xref: /netbsd-src/external/apache2/llvm/dist/llvm/docs/CodeGenerator.rst (revision 82d56013d7b633d116a93943de88e08335357a7c)
1==========================================
2The LLVM Target-Independent Code Generator
3==========================================
4
5.. role:: raw-html(raw)
6   :format: html
7
8.. raw:: html
9
10  <style>
11    .unknown { background-color: #C0C0C0; text-align: center; }
12    .unknown:before { content: "?" }
13    .no { background-color: #C11B17 }
14    .no:before { content: "N" }
15    .partial { background-color: #F88017 }
16    .yes { background-color: #0F0; }
17    .yes:before { content: "Y" }
18    .na { background-color: #6666FF; }
19    .na:before { content: "N/A" }
20  </style>
21
22.. contents::
23   :local:
24
25.. warning::
26  This is a work in progress.
27
28Introduction
29============
30
31The LLVM target-independent code generator is a framework that provides a suite
32of reusable components for translating the LLVM internal representation to the
33machine code for a specified target---either in assembly form (suitable for a
34static compiler) or in binary machine code format (usable for a JIT
35compiler). The LLVM target-independent code generator consists of six main
36components:
37
381. `Abstract target description`_ interfaces which capture important properties
39   about various aspects of the machine, independently of how they will be used.
40   These interfaces are defined in ``include/llvm/Target/``.
41
422. Classes used to represent the `code being generated`_ for a target.  These
43   classes are intended to be abstract enough to represent the machine code for
44   *any* target machine.  These classes are defined in
45   ``include/llvm/CodeGen/``. At this level, concepts like "constant pool
46   entries" and "jump tables" are explicitly exposed.
47
483. Classes and algorithms used to represent code at the object file level, the
49   `MC Layer`_.  These classes represent assembly level constructs like labels,
50   sections, and instructions.  At this level, concepts like "constant pool
51   entries" and "jump tables" don't exist.
52
534. `Target-independent algorithms`_ used to implement various phases of native
54   code generation (register allocation, scheduling, stack frame representation,
55   etc).  This code lives in ``lib/CodeGen/``.
56
575. `Implementations of the abstract target description interfaces`_ for
58   particular targets.  These machine descriptions make use of the components
59   provided by LLVM, and can optionally provide custom target-specific passes,
60   to build complete code generators for a specific target.  Target descriptions
61   live in ``lib/Target/``.
62
636. The target-independent JIT components.  The LLVM JIT is completely target
64   independent (it uses the ``TargetJITInfo`` structure to interface for
65   target-specific issues.  The code for the target-independent JIT lives in
66   ``lib/ExecutionEngine/JIT``.
67
68Depending on which part of the code generator you are interested in working on,
69different pieces of this will be useful to you.  In any case, you should be
70familiar with the `target description`_ and `machine code representation`_
71classes.  If you want to add a backend for a new target, you will need to
72`implement the target description`_ classes for your new target and understand
73the :doc:`LLVM code representation <LangRef>`.  If you are interested in
74implementing a new `code generation algorithm`_, it should only depend on the
75target-description and machine code representation classes, ensuring that it is
76portable.
77
78Required components in the code generator
79-----------------------------------------
80
81The two pieces of the LLVM code generator are the high-level interface to the
82code generator and the set of reusable components that can be used to build
83target-specific backends.  The two most important interfaces (:raw-html:`<tt>`
84`TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_
85:raw-html:`</tt>`) are the only ones that are required to be defined for a
86backend to fit into the LLVM system, but the others must be defined if the
87reusable code generator components are going to be used.
88
89This design has two important implications.  The first is that LLVM can support
90completely non-traditional code generation targets.  For example, the C backend
91does not require register allocation, instruction selection, or any of the other
92standard components provided by the system.  As such, it only implements these
93two interfaces, and does its own thing. Note that C backend was removed from the
94trunk since LLVM 3.1 release. Another example of a code generator like this is a
95(purely hypothetical) backend that converts LLVM to the GCC RTL form and uses
96GCC to emit machine code for a target.
97
98This design also implies that it is possible to design and implement radically
99different code generators in the LLVM system that do not make use of any of the
100built-in components.  Doing so is not recommended at all, but could be required
101for radically different targets that do not fit into the LLVM machine
102description model: FPGAs for example.
103
104.. _high-level design of the code generator:
105
106The high-level design of the code generator
107-------------------------------------------
108
109The LLVM target-independent code generator is designed to support efficient and
110quality code generation for standard register-based microprocessors.  Code
111generation in this model is divided into the following stages:
112
1131. `Instruction Selection`_ --- This phase determines an efficient way to
114   express the input LLVM code in the target instruction set.  This stage
115   produces the initial code for the program in the target instruction set, then
116   makes use of virtual registers in SSA form and physical registers that
117   represent any required register assignments due to target constraints or
118   calling conventions.  This step turns the LLVM code into a DAG of target
119   instructions.
120
1212. `Scheduling and Formation`_ --- This phase takes the DAG of target
122   instructions produced by the instruction selection phase, determines an
123   ordering of the instructions, then emits the instructions as :raw-html:`<tt>`
124   `MachineInstr`_\s :raw-html:`</tt>` with that ordering.  Note that we
125   describe this in the `instruction selection section`_ because it operates on
126   a `SelectionDAG`_.
127
1283. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a
129   series of machine-code optimizations that operate on the SSA-form produced by
130   the instruction selector.  Optimizations like modulo-scheduling or peephole
131   optimization work here.
132
1334. `Register Allocation`_ --- The target code is transformed from an infinite
134   virtual register file in SSA form to the concrete register file used by the
135   target.  This phase introduces spill code and eliminates all virtual register
136   references from the program.
137
1385. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated
139   for the function and the amount of stack space required is known (used for
140   LLVM alloca's and spill slots), the prolog and epilog code for the function
141   can be inserted and "abstract stack location references" can be eliminated.
142   This stage is responsible for implementing optimizations like frame-pointer
143   elimination and stack packing.
144
1456. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final"
146   machine code can go here, such as spill code scheduling and peephole
147   optimizations.
148
1497. `Code Emission`_ --- The final stage actually puts out the code for the
150   current function, either in the target assembler format or in machine
151   code.
152
153The code generator is based on the assumption that the instruction selector will
154use an optimal pattern matching selector to create high-quality sequences of
155native instructions.  Alternative code generator designs based on pattern
156expansion and aggressive iterative peephole optimization are much slower.  This
157design permits efficient compilation (important for JIT environments) and
158aggressive optimization (used when generating code offline) by allowing
159components of varying levels of sophistication to be used for any step of
160compilation.
161
162In addition to these stages, target implementations can insert arbitrary
163target-specific passes into the flow.  For example, the X86 target uses a
164special pass to handle the 80x87 floating point stack architecture.  Other
165targets with unusual requirements can be supported with custom passes as needed.
166
167Using TableGen for target description
168-------------------------------------
169
170The target description classes require a detailed description of the target
171architecture.  These target descriptions often have a large amount of common
172information (e.g., an ``add`` instruction is almost identical to a ``sub``
173instruction).  In order to allow the maximum amount of commonality to be
174factored out, the LLVM code generator uses the
175:doc:`TableGen/index` tool to describe big chunks of the
176target machine, which allows the use of domain-specific and target-specific
177abstractions to reduce the amount of repetition.
178
179As LLVM continues to be developed and refined, we plan to move more and more of
180the target description to the ``.td`` form.  Doing so gives us a number of
181advantages.  The most important is that it makes it easier to port LLVM because
182it reduces the amount of C++ code that has to be written, and the surface area
183of the code generator that needs to be understood before someone can get
184something working.  Second, it makes it easier to change things. In particular,
185if tables and other things are all emitted by ``tblgen``, we only need a change
186in one place (``tblgen``) to update all of the targets to a new interface.
187
188.. _Abstract target description:
189.. _target description:
190
191Target description classes
192==========================
193
194The LLVM target description classes (located in the ``include/llvm/Target``
195directory) provide an abstract description of the target machine independent of
196any particular client.  These classes are designed to capture the *abstract*
197properties of the target (such as the instructions and registers it has), and do
198not incorporate any particular pieces of code generation algorithms.
199
200All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_
201:raw-html:`</tt>` class) are designed to be subclassed by the concrete target
202implementation, and have virtual methods implemented.  To get to these
203implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class
204provides accessors that should be implemented by the target.
205
206.. _TargetMachine:
207
208The ``TargetMachine`` class
209---------------------------
210
211The ``TargetMachine`` class provides virtual methods that are used to access the
212target-specific implementations of the various target description classes via
213the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``,
214``getFrameInfo``, etc.).  This class is designed to be specialized by a concrete
215target implementation (e.g., ``X86TargetMachine``) which implements the various
216virtual methods.  The only required target description class is the
217:raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code
218generator components are to be used, the other interfaces should be implemented
219as well.
220
221.. _DataLayout:
222
223The ``DataLayout`` class
224------------------------
225
226The ``DataLayout`` class is the only required target description class, and it
227is the only class that is not extensible (you cannot derive a new class from
228it).  ``DataLayout`` specifies information about how the target lays out memory
229for structures, the alignment requirements for various data types, the size of
230pointers in the target, and whether the target is little-endian or
231big-endian.
232
233.. _TargetLowering:
234
235The ``TargetLowering`` class
236----------------------------
237
238The ``TargetLowering`` class is used by SelectionDAG based instruction selectors
239primarily to describe how LLVM code should be lowered to SelectionDAG
240operations.  Among other things, this class indicates:
241
242* an initial register class to use for various ``ValueType``\s,
243
244* which operations are natively supported by the target machine,
245
246* the return type of ``setcc`` operations,
247
248* the type to use for shift amounts, and
249
250* various high-level characteristics, like whether it is profitable to turn
251  division by a constant into a multiplication sequence.
