1========================================== 2The LLVM Target-Independent Code Generator 3========================================== 4 5.. role:: raw-html(raw) 6 :format: html 7 8.. raw:: html 9 10 <style> 11 .unknown { background-color: #C0C0C0; text-align: center; } 12 .unknown:before { content: "?" } 13 .no { background-color: #C11B17 } 14 .no:before { content: "N" } 15 .partial { background-color: #F88017 } 16 .yes { background-color: #0F0; } 17 .yes:before { content: "Y" } 18 .na { background-color: #6666FF; } 19 .na:before { content: "N/A" } 20 </style> 21 22.. contents:: 23 :local: 24 25.. warning:: 26 This is a work in progress. 27 28Introduction 29============ 30 31The LLVM target-independent code generator is a framework that provides a suite 32of reusable components for translating the LLVM internal representation to the 33machine code for a specified target---either in assembly form (suitable for a 34static compiler) or in binary machine code format (usable for a JIT 35compiler). The LLVM target-independent code generator consists of six main 36components: 37 381. `Abstract target description`_ interfaces which capture important properties 39 about various aspects of the machine, independently of how they will be used. 40 These interfaces are defined in ``include/llvm/Target/``. 41 422. Classes used to represent the `code being generated`_ for a target. These 43 classes are intended to be abstract enough to represent the machine code for 44 *any* target machine. These classes are defined in 45 ``include/llvm/CodeGen/``. At this level, concepts like "constant pool 46 entries" and "jump tables" are explicitly exposed. 47 483. Classes and algorithms used to represent code at the object file level, the 49 `MC Layer`_. These classes represent assembly level constructs like labels, 50 sections, and instructions. At this level, concepts like "constant pool 51 entries" and "jump tables" don't exist. 52 534. `Target-independent algorithms`_ used to implement various phases of native 54 code generation (register allocation, scheduling, stack frame representation, 55 etc). This code lives in ``lib/CodeGen/``. 56 575. `Implementations of the abstract target description interfaces`_ for 58 particular targets. These machine descriptions make use of the components 59 provided by LLVM, and can optionally provide custom target-specific passes, 60 to build complete code generators for a specific target. Target descriptions 61 live in ``lib/Target/``. 62 636. The target-independent JIT components. The LLVM JIT is completely target 64 independent (it uses the ``TargetJITInfo`` structure to interface for 65 target-specific issues. The code for the target-independent JIT lives in 66 ``lib/ExecutionEngine/JIT``. 67 68Depending on which part of the code generator you are interested in working on, 69different pieces of this will be useful to you. In any case, you should be 70familiar with the `target description`_ and `machine code representation`_ 71classes. If you want to add a backend for a new target, you will need to 72`implement the target description`_ classes for your new target and understand 73the :doc:`LLVM code representation <LangRef>`. If you are interested in 74implementing a new `code generation algorithm`_, it should only depend on the 75target-description and machine code representation classes, ensuring that it is 76portable. 77 78Required components in the code generator 79----------------------------------------- 80 81The two pieces of the LLVM code generator are the high-level interface to the 82code generator and the set of reusable components that can be used to build 83target-specific backends. The two most important interfaces (:raw-html:`<tt>` 84`TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_ 85:raw-html:`</tt>`) are the only ones that are required to be defined for a 86backend to fit into the LLVM system, but the others must be defined if the 87reusable code generator components are going to be used. 88 89This design has two important implications. The first is that LLVM can support 90completely non-traditional code generation targets. For example, the C backend 91does not require register allocation, instruction selection, or any of the other 92standard components provided by the system. As such, it only implements these 93two interfaces, and does its own thing. Note that C backend was removed from the 94trunk since LLVM 3.1 release. Another example of a code generator like this is a 95(purely hypothetical) backend that converts LLVM to the GCC RTL form and uses 96GCC to emit machine code for a target. 97 98This design also implies that it is possible to design and implement radically 99different code generators in the LLVM system that do not make use of any of the 100built-in components. Doing so is not recommended at all, but could be required 101for radically different targets that do not fit into the LLVM machine 102description model: FPGAs for example. 103 104.. _high-level design of the code generator: 105 106The high-level design of the code generator 107------------------------------------------- 108 109The LLVM target-independent code generator is designed to support efficient and 110quality code generation for standard register-based microprocessors. Code 111generation in this model is divided into the following stages: 112 1131. `Instruction Selection`_ --- This phase determines an efficient way to 114 express the input LLVM code in the target instruction set. This stage 115 produces the initial code for the program in the target instruction set, then 116 makes use of virtual registers in SSA form and physical registers that 117 represent any required register assignments due to target constraints or 118 calling conventions. This step turns the LLVM code into a DAG of target 119 instructions. 120 1212. `Scheduling and Formation`_ --- This phase takes the DAG of target 122 instructions produced by the instruction selection phase, determines an 123 ordering of the instructions, then emits the instructions as :raw-html:`<tt>` 124 `MachineInstr`_\s :raw-html:`</tt>` with that ordering. Note that we 125 describe this in the `instruction selection section`_ because it operates on 126 a `SelectionDAG`_. 127 1283. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a 129 series of machine-code optimizations that operate on the SSA-form produced by 130 the instruction selector. Optimizations like modulo-scheduling or peephole 131 optimization work here. 132 1334. `Register Allocation`_ --- The target code is transformed from an infinite 134 virtual register file in SSA form to the concrete register file used by the 135 target. This phase introduces spill code and eliminates all virtual register 136 references from the program. 137 1385. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated 139 for the function and the amount of stack space required is known (used for 140 LLVM alloca's and spill slots), the prolog and epilog code for the function 141 can be inserted and "abstract stack location references" can be eliminated. 142 This stage is responsible for implementing optimizations like frame-pointer 143 elimination and stack packing. 144 1456. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final" 146 machine code can go here, such as spill code scheduling and peephole 147 optimizations. 148 1497. `Code Emission`_ --- The final stage actually puts out the code for the 150 current function, either in the target assembler format or in machine 151 code. 152 153The code generator is based on the assumption that the instruction selector will 154use an optimal pattern matching selector to create high-quality sequences of 155native instructions. Alternative code generator designs based on pattern 156expansion and aggressive iterative peephole optimization are much slower. This 157design permits efficient compilation (important for JIT environments) and 158aggressive optimization (used when generating code offline) by allowing 159components of varying levels of sophistication to be used for any step of 160compilation. 161 162In addition to these stages, target implementations can insert arbitrary 163target-specific passes into the flow. For example, the X86 target uses a 164special pass to handle the 80x87 floating point stack architecture. Other 165targets with unusual requirements can be supported with custom passes as needed. 166 167Using TableGen for target description 168------------------------------------- 169 170The target description classes require a detailed description of the target 171architecture. These target descriptions often have a large amount of common 172information (e.g., an ``add`` instruction is almost identical to a ``sub`` 173instruction). In order to allow the maximum amount of commonality to be 174factored out, the LLVM code generator uses the 175:doc:`TableGen/index` tool to describe big chunks of the 176target machine, which allows the use of domain-specific and target-specific 177abstractions to reduce the amount of repetition. 178 179As LLVM continues to be developed and refined, we plan to move more and more of 180the target description to the ``.td`` form. Doing so gives us a number of 181advantages. The most important is that it makes it easier to port LLVM because 182it reduces the amount of C++ code that has to be written, and the surface area 183of the code generator that needs to be understood before someone can get 184something working. Second, it makes it easier to change things. In particular, 185if tables and other things are all emitted by ``tblgen``, we only need a change 186in one place (``tblgen``) to update all of the targets to a new interface. 187 188.. _Abstract target description: 189.. _target description: 190 191Target description classes 192========================== 193 194The LLVM target description classes (located in the ``include/llvm/Target`` 195directory) provide an abstract description of the target machine independent of 196any particular client. These classes are designed to capture the *abstract* 197properties of the target (such as the instructions and registers it has), and do 198not incorporate any particular pieces of code generation algorithms. 199 200All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_ 201:raw-html:`</tt>` class) are designed to be subclassed by the concrete target 202implementation, and have virtual methods implemented. To get to these 203implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class 204provides accessors that should be implemented by the target. 205 206.. _TargetMachine: 207 208The ``TargetMachine`` class 209--------------------------- 210 211The ``TargetMachine`` class provides virtual methods that are used to access the 212target-specific implementations of the various target description classes via 213the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``, 214``getFrameInfo``, etc.). This class is designed to be specialized by a concrete 215target implementation (e.g., ``X86TargetMachine``) which implements the various 216virtual methods. The only required target description class is the 217:raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code 218generator components are to be used, the other interfaces should be implemented 219as well. 220 221.. _DataLayout: 222 223The ``DataLayout`` class 224------------------------ 225 226The ``DataLayout`` class is the only required target description class, and it 227is the only class that is not extensible (you cannot derive a new class from 228it). ``DataLayout`` specifies information about how the target lays out memory 229for structures, the alignment requirements for various data types, the size of 230pointers in the target, and whether the target is little-endian or 231big-endian. 232 233.. _TargetLowering: 234 235The ``TargetLowering`` class 236---------------------------- 237 238The ``TargetLowering`` class is used by SelectionDAG based instruction selectors 239primarily to describe how LLVM code should be lowered to SelectionDAG 240operations. Among other things, this class indicates: 241 242* an initial register class to use for various ``ValueType``\s, 243 244* which operations are natively supported by the target machine, 245 246* the return type of ``setcc`` operations, 247 248* the type to use for shift amounts, and 249 250* various high-level characteristics, like whether it is profitable to turn 251 division by a constant into a multiplication sequence. 252 253.. _TargetRegisterInfo: 254 255The ``TargetRegisterInfo`` class 256-------------------------------- 257 258The ``TargetRegisterInfo`` class is used to describe the register file of the 259target and any interactions between the registers. 260 261Registers are represented in the code generator by unsigned integers. Physical 262registers (those that actually exist in the target description) are unique 263small numbers, and virtual registers are generally large. Note that 264register ``#0`` is reserved as a flag value. 265 266Each register in the processor description has an associated 267``TargetRegisterDesc`` entry, which provides a textual name for the register 268(used for assembly output and debugging dumps) and a set of aliases (used to 269indicate whether one register overlaps with another). 270 271In addition to the per-register description, the ``TargetRegisterInfo`` class 272exposes a set of processor specific register classes (instances of the 273``TargetRegisterClass`` class). Each register class contains sets of registers 274that have the same properties (for example, they are all 32-bit integer 275registers). Each SSA virtual register created by the instruction selector has 276an associated register class. When the register allocator runs, it replaces 277virtual registers with a physical register in the set. 278 279The target-specific implementations of these classes is auto-generated from a 280:doc:`TableGen/index` description of the register file. 281 282.. _TargetInstrInfo: 283 284The ``TargetInstrInfo`` class 285----------------------------- 286 287The ``TargetInstrInfo`` class is used to describe the machine instructions 288supported by the target. Descriptions define things like the mnemonic for 289the opcode, the number of operands, the list of implicit register uses and defs, 290whether the instruction has certain target-independent properties (accesses 291memory, is commutable, etc), and holds any target-specific flags. 292 293The ``TargetFrameLowering`` class 294--------------------------------- 295 296The ``TargetFrameLowering`` class is used to provide information about the stack 297frame layout of the target. It holds the direction of stack growth, the known 298stack alignment on entry to each function, and the offset to the local area. 299The offset to the local area is the offset from the stack pointer on function 300entry to the first location where function data (local variables, spill 301locations) can be stored. 302 303The ``TargetSubtarget`` class 304----------------------------- 305 306The ``TargetSubtarget`` class is used to provide information about the specific 307chip set being targeted. A sub-target informs code generation of which 308instructions are supported, instruction latencies and instruction execution 309itinerary; i.e., which processing units are used, in what order, and for how 310long. 311 312The ``TargetJITInfo`` class 313--------------------------- 314 315The ``TargetJITInfo`` class exposes an abstract interface used by the 316Just-In-Time code generator to perform target-specific activities, such as 317emitting stubs. If a ``TargetMachine`` supports JIT code generation, it should 318provide one of these objects through the ``getJITInfo`` method. 