objects[j];
79 		for (p = nightobjs; p->room != 0; p++)
80 			SetBit(nightfile[p->room].objects, p->obj);
81 		location = nightfile;
82 	} else {
83 		for (i = 1; i <= NUMOFROOMS; i++)
84 			for (j = 0; j < NUMOFWORDS; j++)
85 				dayfile[i].objects[j] = nightfile[i].objects[j];
86 		for (p = nightobjs; p->room != 0; p++)
87 			ClearBit(dayfile[p->room].objects, p->obj);
88 		location = dayfile;
89 	}
90 }
91 
92 void
news(void)93 news(void)
94 {
95 	int     n;
96 	int     hurt;
97 
98 	if (ourtime > 30 && position < 32) {
99 		puts("An explosion of shuddering magnitude splinters bulkheads and");
100 		puts("ruptures the battlestar's hull.  You are sucked out into the");
101 		puts("frozen void of space and killed.");
102 		die(0);
103 	}
104 	if (ourtime > 20 && position < 32)
105 		puts("Explosions rock the battlestar.");
106 	if (ourtime > snooze) {
107 		puts("You drop from exhaustion...");
108 		zzz();
109 	}
110 	if (ourtime > snooze - 5)
111 		puts("You're getting tired.");
112 	if (ourtime > (rythmn + CYCLE)) {
113 		if (location == nightfile) {
114 			convert(TODAY);
115 			if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
116 				puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
117 				puts("You awake from a misty dream-world into stark reality.");
118 				puts("It is day.");
119 			}
120 		} else {
121 			convert(TONIGHT);
122 			ClearBit(location[POOLS].objects, BATHGOD);
123 			if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
124 				puts("The dying sun sinks into the ocean, leaving a blood-stained sunset.");
125 				puts("The sky slowly fades from orange to violet to black.  A few stars");
126 				puts("flicker on, and it is night.");
127 				puts("The world seems completely different at night.");
128 			}
129 		}
130 		rythmn = ourtime - ourtime % CYCLE;
131 	}
132 	if (!tempwiz)
133 		if ((TestBit(inven, TALISMAN) || TestBit(wear, TALISMAN)) && (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) && (TestBit(inven, AMULET) || TestBit(wear, AMULET))) {
134 			tempwiz = 1;
135 			puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
136 		}
137 	if (TestBit(location[position].objects, ELF)) {
138 		printf("%s\n", objdes[ELF]);
139 		fight(ELF, rnd(30));
140 	}
141 	if (TestBit(location[position].objects, DARK)) {
142 		printf("%s\n", objdes[DARK]);
143 		fight(DARK, 100);
144 	}
145 	if (TestBit(location[position].objects, WOODSMAN)) {
146 		printf("%s\n", objdes[WOODSMAN]);
147 		fight(WOODSMAN, 50);
148 	}
149 	switch (position) {
150 
151 	case 267:
152 	case 257:		/* entering a cave */
153 	case 274:
154 	case 246:
155 		notes[CANTSEE] = 1;
156 		break;
157 	case 160:
158 	case 216:		/* leaving a cave */
159 	case 230:
160 	case 231:
161 	case 232:
162 		notes[CANTSEE] = 0;
163 		break;
164 	}
165 	if (TestBit(location[position].objects, GIRL))
166 		meetgirl = 1;
167 	if (meetgirl && CYCLE * 1.5 - ourtime < 10) {
168 		SetBit(location[GARDEN].objects, GIRLTALK);
169 		SetBit(location[GARDEN].objects, LAMPON);
170 		SetBit(location[GARDEN].objects, ROPE);
171 	}
172 	if (position == DOCK && (beenthere[position] || ourtime > CYCLE)) {
173 		ClearBit(location[DOCK].objects, GIRL);
174 		ClearBit(location[DOCK].objects, MAN);
175 	}
176 	if (meetgirl && ourtime - CYCLE * 1.5 > 10) {