252
253.. _TargetRegisterInfo:
254
255The ``TargetRegisterInfo`` class
256--------------------------------
257
258The ``TargetRegisterInfo`` class is used to describe the register file of the
259target and any interactions between the registers.
260
261Registers are represented in the code generator by unsigned integers.  Physical
262registers (those that actually exist in the target description) are unique
263small numbers, and virtual registers are generally large.  Note that
264register ``#0`` is reserved as a flag value.
265
266Each register in the processor description has an associated
267``TargetRegisterDesc`` entry, which provides a textual name for the register
268(used for assembly output and debugging dumps) and a set of aliases (used to
269indicate whether one register overlaps with another).
270
271In addition to the per-register description, the ``TargetRegisterInfo`` class
272exposes a set of processor specific register classes (instances of the
273``TargetRegisterClass`` class).  Each register class contains sets of registers
274that have the same properties (for example, they are all 32-bit integer
275registers).  Each SSA virtual register created by the instruction selector has
276an associated register class.  When the register allocator runs, it replaces
277virtual registers with a physical register in the set.
278
279The target-specific implementations of these classes is auto-generated from a
280:doc:`TableGen/index` description of the register file.
281
282.. _TargetInstrInfo:
283
284The ``TargetInstrInfo`` class
285-----------------------------
286
287The ``TargetInstrInfo`` class is used to describe the machine instructions
288supported by the target.  Descriptions define things like the mnemonic for
289the opcode, the number of operands, the list of implicit register uses and defs,
290whether the instruction has certain target-independent properties (accesses
291memory, is commutable, etc), and holds any target-specific flags.
292
293The ``TargetFrameLowering`` class
294---------------------------------
295
296The ``TargetFrameLowering`` class is used to provide information about the stack
297frame layout of the target. It holds the direction of stack growth, the known
298stack alignment on entry to each function, and the offset to the local area.
299The offset to the local area is the offset from the stack pointer on function
300entry to the first location where function data (local variables, spill
301locations) can be stored.
302
303The ``TargetSubtarget`` class
304-----------------------------
305
306The ``TargetSubtarget`` class is used to provide information about the specific
307chip set being targeted.  A sub-target informs code generation of which
308instructions are supported, instruction latencies and instruction execution
309itinerary; i.e., which processing units are used, in what order, and for how
310long.
311
312The ``TargetJITInfo`` class
313---------------------------
314
315The ``TargetJITInfo`` class exposes an abstract interface used by the
316Just-In-Time code generator to perform target-specific activities, such as
317emitting stubs.  If a ``TargetMachine`` supports JIT code generation, it should
318provide one of these objects through the ``getJITInfo`` method.
319
320.. _code being generated:
321.. _machine code representation:
322
323Machine code description classes
324================================
325
326At the high-level, LLVM code is translated to a machine specific representation
327formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`,
328:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>`
329`MachineInstr`_ :raw-html:`</tt>` instances (defined in
330``include/llvm/CodeGen``).  This representation is completely target agnostic,
331representing instructions in their most abstract form: an opcode and a series of
332operands.  This representation is designed to support both an SSA representation
333for machine code, as well as a register allocated, non-SSA form.
334
335.. _MachineInstr:
336
337The ``MachineInstr`` class
338--------------------------
339
340Target machine instructions are represented as instances of the ``MachineInstr``
341class.  This class is an extremely abstract way of representing machine
342instructions.  In particular, it only keeps track of an opcode number and a set
343of operands.
344
345The opcode number is a simple unsigned integer that only has meaning to a
346specific backend.  All of the instructions for a target should be defined in the
347``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated
348from this description.  The ``MachineInstr`` class does not have any information
349about how to interpret the instruction (i.e., what the semantics of the
350instruction are); for that you must refer to the :raw-html:`<tt>`
351`TargetInstrInfo`_ :raw-html:`</tt>` class.
352
353The operands of a machine instruction can be of several different types: a
354register reference, a constant integer, a basic block reference, etc.  In
355addition, a machine operand should be marked as a def or a use of the value
356(though only registers are allowed to be defs).
357
358By convention, the LLVM code generator orders instruction operands so that all
359register definitions come before the register uses, even on architectures that
360are normally printed in other orders.  For example, the SPARC add instruction:
361"``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the
362result into the "%i3" register.  In the LLVM code generator, the operands should
363be stored as "``%i3, %i1, %i2``": with the destination first.
364
365Keeping destination (definition) operands at the beginning of the operand list
366has several advantages.  In particular, the debugging printer will print the
367instruction like this:
368
369.. code-block:: llvm
370
371  %r3 = add %i1, %i2
372
373Also if the first operand is a def, it is easier to `create instructions`_ whose
374only def is the first operand.
375
376.. _create instructions:
377
378Using the ``MachineInstrBuilder.h`` functions
379^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
380
381Machine instructions are created by using the ``BuildMI`` functions, located in
382the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file.  The ``BuildMI``
383functions make it easy to build arbitrary machine instructions.  Usage of the
384``BuildMI`` functions look like this:
385
386.. code-block:: c++
387
388  // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
389  // instruction and insert it at the end of the given MachineBasicBlock.
390  const TargetInstrInfo &TII = ...
391  MachineBasicBlock &MBB = ...
392  DebugLoc DL;
393  MachineInstr *MI = BuildMI(MBB, DL, TII.get(X86::MOV32ri), DestReg).addImm(42);
394
395  // Create the same instr, but insert it before a specified iterator point.
396  MachineBasicBlock::iterator MBBI = ...
397  BuildMI(MBB, MBBI, DL, TII.get(X86::MOV32ri), DestReg).addImm(42);
398
399  // Create a 'cmp Reg, 0' instruction, no destination reg.
400  MI = BuildMI(MBB, DL, TII.get(X86::CMP32ri8)).addReg(Reg).addImm(42);
401
402  // Create an 'sahf' instruction which takes no operands and stores nothing.
403  MI = BuildMI(MBB, DL, TII.get(X86::SAHF));
404
405  // Create a self looping branch instruction.
406  BuildMI(MBB, DL, TII.get(X86::JNE)).addMBB(&MBB);
407
408If you need to add a definition operand (other than the optional destination
409register), you must explicitly mark it as such:
410
411.. code-block:: c++
412
413  MI.addReg(Reg, RegState::Define);
414
415Fixed (preassigned) registers
416^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
417
418One important issue that the code generator needs to be aware of is the presence
419of fixed registers.  In particular, there are often places in the instruction
420stream where the register allocator *must* arrange for a particular value to be
421in a particular register.  This can occur due to limitations of the instruction
422set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX``
423registers), or external factors like calling conventions.  In any case, the
424instruction selector should emit code that copies a virtual register into or out
425of a physical register when needed.
426
427For example, consider this simple LLVM example:
428
429.. code-block:: llvm
430
431  define i32 @test(i32 %X, i32 %Y) {
432    %Z = sdiv i32 %X, %Y
433    ret i32 %Z
434  }
435
436The X86 instruction selector might produce this machine code for the ``div`` and
437``ret``:
438
439.. code-block:: text
440
441  ;; Start of div
442  %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX
443  %reg1027 = sar %reg1024, 31
444  %EDX = mov %reg1027           ;; Sign extend X into EDX
445  idiv %reg1025                 ;; Divide by Y (in reg1025)
446  %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX
447
448  ;; Start of ret
449  %EAX = mov %reg1026           ;; 32-bit return value goes in EAX
450  ret
451
452By the end of code generation, the register allocator would coalesce the
453registers and delete the resultant identity moves producing the following
454code:
455
456.. code-block:: text
457
458  ;; X is in EAX, Y is in ECX
459  mov %EAX, %EDX
460  sar %EDX, 31
461  idiv %ECX
462  ret
463
464This approach is extremely general (if it can handle the X86 architecture, it
465can handle anything!) and allows all of the target specific knowledge about the
466instruction stream to be isolated in the instruction selector.  Note that
467physical registers should have a short lifetime for good code generation, and
468all physical registers are assumed dead on entry to and exit from basic blocks
469(before register allocation).  Thus, if you need a value to be live across basic
470block boundaries, it *must* live in a virtual register.
471
472Call-clobbered registers
473^^^^^^^^^^^^^^^^^^^^^^^^
474
475Some machine instructions, like calls, clobber a large number of physical
476registers.  Rather than adding ``<def,dead>`` operands for all of them, it is
477possible to use an ``MO_RegisterMask`` operand instead.  The register mask
478operand holds a bit mask of preserved registers, and everything else is
479considered to be clobbered by the instruction.
480
481Machine code in SSA form
482^^^^^^^^^^^^^^^^^^^^^^^^
483
484``MachineInstr``'s are initially selected in SSA-form, and are maintained in
485SSA-form until register allocation happens.  For the most part, this is
486trivially simple since LLVM is already in SSA form; LLVM PHI nodes become
487machine code PHI nodes, and virtual registers are only allowed to have a single
488definition.
489
490After register allocation, machine code is no longer in SSA-form because there
491are no virtual registers left in the code.
492
493.. _MachineBasicBlock:
494
495The ``MachineBasicBlock`` class
496-------------------------------
497
498The ``MachineBasicBlock`` class contains a list of machine instructions
499(:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances).  It roughly
500corresponds to the LLVM code input to the instruction selector, but there can be
501a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine
502basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method,
503which returns the LLVM basic block that it comes from.
504
505.. _MachineFunction:
506
507The ``MachineFunction`` class
508-----------------------------
509
510The ``MachineFunction`` class contains a list of machine basic blocks
511(:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances).  It
512corresponds one-to-one with the LLVM function input to the instruction selector.