319 320.. _code being generated: 321.. _machine code representation: 322 323Machine code description classes 324================================ 325 326At the high-level, LLVM code is translated to a machine specific representation 327formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`, 328:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>` 329`MachineInstr`_ :raw-html:`</tt>` instances (defined in 330``include/llvm/CodeGen``). This representation is completely target agnostic, 331representing instructions in their most abstract form: an opcode and a series of 332operands. This representation is designed to support both an SSA representation 333for machine code, as well as a register allocated, non-SSA form. 334 335.. _MachineInstr: 336 337The ``MachineInstr`` class 338-------------------------- 339 340Target machine instructions are represented as instances of the ``MachineInstr`` 341class. This class is an extremely abstract way of representing machine 342instructions. In particular, it only keeps track of an opcode number and a set 343of operands. 344 345The opcode number is a simple unsigned integer that only has meaning to a 346specific backend. All of the instructions for a target should be defined in the 347``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated 348from this description. The ``MachineInstr`` class does not have any information 349about how to interpret the instruction (i.e., what the semantics of the 350instruction are); for that you must refer to the :raw-html:`<tt>` 351`TargetInstrInfo`_ :raw-html:`</tt>` class. 352 353The operands of a machine instruction can be of several different types: a 354register reference, a constant integer, a basic block reference, etc. In 355addition, a machine operand should be marked as a def or a use of the value 356(though only registers are allowed to be defs). 357 358By convention, the LLVM code generator orders instruction operands so that all 359register definitions come before the register uses, even on architectures that 360are normally printed in other orders. For example, the SPARC add instruction: 361"``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the 362result into the "%i3" register. In the LLVM code generator, the operands should 363be stored as "``%i3, %i1, %i2``": with the destination first. 364 365Keeping destination (definition) operands at the beginning of the operand list 366has several advantages. In particular, the debugging printer will print the 367instruction like this: 368 369.. code-block:: llvm 370 371 %r3 = add %i1, %i2 372 373Also if the first operand is a def, it is easier to `create instructions`_ whose 374only def is the first operand. 375 376.. _create instructions: 377 378Using the ``MachineInstrBuilder.h`` functions 379^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 380 381Machine instructions are created by using the ``BuildMI`` functions, located in 382the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file. The ``BuildMI`` 383functions make it easy to build arbitrary machine instructions. Usage of the 384``BuildMI`` functions look like this: 385 386.. code-block:: c++ 387 388 // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42') 389 // instruction and insert it at the end of the given MachineBasicBlock. 390 const TargetInstrInfo &TII = ... 391 MachineBasicBlock &MBB = ... 392 DebugLoc DL; 393 MachineInstr *MI = BuildMI(MBB, DL, TII.get(X86::MOV32ri), DestReg).addImm(42); 394 395 // Create the same instr, but insert it before a specified iterator point. 396 MachineBasicBlock::iterator MBBI = ... 397 BuildMI(MBB, MBBI, DL, TII.get(X86::MOV32ri), DestReg).addImm(42); 398 399 // Create a 'cmp Reg, 0' instruction, no destination reg. 400 MI = BuildMI(MBB, DL, TII.get(X86::CMP32ri8)).addReg(Reg).addImm(42); 401 402 // Create an 'sahf' instruction which takes no operands and stores nothing. 403 MI = BuildMI(MBB, DL, TII.get(X86::SAHF)); 404 405 // Create a self looping branch instruction. 406 BuildMI(MBB, DL, TII.get(X86::JNE)).addMBB(&MBB); 407 408If you need to add a definition operand (other than the optional destination 409register), you must explicitly mark it as such: 410 411.. code-block:: c++ 412 413 MI.addReg(Reg, RegState::Define); 414 415Fixed (preassigned) registers 416^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 417 418One important issue that the code generator needs to be aware of is the presence 419of fixed registers. In particular, there are often places in the instruction 420stream where the register allocator *must* arrange for a particular value to be 421in a particular register. This can occur due to limitations of the instruction 422set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX`` 423registers), or external factors like calling conventions. In any case, the 424instruction selector should emit code that copies a virtual register into or out 425of a physical register when needed. 426 427For example, consider this simple LLVM example: 428 429.. code-block:: llvm 430 431 define i32 @test(i32 %X, i32 %Y) { 432 %Z = sdiv i32 %X, %Y 433 ret i32 %Z 434 } 435 436The X86 instruction selector might produce this machine code for the ``div`` and 437``ret``: 438 439.. code-block:: text 440 441 ;; Start of div 442 %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX 443 %reg1027 = sar %reg1024, 31 444 %EDX = mov %reg1027 ;; Sign extend X into EDX 445 idiv %reg1025 ;; Divide by Y (in reg1025) 446 %reg1026 = mov %EAX ;; Read the result (Z) out of EAX 447 448 ;; Start of ret 449 %EAX = mov %reg1026 ;; 32-bit return value goes in EAX 450 ret 451 452By the end of code generation, the register allocator would coalesce the 453registers and delete the resultant identity moves producing the following 454code: 455 456.. code-block:: text 457 458 ;; X is in EAX, Y is in ECX 459 mov %EAX, %EDX 460 sar %EDX, 31 461 idiv %ECX 462 ret 463 464This approach is extremely general (if it can handle the X86 architecture, it 465can handle anything!) and allows all of the target specific knowledge about the 466instruction stream to be isolated in the instruction selector. Note that 467physical registers should have a short lifetime for good code generation, and 468all physical registers are assumed dead on entry to and exit from basic blocks 469(before register allocation). Thus, if you need a value to be live across basic 470block boundaries, it *must* live in a virtual register. 471 472Call-clobbered registers 473^^^^^^^^^^^^^^^^^^^^^^^^ 474 475Some machine instructions, like calls, clobber a large number of physical 476registers. Rather than adding ``<def,dead>`` operands for all of them, it is 477possible to use an ``MO_RegisterMask`` operand instead. The register mask 478operand holds a bit mask of preserved registers, and everything else is 479considered to be clobbered by the instruction. 480 481Machine code in SSA form 482^^^^^^^^^^^^^^^^^^^^^^^^ 483 484``MachineInstr``'s are initially selected in SSA-form, and are maintained in 485SSA-form until register allocation happens. For the most part, this is 486trivially simple since LLVM is already in SSA form; LLVM PHI nodes become 487machine code PHI nodes, and virtual registers are only allowed to have a single 488definition. 489 490After register allocation, machine code is no longer in SSA-form because there 491are no virtual registers left in the code. 492 493.. _MachineBasicBlock: 494 495The ``MachineBasicBlock`` class 496------------------------------- 497 498The ``MachineBasicBlock`` class contains a list of machine instructions 499(:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances). It roughly 500corresponds to the LLVM code input to the instruction selector, but there can be 501a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine 502basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method, 503which returns the LLVM basic block that it comes from. 504 505.. _MachineFunction: 506 507The ``MachineFunction`` class 508----------------------------- 509 510The ``MachineFunction`` class contains a list of machine basic blocks 511(:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances). It 512corresponds one-to-one with the LLVM function input to the instruction selector. 513In addition to a list of basic blocks, the ``MachineFunction`` contains a a 514``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and 515a ``MachineRegisterInfo``. See ``include/llvm/CodeGen/MachineFunction.h`` for 516more information. 517 518``MachineInstr Bundles`` 519------------------------ 520 521LLVM code generator can model sequences of instructions as MachineInstr 522bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary 523number of parallel instructions. It can also be used to model a sequential list 524of instructions (potentially with data dependencies) that cannot be legally 525separated (e.g. ARM Thumb2 IT blocks). 526 527Conceptually a MI bundle is a MI with a number of other MIs nested within: 528 529:: 530 531 -------------- 532 | Bundle | --------- 533 -------------- \ 534 | ---------------- 535 | | MI | 536 | ---------------- 537 | | 538 | ---------------- 539 | | MI | 540 | ---------------- 541 | | 542 | ---------------- 543 | | MI | 544 | ---------------- 545 | 546 -------------- 547 | Bundle | -------- 548 -------------- \ 549 | ---------------- 550 | | MI | 551 | ---------------- 552 | | 553 | ---------------- 554 | | MI | 555 | ---------------- 556 | | 557 | ... 558 | 559 -------------- 560 | Bundle | -------- 561 -------------- \ 562 | 563 ... 564 565MI bundle support does not change the physical representations of 566MachineBasicBlock and MachineInstr. All the MIs (including top level and nested 567ones) are stored as sequential list of MIs. The "bundled" MIs are marked with 568the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used 569to represent the start of a bundle. It's legal to mix BUNDLE MIs with individual 570MIs that are not inside bundles nor represent bundles. 571 572MachineInstr passes should operate on a MI bundle as a single unit. Member 573methods have been taught to correctly handle bundles and MIs inside bundles. 574The MachineBasicBlock iterator has been modified to skip over bundled MIs to 575enforce the bundle-as-a-single-unit concept. An alternative iterator 576instr_iterator has been added to MachineBasicBlock to allow passes to iterate 577over all of the MIs in a MachineBasicBlock, including those which are nested 578inside bundles. The top level BUNDLE instruction must have the correct set of 579register MachineOperand's that represent the cumulative inputs and outputs of 580the bundled MIs. 581 582Packing / bundling of MachineInstrs for VLIW architectures should 583generally be done as part of the register allocation super-pass. More 584specifically, the pass which determines what MIs should be bundled 585together should be done after code generator exits SSA form 586(i.e. after two-address pass, PHI elimination, and copy coalescing). 587Such bundles should be finalized (i.e. adding BUNDLE MIs and input and 588output register MachineOperands) after virtual registers have been 589rewritten into physical registers. This eliminates the need to add 590virtual register operands to BUNDLE instructions which would 591effectively double the virtual register def and use lists. Bundles may 592use virtual registers and be formed in SSA form, but may not be 593appropriate for all use cases. 594 595.. _MC Layer: 596 597The "MC" Layer 598============== 599 600The MC Layer is used to represent and process code at the raw machine code 601level, devoid of "high level" information like "constant pools", "jump tables", 602"global variables" or anything like that. At this level, LLVM handles things 603like label names, machine instructions, and sections in the object file. The 604code in this layer is used for a number of important purposes: the tail end of 605the code generator uses it to write a .s or .o file, and it is also used by the 606llvm-mc tool to implement standalone machine code assemblers and disassemblers. 607 608This section describes some of the important classes. There are also a number 609of important subsystems that interact at this layer, they are described later in 610this manual. 611 612.. _MCStreamer: 613 614The ``MCStreamer`` API 615---------------------- 616 617MCStreamer is best thought of as an assembler API. It is an abstract API which 618is *implemented* in different ways (e.g. to output a .s file, output an ELF .o 619file, etc) but whose API correspond directly to what you see in a .s file. 620MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute, 621SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to 622assembly level directives. It also has an EmitInstruction method, which is used 623to output an MCInst to the streamer. 624 625This API is most important for two clients: the llvm-mc stand-alone assembler is 626effectively a parser that parses a line, then invokes a method on MCStreamer. In 627the code generator, the `Code Emission`_ phase of the code generator lowers 628higher level LLVM IR and Machine* constructs down to the MC layer, emitting 629directives through MCStreamer. 630 631On the implementation side of MCStreamer, there are two major implementations: 632one for writing out a .s file (MCAsmStreamer), and one for writing out a .o 633file (MCObjectStreamer). MCAsmStreamer is a straightforward implementation 634that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but 635MCObjectStreamer implements a full assembler. 636 637For target specific directives, the MCStreamer has a MCTargetStreamer instance. 638Each target that needs it defines a class that inherits from it and is a lot 639like MCStreamer itself: It has one method per directive and two classes that 640inherit from it, a target object streamer and a target asm streamer. The target 641asm streamer just prints it (``emitFnStart -> .fnstart``), and the object 642streamer implement the assembler logic for it. 643 644To make llvm use these classes, the target initialization must call 645TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer 646passing callbacks that allocate the corresponding target streamer and pass it 647to createAsmStreamer or to the appropriate object streamer constructor. 648 649The ``MCContext`` class 650----------------------- 651 652The MCContext class is the owner of a variety of uniqued data structures at the 653MC layer, including symbols, sections, etc. As such, this is the class that you 654interact with to create symbols and sections. This class can not be subclassed. 655 656The ``MCSymbol`` class 657---------------------- 658 659The MCSymbol class represents a symbol (aka label) in the assembly file. There 660are two interesting kinds of symbols: assembler temporary symbols, and normal 661symbols. Assembler temporary symbols are used and processed by the assembler 662but are discarded when the object file is produced. The distinction is usually 663represented by adding a prefix to the label, for example "L" labels are 664assembler temporary labels in MachO. 