177 		ClearBit(location[GARDEN].objects, GIRLTALK);
178 		ClearBit(location[GARDEN].objects, LAMPON);
179 		ClearBit(location[GARDEN].objects, ROPE);
180 		meetgirl = 0;
181 	}
182 	if (TestBit(location[position].objects, CYLON)) {
183 		puts("Oh my God, you're being shot at by an alien spacecraft!");
184 		printf("The targeting computer says we have %d seconds to attack!\n",
185 		    ourclock);
186 		fflush(stdout);
187 		sleep(1);
188 		if (!visual()) {
189 			hurt = rnd(NUMOFINJURIES);
190 			injuries[hurt] = 1;
191 			puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
192 			puts("The viper shudders under a terrible explosion.");
193 			printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
194 		} else
195 			ClearBit(location[position].objects, CYLON);
196 	}
197 	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
198 		puts("I'm afraid you have suffered fatal injuries.");
199 		die(0);
200 	}
201 	for (n = 0; n < NUMOFINJURIES; n++)
202 		if (injuries[n] == 1) {
203 			injuries[n] = 2;
204 			if (WEIGHT > 5)
205 				WEIGHT -= 5;
206 			else
207 				WEIGHT = 0;
208 		}
209 	if (injuries[ARM] == 2) {
210 		if (CUMBER > 5)
211 			CUMBER -= 5;
212 		else
213 			CUMBER = 0;
214 		injuries[ARM]++;
215 	}
216 	if (injuries[RIBS] == 2) {
217 		if (CUMBER > 2)
218 			CUMBER -= 2;
219 		else
220 			CUMBER = 0;
221 		injuries[RIBS]++;
222 	}
223 	if (injuries[SPINE] == 2) {
224 		WEIGHT = 0;
225 		injuries[SPINE]++;
226 	}
227 	if (carrying > WEIGHT || encumber > CUMBER)
228 		notes[CANTMOVE] = 1;
229 	else
230 		notes[CANTMOVE] = 0;
231 }
232 
233 void
crash(void)234 crash(void)
235 {
236 	int     hurt1, hurt2;
237 
238 	fuel--;
239 	if (!location[position].flyhere ||
240 	    (TestBit(location[position].objects, LAND) && fuel <= 0)) {
241 		if (!location[position].flyhere)
242 			puts("You're flying too low.  We're going to crash!");
243 		else {
244 			puts("You're out of fuel.  We'll have to crash land!");
245 			if (!location[position].down) {
246 				puts("Your viper strikes the ground and explodes into fiery fragments.");
247 				puts("Thick black smoke billows up from the wreckage.");
248 				die(0);
249 			}
250 			position = location[position].down;
251 		}
252 		notes[LAUNCHED] = 0;
253 		SetBit(location[position].objects, CRASH);
254 		ourtime += rnd(CYCLE / 4);
255 		puts("The viper explodes into the ground and you lose consciousness...");
256 		zzz();
257 		hurt1 = rnd(NUMOFINJURIES - 2) + 2;
258 		hurt2 = rnd(NUMOFINJURIES - 2) + 2;
259 		injuries[hurt1] = 1;
260 		injuries[hurt2] = 1;
261 		injuries[0] = 1;	/* abrasions */
262 		injuries[1] = 1;	/* lacerations */
263 		printf("I'm afraid you have suffered %s and %s.\n",
264 		    ouch[hurt1], ouch[hurt2]);
265 	}
266 }
267 
268 void
newlocation(void)269 newlocation(void)
270 {
271 	news();
272 	if (beenthere[position] <= ROOMDESC)
273 	     beenthere[position]++;
274 	if (notes[LAUNCHED])
275 		crash();	/* decrements fuel & crash */
276 	if (matchlight) {
277 		puts("Your match splutters out.");
278 		matchlight = 0;
279 	}
280 	if (!notes[CANTSEE] || TestBit(inven, LAMPON) ||
281 	    TestBit(location[position].objects, LAMPON)) {
282 		writedes();
283 		printobjs();
284 	} else
285 		puts("It's too dark to see anything in here!");
286 	whichway(location[position]);
287 }
288