xref: /netbsd-src/games/dab/box.cc (revision 2824f617346f3d8892743bf0d8a43e32733b33ac)
1 /*	$NetBSD: box.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $	*/
2 
3 /*-
4  * Copyright (c) 2003 The NetBSD Foundation, Inc.
5  * All rights reserved.
6  *
7  * This code is derived from software contributed to The NetBSD Foundation
8  * by Christos Zoulas.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  *
19  * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
20  * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
21  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
22  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
23  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29  * POSSIBILITY OF SUCH DAMAGE.
30  */
31 
32 /*
33  * Box computations
34  */
35 
36 #include "defs.h"
37 RCSID("$NetBSD: box.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $")
38 
39 #include "box.h"
40 #include "board.h"
41 #include "gamescreen.h"
42 #include <curses.h>
43 
44 const POINT BOX::edges[BOX::last] =
45     { { 0, -1 }, { 0, 1 }, { -1, 0 }, { 1, 0 } };
46 const POINT BOX::corners[BOX::last] =
47     { { -1, -1 }, { -1, 1 }, { 1, -1 }, { 1, 1 } };
48 const int  BOX::syms[BOX::last] =
49     { GAMESCREEN::GS_HLINE, GAMESCREEN::GS_HLINE,
50       GAMESCREEN::GS_VLINE, GAMESCREEN::GS_VLINE };
51 
BOX(size_t py,size_t px,BOARD & b)52 BOX::BOX(size_t py, size_t px, BOARD& b) :
53     _b(b)
54 {
55     _centery = py * 2 + 1;
56     _centerx = px * 2 + 1;
57 }
58 
addcorner(size_t y,size_t x)59 void BOX::addcorner(size_t y, size_t x)
60 {
61     char sym;
62     _b.getScrn()->moveto(y, x);
63     if (x == 0) {
64 	if (y == 0)
65 	    sym = GAMESCREEN::GS_ULCORNER;
66 	else if (y == _b.ty() - 1)
67 	    sym = GAMESCREEN::GS_LLCORNER;
68 	else
69 	    sym = GAMESCREEN::GS_LTEE;
70     } else if (x == _b.tx() - 1) {
71 	if (y == 0)
72 	    sym = GAMESCREEN::GS_URCORNER;
73 	else if (y == _b.ty() - 1)
74 	    sym = GAMESCREEN::GS_LRCORNER;
75 	else
76 	    sym = GAMESCREEN::GS_RTEE;
77     } else if (y == 0)
78 	sym = GAMESCREEN::GS_TTEE;
79     else if (y == _b.ty() - 1)
80 	sym = GAMESCREEN::GS_BTEE;
81     else
82 	sym = GAMESCREEN::GS_PLUS;
83 
84     _b.getScrn()->addedge(sym);
85 }
86 
87 // Paint a box
paint(void)88 void BOX::paint(void)
89 {
90     int e;
91     if (_b.getScrn() == NULL)
92 	return;
93 
94     _b.getScrn()->moveto(_centery, _centerx);
95     _b.getScrn()->addsym(name());
96 
97     for (e = BOX::first; e < BOX::last; e++) {
98 	addcorner(_centery + corners[e].y, _centerx + corners[e].x);
99 	_b.getScrn()->moveto(_centery + edges[e].y, _centerx + edges[e].x);
100 	_b.getScrn()->addedge(edge(static_cast<EDGE>(e)));
101     }
102     _b.getScrn()->redraw();
103 }
104 
105 // Return the name
name(void)106 int& BOX::name(void)
107 {
108     return _b.data(_centery, _centerx);
109 }
110 
111 // Set an edge
set(int e)112 void BOX::set(int e)
113 {
114     _b.data(_centery + edges[e].y, _centerx + edges[e].x) = syms[e];
115 }
116 
117 // Clear an edge
clr(int e)118 void BOX::clr(int e)
119 {
120     _b.data(_centery + edges[e].y, _centerx + edges[e].x) = ' ';
121 }
122 
123 // Test an edge
isset(int e) const124 int BOX::isset(int e) const
125 {
126     return _b.data(_centery + edges[e].y, _centerx + edges[e].x) != ' ';
127 }
128 
129 // Return the edge
edge(int e)130 int& BOX::edge(int e)
131 {
132     return _b.data(_centery + edges[e].y, _centerx + edges[e].x);
133 }
134 
135 // Count the number of edges set in the box
count(void) const136 int BOX::count(void) const
137 {
138     int cnt = 0;
139 
140     for (int e = BOX::first; e < BOX::last; e++)
141 	cnt += isset(static_cast<EDGE>(e));
142     return cnt;
143 }
144 
145 // Clear the box
reset(void)146 void BOX::reset(void)
147 {
148     for (int e = BOX::first; e < BOX::last; e++)
149 	clr(static_cast<EDGE>(e));
150     name() = ' ';
151 }
152