665 666MCSymbols are created by MCContext and uniqued there. This means that MCSymbols 667can be compared for pointer equivalence to find out if they are the same symbol. 668Note that pointer inequality does not guarantee the labels will end up at 669different addresses though. It's perfectly legal to output something like this 670to the .s file: 671 672:: 673 674 foo: 675 bar: 676 .byte 4 677 678In this case, both the foo and bar symbols will have the same address. 679 680The ``MCSection`` class 681----------------------- 682 683The ``MCSection`` class represents an object-file specific section. It is 684subclassed by object file specific implementations (e.g. ``MCSectionMachO``, 685``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by 686MCContext. The MCStreamer has a notion of the current section, which can be 687changed with the SwitchToSection method (which corresponds to a ".section" 688directive in a .s file). 689 690.. _MCInst: 691 692The ``MCInst`` class 693-------------------- 694 695The ``MCInst`` class is a target-independent representation of an instruction. 696It is a simple class (much more so than `MachineInstr`_) that holds a 697target-specific opcode and a vector of MCOperands. MCOperand, in turn, is a 698simple discriminated union of three cases: 1) a simple immediate, 2) a target 699register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr. 700 701MCInst is the common currency used to represent machine instructions at the MC 702layer. It is the type used by the instruction encoder, the instruction printer, 703and the type generated by the assembly parser and disassembler. 704 705.. _Target-independent algorithms: 706.. _code generation algorithm: 707 708Target-independent code generation algorithms 709============================================= 710 711This section documents the phases described in the `high-level design of the 712code generator`_. It explains how they work and some of the rationale behind 713their design. 714 715.. _Instruction Selection: 716.. _instruction selection section: 717 718Instruction Selection 719--------------------- 720 721Instruction Selection is the process of translating LLVM code presented to the 722code generator into target-specific machine instructions. There are several 723well-known ways to do this in the literature. LLVM uses a SelectionDAG based 724instruction selector. 725 726Portions of the DAG instruction selector are generated from the target 727description (``*.td``) files. Our goal is for the entire instruction selector 728to be generated from these ``.td`` files, though currently there are still 729things that require custom C++ code. 730 731.. _SelectionDAG: 732 733Introduction to SelectionDAGs 734^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 735 736The SelectionDAG provides an abstraction for code representation in a way that 737is amenable to instruction selection using automatic techniques 738(e.g. dynamic-programming based optimal pattern matching selectors). It is also 739well-suited to other phases of code generation; in particular, instruction 740scheduling (SelectionDAG's are very close to scheduling DAGs post-selection). 741Additionally, the SelectionDAG provides a host representation where a large 742variety of very-low-level (but target-independent) `optimizations`_ may be 743performed; ones which require extensive information about the instructions 744efficiently supported by the target. 745 746The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the 747``SDNode`` class. The primary payload of the ``SDNode`` is its operation code 748(Opcode) that indicates what operation the node performs and the operands to the 749operation. The various operation node types are described at the top of the 750``include/llvm/CodeGen/ISDOpcodes.h`` file. 751 752Although most operations define a single value, each node in the graph may 753define multiple values. For example, a combined div/rem operation will define 754both the dividend and the remainder. Many other situations require multiple 755values as well. Each node also has some number of operands, which are edges to 756the node defining the used value. Because nodes may define multiple values, 757edges are represented by instances of the ``SDValue`` class, which is a 758``<SDNode, unsigned>`` pair, indicating the node and result value being used, 759respectively. Each value produced by an ``SDNode`` has an associated ``MVT`` 760(Machine Value Type) indicating what the type of the value is. 761 762SelectionDAGs contain two different kinds of values: those that represent data 763flow and those that represent control flow dependencies. Data values are simple 764edges with an integer or floating point value type. Control edges are 765represented as "chain" edges which are of type ``MVT::Other``. These edges 766provide an ordering between nodes that have side effects (such as loads, stores, 767calls, returns, etc). All nodes that have side effects should take a token 768chain as input and produce a new one as output. By convention, token chain 769inputs are always operand #0, and chain results are always the last value 770produced by an operation. However, after instruction selection, the 771machine nodes have their chain after the instruction's operands, and 772may be followed by glue nodes. 773 774A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is 775always a marker node with an Opcode of ``ISD::EntryToken``. The Root node is 776the final side-effecting node in the token chain. For example, in a single basic 777block function it would be the return node. 778 779One important concept for SelectionDAGs is the notion of a "legal" vs. 780"illegal" DAG. A legal DAG for a target is one that only uses supported 781operations and supported types. On a 32-bit PowerPC, for example, a DAG with a 782value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a 783SREM or UREM operation. The `legalize types`_ and `legalize operations`_ phases 784are responsible for turning an illegal DAG into a legal DAG. 785 786.. _SelectionDAG-Process: 787 788SelectionDAG Instruction Selection Process 789^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 790 791SelectionDAG-based instruction selection consists of the following steps: 792 793#. `Build initial DAG`_ --- This stage performs a simple translation from the 794 input LLVM code to an illegal SelectionDAG. 795 796#. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the 797 SelectionDAG to simplify it, and recognize meta instructions (like rotates 798 and ``div``/``rem`` pairs) for targets that support these meta operations. 799 This makes the resultant code more efficient and the `select instructions 800 from DAG`_ phase (below) simpler. 801 802#. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes 803 to eliminate any types that are unsupported on the target. 804 805#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up 806 redundancies exposed by type legalization. 807 808#. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to 809 eliminate any operations that are unsupported on the target. 810 811#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate 812 inefficiencies introduced by operation legalization. 813 814#. `Select instructions from DAG`_ --- Finally, the target instruction selector 815 matches the DAG operations to target instructions. This process translates 816 the target-independent input DAG into another DAG of target instructions. 817 818#. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear 819 order to the instructions in the target-instruction DAG and emits them into 820 the MachineFunction being compiled. This step uses traditional prepass 821 scheduling techniques. 822 823After all of these steps are complete, the SelectionDAG is destroyed and the 824rest of the code generation passes are run. 825 826One great way to visualize what is going on here is to take advantage of a few 827LLC command line options. The following options pop up a window displaying the 828SelectionDAG at specific times (if you only get errors printed to the console 829while using this, you probably `need to configure your 830system <ProgrammersManual.html#viewing-graphs-while-debugging-code>`_ to add support for it). 831 832* ``-view-dag-combine1-dags`` displays the DAG after being built, before the 833 first optimization pass. 834 835* ``-view-legalize-dags`` displays the DAG before Legalization. 836 837* ``-view-dag-combine2-dags`` displays the DAG before the second optimization 838 pass. 839 840* ``-view-isel-dags`` displays the DAG before the Select phase. 841 842* ``-view-sched-dags`` displays the DAG before Scheduling. 843 844The ``-view-sunit-dags`` displays the Scheduler's dependency graph. This graph 845is based on the final SelectionDAG, with nodes that must be scheduled together 846bundled into a single scheduling-unit node, and with immediate operands and 847other nodes that aren't relevant for scheduling omitted. 848 849The option ``-filter-view-dags`` allows to select the name of the basic block 850that you are interested to visualize and filters all the previous 851``view-*-dags`` options. 852 853.. _Build initial DAG: 854 855Initial SelectionDAG Construction 856^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 857 858The initial SelectionDAG is na\ :raw-html:`ï`\ vely peephole expanded from 859the LLVM input by the ``SelectionDAGBuilder`` class. The intent of this pass 860is to expose as much low-level, target-specific details to the SelectionDAG as 861possible. This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an 862``SDNode add`` while a ``getelementptr`` is expanded into the obvious 863arithmetic). This pass requires target-specific hooks to lower calls, returns, 864varargs, etc. For these features, the :raw-html:`<tt>` `TargetLowering`_ 865:raw-html:`</tt>` interface is used. 866 867.. _legalize types: 868.. _Legalize SelectionDAG Types: 869.. _Legalize SelectionDAG Ops: 870 871SelectionDAG LegalizeTypes Phase 872^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 873 874The Legalize phase is in charge of converting a DAG to only use the types that 875are natively supported by the target. 876 877There are two main ways of converting values of unsupported scalar types to 878values of supported types: converting small types to larger types ("promoting"), 879and breaking up large integer types into smaller ones ("expanding"). For 880example, a target might require that all f32 values are promoted to f64 and that 881all i1/i8/i16 values are promoted to i32. The same target might require that 882all i64 values be expanded into pairs of i32 values. These changes can insert 883sign and zero extensions as needed to make sure that the final code has the same 884behavior as the input. 885 886There are two main ways of converting values of unsupported vector types to 887value of supported types: splitting vector types, multiple times if necessary, 888until a legal type is found, and extending vector types by adding elements to 889the end to round them out to legal types ("widening"). If a vector gets split 890all the way down to single-element parts with no supported vector type being 891found, the elements are converted to scalars ("scalarizing"). 892 893A target implementation tells the legalizer which types are supported (and which 894register class to use for them) by calling the ``addRegisterClass`` method in 895its ``TargetLowering`` constructor. 896 897.. _legalize operations: 898.. _Legalizer: 899 900SelectionDAG Legalize Phase 901^^^^^^^^^^^^^^^^^^^^^^^^^^^ 902 903The Legalize phase is in charge of converting a DAG to only use the operations 904that are natively supported by the target. 905 906Targets often have weird constraints, such as not supporting every operation on 907every supported datatype (e.g. X86 does not support byte conditional moves and 908PowerPC does not support sign-extending loads from a 16-bit memory location). 909Legalize takes care of this by open-coding another sequence of operations to 910emulate the operation ("expansion"), by promoting one type to a larger type that 911supports the operation ("promotion"), or by using a target-specific hook to 912implement the legalization ("custom"). 913 914A target implementation tells the legalizer which operations are not supported 915(and which of the above three actions to take) by calling the 916``setOperationAction`` method in its ``TargetLowering`` constructor. 917 918If a target has legal vector types, it is expected to produce efficient machine 919code for common forms of the shufflevector IR instruction using those types. 920This may require custom legalization for SelectionDAG vector operations that 921are created from the shufflevector IR. The shufflevector forms that should be 922handled include: 923 924* Vector select --- Each element of the vector is chosen from either of the 925 corresponding elements of the 2 input vectors. This operation may also be 926 known as a "blend" or "bitwise select" in target assembly. This type of shuffle 927 maps directly to the ``shuffle_vector`` SelectionDAG node. 928 929* Insert subvector --- A vector is placed into a longer vector type starting 930 at index 0. This type of shuffle maps directly to the ``insert_subvector`` 931 SelectionDAG node with the ``index`` operand set to 0. 932 933* Extract subvector --- A vector is pulled from a longer vector type starting 934 at index 0. This type of shuffle maps directly to the ``extract_subvector`` 935 SelectionDAG node with the ``index`` operand set to 0. 936 937* Splat --- All elements of the vector have identical scalar elements. This 938 operation may also be known as a "broadcast" or "duplicate" in target assembly. 939 The shufflevector IR instruction may change the vector length, so this operation 940 may map to multiple SelectionDAG nodes including ``shuffle_vector``, 941 ``concat_vectors``, ``insert_subvector``, and ``extract_subvector``. 942 943Prior to the existence of the Legalize passes, we required that every target 944`selector`_ supported and handled every operator and type even if they are not 945natively supported. The introduction of the Legalize phases allows all of the 946canonicalization patterns to be shared across targets, and makes it very easy to 947optimize the canonicalized code because it is still in the form of a DAG. 948 949.. _optimizations: 950.. _Optimize SelectionDAG: 951.. _selector: 952 953SelectionDAG Optimization Phase: the DAG Combiner 954^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 955 956The SelectionDAG optimization phase is run multiple times for code generation, 957immediately after the DAG is built and once after each legalization. The first 958run of the pass allows the initial code to be cleaned up (e.g. performing 959optimizations that depend on knowing that the operators have restricted type 960inputs). Subsequent runs of the pass clean up the messy code generated by the 961Legalize passes, which allows Legalize to be very simple (it can focus on making 962code legal instead of focusing on generating *good* and legal code). 