513In addition to a list of basic blocks, the ``MachineFunction`` contains a a
514``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and
515a ``MachineRegisterInfo``.  See ``include/llvm/CodeGen/MachineFunction.h`` for
516more information.
517
518``MachineInstr Bundles``
519------------------------
520
521LLVM code generator can model sequences of instructions as MachineInstr
522bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary
523number of parallel instructions. It can also be used to model a sequential list
524of instructions (potentially with data dependencies) that cannot be legally
525separated (e.g. ARM Thumb2 IT blocks).
526
527Conceptually a MI bundle is a MI with a number of other MIs nested within:
528
529::
530
531  --------------
532  |   Bundle   | ---------
533  --------------          \
534         |           ----------------
535         |           |      MI      |
536         |           ----------------
537         |                   |
538         |           ----------------
539         |           |      MI      |
540         |           ----------------
541         |                   |
542         |           ----------------
543         |           |      MI      |
544         |           ----------------
545         |
546  --------------
547  |   Bundle   | --------
548  --------------         \
549         |           ----------------
550         |           |      MI      |
551         |           ----------------
552         |                   |
553         |           ----------------
554         |           |      MI      |
555         |           ----------------
556         |                   |
557         |                  ...
558         |
559  --------------
560  |   Bundle   | --------
561  --------------         \
562         |
563        ...
564
565MI bundle support does not change the physical representations of
566MachineBasicBlock and MachineInstr. All the MIs (including top level and nested
567ones) are stored as sequential list of MIs. The "bundled" MIs are marked with
568the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used
569to represent the start of a bundle. It's legal to mix BUNDLE MIs with individual
570MIs that are not inside bundles nor represent bundles.
571
572MachineInstr passes should operate on a MI bundle as a single unit. Member
573methods have been taught to correctly handle bundles and MIs inside bundles.
574The MachineBasicBlock iterator has been modified to skip over bundled MIs to
575enforce the bundle-as-a-single-unit concept. An alternative iterator
576instr_iterator has been added to MachineBasicBlock to allow passes to iterate
577over all of the MIs in a MachineBasicBlock, including those which are nested
578inside bundles. The top level BUNDLE instruction must have the correct set of
579register MachineOperand's that represent the cumulative inputs and outputs of
580the bundled MIs.
581
582Packing / bundling of MachineInstrs for VLIW architectures should
583generally be done as part of the register allocation super-pass. More
584specifically, the pass which determines what MIs should be bundled
585together should be done after code generator exits SSA form
586(i.e. after two-address pass, PHI elimination, and copy coalescing).
587Such bundles should be finalized (i.e. adding BUNDLE MIs and input and
588output register MachineOperands) after virtual registers have been
589rewritten into physical registers. This eliminates the need to add
590virtual register operands to BUNDLE instructions which would
591effectively double the virtual register def and use lists. Bundles may
592use virtual registers and be formed in SSA form, but may not be
593appropriate for all use cases.
594
595.. _MC Layer:
596
597The "MC" Layer
598==============
599
600The MC Layer is used to represent and process code at the raw machine code
601level, devoid of "high level" information like "constant pools", "jump tables",
602"global variables" or anything like that.  At this level, LLVM handles things
603like label names, machine instructions, and sections in the object file.  The
604code in this layer is used for a number of important purposes: the tail end of
605the code generator uses it to write a .s or .o file, and it is also used by the
606llvm-mc tool to implement standalone machine code assemblers and disassemblers.
607
608This section describes some of the important classes.  There are also a number
609of important subsystems that interact at this layer, they are described later in
610this manual.
611
612.. _MCStreamer:
613
614The ``MCStreamer`` API
615----------------------
616
617MCStreamer is best thought of as an assembler API.  It is an abstract API which
618is *implemented* in different ways (e.g. to output a .s file, output an ELF .o
619file, etc) but whose API correspond directly to what you see in a .s file.
620MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute,
621SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to
622assembly level directives.  It also has an EmitInstruction method, which is used
623to output an MCInst to the streamer.
624
625This API is most important for two clients: the llvm-mc stand-alone assembler is
626effectively a parser that parses a line, then invokes a method on MCStreamer. In
627the code generator, the `Code Emission`_ phase of the code generator lowers
628higher level LLVM IR and Machine* constructs down to the MC layer, emitting
629directives through MCStreamer.
630
631On the implementation side of MCStreamer, there are two major implementations:
632one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
633file (MCObjectStreamer).  MCAsmStreamer is a straightforward implementation
634that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but
635MCObjectStreamer implements a full assembler.
636
637For target specific directives, the MCStreamer has a MCTargetStreamer instance.
638Each target that needs it defines a class that inherits from it and is a lot
639like MCStreamer itself: It has one method per directive and two classes that
640inherit from it, a target object streamer and a target asm streamer. The target
641asm streamer just prints it (``emitFnStart -> .fnstart``), and the object
642streamer implement the assembler logic for it.
643
644To make llvm use these classes, the target initialization must call
645TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer
646passing callbacks that allocate the corresponding target streamer and pass it
647to createAsmStreamer or to the appropriate object streamer constructor.
648
649The ``MCContext`` class
650-----------------------
651
652The MCContext class is the owner of a variety of uniqued data structures at the
653MC layer, including symbols, sections, etc.  As such, this is the class that you
654interact with to create symbols and sections.  This class can not be subclassed.
655
656The ``MCSymbol`` class
657----------------------
658
659The MCSymbol class represents a symbol (aka label) in the assembly file.  There
660are two interesting kinds of symbols: assembler temporary symbols, and normal
661symbols.  Assembler temporary symbols are used and processed by the assembler
662but are discarded when the object file is produced.  The distinction is usually
663represented by adding a prefix to the label, for example "L" labels are
664assembler temporary labels in MachO.
665
666MCSymbols are created by MCContext and uniqued there.  This means that MCSymbols
667can be compared for pointer equivalence to find out if they are the same symbol.
668Note that pointer inequality does not guarantee the labels will end up at
669different addresses though.  It's perfectly legal to output something like this
670to the .s file:
671
672::
673
674  foo:
675  bar:
676    .byte 4
677
678In this case, both the foo and bar symbols will have the same address.
679
680The ``MCSection`` class
681-----------------------
682
683The ``MCSection`` class represents an object-file specific section. It is
684subclassed by object file specific implementations (e.g. ``MCSectionMachO``,
685``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by
686MCContext.  The MCStreamer has a notion of the current section, which can be
687changed with the SwitchToSection method (which corresponds to a ".section"
688directive in a .s file).
689
690.. _MCInst:
691
692The ``MCInst`` class
693--------------------
694
695The ``MCInst`` class is a target-independent representation of an instruction.
696It is a simple class (much more so than `MachineInstr`_) that holds a
697target-specific opcode and a vector of MCOperands.  MCOperand, in turn, is a
698simple discriminated union of three cases: 1) a simple immediate, 2) a target
699register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr.
700
701MCInst is the common currency used to represent machine instructions at the MC
702layer.  It is the type used by the instruction encoder, the instruction printer,
703and the type generated by the assembly parser and disassembler.
704
705.. _Target-independent algorithms:
706.. _code generation algorithm:
707
708Target-independent code generation algorithms
709=============================================
710
711This section documents the phases described in the `high-level design of the
712code generator`_.  It explains how they work and some of the rationale behind
713their design.
714
715.. _Instruction Selection:
716.. _instruction selection section:
717
718Instruction Selection
719---------------------
720
721Instruction Selection is the process of translating LLVM code presented to the
722code generator into target-specific machine instructions.  There are several
723well-known ways to do this in the literature.  LLVM uses a SelectionDAG based
724instruction selector.
725
726Portions of the DAG instruction selector are generated from the target
727description (``*.td``) files.  Our goal is for the entire instruction selector
728to be generated from these ``.td`` files, though currently there are still
729things that require custom C++ code.
730
731.. _SelectionDAG:
732
733Introduction to SelectionDAGs
734^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
735
736The SelectionDAG provides an abstraction for code representation in a way that
737is amenable to instruction selection using automatic techniques
738(e.g. dynamic-programming based optimal pattern matching selectors). It is also
739well-suited to other phases of code generation; in particular, instruction
740scheduling (SelectionDAG's are very close to scheduling DAGs post-selection).
741Additionally, the SelectionDAG provides a host representation where a large
742variety of very-low-level (but target-independent) `optimizations`_ may be
743performed; ones which require extensive information about the instructions
744efficiently supported by the target.
745
746The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
747``SDNode`` class.  The primary payload of the ``SDNode`` is its operation code
748(Opcode) that indicates what operation the node performs and the operands to the
749operation.  The various operation node types are described at the top of the
750``include/llvm/CodeGen/ISDOpcodes.h`` file.
751
752Although most operations define a single value, each node in the graph may
753define multiple values.  For example, a combined div/rem operation will define
754both the dividend and the remainder. Many other situations require multiple
755values as well.  Each node also has some number of operands, which are edges to
756the node defining the used value.  Because nodes may define multiple values,
757edges are represented by instances of the ``SDValue`` class, which is a
758``<SDNode, unsigned>`` pair, indicating the node and result value being used,
759respectively.  Each value produced by an ``SDNode`` has an associated ``MVT``
760(Machine Value Type) indicating what the type of the value is.
761
762SelectionDAGs contain two different kinds of values: those that represent data
763flow and those that represent control flow dependencies.  Data values are simple
764edges with an integer or floating point value type.  Control edges are
765represented as "chain" edges which are of type ``MVT::Other``.  These edges
766provide an ordering between nodes that have side effects (such as loads, stores,
767calls, returns, etc).  All nodes that have side effects should take a token
768chain as input and produce a new one as output.  By convention, token chain
769inputs are always operand #0, and chain results are always the last value
770produced by an operation. However, after instruction selection, the
771machine nodes have their chain after the instruction's operands, and
772may be followed by glue nodes.