963 964One important class of optimizations performed is optimizing inserted sign and 965zero extension instructions. We currently use ad-hoc techniques, but could move 966to more rigorous techniques in the future. Here are some good papers on the 967subject: 968 969"`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>` 970Kevin Redwine and Norman Ramsey :raw-html:`<br>` 971International Conference on Compiler Construction (CC) 2004 972 973"`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_" :raw-html:`<br>` 974Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>` 975Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design 976and Implementation. 977 978.. _Select instructions from DAG: 979 980SelectionDAG Select Phase 981^^^^^^^^^^^^^^^^^^^^^^^^^ 982 983The Select phase is the bulk of the target-specific code for instruction 984selection. This phase takes a legal SelectionDAG as input, pattern matches the 985instructions supported by the target to this DAG, and produces a new DAG of 986target code. For example, consider the following LLVM fragment: 987 988.. code-block:: llvm 989 990 %t1 = fadd float %W, %X 991 %t2 = fmul float %t1, %Y 992 %t3 = fadd float %t2, %Z 993 994This LLVM code corresponds to a SelectionDAG that looks basically like this: 995 996.. code-block:: text 997 998 (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z) 999 1000If a target supports floating point multiply-and-add (FMA) operations, one of 1001the adds can be merged with the multiply. On the PowerPC, for example, the 1002output of the instruction selector might look like this DAG: 1003 1004:: 1005 1006 (FMADDS (FADDS W, X), Y, Z) 1007 1008The ``FMADDS`` instruction is a ternary instruction that multiplies its first 1009two operands and adds the third (as single-precision floating-point numbers). 1010The ``FADDS`` instruction is a simple binary single-precision add instruction. 1011To perform this pattern match, the PowerPC backend includes the following 1012instruction definitions: 1013 1014.. code-block:: text 1015 :emphasize-lines: 4-5,9 1016 1017 def FMADDS : AForm_1<59, 29, 1018 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB), 1019 "fmadds $FRT, $FRA, $FRC, $FRB", 1020 [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC), 1021 F4RC:$FRB))]>; 1022 def FADDS : AForm_2<59, 21, 1023 (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB), 1024 "fadds $FRT, $FRA, $FRB", 1025 [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>; 1026 1027The highlighted portion of the instruction definitions indicates the pattern 1028used to match the instructions. The DAG operators (like ``fmul``/``fadd``) 1029are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file. 1030"``F4RC``" is the register class of the input and result values. 1031 1032The TableGen DAG instruction selector generator reads the instruction patterns 1033in the ``.td`` file and automatically builds parts of the pattern matching code 1034for your target. It has the following strengths: 1035 1036* At compiler-compile time, it analyzes your instruction patterns and tells you 1037 if your patterns make sense or not. 1038 1039* It can handle arbitrary constraints on operands for the pattern match. In 1040 particular, it is straight-forward to say things like "match any immediate 1041 that is a 13-bit sign-extended value". For examples, see the ``immSExt16`` 1042 and related ``tblgen`` classes in the PowerPC backend. 1043 1044* It knows several important identities for the patterns defined. For example, 1045 it knows that addition is commutative, so it allows the ``FMADDS`` pattern 1046 above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y), 1047 Z)``", without the target author having to specially handle this case. 1048 1049* It has a full-featured type-inferencing system. In particular, you should 1050 rarely have to explicitly tell the system what type parts of your patterns 1051 are. In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all 1052 of the nodes in the pattern are of type 'f32'. It was able to infer and 1053 propagate this knowledge from the fact that ``F4RC`` has type 'f32'. 1054 1055* Targets can define their own (and rely on built-in) "pattern fragments". 1056 Pattern fragments are chunks of reusable patterns that get inlined into your 1057 patterns during compiler-compile time. For example, the integer "``(not 1058 x)``" operation is actually defined as a pattern fragment that expands as 1059 "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``' 1060 operation. Targets can define their own short-hand fragments as they see fit. 1061 See the definition of '``not``' and '``ineg``' for examples. 1062 1063* In addition to instructions, targets can specify arbitrary patterns that map 1064 to one or more instructions using the 'Pat' class. For example, the PowerPC 1065 has no way to load an arbitrary integer immediate into a register in one 1066 instruction. To tell tblgen how to do this, it defines: 1067 1068 :: 1069 1070 // Arbitrary immediate support. Implement in terms of LIS/ORI. 1071 def : Pat<(i32 imm:$imm), 1072 (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>; 1073 1074 If none of the single-instruction patterns for loading an immediate into a 1075 register match, this will be used. This rule says "match an arbitrary i32 1076 immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS`` 1077 ('load 16-bit immediate, where the immediate is shifted to the left 16 bits') 1078 instruction". To make this work, the ``LO16``/``HI16`` node transformations 1079 are used to manipulate the input immediate (in this case, take the high or low 1080 16-bits of the immediate). 1081 1082* When using the 'Pat' class to map a pattern to an instruction that has one 1083 or more complex operands (like e.g. `X86 addressing mode`_), the pattern may 1084 either specify the operand as a whole using a ``ComplexPattern``, or else it 1085 may specify the components of the complex operand separately. The latter is 1086 done e.g. for pre-increment instructions by the PowerPC back end: 1087 1088 :: 1089 1090 def STWU : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst), 1091 "stwu $rS, $dst", LdStStoreUpd, []>, 1092 RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">; 1093 1094 def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff), 1095 (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>; 1096 1097 Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the 1098 complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction. 1099 1100* While the system does automate a lot, it still allows you to write custom C++ 1101 code to match special cases if there is something that is hard to 1102 express. 1103 1104While it has many strengths, the system currently has some limitations, 1105primarily because it is a work in progress and is not yet finished: 1106 1107* Overall, there is no way to define or match SelectionDAG nodes that define 1108 multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc). This is the 1109 biggest reason that you currently still *have to* write custom C++ code 1110 for your instruction selector. 1111 1112* There is no great way to support matching complex addressing modes yet. In 1113 the future, we will extend pattern fragments to allow them to define multiple 1114 values (e.g. the four operands of the `X86 addressing mode`_, which are 1115 currently matched with custom C++ code). In addition, we'll extend fragments 1116 so that a fragment can match multiple different patterns. 1117 1118* We don't automatically infer flags like ``isStore``/``isLoad`` yet. 1119 1120* We don't automatically generate the set of supported registers and operations 1121 for the `Legalizer`_ yet. 1122 1123* We don't have a way of tying in custom legalized nodes yet. 1124 1125Despite these limitations, the instruction selector generator is still quite 1126useful for most of the binary and logical operations in typical instruction 1127sets. If you run into any problems or can't figure out how to do something, 1128please let Chris know! 1129 1130.. _Scheduling and Formation: 1131.. _SelectionDAG Scheduling and Formation: 1132 1133SelectionDAG Scheduling and Formation Phase 1134^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1135 1136The scheduling phase takes the DAG of target instructions from the selection 1137phase and assigns an order. The scheduler can pick an order depending on 1138various constraints of the machines (i.e. order for minimal register pressure or 1139try to cover instruction latencies). Once an order is established, the DAG is 1140converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and 1141the SelectionDAG is destroyed. 1142 1143Note that this phase is logically separate from the instruction selection phase, 1144but is tied to it closely in the code because it operates on SelectionDAGs. 1145 1146Future directions for the SelectionDAG 1147^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1148 1149#. Optional function-at-a-time selection. 1150 1151#. Auto-generate entire selector from ``.td`` file. 1152 1153.. _SSA-based Machine Code Optimizations: 1154 1155SSA-based Machine Code Optimizations 1156------------------------------------ 1157 1158To Be Written 1159 1160Live Intervals 1161-------------- 1162 1163Live Intervals are the ranges (intervals) where a variable is *live*. They are 1164used by some `register allocator`_ passes to determine if two or more virtual 1165registers which require the same physical register are live at the same point in 1166the program (i.e., they conflict). When this situation occurs, one virtual 1167register must be *spilled*. 1168 1169Live Variable Analysis 1170^^^^^^^^^^^^^^^^^^^^^^ 1171 1172The first step in determining the live intervals of variables is to calculate 1173the set of registers that are immediately dead after the instruction (i.e., the 1174instruction calculates the value, but it is never used) and the set of registers 1175that are used by the instruction, but are never used after the instruction 1176(i.e., they are killed). Live variable information is computed for 1177each *virtual* register and *register allocatable* physical register 1178in the function. This is done in a very efficient manner because it uses SSA to 1179sparsely compute lifetime information for virtual registers (which are in SSA 1180form) and only has to track physical registers within a block. Before register 1181allocation, LLVM can assume that physical registers are only live within a 1182single basic block. This allows it to do a single, local analysis to resolve 1183physical register lifetimes within each basic block. If a physical register is 1184not register allocatable (e.g., a stack pointer or condition codes), it is not 1185tracked. 1186 1187Physical registers may be live in to or out of a function. Live in values are 1188typically arguments in registers. Live out values are typically return values in 1189registers. Live in values are marked as such, and are given a dummy "defining" 1190instruction during live intervals analysis. If the last basic block of a 1191function is a ``return``, then it's marked as using all live out values in the 1192function. 1193 1194``PHI`` nodes need to be handled specially, because the calculation of the live 1195variable information from a depth first traversal of the CFG of the function 1196won't guarantee that a virtual register used by the ``PHI`` node is defined 1197before it's used. When a ``PHI`` node is encountered, only the definition is 1198handled, because the uses will be handled in other basic blocks. 1199 1200For each ``PHI`` node of the current basic block, we simulate an assignment at 1201the end of the current basic block and traverse the successor basic blocks. If a 1202successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands 1203is coming from the current basic block, then the variable is marked as *alive* 1204within the current basic block and all of its predecessor basic blocks, until 1205the basic block with the defining instruction is encountered. 1206 1207Live Intervals Analysis 1208^^^^^^^^^^^^^^^^^^^^^^^ 1209 1210We now have the information available to perform the live intervals analysis and 1211build the live intervals themselves. We start off by numbering the basic blocks 1212and machine instructions. We then handle the "live-in" values. These are in 1213physical registers, so the physical register is assumed to be killed by the end 1214of the basic block. Live intervals for virtual registers are computed for some 1215ordering of the machine instructions ``[1, N]``. A live interval is an interval 1216``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live. 1217 1218.. note:: 1219 More to come... 1220 1221.. _Register Allocation: 1222.. _register allocator: 1223 1224Register Allocation 1225------------------- 1226 1227The *Register Allocation problem* consists in mapping a program 1228:raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded 1229number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\ 1230:raw-html:`</tt></b>` that contains a finite (possibly small) number of physical 1231registers. Each target architecture has a different number of physical 1232registers. If the number of physical registers is not enough to accommodate all 1233the virtual registers, some of them will have to be mapped into memory. These 1234virtuals are called *spilled virtuals*. 1235 1236How registers are represented in LLVM 1237^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1238 1239In LLVM, physical registers are denoted by integer numbers that normally range 1240from 1 to 1023. To see how this numbering is defined for a particular 1241architecture, you can read the ``GenRegisterNames.inc`` file for that 1242architecture. For instance, by inspecting 1243``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register 1244``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65. 1245 1246Some architectures contain registers that share the same physical location. A 1247notable example is the X86 platform. For instance, in the X86 architecture, the 1248registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical 1249registers are marked as *aliased* in LLVM. Given a particular architecture, you 1250can check which registers are aliased by inspecting its ``RegisterInfo.td`` 1251file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical 1252registers aliased to a register. 1253 1254Physical registers, in LLVM, are grouped in *Register Classes*. Elements in the 1255same register class are functionally equivalent, and can be interchangeably 1256used. Each virtual register can only be mapped to physical registers of a 1257particular class. For instance, in the X86 architecture, some virtuals can only 1258be allocated to 8 bit registers. A register class is described by 1259``TargetRegisterClass`` objects. To discover if a virtual register is 1260compatible with a given physical, this code can be used: 1261 1262.. code-block:: c++ 1263 1264 bool RegMapping_Fer::compatible_class(MachineFunction &mf, 1265 unsigned v_reg, 1266 unsigned p_reg) { 1267 assert(TargetRegisterInfo::isPhysicalRegister(p_reg) && 1268 "Target register must be physical"); 1269 const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg); 1270 return trc->contains(p_reg); 1271 } 1272 1273Sometimes, mostly for debugging purposes, it is useful to change the number of 1274physical registers available in the target architecture. This must be done 1275statically, inside the ``TargetRegisterInfo.td`` file. Just ``grep`` for 1276``RegisterClass``, the last parameter of which is a list of registers. Just 1277commenting some out is one simple way to avoid them being used. A more polite 1278way is to explicitly exclude some registers from the *allocation order*. See the 1279definition of the ``GR8`` register class in 1280``lib/Target/X86/X86RegisterInfo.td`` for an example of this. 1281 1282Virtual registers are also denoted by integer numbers. Contrary to physical 1283registers, different virtual registers never share the same number. Whereas 1284physical registers are statically defined in a ``TargetRegisterInfo.td`` file 1285and cannot be created by the application developer, that is not the case with 1286virtual registers. In order to create new virtual registers, use the method 1287``MachineRegisterInfo::createVirtualRegister()``. This method will return a new 1288virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold 1289information per virtual register. If you need to enumerate all virtual 1290registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the 1291virtual register numbers: 1292 1293.. code-block:: c++ 1294 1295 for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) { 1296 unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i); 1297 stuff(VirtReg); 1298 } 1299 1300Before register allocation, the operands of an instruction are mostly virtual 1301registers, although physical registers may also be used. In order to check if a 1302given machine operand is a register, use the boolean function 1303``MachineOperand::isRegister()``. To obtain the integer code of a register, use 1304``MachineOperand::getReg()``. An instruction may define or use a register. For 1305instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and 1306uses registers 1025 and 1026. Given a register operand, the method 1307``MachineOperand::isUse()`` informs if that register is being used by the 1308instruction. The method ``MachineOperand::isDef()`` informs if that registers is 1309being defined. 1310 1311We will call physical registers present in the LLVM bitcode before register 1312allocation *pre-colored registers*. Pre-colored registers are used in many 1313different situations, for instance, to pass parameters of functions calls, and 1314to store results of particular instructions. There are two types of pre-colored 1315registers: the ones *implicitly* defined, and those *explicitly* 1316defined. Explicitly defined registers are normal operands, and can be accessed 1317with ``MachineInstr::getOperand(int)::getReg()``. In order to check which 1318registers are implicitly defined by an instruction, use the 1319``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode 1320of the target instruction. One important difference between explicit and 1321implicit physical registers is that the latter are defined statically for each 1322instruction, whereas the former may vary depending on the program being 1323compiled. For example, an instruction that represents a function call will 1324always implicitly define or use the same set of physical registers. To read the 1325registers implicitly used by an instruction, use 1326``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose 1327constraints on any register allocation algorithm. The register allocator must 1328make sure that none of them are overwritten by the values of virtual registers 1329while still alive. 1330 1331Mapping virtual registers to physical registers 1332^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1333 1334There are two ways to map virtual registers to physical registers (or to memory 1335slots). The first way, that we will call *direct mapping*, is based on the use 1336of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The 1337second way, that we will call *indirect mapping*, relies on the ``VirtRegMap`` 1338class in order to insert loads and stores sending and getting values to and from 1339memory. 1340 1341The direct mapping provides more flexibility to the developer of the register 1342allocator; however, it is more error prone, and demands more implementation 1343work. Basically, the programmer will have to specify where load and store 1344instructions should be inserted in the target function being compiled in order 1345to get and store values in memory. To assign a physical register to a virtual 1346register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To 1347insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``, 1348and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``. 1349 1350The indirect mapping shields the application developer from the complexities of 1351inserting load and store instructions. In order to map a virtual register to a 1352physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``. In order to map 1353a certain virtual register to memory, use 1354``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack 1355slot where ``vreg``'s value will be located. If it is necessary to map another 1356virtual register to the same stack slot, use 1357``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point 1358to consider when using the indirect mapping, is that even if a virtual register 1359is mapped to memory, it still needs to be mapped to a physical register. This 1360physical register is the location where the virtual register is supposed to be 1361found before being stored or after being reloaded. 1362 1363If the indirect strategy is used, after all the virtual registers have been 1364mapped to physical registers or stack slots, it is necessary to use a spiller 1365object to place load and store instructions in the code. Every virtual that has 1366been mapped to a stack slot will be stored to memory after being defined and will 1367be loaded before being used. The implementation of the spiller tries to recycle 1368load/store instructions, avoiding unnecessary instructions. For an example of 1369how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in 1370``lib/CodeGen/RegAllocLinearScan.cpp``. 1371 1372Handling two address instructions 1373^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1374 1375With very rare exceptions (e.g., function calls), the LLVM machine code 1376instructions are three address instructions. That is, each instruction is 1377expected to define at most one register, and to use at most two registers. 1378However, some architectures use two address instructions. In this case, the 1379defined register is also one of the used registers. For instance, an instruction 1380such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX + 1381%EBX``. 1382 1383In order to produce correct code, LLVM must convert three address instructions 1384that represent two address instructions into true two address instructions. LLVM 1385provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It 1386must be run before register allocation takes place. After its execution, the 1387resulting code may no longer be in SSA form. This happens, for instance, in 1388situations where an instruction such as ``%a = ADD %b %c`` is converted to two 1389instructions such as: 1390 1391:: 1392 1393 %a = MOVE %b 1394 %a = ADD %a %c 1395 1396Notice that, internally, the second instruction is represented as ``ADD 1397%a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by 1398the instruction. 1399 1400The SSA deconstruction phase 1401^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1402 1403An important transformation that happens during register allocation is called 1404the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are 1405performed on the control flow graph of programs. However, traditional 1406instruction sets do not implement PHI instructions. Thus, in order to generate 1407executable code, compilers must replace PHI instructions with other instructions 1408that preserve their semantics. 1409 1410There are many ways in which PHI instructions can safely be removed from the 1411target code. The most traditional PHI deconstruction algorithm replaces PHI 1412instructions with copy instructions. That is the strategy adopted by LLVM. The 1413SSA deconstruction algorithm is implemented in 1414``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier 1415``PHIEliminationID`` must be marked as required in the code of the register 1416allocator. 1417 1418Instruction folding 1419^^^^^^^^^^^^^^^^^^^ 1420 1421*Instruction folding* is an optimization performed during register allocation 1422that removes unnecessary copy instructions. For instance, a sequence of 1423instructions such as: 1424 1425:: 1426 1427 %EBX = LOAD %mem_address 1428 %EAX = COPY %EBX 1429 1430can be safely substituted by the single instruction: 1431 1432:: 1433 1434 %EAX = LOAD %mem_address 1435 1436Instructions can be folded with the 1437``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when 1438folding instructions; a folded instruction can be quite different from the 1439original instruction. See ``LiveIntervals::addIntervalsForSpills`` in 1440``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use. 1441 1442Built in register allocators 1443^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1444 1445The LLVM infrastructure provides the application developer with three different 1446register allocators: 1447 1448* *Fast* --- This register allocator is the default for debug builds. It 1449 allocates registers on a basic block level, attempting to keep values in 1450 registers and reusing registers as appropriate. 1451 1452* *Basic* --- This is an incremental approach to register allocation. Live 1453 ranges are assigned to registers one at a time in an order that is driven by 1454 heuristics. Since code can be rewritten on-the-fly during allocation, this 1455 framework allows interesting allocators to be developed as extensions. It is 1456 not itself a production register allocator but is a potentially useful 1457 stand-alone mode for triaging bugs and as a performance baseline. 1458 1459* *Greedy* --- *The default allocator*. This is a highly tuned implementation of 1460 the *Basic* allocator that incorporates global live range splitting. This 1461 allocator works hard to minimize the cost of spill code. 1462 1463* *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register 1464 allocator. This allocator works by constructing a PBQP problem representing 1465 the register allocation problem under consideration, solving this using a PBQP 1466 solver, and mapping the solution back to a register assignment. 1467 1468The type of register allocator used in ``llc`` can be chosen with the command 1469line option ``-regalloc=...``: 1470 1471.. code-block:: bash 1472 1473 $ llc -regalloc=linearscan file.bc -o ln.s 1474 $ llc -regalloc=fast file.bc -o fa.s 1475 $ llc -regalloc=pbqp file.bc -o pbqp.s 1476 1477.. _Prolog/Epilog Code Insertion: 1478 1479Prolog/Epilog Code Insertion 1480---------------------------- 1481 1482Compact Unwind 1483 1484Throwing an exception requires *unwinding* out of a function. The information on 1485how to unwind a given function is traditionally expressed in DWARF unwind 1486(a.k.a. frame) info. But that format was originally developed for debuggers to 1487backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per 1488function. There is also the cost of mapping from an address in a function to the 1489corresponding FDE at runtime. An alternative unwind encoding is called *compact 1490unwind* and requires just 4-bytes per function. 1491 1492The compact unwind encoding is a 32-bit value, which is encoded in an 1493architecture-specific way. It specifies which registers to restore and from 1494where, and how to unwind out of the function. When the linker creates a final 1495linked image, it will create a ``__TEXT,__unwind_info`` section. This section is 1496a small and fast way for the runtime to access unwind info for any given 1497function. If we emit compact unwind info for the function, that compact unwind 1498info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF 1499unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the 1500FDE in the ``__TEXT,__eh_frame`` section in the final linked image. 1501 1502For X86, there are three modes for the compact unwind encoding: 1503 1504*Function with a Frame Pointer (``EBP`` or ``RBP``)* 1505 ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack 1506 immediately after the return address, then ``ESP/RSP`` is moved to 1507 ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current 1508 ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the 1509 return is done by popping the stack once more into the PC. All non-volatile 1510 registers that need to be restored must have been saved in a small range on 1511 the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to 1512 ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode) 1513 is encoded in bits 16-23 (mask: ``0x00FF0000``). The registers saved are 1514 encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the 1515 following table: 1516 1517 ============== ============= =============== 1518 Compact Number i386 Register x86-64 Register 1519 ============== ============= =============== 1520 1 ``EBX`` ``RBX`` 1521 2 ``ECX`` ``R12`` 1522 3 ``EDX`` ``R13`` 1523 4 ``EDI`` ``R14`` 1524 5 ``ESI`` ``R15`` 1525 6 ``EBP`` ``RBP`` 1526 ============== ============= =============== 1527 1528*Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* 1529 To return, a constant (encoded in the compact unwind encoding) is added to the 1530 ``ESP/RSP``. Then the return is done by popping the stack into the PC. All 1531 non-volatile registers that need to be restored must have been saved on the 1532 stack immediately after the return address. The stack size (divided by 4 in 1533 32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask: 1534 ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode 1535 and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12 1536 (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which 1537 registers were saved and their order. (See the 1538 ``encodeCompactUnwindRegistersWithoutFrame()`` function in 1539 ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.) 1540 1541*Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)* 1542 This case is like the "Frameless with a Small Constant Stack Size" case, but 1543 the stack size is too large to encode in the compact unwind encoding. Instead 1544 it requires that the function contains "``subl $nnnnnn, %esp``" in its 1545 prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in 1546 the function in bits 9-12 (mask: ``0x00001C00``). 1547 1548.. _Late Machine Code Optimizations: 1549 1550Late Machine Code Optimizations 1551------------------------------- 1552 1553.. note:: 1554 1555 To Be Written 1556 1557.. _Code Emission: 1558 1559Code Emission 1560------------- 1561 1562The code emission step of code generation is responsible for lowering from the 1563code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down 1564to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc). This 1565is done with a combination of several different classes: the (misnamed) 1566target-independent AsmPrinter class, target-specific subclasses of AsmPrinter 1567(such as SparcAsmPrinter), and the TargetLoweringObjectFile class. 