773
774A SelectionDAG has designated "Entry" and "Root" nodes.  The Entry node is
775always a marker node with an Opcode of ``ISD::EntryToken``.  The Root node is
776the final side-effecting node in the token chain. For example, in a single basic
777block function it would be the return node.
778
779One important concept for SelectionDAGs is the notion of a "legal" vs.
780"illegal" DAG.  A legal DAG for a target is one that only uses supported
781operations and supported types.  On a 32-bit PowerPC, for example, a DAG with a
782value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a
783SREM or UREM operation.  The `legalize types`_ and `legalize operations`_ phases
784are responsible for turning an illegal DAG into a legal DAG.
785
786.. _SelectionDAG-Process:
787
788SelectionDAG Instruction Selection Process
789^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
790
791SelectionDAG-based instruction selection consists of the following steps:
792
793#. `Build initial DAG`_ --- This stage performs a simple translation from the
794   input LLVM code to an illegal SelectionDAG.
795
796#. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the
797   SelectionDAG to simplify it, and recognize meta instructions (like rotates
798   and ``div``/``rem`` pairs) for targets that support these meta operations.
799   This makes the resultant code more efficient and the `select instructions
800   from DAG`_ phase (below) simpler.
801
802#. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes
803   to eliminate any types that are unsupported on the target.
804
805#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up
806   redundancies exposed by type legalization.
807
808#. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to
809   eliminate any operations that are unsupported on the target.
810
811#. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate
812   inefficiencies introduced by operation legalization.
813
814#. `Select instructions from DAG`_ --- Finally, the target instruction selector
815   matches the DAG operations to target instructions.  This process translates
816   the target-independent input DAG into another DAG of target instructions.
817
818#. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear
819   order to the instructions in the target-instruction DAG and emits them into
820   the MachineFunction being compiled.  This step uses traditional prepass
821   scheduling techniques.
822
823After all of these steps are complete, the SelectionDAG is destroyed and the
824rest of the code generation passes are run.
825
826One great way to visualize what is going on here is to take advantage of a few
827LLC command line options.  The following options pop up a window displaying the
828SelectionDAG at specific times (if you only get errors printed to the console
829while using this, you probably `need to configure your
830system <ProgrammersManual.html#viewing-graphs-while-debugging-code>`_ to add support for it).
831
832* ``-view-dag-combine1-dags`` displays the DAG after being built, before the
833  first optimization pass.
834
835* ``-view-legalize-dags`` displays the DAG before Legalization.
836
837* ``-view-dag-combine2-dags`` displays the DAG before the second optimization
838  pass.
839
840* ``-view-isel-dags`` displays the DAG before the Select phase.
841
842* ``-view-sched-dags`` displays the DAG before Scheduling.
843
844The ``-view-sunit-dags`` displays the Scheduler's dependency graph.  This graph
845is based on the final SelectionDAG, with nodes that must be scheduled together
846bundled into a single scheduling-unit node, and with immediate operands and
847other nodes that aren't relevant for scheduling omitted.
848
849The option ``-filter-view-dags`` allows to select the name of the basic block
850that you are interested to visualize and filters all the previous
851``view-*-dags`` options.
852
853.. _Build initial DAG:
854
855Initial SelectionDAG Construction
856^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
857
858The initial SelectionDAG is na\ :raw-html:`&iuml;`\ vely peephole expanded from
859the LLVM input by the ``SelectionDAGBuilder`` class.  The intent of this pass
860is to expose as much low-level, target-specific details to the SelectionDAG as
861possible.  This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an
862``SDNode add`` while a ``getelementptr`` is expanded into the obvious
863arithmetic). This pass requires target-specific hooks to lower calls, returns,
864varargs, etc.  For these features, the :raw-html:`<tt>` `TargetLowering`_
865:raw-html:`</tt>` interface is used.
866
867.. _legalize types:
868.. _Legalize SelectionDAG Types:
869.. _Legalize SelectionDAG Ops:
870
871SelectionDAG LegalizeTypes Phase
872^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
873
874The Legalize phase is in charge of converting a DAG to only use the types that
875are natively supported by the target.
876
877There are two main ways of converting values of unsupported scalar types to
878values of supported types: converting small types to larger types ("promoting"),
879and breaking up large integer types into smaller ones ("expanding").  For
880example, a target might require that all f32 values are promoted to f64 and that
881all i1/i8/i16 values are promoted to i32.  The same target might require that
882all i64 values be expanded into pairs of i32 values.  These changes can insert
883sign and zero extensions as needed to make sure that the final code has the same
884behavior as the input.
885
886There are two main ways of converting values of unsupported vector types to
887value of supported types: splitting vector types, multiple times if necessary,
888until a legal type is found, and extending vector types by adding elements to
889the end to round them out to legal types ("widening").  If a vector gets split
890all the way down to single-element parts with no supported vector type being
891found, the elements are converted to scalars ("scalarizing").
892
893A target implementation tells the legalizer which types are supported (and which
894register class to use for them) by calling the ``addRegisterClass`` method in
895its ``TargetLowering`` constructor.
896
897.. _legalize operations:
898.. _Legalizer:
899
900SelectionDAG Legalize Phase
901^^^^^^^^^^^^^^^^^^^^^^^^^^^
902
903The Legalize phase is in charge of converting a DAG to only use the operations
904that are natively supported by the target.
905
906Targets often have weird constraints, such as not supporting every operation on
907every supported datatype (e.g. X86 does not support byte conditional moves and
908PowerPC does not support sign-extending loads from a 16-bit memory location).
909Legalize takes care of this by open-coding another sequence of operations to
910emulate the operation ("expansion"), by promoting one type to a larger type that
911supports the operation ("promotion"), or by using a target-specific hook to
912implement the legalization ("custom").
913
914A target implementation tells the legalizer which operations are not supported
915(and which of the above three actions to take) by calling the
916``setOperationAction`` method in its ``TargetLowering`` constructor.
917
918If a target has legal vector types, it is expected to produce efficient machine
919code for common forms of the shufflevector IR instruction using those types.
920This may require custom legalization for SelectionDAG vector operations that
921are created from the shufflevector IR. The shufflevector forms that should be
922handled include:
923
924* Vector select --- Each element of the vector is chosen from either of the
925  corresponding elements of the 2 input vectors. This operation may also be
926  known as a "blend" or "bitwise select" in target assembly. This type of shuffle
927  maps directly to the ``shuffle_vector`` SelectionDAG node.
928
929* Insert subvector --- A vector is placed into a longer vector type starting
930  at index 0. This type of shuffle maps directly to the ``insert_subvector``
931  SelectionDAG node with the ``index`` operand set to 0.
932
933* Extract subvector --- A vector is pulled from a longer vector type starting
934  at index 0. This type of shuffle maps directly to the ``extract_subvector``
935  SelectionDAG node with the ``index`` operand set to 0.
936
937* Splat --- All elements of the vector have identical scalar elements. This
938  operation may also be known as a "broadcast" or "duplicate" in target assembly.
939  The shufflevector IR instruction may change the vector length, so this operation
940  may map to multiple SelectionDAG nodes including ``shuffle_vector``,
941  ``concat_vectors``, ``insert_subvector``, and ``extract_subvector``.
942
943Prior to the existence of the Legalize passes, we required that every target
944`selector`_ supported and handled every operator and type even if they are not
945natively supported.  The introduction of the Legalize phases allows all of the
946canonicalization patterns to be shared across targets, and makes it very easy to
947optimize the canonicalized code because it is still in the form of a DAG.
948
949.. _optimizations:
950.. _Optimize SelectionDAG:
951.. _selector:
952
953SelectionDAG Optimization Phase: the DAG Combiner
954^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
955
956The SelectionDAG optimization phase is run multiple times for code generation,
957immediately after the DAG is built and once after each legalization.  The first
958run of the pass allows the initial code to be cleaned up (e.g. performing
959optimizations that depend on knowing that the operators have restricted type
960inputs).  Subsequent runs of the pass clean up the messy code generated by the
961Legalize passes, which allows Legalize to be very simple (it can focus on making
962code legal instead of focusing on generating *good* and legal code).
963
964One important class of optimizations performed is optimizing inserted sign and
965zero extension instructions.  We currently use ad-hoc techniques, but could move
966to more rigorous techniques in the future.  Here are some good papers on the
967subject:
968
969"`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>`
970Kevin Redwine and Norman Ramsey :raw-html:`<br>`
971International Conference on Compiler Construction (CC) 2004
972
973"`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_"  :raw-html:`<br>`
974Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>`
975Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
976and Implementation.
977
978.. _Select instructions from DAG:
979
980SelectionDAG Select Phase
981^^^^^^^^^^^^^^^^^^^^^^^^^
982
983The Select phase is the bulk of the target-specific code for instruction
984selection.  This phase takes a legal SelectionDAG as input, pattern matches the
985instructions supported by the target to this DAG, and produces a new DAG of
986target code.  For example, consider the following LLVM fragment:
987
988.. code-block:: llvm
989
990  %t1 = fadd float %W, %X
991  %t2 = fmul float %t1, %Y
992  %t3 = fadd float %t2, %Z
993
994This LLVM code corresponds to a SelectionDAG that looks basically like this:
995
996.. code-block:: text
997
998  (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
999
1000If a target supports floating point multiply-and-add (FMA) operations, one of
1001the adds can be merged with the multiply.  On the PowerPC, for example, the
1002output of the instruction selector might look like this DAG:
1003
1004::
1005
1006  (FMADDS (FADDS W, X), Y, Z)
1007
1008The ``FMADDS`` instruction is a ternary instruction that multiplies its first
1009two operands and adds the third (as single-precision floating-point numbers).