1568 1569Since the MC layer works at the level of abstraction of object files, it doesn't 1570have a notion of functions, global variables etc. Instead, it thinks about 1571labels, directives, and instructions. A key class used at this time is the 1572MCStreamer class. This is an abstract API that is implemented in different ways 1573(e.g. to output a .s file, output an ELF .o file, etc) that is effectively an 1574"assembler API". MCStreamer has one method per directive, such as EmitLabel, 1575EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly 1576level directives. 1577 1578If you are interested in implementing a code generator for a target, there are 1579three important things that you have to implement for your target: 1580 1581#. First, you need a subclass of AsmPrinter for your target. This class 1582 implements the general lowering process converting MachineFunction's into MC 1583 label constructs. The AsmPrinter base class provides a number of useful 1584 methods and routines, and also allows you to override the lowering process in 1585 some important ways. You should get much of the lowering for free if you are 1586 implementing an ELF, COFF, or MachO target, because the 1587 TargetLoweringObjectFile class implements much of the common logic. 1588 1589#. Second, you need to implement an instruction printer for your target. The 1590 instruction printer takes an `MCInst`_ and renders it to a raw_ostream as 1591 text. Most of this is automatically generated from the .td file (when you 1592 specify something like "``add $dst, $src1, $src2``" in the instructions), but 1593 you need to implement routines to print operands. 1594 1595#. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst, 1596 usually implemented in "<target>MCInstLower.cpp". This lowering process is 1597 often target specific, and is responsible for turning jump table entries, 1598 constant pool indices, global variable addresses, etc into MCLabels as 1599 appropriate. This translation layer is also responsible for expanding pseudo 1600 ops used by the code generator into the actual machine instructions they 1601 correspond to. The MCInsts that are generated by this are fed into the 1602 instruction printer or the encoder. 1603 1604Finally, at your choosing, you can also implement a subclass of MCCodeEmitter 1605which lowers MCInst's into machine code bytes and relocations. This is 1606important if you want to support direct .o file emission, or would like to 1607implement an assembler for your target. 1608 1609Emitting function stack size information 1610^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1611 1612A section containing metadata on function stack sizes will be emitted when 1613``TargetLoweringObjectFile::StackSizesSection`` is not null, and 1614``TargetOptions::EmitStackSizeSection`` is set (-stack-size-section). The 1615section will contain an array of pairs of function symbol values (pointer size) 1616and stack sizes (unsigned LEB128). The stack size values only include the space 1617allocated in the function prologue. Functions with dynamic stack allocations are 1618not included. 1619 1620VLIW Packetizer 1621--------------- 1622 1623In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible 1624for mapping instructions to functional-units available on the architecture. To 1625that end, the compiler creates groups of instructions called *packets* or 1626*bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to 1627enable the packetization of machine instructions. 1628 1629Mapping from instructions to functional units 1630^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1631 1632Instructions in a VLIW target can typically be mapped to multiple functional 1633units. During the process of packetizing, the compiler must be able to reason 1634about whether an instruction can be added to a packet. This decision can be 1635complex since the compiler has to examine all possible mappings of instructions 1636to functional units. Therefore to alleviate compilation-time complexity, the 1637VLIW packetizer parses the instruction classes of a target and generates tables 1638at compiler build time. These tables can then be queried by the provided 1639machine-independent API to determine if an instruction can be accommodated in a 1640packet. 1641 1642How the packetization tables are generated and used 1643^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1644 1645The packetizer reads instruction classes from a target's itineraries and creates 1646a deterministic finite automaton (DFA) to represent the state of a packet. A DFA 1647consists of three major elements: inputs, states, and transitions. The set of 1648inputs for the generated DFA represents the instruction being added to a 1649packet. The states represent the possible consumption of functional units by 1650instructions in a packet. In the DFA, transitions from one state to another 1651occur on the addition of an instruction to an existing packet. If there is a 1652legal mapping of functional units to instructions, then the DFA contains a 1653corresponding transition. The absence of a transition indicates that a legal 1654mapping does not exist and that the instruction cannot be added to the packet. 1655 1656To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a 1657target to the Makefile in the target directory. The exported API provides three 1658functions: ``DFAPacketizer::clearResources()``, 1659``DFAPacketizer::reserveResources(MachineInstr *MI)``, and 1660``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow 1661a target packetizer to add an instruction to an existing packet and to check 1662whether an instruction can be added to a packet. See 1663``llvm/CodeGen/DFAPacketizer.h`` for more information. 1664 1665Implementing a Native Assembler 1666=============================== 1667 1668Though you're probably reading this because you want to write or maintain a 1669compiler backend, LLVM also fully supports building a native assembler. 1670We've tried hard to automate the generation of the assembler from the .td files 1671(in particular the instruction syntax and encodings), which means that a large 1672part of the manual and repetitive data entry can be factored and shared with the 1673compiler. 1674 1675Instruction Parsing 1676------------------- 1677 1678.. note:: 1679 1680 To Be Written 1681 1682 1683Instruction Alias Processing 1684---------------------------- 1685 1686Once the instruction is parsed, it enters the MatchInstructionImpl function. 1687The MatchInstructionImpl function performs alias processing and then does actual 1688matching. 1689 1690Alias processing is the phase that canonicalizes different lexical forms of the 1691same instructions down to one representation. There are several different kinds 1692of alias that are possible to implement and they are listed below in the order 1693that they are processed (which is in order from simplest/weakest to most 1694complex/powerful). Generally you want to use the first alias mechanism that 1695meets the needs of your instruction, because it will allow a more concise 1696description. 1697 1698Mnemonic Aliases 1699^^^^^^^^^^^^^^^^ 1700 1701The first phase of alias processing is simple instruction mnemonic remapping for 1702classes of instructions which are allowed with two different mnemonics. This 1703phase is a simple and unconditionally remapping from one input mnemonic to one 1704output mnemonic. It isn't possible for this form of alias to look at the 1705operands at all, so the remapping must apply for all forms of a given mnemonic. 1706Mnemonic aliases are defined simply, for example X86 has: 1707 1708:: 1709 1710 def : MnemonicAlias<"cbw", "cbtw">; 1711 def : MnemonicAlias<"smovq", "movsq">; 1712 def : MnemonicAlias<"fldcww", "fldcw">; 1713 def : MnemonicAlias<"fucompi", "fucomip">; 1714 def : MnemonicAlias<"ud2a", "ud2">; 1715 1716... and many others. With a MnemonicAlias definition, the mnemonic is remapped 1717simply and directly. Though MnemonicAlias's can't look at any aspect of the 1718instruction (such as the operands) they can depend on global modes (the same 1719ones supported by the matcher), through a Requires clause: 1720 1721:: 1722 1723 def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>; 1724 def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>; 1725 1726In this example, the mnemonic gets mapped into a different one depending on 1727the current instruction set. 1728 1729Instruction Aliases 1730^^^^^^^^^^^^^^^^^^^ 1731 1732The most general phase of alias processing occurs while matching is happening: 1733it provides new forms for the matcher to match along with a specific instruction 1734to generate. An instruction alias has two parts: the string to match and the 1735instruction to generate. For example: 1736 1737:: 1738 1739 def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>; 1740 def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>; 1741 def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>; 1742 def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>; 1743 def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>; 1744 def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>; 1745 def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>; 1746 1747This shows a powerful example of the instruction aliases, matching the same 1748mnemonic in multiple different ways depending on what operands are present in 1749the assembly. The result of instruction aliases can include operands in a 1750different order than the destination instruction, and can use an input multiple 1751times, for example: 1752 1753:: 1754 1755 def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>; 1756 def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>; 1757 def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>; 1758 def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>; 1759 1760This example also shows that tied operands are only listed once. In the X86 1761backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied 1762to the output). InstAliases take a flattened operand list without duplicates 1763for tied operands. The result of an instruction alias can also use immediates 1764and fixed physical registers which are added as simple immediate operands in the 1765result, for example: 1766 1767:: 1768 1769 // Fixed Immediate operand. 1770 def : InstAlias<"aad", (AAD8i8 10)>; 1771 1772 // Fixed register operand. 1773 def : InstAlias<"fcomi", (COM_FIr ST1)>; 1774 1775 // Simple alias. 1776 def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>; 1777 1778Instruction aliases can also have a Requires clause to make them subtarget 1779specific. 1780 1781If the back-end supports it, the instruction printer can automatically emit the 1782alias rather than what's being aliased. It typically leads to better, more 1783readable code. If it's better to print out what's being aliased, then pass a '0' 1784as the third parameter to the InstAlias definition. 1785 1786Instruction Matching 1787-------------------- 1788 1789.. note:: 1790 1791 To Be Written 1792 1793.. _Implementations of the abstract target description interfaces: 1794.. _implement the target description: 1795 1796Target-specific Implementation Notes 1797==================================== 1798 1799This section of the document explains features or design decisions that are 1800specific to the code generator for a particular target. First we start with a 1801table that summarizes what features are supported by each target. 1802 1803.. _target-feature-matrix: 1804 1805Target Feature Matrix 1806--------------------- 1807 1808Note that this table does not list features that are not supported fully by any 1809target yet. It considers a feature to be supported if at least one subtarget 1810supports it. A feature being supported means that it is useful and works for 1811most cases, it does not indicate that there are zero known bugs in the 1812implementation. Here is the key: 1813 1814:raw-html:`<table border="1" cellspacing="0">` 1815:raw-html:`<tr>` 1816:raw-html:`<th>Unknown</th>` 1817:raw-html:`<th>Not Applicable</th>` 1818:raw-html:`<th>No support</th>` 1819:raw-html:`<th>Partial Support</th>` 1820:raw-html:`<th>Complete Support</th>` 1821:raw-html:`</tr>` 1822:raw-html:`<tr>` 1823:raw-html:`<td class="unknown"></td>` 1824:raw-html:`<td class="na"></td>` 1825:raw-html:`<td class="no"></td>` 1826:raw-html:`<td class="partial"></td>` 1827:raw-html:`<td class="yes"></td>` 1828:raw-html:`</tr>` 1829:raw-html:`</table>` 1830 1831Here is the table: 1832 1833:raw-html:`<table width="689" border="1" cellspacing="0">` 1834:raw-html:`<tr><td></td>` 1835:raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>` 1836:raw-html:`</tr>` 1837:raw-html:`<tr>` 1838:raw-html:`<th>Feature</th>` 1839:raw-html:`<th>ARM</th>` 1840:raw-html:`<th>Hexagon</th>` 1841:raw-html:`<th>MSP430</th>` 1842:raw-html:`<th>Mips</th>` 1843:raw-html:`<th>NVPTX</th>` 1844:raw-html:`<th>PowerPC</th>` 1845:raw-html:`<th>Sparc</th>` 1846:raw-html:`<th>SystemZ</th>` 1847:raw-html:`<th>X86</th>` 1848:raw-html:`<th>XCore</th>` 1849:raw-html:`<th>eBPF</th>` 1850:raw-html:`</tr>` 1851 1852:raw-html:`<tr>` 1853:raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>` 1854:raw-html:`<td class="yes"></td> <!-- ARM -->` 1855:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1856:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1857:raw-html:`<td class="yes"></td> <!-- Mips -->` 1858:raw-html:`<td class="yes"></td> <!-- NVPTX -->` 1859:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1860:raw-html:`<td class="yes"></td> <!-- Sparc -->` 1861:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1862:raw-html:`<td class="yes"></td> <!-- X86 -->` 1863:raw-html:`<td class="yes"></td> <!-- XCore -->` 1864:raw-html:`<td class="yes"></td> <!-- eBPF -->` 1865:raw-html:`</tr>` 1866 1867:raw-html:`<tr>` 1868:raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>` 1869:raw-html:`<td class="no"></td> <!-- ARM -->` 1870:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1871:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1872:raw-html:`<td class="yes"></td> <!-- Mips -->` 1873:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1874:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1875:raw-html:`<td class="no"></td> <!-- Sparc -->` 1876:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1877:raw-html:`<td class="yes"></td> <!-- X86 -->` 1878:raw-html:`<td class="no"></td> <!-- XCore -->` 1879:raw-html:`<td class="no"></td> <!-- eBPF -->` 1880:raw-html:`</tr>` 1881 1882:raw-html:`<tr>` 1883:raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>` 1884:raw-html:`<td class="yes"></td> <!-- ARM -->` 1885:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1886:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1887:raw-html:`<td class="yes"></td> <!-- Mips -->` 1888:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1889:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1890:raw-html:`<td class="yes"></td> <!-- Sparc -->` 1891:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1892:raw-html:`<td class="yes"></td> <!-- X86 -->` 1893:raw-html:`<td class="yes"></td> <!-- XCore -->` 1894:raw-html:`<td class="yes"></td> <!-- eBPF -->` 1895:raw-html:`</tr>` 1896 1897:raw-html:`<tr>` 1898:raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>` 1899:raw-html:`<td class="yes"></td> <!-- ARM -->` 1900:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1901:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1902:raw-html:`<td class="yes"></td> <!-- Mips -->` 1903:raw-html:`<td class="yes"></td> <!-- NVPTX -->` 1904:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1905:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1906:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1907:raw-html:`<td class="yes"></td> <!-- X86 -->` 1908:raw-html:`<td class="yes"></td> <!-- XCore -->` 1909:raw-html:`<td class="no"></td> <!-- eBPF -->` 1910:raw-html:`</tr>` 1911 1912:raw-html:`<tr>` 1913:raw-html:`<td><a href="#feat_jit">jit</a></td>` 1914:raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->` 1915:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1916:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1917:raw-html:`<td class="yes"></td> <!-- Mips -->` 1918:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1919:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1920:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1921:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1922:raw-html:`<td class="yes"></td> <!-- X86 -->` 1923:raw-html:`<td class="no"></td> <!-- XCore -->` 1924:raw-html:`<td class="yes"></td> <!-- eBPF -->` 1925:raw-html:`</tr>` 1926 1927:raw-html:`<tr>` 1928:raw-html:`<td><a href="#feat_objectwrite">.o file writing</a></td>` 1929:raw-html:`<td class="no"></td> <!-- ARM -->` 1930:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1931:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1932:raw-html:`<td class="yes"></td> <!-- Mips -->` 1933:raw-html:`<td class="na"></td> <!-- NVPTX -->` 1934:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1935:raw-html:`<td class="no"></td> <!-- Sparc -->` 1936:raw-html:`<td class="yes"></td> <!-- SystemZ -->` 1937:raw-html:`<td class="yes"></td> <!-- X86 -->` 1938:raw-html:`<td class="no"></td> <!-- XCore -->` 1939:raw-html:`<td class="yes"></td> <!-- eBPF -->` 1940:raw-html:`</tr>` 1941 1942:raw-html:`<tr>` 1943:raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>` 1944:raw-html:`<td class="yes"></td> <!-- ARM -->` 1945:raw-html:`<td class="yes"></td> <!-- Hexagon -->` 1946:raw-html:`<td class="unknown"></td> <!-- MSP430 -->` 1947:raw-html:`<td class="yes"></td> <!-- Mips -->` 1948:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1949:raw-html:`<td class="yes"></td> <!-- PowerPC -->` 1950:raw-html:`<td class="unknown"></td> <!-- Sparc -->` 1951:raw-html:`<td class="no"></td> <!-- SystemZ -->` 1952:raw-html:`<td class="yes"></td> <!-- X86 -->` 1953:raw-html:`<td class="no"></td> <!-- XCore -->` 1954:raw-html:`<td class="no"></td> <!-- eBPF -->` 1955:raw-html:`</tr>` 1956 1957:raw-html:`<tr>` 1958:raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>` 1959:raw-html:`<td class="no"></td> <!-- ARM -->` 1960:raw-html:`<td class="no"></td> <!-- Hexagon -->` 1961:raw-html:`<td class="no"></td> <!-- MSP430 -->` 1962:raw-html:`<td class="no"></td> <!-- Mips -->` 1963:raw-html:`<td class="no"></td> <!-- NVPTX -->` 1964:raw-html:`<td class="no"></td> <!-- PowerPC -->` 1965:raw-html:`<td class="no"></td> <!-- Sparc -->` 1966:raw-html:`<td class="no"></td> <!-- SystemZ -->` 1967:raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->` 1968:raw-html:`<td class="no"></td> <!-- XCore -->` 1969:raw-html:`<td class="no"></td> <!-- eBPF -->` 1970:raw-html:`</tr>` 1971 1972:raw-html:`</table>` 1973 1974.. _feat_reliable: 1975 1976Is Generally Reliable 1977^^^^^^^^^^^^^^^^^^^^^ 1978 1979This box indicates whether the target is considered to be production quality. 1980This indicates that the target has been used as a static compiler to compile 1981large amounts of code by a variety of different people and is in continuous use. 1982 1983.. _feat_asmparser: 1984 1985Assembly Parser 1986^^^^^^^^^^^^^^^ 1987 1988This box indicates whether the target supports parsing target specific .s files 1989by implementing the MCAsmParser interface. This is required for llvm-mc to be 1990able to act as a native assembler and is required for inline assembly support in 1991the native .o file writer. 1992 1993.. _feat_disassembler: 1994 1995Disassembler 1996^^^^^^^^^^^^ 1997 1998This box indicates whether the target supports the MCDisassembler API for 1999disassembling machine opcode bytes into MCInst's. 2000 2001.. _feat_inlineasm: 2002 2003Inline Asm 2004^^^^^^^^^^ 2005 2006This box indicates whether the target supports most popular inline assembly 2007constraints and modifiers. 2008 2009.. _feat_jit: 2010 2011JIT Support 2012^^^^^^^^^^^ 2013 2014This box indicates whether the target supports the JIT compiler through the 2015ExecutionEngine interface. 2016 2017.. _feat_jit_arm: 2018 2019The ARM backend has basic support for integer code in ARM codegen mode, but 2020lacks NEON and full Thumb support. 2021 2022.. _feat_objectwrite: 2023 2024.o File Writing 2025^^^^^^^^^^^^^^^ 2026 2027This box indicates whether the target supports writing .o files (e.g. MachO, 2028ELF, and/or COFF) files directly from the target. Note that the target also 2029must include an assembly parser and general inline assembly support for full 2030inline assembly support in the .o writer. 2031 2032Targets that don't support this feature can obviously still write out .o files, 2033they just rely on having an external assembler to translate from a .s file to a 2034.o file (as is the case for many C compilers). 2035 2036.. _feat_tailcall: 2037 2038Tail Calls 2039^^^^^^^^^^ 2040 2041This box indicates whether the target supports guaranteed tail calls. These are 2042calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling 2043convention. Please see the `tail call section`_ for more details. 2044 2045.. _feat_segstacks: 2046 2047Segmented Stacks 2048^^^^^^^^^^^^^^^^ 2049 2050This box indicates whether the target supports segmented stacks. This replaces 2051the traditional large C stack with many linked segments. It is compatible with 2052the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go 2053front end. 2054 2055.. _feat_segstacks_x86: 2056 2057Basic support exists on the X86 backend. Currently vararg doesn't work and the 2058object files are not marked the way the gold linker expects, but simple Go 2059programs can be built by dragonegg. 2060 2061.. _tail call section: 2062 2063Tail call optimization 2064---------------------- 2065 2066Tail call optimization, callee reusing the stack of the caller, is currently 2067supported on x86/x86-64, PowerPC, AArch64, and WebAssembly. It is performed on 2068x86/x86-64, PowerPC, and AArch64 if: 2069 2070* Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC 2071 calling convention), ``cc 11`` (HiPE calling convention), ``tailcc``, or 2072 ``swifttailcc``. 2073 2074* The call is a tail call - in tail position (ret immediately follows call and 2075 ret uses value of call or is void). 2076 2077* Option ``-tailcallopt`` is enabled or the calling convention is ``tailcc``. 2078 2079* Platform-specific constraints are met. 2080 2081x86/x86-64 constraints: 2082 2083* No variable argument lists are used. 2084 2085* On x86-64 when generating GOT/PIC code only module-local calls (visibility = 2086 hidden or protected) are supported. 2087 2088PowerPC constraints: 2089 2090* No variable argument lists are used. 2091 2092* No byval parameters are used. 2093 2094* On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) 2095 are supported. 2096 2097WebAssembly constraints: 2098 2099* No variable argument lists are used 2100 2101* The 'tail-call' target attribute is enabled. 2102 2103* The caller and callee's return types must match. The caller cannot 2104 be void unless the callee is, too. 2105 2106AArch64 constraints: 2107 2108* No variable argument lists are used. 2109 2110Example: 2111 2112Call as ``llc -tailcallopt test.ll``. 2113 2114.. code-block:: llvm 2115 2116 declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4) 2117 2118 define fastcc i32 @tailcaller(i32 %in1, i32 %in2) { 2119 %l1 = add i32 %in1, %in2 2120 %tmp = tail call fastcc i32 @tailcallee(i32 inreg %in1, i32 inreg %in2, i32 %in1, i32 %l1) 2121 ret i32 %tmp 2122 } 2123 2124Implications of ``-tailcallopt``: 2125 2126To support tail call optimization in situations where the callee has more 2127arguments than the caller a 'callee pops arguments' convention is used. This 2128currently causes each ``fastcc`` call that is not tail call optimized (because 2129one or more of above constraints are not met) to be followed by a readjustment 2130of the stack. So performance might be worse in such cases. 2131 2132Sibling call optimization 2133------------------------- 2134 2135Sibling call optimization is a restricted form of tail call optimization. 2136Unlike tail call optimization described in the previous section, it can be 2137performed automatically on any tail calls when ``-tailcallopt`` option is not 2138specified. 2139 2140Sibling call optimization is currently performed on x86/x86-64 when the 2141following constraints are met: 2142 2143* Caller and callee have the same calling convention. It can be either ``c`` or 2144 ``fastcc``. 2145 2146* The call is a tail call - in tail position (ret immediately follows call and 2147 ret uses value of call or is void). 2148 2149* Caller and callee have matching return type or the callee result is not used. 2150 2151* If any of the callee arguments are being passed in stack, they must be 2152 available in caller's own incoming argument stack and the frame offsets must 2153 be the same. 2154 2155Example: 2156 2157.. code-block:: llvm 2158 2159 declare i32 @bar(i32, i32) 2160 2161 define i32 @foo(i32 %a, i32 %b, i32 %c) { 2162 entry: 2163 %0 = tail call i32 @bar(i32 %a, i32 %b) 2164 ret i32 %0 2165 } 2166 2167The X86 backend 2168--------------- 2169 2170The X86 code generator lives in the ``lib/Target/X86`` directory. This code 2171generator is capable of targeting a variety of x86-32 and x86-64 processors, and 2172includes support for ISA extensions such as MMX and SSE. 2173 2174X86 Target Triples supported 2175^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2176 2177The following are the known target triples that are supported by the X86 2178backend. This is not an exhaustive list, and it would be useful to add those 2179that people test. 2180 2181* **i686-pc-linux-gnu** --- Linux 2182 2183* **i386-unknown-freebsd5.3** --- FreeBSD 5.3 2184 2185* **i686-pc-cygwin** --- Cygwin on Win32 2186 2187* **i686-pc-mingw32** --- MingW on Win32 2188 2189* **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux 2190 2191* **i686-apple-darwin*** --- Apple Darwin on X86 2192 2193* **x86_64-unknown-linux-gnu** --- Linux 2194 2195X86 Calling Conventions supported 2196^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2197 2198The following target-specific calling conventions are known to backend: 2199 2200* **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows 2201 platform (CC ID = 64). 2202 2203* **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows 2204 platform (CC ID = 65). 2205 2206* **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX, 2207 others via stack. Callee is responsible for stack cleaning. This convention is 2208 used by MSVC by default for methods in its ABI (CC ID = 70). 2209 2210.. _X86 addressing mode: 2211 2212Representing X86 addressing modes in MachineInstrs 2213^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2214 2215The x86 has a very flexible way of accessing memory. It is capable of forming 2216memory addresses of the following expression directly in integer instructions 2217(which use ModR/M addressing): 2218 2219:: 2220 2221 SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32 2222 2223In order to represent this, LLVM tracks no less than 5 operands for each memory 2224operand of this form. This means that the "load" form of '``mov``' has the 2225following ``MachineOperand``\s in this order: 2226 2227:: 2228 2229 Index: 0 | 1 2 3 4 5 2230 Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment 2231 OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg 2232 2233Stores, and all other instructions, treat the four memory operands in the same 2234way and in the same order. If the segment register is unspecified (regno = 0), 2235then no segment override is generated. "Lea" operations do not have a segment 2236register specified, so they only have 4 operands for their memory reference. 2237 2238X86 address spaces supported 2239^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2240 2241x86 has a feature which provides the ability to perform loads and stores to 2242different address spaces via the x86 segment registers. A segment override 2243prefix byte on an instruction causes the instruction's memory access to go to 2244the specified segment. LLVM address space 0 is the default address space, which 2245includes the stack, and any unqualified memory accesses in a program. Address 2246spaces 1-255 are currently reserved for user-defined code. The GS-segment is 2247represented by address space 256, the FS-segment is represented by address space 2248257, and the SS-segment is represented by address space 258. Other x86 segments 2249have yet to be allocated address space numbers. 2250 2251While these address spaces may seem similar to TLS via the ``thread_local`` 2252keyword, and often use the same underlying hardware, there are some fundamental 2253differences. 2254 2255The ``thread_local`` keyword applies to global variables and specifies that they 2256are to be allocated in thread-local memory. There are no type qualifiers 2257involved, and these variables can be pointed to with normal pointers and 2258accessed with normal loads and stores. The ``thread_local`` keyword is 2259target-independent at the LLVM IR level (though LLVM doesn't yet have 2260implementations of it for some configurations) 2261 2262Special address spaces, in contrast, apply to static types. Every load and store 2263has a particular address space in its address operand type, and this is what 2264determines which address space is accessed. LLVM ignores these special address 2265space qualifiers on global variables, and does not provide a way to directly 2266allocate storage in them. At the LLVM IR level, the behavior of these special 2267address spaces depends in part on the underlying OS or runtime environment, and 2268they are specific to x86 (and LLVM doesn't yet handle them correctly in some 2269cases). 2270 2271Some operating systems and runtime environments use (or may in the future use) 2272the FS/GS-segment registers for various low-level purposes, so care should be 2273taken when considering them. 2274 2275Instruction naming 2276^^^^^^^^^^^^^^^^^^ 2277 2278An instruction name consists of the base name, a default operand size, and a a 2279character per operand with an optional special size. For example: 2280 2281:: 2282 2283 ADD8rr -> add, 8-bit register, 8-bit register 2284 IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate 2285 IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate 2286 MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory 2287 2288The PowerPC backend 2289------------------- 2290 2291The PowerPC code generator lives in the lib/Target/PowerPC directory. The code 2292generation is retargetable to several variations or *subtargets* of the PowerPC 2293ISA; including ppc32, ppc64 and altivec. 