1010The ``FADDS`` instruction is a simple binary single-precision add instruction.
1011To perform this pattern match, the PowerPC backend includes the following
1012instruction definitions:
1013
1014.. code-block:: text
1015  :emphasize-lines: 4-5,9
1016
1017  def FMADDS : AForm_1<59, 29,
1018                      (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
1019                      "fmadds $FRT, $FRA, $FRC, $FRB",
1020                      [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
1021                                             F4RC:$FRB))]>;
1022  def FADDS : AForm_2<59, 21,
1023                      (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
1024                      "fadds $FRT, $FRA, $FRB",
1025                      [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>;
1026
1027The highlighted portion of the instruction definitions indicates the pattern
1028used to match the instructions. The DAG operators (like ``fmul``/``fadd``)
1029are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file.
1030"``F4RC``" is the register class of the input and result values.
1031
1032The TableGen DAG instruction selector generator reads the instruction patterns
1033in the ``.td`` file and automatically builds parts of the pattern matching code
1034for your target.  It has the following strengths:
1035
1036* At compiler-compile time, it analyzes your instruction patterns and tells you
1037  if your patterns make sense or not.
1038
1039* It can handle arbitrary constraints on operands for the pattern match.  In
1040  particular, it is straight-forward to say things like "match any immediate
1041  that is a 13-bit sign-extended value".  For examples, see the ``immSExt16``
1042  and related ``tblgen`` classes in the PowerPC backend.
1043
1044* It knows several important identities for the patterns defined.  For example,
1045  it knows that addition is commutative, so it allows the ``FMADDS`` pattern
1046  above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y),
1047  Z)``", without the target author having to specially handle this case.
1048
1049* It has a full-featured type-inferencing system.  In particular, you should
1050  rarely have to explicitly tell the system what type parts of your patterns
1051  are.  In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all
1052  of the nodes in the pattern are of type 'f32'.  It was able to infer and
1053  propagate this knowledge from the fact that ``F4RC`` has type 'f32'.
1054
1055* Targets can define their own (and rely on built-in) "pattern fragments".
1056  Pattern fragments are chunks of reusable patterns that get inlined into your
1057  patterns during compiler-compile time.  For example, the integer "``(not
1058  x)``" operation is actually defined as a pattern fragment that expands as
1059  "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``'
1060  operation.  Targets can define their own short-hand fragments as they see fit.
1061  See the definition of '``not``' and '``ineg``' for examples.
1062
1063* In addition to instructions, targets can specify arbitrary patterns that map
1064  to one or more instructions using the 'Pat' class.  For example, the PowerPC
1065  has no way to load an arbitrary integer immediate into a register in one
1066  instruction. To tell tblgen how to do this, it defines:
1067
1068  ::
1069
1070    // Arbitrary immediate support.  Implement in terms of LIS/ORI.
1071    def : Pat<(i32 imm:$imm),
1072              (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
1073
1074  If none of the single-instruction patterns for loading an immediate into a
1075  register match, this will be used.  This rule says "match an arbitrary i32
1076  immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS``
1077  ('load 16-bit immediate, where the immediate is shifted to the left 16 bits')
1078  instruction".  To make this work, the ``LO16``/``HI16`` node transformations
1079  are used to manipulate the input immediate (in this case, take the high or low
1080  16-bits of the immediate).
1081
1082* When using the 'Pat' class to map a pattern to an instruction that has one
1083  or more complex operands (like e.g. `X86 addressing mode`_), the pattern may
1084  either specify the operand as a whole using a ``ComplexPattern``, or else it
1085  may specify the components of the complex operand separately.  The latter is
1086  done e.g. for pre-increment instructions by the PowerPC back end:
1087
1088  ::
1089
1090    def STWU  : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst),
1091                    "stwu $rS, $dst", LdStStoreUpd, []>,
1092                    RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">;
1093
1094    def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff),
1095              (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>;
1096
1097  Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the
1098  complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction.
1099
1100* While the system does automate a lot, it still allows you to write custom C++
1101  code to match special cases if there is something that is hard to
1102  express.
1103
1104While it has many strengths, the system currently has some limitations,
1105primarily because it is a work in progress and is not yet finished:
1106
1107* Overall, there is no way to define or match SelectionDAG nodes that define
1108  multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc).  This is the
1109  biggest reason that you currently still *have to* write custom C++ code
1110  for your instruction selector.
1111
1112* There is no great way to support matching complex addressing modes yet.  In
1113  the future, we will extend pattern fragments to allow them to define multiple
1114  values (e.g. the four operands of the `X86 addressing mode`_, which are
1115  currently matched with custom C++ code).  In addition, we'll extend fragments
1116  so that a fragment can match multiple different patterns.
1117
1118* We don't automatically infer flags like ``isStore``/``isLoad`` yet.
1119
1120* We don't automatically generate the set of supported registers and operations
1121  for the `Legalizer`_ yet.
1122
1123* We don't have a way of tying in custom legalized nodes yet.
1124
1125Despite these limitations, the instruction selector generator is still quite
1126useful for most of the binary and logical operations in typical instruction
1127sets.  If you run into any problems or can't figure out how to do something,
1128please let Chris know!
1129
1130.. _Scheduling and Formation:
1131.. _SelectionDAG Scheduling and Formation:
1132
1133SelectionDAG Scheduling and Formation Phase
1134^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1135
1136The scheduling phase takes the DAG of target instructions from the selection
1137phase and assigns an order.  The scheduler can pick an order depending on
1138various constraints of the machines (i.e. order for minimal register pressure or
1139try to cover instruction latencies).  Once an order is established, the DAG is
1140converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and
1141the SelectionDAG is destroyed.
1142
1143Note that this phase is logically separate from the instruction selection phase,
1144but is tied to it closely in the code because it operates on SelectionDAGs.
1145
1146Future directions for the SelectionDAG
1147^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1148
1149#. Optional function-at-a-time selection.
1150
1151#. Auto-generate entire selector from ``.td`` file.
1152
1153.. _SSA-based Machine Code Optimizations:
1154
1155SSA-based Machine Code Optimizations
1156------------------------------------
1157
1158To Be Written
1159
1160Live Intervals
1161--------------
1162
1163Live Intervals are the ranges (intervals) where a variable is *live*.  They are
1164used by some `register allocator`_ passes to determine if two or more virtual
1165registers which require the same physical register are live at the same point in
1166the program (i.e., they conflict).  When this situation occurs, one virtual
1167register must be *spilled*.
1168
1169Live Variable Analysis
1170^^^^^^^^^^^^^^^^^^^^^^
1171
1172The first step in determining the live intervals of variables is to calculate
1173the set of registers that are immediately dead after the instruction (i.e., the
1174instruction calculates the value, but it is never used) and the set of registers
1175that are used by the instruction, but are never used after the instruction
1176(i.e., they are killed). Live variable information is computed for
1177each *virtual* register and *register allocatable* physical register
1178in the function.  This is done in a very efficient manner because it uses SSA to
1179sparsely compute lifetime information for virtual registers (which are in SSA
1180form) and only has to track physical registers within a block.  Before register
1181allocation, LLVM can assume that physical registers are only live within a
1182single basic block.  This allows it to do a single, local analysis to resolve
1183physical register lifetimes within each basic block. If a physical register is
1184not register allocatable (e.g., a stack pointer or condition codes), it is not
1185tracked.
1186
1187Physical registers may be live in to or out of a function. Live in values are
1188typically arguments in registers. Live out values are typically return values in
1189registers. Live in values are marked as such, and are given a dummy "defining"
1190instruction during live intervals analysis. If the last basic block of a
1191function is a ``return``, then it's marked as using all live out values in the
1192function.
1193
1194``PHI`` nodes need to be handled specially, because the calculation of the live
1195variable information from a depth first traversal of the CFG of the function
1196won't guarantee that a virtual register used by the ``PHI`` node is defined
1197before it's used. When a ``PHI`` node is encountered, only the definition is
1198handled, because the uses will be handled in other basic blocks.
1199
1200For each ``PHI`` node of the current basic block, we simulate an assignment at
1201the end of the current basic block and traverse the successor basic blocks. If a
1202successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands
1203is coming from the current basic block, then the variable is marked as *alive*
1204within the current basic block and all of its predecessor basic blocks, until
1205the basic block with the defining instruction is encountered.
1206
1207Live Intervals Analysis
1208^^^^^^^^^^^^^^^^^^^^^^^
1209
1210We now have the information available to perform the live intervals analysis and
1211build the live intervals themselves.  We start off by numbering the basic blocks
1212and machine instructions.  We then handle the "live-in" values.  These are in
1213physical registers, so the physical register is assumed to be killed by the end
1214of the basic block.  Live intervals for virtual registers are computed for some
1215ordering of the machine instructions ``[1, N]``.  A live interval is an interval
1216``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live.
1217
1218.. note::
1219  More to come...
1220
1221.. _Register Allocation:
1222.. _register allocator:
1223
1224Register Allocation
1225-------------------
1226
1227The *Register Allocation problem* consists in mapping a program
1228:raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded
1229number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\
1230:raw-html:`</tt></b>` that contains a finite (possibly small) number of physical
1231registers. Each target architecture has a different number of physical
1232registers. If the number of physical registers is not enough to accommodate all
1233the virtual registers, some of them will have to be mapped into memory. These
1234virtuals are called *spilled virtuals*.