2294 2295LLVM PowerPC ABI 2296^^^^^^^^^^^^^^^^ 2297 2298LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative 2299(PIC) or static addressing for accessing global values, so no TOC (r2) is 2300used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack 2301frame. LLVM takes advantage of having no TOC to provide space to save the frame 2302pointer in the PowerPC linkage area of the caller frame. Other details of 2303PowerPC ABI can be found at `PowerPC ABI 2304<http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\ 2305. Note: This link describes the 32 bit ABI. The 64 bit ABI is similar except 2306space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use. 2307 2308Frame Layout 2309^^^^^^^^^^^^ 2310 2311The size of a PowerPC frame is usually fixed for the duration of a function's 2312invocation. Since the frame is fixed size, all references into the frame can be 2313accessed via fixed offsets from the stack pointer. The exception to this is 2314when dynamic alloca or variable sized arrays are present, then a base pointer 2315(r31) is used as a proxy for the stack pointer and stack pointer is free to grow 2316or shrink. A base pointer is also used if llvm-gcc is not passed the 2317-fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so 2318that space allocated for altivec vectors will be properly aligned. 2319 2320An invocation frame is laid out as follows (low memory at top): 2321 2322:raw-html:`<table border="1" cellspacing="0">` 2323:raw-html:`<tr>` 2324:raw-html:`<td>Linkage<br><br></td>` 2325:raw-html:`</tr>` 2326:raw-html:`<tr>` 2327:raw-html:`<td>Parameter area<br><br></td>` 2328:raw-html:`</tr>` 2329:raw-html:`<tr>` 2330:raw-html:`<td>Dynamic area<br><br></td>` 2331:raw-html:`</tr>` 2332:raw-html:`<tr>` 2333:raw-html:`<td>Locals area<br><br></td>` 2334:raw-html:`</tr>` 2335:raw-html:`<tr>` 2336:raw-html:`<td>Saved registers area<br><br></td>` 2337:raw-html:`</tr>` 2338:raw-html:`<tr style="border-style: none hidden none hidden;">` 2339:raw-html:`<td><br></td>` 2340:raw-html:`</tr>` 2341:raw-html:`<tr>` 2342:raw-html:`<td>Previous Frame<br><br></td>` 2343:raw-html:`</tr>` 2344:raw-html:`</table>` 2345 2346The *linkage* area is used by a callee to save special registers prior to 2347allocating its own frame. Only three entries are relevant to LLVM. The first 2348entry is the previous stack pointer (sp), aka link. This allows probing tools 2349like gdb or exception handlers to quickly scan the frames in the stack. A 2350function epilog can also use the link to pop the frame from the stack. The 2351third entry in the linkage area is used to save the return address from the lr 2352register. Finally, as mentioned above, the last entry is used to save the 2353previous frame pointer (r31.) The entries in the linkage area are the size of a 2354GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64 2355bit mode. 2356 235732 bit linkage area: 2358 2359:raw-html:`<table border="1" cellspacing="0">` 2360:raw-html:`<tr>` 2361:raw-html:`<td>0</td>` 2362:raw-html:`<td>Saved SP (r1)</td>` 2363:raw-html:`</tr>` 2364:raw-html:`<tr>` 2365:raw-html:`<td>4</td>` 2366:raw-html:`<td>Saved CR</td>` 2367:raw-html:`</tr>` 2368:raw-html:`<tr>` 2369:raw-html:`<td>8</td>` 2370:raw-html:`<td>Saved LR</td>` 2371:raw-html:`</tr>` 2372:raw-html:`<tr>` 2373:raw-html:`<td>12</td>` 2374:raw-html:`<td>Reserved</td>` 2375:raw-html:`</tr>` 2376:raw-html:`<tr>` 2377:raw-html:`<td>16</td>` 2378:raw-html:`<td>Reserved</td>` 2379:raw-html:`</tr>` 2380:raw-html:`<tr>` 2381:raw-html:`<td>20</td>` 2382:raw-html:`<td>Saved FP (r31)</td>` 2383:raw-html:`</tr>` 2384:raw-html:`</table>` 2385 238664 bit linkage area: 2387 2388:raw-html:`<table border="1" cellspacing="0">` 2389:raw-html:`<tr>` 2390:raw-html:`<td>0</td>` 2391:raw-html:`<td>Saved SP (r1)</td>` 2392:raw-html:`</tr>` 2393:raw-html:`<tr>` 2394:raw-html:`<td>8</td>` 2395:raw-html:`<td>Saved CR</td>` 2396:raw-html:`</tr>` 2397:raw-html:`<tr>` 2398:raw-html:`<td>16</td>` 2399:raw-html:`<td>Saved LR</td>` 2400:raw-html:`</tr>` 2401:raw-html:`<tr>` 2402:raw-html:`<td>24</td>` 2403:raw-html:`<td>Reserved</td>` 2404:raw-html:`</tr>` 2405:raw-html:`<tr>` 2406:raw-html:`<td>32</td>` 2407:raw-html:`<td>Reserved</td>` 2408:raw-html:`</tr>` 2409:raw-html:`<tr>` 2410:raw-html:`<td>40</td>` 2411:raw-html:`<td>Saved FP (r31)</td>` 2412:raw-html:`</tr>` 2413:raw-html:`</table>` 2414 2415The *parameter area* is used to store arguments being passed to a callee 2416function. Following the PowerPC ABI, the first few arguments are actually 2417passed in registers, with the space in the parameter area unused. However, if 2418there are not enough registers or the callee is a thunk or vararg function, 2419these register arguments can be spilled into the parameter area. Thus, the 2420parameter area must be large enough to store all the parameters for the largest 2421call sequence made by the caller. The size must also be minimally large enough 2422to spill registers r3-r10. This allows callees blind to the call signature, 2423such as thunks and vararg functions, enough space to cache the argument 2424registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in 64 2425bit mode.) Also note that since the parameter area is a fixed offset from the 2426top of the frame, that a callee can access its split arguments using fixed 2427offsets from the stack pointer (or base pointer.) 2428 2429Combining the information about the linkage, parameter areas and alignment. A 2430stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode. 2431 2432The *dynamic area* starts out as size zero. If a function uses dynamic alloca 2433then space is added to the stack, the linkage and parameter areas are shifted to 2434top of stack, and the new space is available immediately below the linkage and 2435parameter areas. The cost of shifting the linkage and parameter areas is minor 2436since only the link value needs to be copied. The link value can be easily 2437fetched by adding the original frame size to the base pointer. Note that 2438allocations in the dynamic space need to observe 16 byte alignment. 2439 2440The *locals area* is where the llvm compiler reserves space for local variables. 2441 2442The *saved registers area* is where the llvm compiler spills callee saved 2443registers on entry to the callee. 2444 2445Prolog/Epilog 2446^^^^^^^^^^^^^ 2447 2448The llvm prolog and epilog are the same as described in the PowerPC ABI, with 2449the following exceptions. Callee saved registers are spilled after the frame is 2450created. This allows the llvm epilog/prolog support to be common with other 2451targets. The base pointer callee saved register r31 is saved in the TOC slot of 2452linkage area. This simplifies allocation of space for the base pointer and 2453makes it convenient to locate programmatically and during debugging. 2454 2455Dynamic Allocation 2456^^^^^^^^^^^^^^^^^^ 2457 2458.. note:: 2459 2460 TODO - More to come. 2461 2462The NVPTX backend 2463----------------- 2464 2465The NVPTX code generator under lib/Target/NVPTX is an open-source version of 2466the NVIDIA NVPTX code generator for LLVM. It is contributed by NVIDIA and is 2467a port of the code generator used in the CUDA compiler (nvcc). It targets the 2468PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to 24692.0 (Fermi). 2470 2471This target is of production quality and should be completely compatible with 2472the official NVIDIA toolchain. 2473 2474Code Generator Options: 2475 2476:raw-html:`<table border="1" cellspacing="0">` 2477:raw-html:`<tr>` 2478:raw-html:`<th>Option</th>` 2479:raw-html:`<th>Description</th>` 2480:raw-html:`</tr>` 2481:raw-html:`<tr>` 2482:raw-html:`<td>sm_20</td>` 2483:raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>` 2484:raw-html:`</tr>` 2485:raw-html:`<tr>` 2486:raw-html:`<td>sm_21</td>` 2487:raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>` 2488:raw-html:`</tr>` 2489:raw-html:`<tr>` 2490:raw-html:`<td>sm_30</td>` 2491:raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>` 2492:raw-html:`</tr>` 2493:raw-html:`<tr>` 2494:raw-html:`<td>sm_35</td>` 2495:raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>` 2496:raw-html:`</tr>` 2497:raw-html:`<tr>` 2498:raw-html:`<td>ptx30</td>` 2499:raw-html:`<td align="left">Target PTX 3.0</td>` 2500:raw-html:`</tr>` 2501:raw-html:`<tr>` 2502:raw-html:`<td>ptx31</td>` 2503:raw-html:`<td align="left">Target PTX 3.1</td>` 2504:raw-html:`</tr>` 2505:raw-html:`</table>` 2506 2507The extended Berkeley Packet Filter (eBPF) backend 2508-------------------------------------------------- 2509 2510Extended BPF (or eBPF) is similar to the original ("classic") BPF (cBPF) used 2511to filter network packets. The 2512`bpf() system call <http://man7.org/linux/man-pages/man2/bpf.2.html>`_ 2513performs a range of operations related to eBPF. For both cBPF and eBPF 2514programs, the Linux kernel statically analyzes the programs before loading 2515them, in order to ensure that they cannot harm the running system. eBPF is 2516a 64-bit RISC instruction set designed for one to one mapping to 64-bit CPUs. 2517Opcodes are 8-bit encoded, and 87 instructions are defined. There are 10 2518registers, grouped by function as outlined below. 2519 2520:: 2521 2522 R0 return value from in-kernel functions; exit value for eBPF program 2523 R1 - R5 function call arguments to in-kernel functions 2524 R6 - R9 callee-saved registers preserved by in-kernel functions 2525 R10 stack frame pointer (read only) 2526 2527Instruction encoding (arithmetic and jump) 2528^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2529eBPF is reusing most of the opcode encoding from classic to simplify conversion 2530of classic BPF to eBPF. For arithmetic and jump instructions the 8-bit 'code' 2531field is divided into three parts: 2532 2533:: 2534 2535 +----------------+--------+--------------------+ 2536 | 4 bits | 1 bit | 3 bits | 2537 | operation code | source | instruction class | 2538 +----------------+--------+--------------------+ 2539 (MSB) (LSB) 2540 2541Three LSB bits store instruction class which is one of: 2542 2543:: 2544 2545 BPF_LD 0x0 2546 BPF_LDX 0x1 2547 BPF_ST 0x2 2548 BPF_STX 0x3 2549 BPF_ALU 0x4 2550 BPF_JMP 0x5 2551 (unused) 0x6 2552 BPF_ALU64 0x7 2553 2554When BPF_CLASS(code) == BPF_ALU or BPF_ALU64 or BPF_JMP, 25554th bit encodes source operand 2556 2557:: 2558 2559 BPF_X 0x1 use src_reg register as source operand 2560 BPF_K 0x0 use 32 bit immediate as source operand 2561 2562and four MSB bits store operation code 2563 2564:: 2565 2566 BPF_ADD 0x0 add 2567 BPF_SUB 0x1 subtract 2568 BPF_MUL 0x2 multiply 2569 BPF_DIV 0x3 divide 2570 BPF_OR 0x4 bitwise logical OR 2571 BPF_AND 0x5 bitwise logical AND 2572 BPF_LSH 0x6 left shift 2573 BPF_RSH 0x7 right shift (zero extended) 2574 BPF_NEG 0x8 arithmetic negation 2575 BPF_MOD 0x9 modulo 2576 BPF_XOR 0xa bitwise logical XOR 2577 BPF_MOV 0xb move register to register 2578 BPF_ARSH 0xc right shift (sign extended) 2579 BPF_END 0xd endianness conversion 2580 2581If BPF_CLASS(code) == BPF_JMP, BPF_OP(code) is one of 2582 2583:: 2584 2585 BPF_JA 0x0 unconditional jump 2586 BPF_JEQ 0x1 jump == 2587 BPF_JGT 0x2 jump > 2588 BPF_JGE 0x3 jump >= 2589 BPF_JSET 0x4 jump if (DST & SRC) 2590 BPF_JNE 0x5 jump != 2591 BPF_JSGT 0x6 jump signed > 2592 BPF_JSGE 0x7 jump signed >= 2593 BPF_CALL 0x8 function call 2594 BPF_EXIT 0x9 function return 2595 2596Instruction encoding (load, store) 2597^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2598For load and store instructions the 8-bit 'code' field is divided as: 2599 2600:: 2601 2602 +--------+--------+-------------------+ 2603 | 3 bits | 2 bits | 3 bits | 2604 | mode | size | instruction class | 2605 +--------+--------+-------------------+ 2606 (MSB) (LSB) 2607 2608Size modifier is one of 2609 2610:: 2611 2612 BPF_W 0x0 word 2613 BPF_H 0x1 half word 2614 BPF_B 0x2 byte 2615 BPF_DW 0x3 double word 2616 2617Mode modifier is one of 2618 2619:: 2620 2621 BPF_IMM 0x0 immediate 2622 BPF_ABS 0x1 used to access packet data 2623 BPF_IND 0x2 used to access packet data 2624 BPF_MEM 0x3 memory 2625 (reserved) 0x4 2626 (reserved) 0x5 2627 BPF_XADD 0x6 exclusive add 2628 2629 2630Packet data access (BPF_ABS, BPF_IND) 2631^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2632 2633Two non-generic instructions: (BPF_ABS | <size> | BPF_LD) and 2634(BPF_IND | <size> | BPF_LD) which are used to access packet data. 2635Register R6 is an implicit input that must contain pointer to sk_buff. 2636Register R0 is an implicit output which contains the data fetched 2637from the packet. Registers R1-R5 are scratch registers and must not 2638be used to store the data across BPF_ABS | BPF_LD or BPF_IND | BPF_LD 2639instructions. These instructions have implicit program exit condition 2640as well. When eBPF program is trying to access the data beyond 2641the packet boundary, the interpreter will abort the execution of the program. 2642 2643BPF_IND | BPF_W | BPF_LD is equivalent to: 2644 R0 = ntohl(\*(u32 \*) (((struct sk_buff \*) R6)->data + src_reg + imm32)) 2645 2646eBPF maps 2647^^^^^^^^^ 2648 2649eBPF maps are provided for sharing data between kernel and user-space. 2650Currently implemented types are hash and array, with potential extension to 2651support bloom filters, radix trees, etc. A map is defined by its type, 2652maximum number of elements, key size and value size in bytes. eBPF syscall 2653supports create, update, find and delete functions on maps. 2654 2655Function calls 2656^^^^^^^^^^^^^^ 2657 2658Function call arguments are passed using up to five registers (R1 - R5). 2659The return value is passed in a dedicated register (R0). Four additional 2660registers (R6 - R9) are callee-saved, and the values in these registers 2661are preserved within kernel functions. R0 - R5 are scratch registers within 2662kernel functions, and eBPF programs must therefor store/restore values in 2663these registers if needed across function calls. The stack can be accessed 2664using the read-only frame pointer R10. eBPF registers map 1:1 to hardware 2665registers on x86_64 and other 64-bit architectures. For example, x86_64 2666in-kernel JIT maps them as 2667 2668:: 2669 2670 R0 - rax 2671 R1 - rdi 2672 R2 - rsi 2673 R3 - rdx 2674 R4 - rcx 2675 R5 - r8 2676 R6 - rbx 2677 R7 - r13 2678 R8 - r14 2679 R9 - r15 2680 R10 - rbp 2681 2682since x86_64 ABI mandates rdi, rsi, rdx, rcx, r8, r9 for argument passing 2683and rbx, r12 - r15 are callee saved. 2684 2685Program start 2686^^^^^^^^^^^^^ 2687 2688An eBPF program receives a single argument and contains 2689a single eBPF main routine; the program does not contain eBPF functions. 2690Function calls are limited to a predefined set of kernel functions. The size 2691of a program is limited to 4K instructions: this ensures fast termination and 2692a limited number of kernel function calls. Prior to running an eBPF program, 2693a verifier performs static analysis to prevent loops in the code and 2694to ensure valid register usage and operand types. 2695 2696The AMDGPU backend 2697------------------ 2698 2699The AMDGPU code generator lives in the ``lib/Target/AMDGPU`` 2700directory. This code generator is capable of targeting a variety of 2701AMD GPU processors. Refer to :doc:`AMDGPUUsage` for more information. 2702