1235
1236How registers are represented in LLVM
1237^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1238
1239In LLVM, physical registers are denoted by integer numbers that normally range
1240from 1 to 1023. To see how this numbering is defined for a particular
1241architecture, you can read the ``GenRegisterNames.inc`` file for that
1242architecture. For instance, by inspecting
1243``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register
1244``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65.
1245
1246Some architectures contain registers that share the same physical location. A
1247notable example is the X86 platform. For instance, in the X86 architecture, the
1248registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical
1249registers are marked as *aliased* in LLVM. Given a particular architecture, you
1250can check which registers are aliased by inspecting its ``RegisterInfo.td``
1251file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical
1252registers aliased to a register.
1253
1254Physical registers, in LLVM, are grouped in *Register Classes*.  Elements in the
1255same register class are functionally equivalent, and can be interchangeably
1256used. Each virtual register can only be mapped to physical registers of a
1257particular class. For instance, in the X86 architecture, some virtuals can only
1258be allocated to 8 bit registers.  A register class is described by
1259``TargetRegisterClass`` objects.  To discover if a virtual register is
1260compatible with a given physical, this code can be used:
1261
1262.. code-block:: c++
1263
1264  bool RegMapping_Fer::compatible_class(MachineFunction &mf,
1265                                        unsigned v_reg,
1266                                        unsigned p_reg) {
1267    assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &&
1268           "Target register must be physical");
1269    const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
1270    return trc->contains(p_reg);
1271  }
1272
1273Sometimes, mostly for debugging purposes, it is useful to change the number of
1274physical registers available in the target architecture. This must be done
1275statically, inside the ``TargetRegisterInfo.td`` file. Just ``grep`` for
1276``RegisterClass``, the last parameter of which is a list of registers. Just
1277commenting some out is one simple way to avoid them being used. A more polite
1278way is to explicitly exclude some registers from the *allocation order*. See the
1279definition of the ``GR8`` register class in
1280``lib/Target/X86/X86RegisterInfo.td`` for an example of this.
1281
1282Virtual registers are also denoted by integer numbers. Contrary to physical
1283registers, different virtual registers never share the same number. Whereas
1284physical registers are statically defined in a ``TargetRegisterInfo.td`` file
1285and cannot be created by the application developer, that is not the case with
1286virtual registers. In order to create new virtual registers, use the method
1287``MachineRegisterInfo::createVirtualRegister()``. This method will return a new
1288virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold
1289information per virtual register. If you need to enumerate all virtual
1290registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the
1291virtual register numbers:
1292
1293.. code-block:: c++
1294
1295    for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
1296      unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
1297      stuff(VirtReg);
1298    }
1299
1300Before register allocation, the operands of an instruction are mostly virtual
1301registers, although physical registers may also be used. In order to check if a
1302given machine operand is a register, use the boolean function
1303``MachineOperand::isRegister()``. To obtain the integer code of a register, use
1304``MachineOperand::getReg()``. An instruction may define or use a register. For
1305instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and
1306uses registers 1025 and 1026. Given a register operand, the method
1307``MachineOperand::isUse()`` informs if that register is being used by the
1308instruction. The method ``MachineOperand::isDef()`` informs if that registers is
1309being defined.
1310
1311We will call physical registers present in the LLVM bitcode before register
1312allocation *pre-colored registers*. Pre-colored registers are used in many
1313different situations, for instance, to pass parameters of functions calls, and
1314to store results of particular instructions. There are two types of pre-colored
1315registers: the ones *implicitly* defined, and those *explicitly*
1316defined. Explicitly defined registers are normal operands, and can be accessed
1317with ``MachineInstr::getOperand(int)::getReg()``.  In order to check which
1318registers are implicitly defined by an instruction, use the
1319``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode
1320of the target instruction. One important difference between explicit and
1321implicit physical registers is that the latter are defined statically for each
1322instruction, whereas the former may vary depending on the program being
1323compiled. For example, an instruction that represents a function call will
1324always implicitly define or use the same set of physical registers. To read the
1325registers implicitly used by an instruction, use
1326``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose
1327constraints on any register allocation algorithm. The register allocator must
1328make sure that none of them are overwritten by the values of virtual registers
1329while still alive.
1330
1331Mapping virtual registers to physical registers
1332^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1333
1334There are two ways to map virtual registers to physical registers (or to memory
1335slots). The first way, that we will call *direct mapping*, is based on the use
1336of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The
1337second way, that we will call *indirect mapping*, relies on the ``VirtRegMap``
1338class in order to insert loads and stores sending and getting values to and from
1339memory.
1340
1341The direct mapping provides more flexibility to the developer of the register
1342allocator; however, it is more error prone, and demands more implementation
1343work.  Basically, the programmer will have to specify where load and store
1344instructions should be inserted in the target function being compiled in order
1345to get and store values in memory. To assign a physical register to a virtual
1346register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To
1347insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``,
1348and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``.
1349
1350The indirect mapping shields the application developer from the complexities of
1351inserting load and store instructions. In order to map a virtual register to a
1352physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``.  In order to map
1353a certain virtual register to memory, use
1354``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack
1355slot where ``vreg``'s value will be located.  If it is necessary to map another
1356virtual register to the same stack slot, use
1357``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point
1358to consider when using the indirect mapping, is that even if a virtual register
1359is mapped to memory, it still needs to be mapped to a physical register. This
1360physical register is the location where the virtual register is supposed to be
1361found before being stored or after being reloaded.
1362
1363If the indirect strategy is used, after all the virtual registers have been
1364mapped to physical registers or stack slots, it is necessary to use a spiller
1365object to place load and store instructions in the code. Every virtual that has
1366been mapped to a stack slot will be stored to memory after being defined and will
1367be loaded before being used. The implementation of the spiller tries to recycle
1368load/store instructions, avoiding unnecessary instructions. For an example of
1369how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in
1370``lib/CodeGen/RegAllocLinearScan.cpp``.
1371
1372Handling two address instructions
1373^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1374
1375With very rare exceptions (e.g., function calls), the LLVM machine code
1376instructions are three address instructions. That is, each instruction is
1377expected to define at most one register, and to use at most two registers.
1378However, some architectures use two address instructions. In this case, the
1379defined register is also one of the used registers. For instance, an instruction
1380such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX +
1381%EBX``.
1382
1383In order to produce correct code, LLVM must convert three address instructions
1384that represent two address instructions into true two address instructions. LLVM
1385provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It
1386must be run before register allocation takes place. After its execution, the
1387resulting code may no longer be in SSA form. This happens, for instance, in
1388situations where an instruction such as ``%a = ADD %b %c`` is converted to two
1389instructions such as:
1390
1391::
1392
1393  %a = MOVE %b
1394  %a = ADD %a %c
1395
1396Notice that, internally, the second instruction is represented as ``ADD
1397%a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by
1398the instruction.
1399
1400The SSA deconstruction phase
1401^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1402
1403An important transformation that happens during register allocation is called
1404the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are
1405performed on the control flow graph of programs. However, traditional
1406instruction sets do not implement PHI instructions. Thus, in order to generate
1407executable code, compilers must replace PHI instructions with other instructions
1408that preserve their semantics.
1409
1410There are many ways in which PHI instructions can safely be removed from the
1411target code. The most traditional PHI deconstruction algorithm replaces PHI
1412instructions with copy instructions. That is the strategy adopted by LLVM. The
1413SSA deconstruction algorithm is implemented in
1414``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier
1415``PHIEliminationID`` must be marked as required in the code of the register
1416allocator.
1417
1418Instruction folding
1419^^^^^^^^^^^^^^^^^^^
1420
1421*Instruction folding* is an optimization performed during register allocation
1422that removes unnecessary copy instructions. For instance, a sequence of
1423instructions such as:
1424
1425::
1426
1427  %EBX = LOAD %mem_address
1428  %EAX = COPY %EBX
1429
1430can be safely substituted by the single instruction:
1431
1432::
1433
1434  %EAX = LOAD %mem_address
1435
1436Instructions can be folded with the
1437``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when
1438folding instructions; a folded instruction can be quite different from the
1439original instruction. See ``LiveIntervals::addIntervalsForSpills`` in
1440``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use.
1441
1442Built in register allocators
1443^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1444
1445The LLVM infrastructure provides the application developer with three different
1446register allocators:
1447
1448* *Fast* --- This register allocator is the default for debug builds. It
1449  allocates registers on a basic block level, attempting to keep values in
1450  registers and reusing registers as appropriate.
1451
1452* *Basic* --- This is an incremental approach to register allocation. Live
1453  ranges are assigned to registers one at a time in an order that is driven by
1454  heuristics. Since code can be rewritten on-the-fly during allocation, this
1455  framework allows interesting allocators to be developed as extensions. It is
1456  not itself a production register allocator but is a potentially useful
1457  stand-alone mode for triaging bugs and as a performance baseline.
1458
1459* *Greedy* --- *The default allocator*. This is a highly tuned implementation of
1460  the *Basic* allocator that incorporates global live range splitting. This
1461  allocator works hard to minimize the cost of spill code.
1462
1463* *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register
1464  allocator. This allocator works by constructing a PBQP problem representing
1465  the register allocation problem under consideration, solving this using a PBQP
1466  solver, and mapping the solution back to a register assignment.
1467
1468The type of register allocator used in ``llc`` can be chosen with the command
1469line option ``-regalloc=...``:
1470
1471.. code-block:: bash
1472
1473  $ llc -regalloc=linearscan file.bc -o ln.s
1474  $ llc -regalloc=fast file.bc -o fa.s
1475  $ llc -regalloc=pbqp file.bc -o pbqp.s
1476
1477.. _Prolog/Epilog Code Insertion:
1478
1479Prolog/Epilog Code Insertion
1480----------------------------
1481
1482Compact Unwind
1483
1484Throwing an exception requires *unwinding* out of a function. The information on
1485how to unwind a given function is traditionally expressed in DWARF unwind
1486(a.k.a. frame) info. But that format was originally developed for debuggers to
1487backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per
1488function. There is also the cost of mapping from an address in a function to the
1489corresponding FDE at runtime. An alternative unwind encoding is called *compact
1490unwind* and requires just 4-bytes per function.
1491
1492The compact unwind encoding is a 32-bit value, which is encoded in an
1493architecture-specific way. It specifies which registers to restore and from
1494where, and how to unwind out of the function. When the linker creates a final
1495linked image, it will create a ``__TEXT,__unwind_info`` section. This section is
1496a small and fast way for the runtime to access unwind info for any given
1497function. If we emit compact unwind info for the function, that compact unwind
1498info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF
1499unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the
1500FDE in the ``__TEXT,__eh_frame`` section in the final linked image.
1501
1502For X86, there are three modes for the compact unwind encoding:
1503
1504*Function with a Frame Pointer (``EBP`` or ``RBP``)*
1505  ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack
1506  immediately after the return address, then ``ESP/RSP`` is moved to
1507  ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current
1508  ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the
1509  return is done by popping the stack once more into the PC. All non-volatile
1510  registers that need to be restored must have been saved in a small range on
1511  the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to
1512  ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode)
1513  is encoded in bits 16-23 (mask: ``0x00FF0000``).  The registers saved are
1514  encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the
1515  following table:
1516
1517    ==============  =============  ===============
1518    Compact Number  i386 Register  x86-64 Register
1519    ==============  =============  ===============
1520    1               ``EBX``        ``RBX``
1521    2               ``ECX``        ``R12``
1522    3               ``EDX``        ``R13``
1523    4               ``EDI``        ``R14``
1524    5               ``ESI``        ``R15``
1525    6               ``EBP``        ``RBP``
1526    ==============  =============  ===============
1527
1528*Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
1529  To return, a constant (encoded in the compact unwind encoding) is added to the
1530  ``ESP/RSP``.  Then the return is done by popping the stack into the PC. All
1531  non-volatile registers that need to be restored must have been saved on the
1532  stack immediately after the return address. The stack size (divided by 4 in
1533  32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask:
1534  ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode
1535  and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12
1536  (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which
1537  registers were saved and their order. (See the
1538  ``encodeCompactUnwindRegistersWithoutFrame()`` function in
1539  ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.)
1540
1541*Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
1542  This case is like the "Frameless with a Small Constant Stack Size" case, but
1543  the stack size is too large to encode in the compact unwind encoding. Instead
1544  it requires that the function contains "``subl $nnnnnn, %esp``" in its
1545  prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in
1546  the function in bits 9-12 (mask: ``0x00001C00``).
1547
1548.. _Late Machine Code Optimizations:
1549
1550Late Machine Code Optimizations
1551-------------------------------
1552
1553.. note::
1554
1555  To Be Written
1556
1557.. _Code Emission:
1558
1559Code Emission
1560-------------
1561
1562The code emission step of code generation is responsible for lowering from the
1563code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down
1564to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc).  This
1565is done with a combination of several different classes: the (misnamed)
1566target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
1567(such as SparcAsmPrinter), and the TargetLoweringObjectFile class.
1568
1569Since the MC layer works at the level of abstraction of object files, it doesn't
1570have a notion of functions, global variables etc.  Instead, it thinks about
1571labels, directives, and instructions.  A key class used at this time is the
1572MCStreamer class.  This is an abstract API that is implemented in different ways
1573(e.g. to output a .s file, output an ELF .o file, etc) that is effectively an
1574"assembler API".  MCStreamer has one method per directive, such as EmitLabel,
1575EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
1576level directives.
1577
1578If you are interested in implementing a code generator for a target, there are
1579three important things that you have to implement for your target:
1580
1581#. First, you need a subclass of AsmPrinter for your target.  This class
1582   implements the general lowering process converting MachineFunction's into MC
1583   label constructs.  The AsmPrinter base class provides a number of useful
1584   methods and routines, and also allows you to override the lowering process in
1585   some important ways.  You should get much of the lowering for free if you are
1586   implementing an ELF, COFF, or MachO target, because the
1587   TargetLoweringObjectFile class implements much of the common logic.
1588
1589#. Second, you need to implement an instruction printer for your target.  The
1590   instruction printer takes an `MCInst`_ and renders it to a raw_ostream as
1591   text.  Most of this is automatically generated from the .td file (when you
1592   specify something like "``add $dst, $src1, $src2``" in the instructions), but
1593   you need to implement routines to print operands.
1594
1595#. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst,
1596   usually implemented in "<target>MCInstLower.cpp".  This lowering process is
1597   often target specific, and is responsible for turning jump table entries,
1598   constant pool indices, global variable addresses, etc into MCLabels as
1599   appropriate.  This translation layer is also responsible for expanding pseudo
1600   ops used by the code generator into the actual machine instructions they
1601   correspond to. The MCInsts that are generated by this are fed into the
1602   instruction printer or the encoder.
1603
1604Finally, at your choosing, you can also implement a subclass of MCCodeEmitter
1605which lowers MCInst's into machine code bytes and relocations.  This is
1606important if you want to support direct .o file emission, or would like to
1607implement an assembler for your target.
1608
1609Emitting function stack size information
1610^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1611
1612A section containing metadata on function stack sizes will be emitted when
1613``TargetLoweringObjectFile::StackSizesSection`` is not null, and
1614``TargetOptions::EmitStackSizeSection`` is set (-stack-size-section). The
1615section will contain an array of pairs of function symbol values (pointer size)
1616and stack sizes (unsigned LEB128). The stack size values only include the space
1617allocated in the function prologue. Functions with dynamic stack allocations are
1618not included.
1619
1620VLIW Packetizer
1621---------------
1622
1623In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible
1624for mapping instructions to functional-units available on the architecture. To
1625that end, the compiler creates groups of instructions called *packets* or
1626*bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to
1627enable the packetization of machine instructions.
1628
1629Mapping from instructions to functional units
1630^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1631
1632Instructions in a VLIW target can typically be mapped to multiple functional
1633units. During the process of packetizing, the compiler must be able to reason
1634about whether an instruction can be added to a packet. This decision can be
1635complex since the compiler has to examine all possible mappings of instructions
1636to functional units. Therefore to alleviate compilation-time complexity, the
1637VLIW packetizer parses the instruction classes of a target and generates tables
1638at compiler build time. These tables can then be queried by the provided
1639machine-independent API to determine if an instruction can be accommodated in a
1640packet.
1641
1642How the packetization tables are generated and used
1643^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1644
1645The packetizer reads instruction classes from a target's itineraries and creates
1646a deterministic finite automaton (DFA) to represent the state of a packet. A DFA
1647consists of three major elements: inputs, states, and transitions. The set of
1648inputs for the generated DFA represents the instruction being added to a
1649packet. The states represent the possible consumption of functional units by
1650instructions in a packet. In the DFA, transitions from one state to another
1651occur on the addition of an instruction to an existing packet. If there is a
1652legal mapping of functional units to instructions, then the DFA contains a
1653corresponding transition. The absence of a transition indicates that a legal
1654mapping does not exist and that the instruction cannot be added to the packet.
1655
1656To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a
1657target to the Makefile in the target directory. The exported API provides three
1658functions: ``DFAPacketizer::clearResources()``,
1659``DFAPacketizer::reserveResources(MachineInstr *MI)``, and
1660``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow
1661a target packetizer to add an instruction to an existing packet and to check
1662whether an instruction can be added to a packet. See
1663``llvm/CodeGen/DFAPacketizer.h`` for more information.
1664
1665Implementing a Native Assembler
1666===============================
1667
1668Though you're probably reading this because you want to write or maintain a
1669compiler backend, LLVM also fully supports building a native assembler.
1670We've tried hard to automate the generation of the assembler from the .td files
1671(in particular the instruction syntax and encodings), which means that a large
1672part of the manual and repetitive data entry can be factored and shared with the
1673compiler.
1674
1675Instruction Parsing
1676-------------------
1677
1678.. note::
1679
1680  To Be Written
1681
1682
1683Instruction Alias Processing
1684----------------------------
1685
1686Once the instruction is parsed, it enters the MatchInstructionImpl function.
1687The MatchInstructionImpl function performs alias processing and then does actual
1688matching.
1689
1690Alias processing is the phase that canonicalizes different lexical forms of the
1691same instructions down to one representation.  There are several different kinds
1692of alias that are possible to implement and they are listed below in the order
1693that they are processed (which is in order from simplest/weakest to most
1694complex/powerful).  Generally you want to use the first alias mechanism that
1695meets the needs of your instruction, because it will allow a more concise
1696description.
1697
1698Mnemonic Aliases
1699^^^^^^^^^^^^^^^^
1700
1701The first phase of alias processing is simple instruction mnemonic remapping for
1702classes of instructions which are allowed with two different mnemonics.  This
1703phase is a simple and unconditionally remapping from one input mnemonic to one
1704output mnemonic.  It isn't possible for this form of alias to look at the
1705operands at all, so the remapping must apply for all forms of a given mnemonic.
1706Mnemonic aliases are defined simply, for example X86 has:
1707
1708::
1709
1710  def : MnemonicAlias<"cbw",     "cbtw">;
1711  def : MnemonicAlias<"smovq",   "movsq">;
1712  def : MnemonicAlias<"fldcww",  "fldcw">;
1713  def : MnemonicAlias<"fucompi", "fucomip">;
1714  def : MnemonicAlias<"ud2a",    "ud2">;
1715
1716... and many others.  With a MnemonicAlias definition, the mnemonic is remapped
1717simply and directly.  Though MnemonicAlias's can't look at any aspect of the
1718instruction (such as the operands) they can depend on global modes (the same
1719ones supported by the matcher), through a Requires clause:
1720
1721::
1722
1723  def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>;
1724  def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>;
1725
1726In this example, the mnemonic gets mapped into a different one depending on
1727the current instruction set.
1728
1729Instruction Aliases
1730^^^^^^^^^^^^^^^^^^^
1731
1732The most general phase of alias processing occurs while matching is happening:
1733it provides new forms for the matcher to match along with a specific instruction
1734to generate.  An instruction alias has two parts: the string to match and the
1735instruction to generate.  For example:
1736
1737::
1738
1739  def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8  :$src)>;
1740  def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>;
1741  def : InstAlias<"movsx $src, $dst", (MOVSX32rr8  GR32:$dst, GR8  :$src)>;
1742  def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>;
1743  def : InstAlias<"movsx $src, $dst", (MOVSX64rr8  GR64:$dst, GR8  :$src)>;
1744  def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>;
1745  def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>;
1746
1747This shows a powerful example of the instruction aliases, matching the same
1748mnemonic in multiple different ways depending on what operands are present in
1749the assembly.  The result of instruction aliases can include operands in a
1750different order than the destination instruction, and can use an input multiple
1751times, for example:
1752
1753::
1754
1755  def : InstAlias<"clrb $reg", (XOR8rr  GR8 :$reg, GR8 :$reg)>;
1756  def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>;
1757  def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>;
1758  def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>;
1759
1760This example also shows that tied operands are only listed once.  In the X86
1761backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied
1762to the output).  InstAliases take a flattened operand list without duplicates
1763for tied operands.  The result of an instruction alias can also use immediates
1764and fixed physical registers which are added as simple immediate operands in the
1765result, for example:
1766
1767::
1768
1769  // Fixed Immediate operand.
1770  def : InstAlias<"aad", (AAD8i8 10)>;
1771
1772  // Fixed register operand.
1773  def : InstAlias<"fcomi", (COM_FIr ST1)>;
1774
1775  // Simple alias.
1776  def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>;
1777
1778Instruction aliases can also have a Requires clause to make them subtarget
1779specific.
1780
1781If the back-end supports it, the instruction printer can automatically emit the
1782alias rather than what's being aliased. It typically leads to better, more
1783readable code. If it's better to print out what's being aliased, then pass a '0'
1784as the third parameter to the InstAlias definition.
1785
1786Instruction Matching
1787--------------------
1788
1789.. note::
1790
1791  To Be Written
1792
1793.. _Implementations of the abstract target description interfaces:
1794.. _implement the target description:
1795
1796Target-specific Implementation Notes
1797====================================
1798
1799This section of the document explains features or design decisions that are
1800specific to the code generator for a particular target.  First we start with a
1801table that summarizes what features are supported by each target.
1802
1803.. _target-feature-matrix:
1804
1805Target Feature Matrix
1806---------------------
1807
1808Note that this table does not list features that are not supported fully by any
1809target yet.  It considers a feature to be supported if at least one subtarget
1810supports it.  A feature being supported means that it is useful and works for
1811most cases, it does not indicate that there are zero known bugs in the
1812implementation.  Here is the key:
1813
1814:raw-html:`<table border="1" cellspacing="0">`
1815:raw-html:`<tr>`
1816:raw-html:`<th>Unknown</th>`
1817:raw-html:`<th>Not Applicable</th>`
1818:raw-html:`<th>No support</th>`
1819:raw-html:`<th>Partial Support</th>`
1820:raw-html:`<th>Complete Support</th>`
1821:raw-html:`</tr>`
1822:raw-html:`<tr>`
1823:raw-html:`<td class="unknown"></td>`
1824:raw-html:`<td class="na"></td>`
1825:raw-html:`<td class="no"></td>`
1826:raw-html:`<td class="partial"></td>`
1827:raw-html:`<td class="yes"></td>`
1828:raw-html:`</tr>`
1829:raw-html:`</table>`
1830
1831Here is the table:
1832
1833:raw-html:`<table width="689" border="1" cellspacing="0">`
1834:raw-html:`<tr><td></td>`
1835:raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>`
1836:raw-html:`</tr>`
1837:raw-html:`<tr>`
1838:raw-html:`<th>Feature</th>`
1839:raw-html:`<th>ARM</th>`
1840:raw-html:`<th>Hexagon</th>`
1841:raw-html:`<th>MSP430</th>`
1842:raw-html:`<th>Mips</th>`
1843:raw-html:`<th>NVPTX</th>`
1844:raw-html:`<th>PowerPC</th>`
1845:raw-html:`<th>Sparc</th>`
1846:raw-html:`<th>SystemZ</th>`
1847:raw-html:`<th>X86</th>`
1848:raw-html:`<th>XCore</th>`
1849:raw-html:`<th>eBPF</th>`
1850:raw-html:`</tr>`
1851
1852:raw-html:`<tr>`
1853:raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>`
1854:raw-html:`<td class="yes"></td> <!-- ARM -->`
1855:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1856:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1857:raw-html:`<td class="yes"></td> <!-- Mips -->`
1858:raw-html:`<td class="yes"></td> <!-- NVPTX -->`
1859:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1860:raw-html:`<td class="yes"></td> <!-- Sparc -->`
1861:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1862:raw-html:`<td class="yes"></td> <!-- X86 -->`
1863:raw-html:`<td class="yes"></td> <!-- XCore -->`
1864:raw-html:`<td class="yes"></td> <!-- eBPF -->`
1865:raw-html:`</tr>`
1866
1867:raw-html:`<tr>`
1868:raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>`
1869:raw-html:`<td class="no"></td> <!-- ARM -->`
1870:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1871:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1872:raw-html:`<td class="yes"></td> <!-- Mips -->`
1873:raw-html:`<td class="no"></td> <!-- NVPTX -->`
1874:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1875:raw-html:`<td class="no"></td> <!-- Sparc -->`
1876:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1877:raw-html:`<td class="yes"></td> <!-- X86 -->`
1878:raw-html:`<td class="no"></td> <!-- XCore -->`
1879:raw-html:`<td class="no"></td> <!-- eBPF -->`
1880:raw-html:`</tr>`
1881
1882:raw-html:`<tr>`
1883:raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>`
1884:raw-html:`<td class="yes"></td> <!-- ARM -->`
1885:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1886:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1887:raw-html:`<td class="yes"></td> <!-- Mips -->`
1888:raw-html:`<td class="na"></td> <!-- NVPTX -->`
1889:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1890:raw-html:`<td class="yes"></td> <!-- Sparc -->`
1891:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1892:raw-html:`<td class="yes"></td> <!-- X86 -->`
1893:raw-html:`<td class="yes"></td> <!-- XCore -->`
1894:raw-html:`<td class="yes"></td> <!-- eBPF -->`
1895:raw-html:`</tr>`
1896
1897:raw-html:`<tr>`
1898:raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>`
1899:raw-html:`<td class="yes"></td> <!-- ARM -->`
1900:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1901:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1902:raw-html:`<td class="yes"></td> <!-- Mips -->`
1903:raw-html:`<td class="yes"></td> <!-- NVPTX -->`
1904:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1905:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1906:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1907:raw-html:`<td class="yes"></td> <!-- X86 -->`
1908:raw-html:`<td class="yes"></td> <!-- XCore -->`
1909:raw-html:`<td class="no"></td> <!-- eBPF -->`
1910:raw-html:`</tr>`
1911
1912:raw-html:`<tr>`
1913:raw-html:`<td><a href="#feat_jit">jit</a></td>`
1914:raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->`
1915:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1916:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1917:raw-html:`<td class="yes"></td> <!-- Mips -->`
1918:raw-html:`<td class="na"></td> <!-- NVPTX -->`
1919:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1920:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1921:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1922:raw-html:`<td class="yes"></td> <!-- X86 -->`
1923:raw-html:`<td class="no"></td> <!-- XCore -->`
1924:raw-html:`<td class="yes"></td> <!-- eBPF -->`
1925:raw-html:`</tr>`
1926
1927:raw-html:`<tr>`
1928:raw-html:`<td><a href="#feat_objectwrite">.o&nbsp;file writing</a></td>`
1929:raw-html:`<td class="no"></td> <!-- ARM -->`
1930:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1931:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1932:raw-html:`<td class="yes"></td> <!-- Mips -->`
1933:raw-html:`<td class="na"></td> <!-- NVPTX -->`
1934:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1935:raw-html:`<td class="no"></td> <!-- Sparc -->`
1936:raw-html:`<td class="yes"></td> <!-- SystemZ -->`
1937:raw-html:`<td class="yes"></td> <!-- X86 -->`
1938:raw-html:`<td class="no"></td> <!-- XCore -->`
1939:raw-html:`<td class="yes"></td> <!-- eBPF -->`
1940:raw-html:`</tr>`
1941
1942:raw-html:`<tr>`
1943:raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>`
1944:raw-html:`<td class="yes"></td> <!-- ARM -->`
1945:raw-html:`<td class="yes"></td> <!-- Hexagon -->`
1946:raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
1947:raw-html:`<td class="yes"></td> <!-- Mips -->`
1948:raw-html:`<td class="no"></td> <!-- NVPTX -->`
1949:raw-html:`<td class="yes"></td> <!-- PowerPC -->`
1950:raw-html:`<td class="unknown"></td> <!-- Sparc -->`
1951:raw-html:`<td class="no"></td> <!-- SystemZ -->`
1952:raw-html:`<td class="yes"></td> <!-- X86 -->`
1953:raw-html:`<td class="no"></td> <!-- XCore -->`
1954:raw-html:`<td class="no"></td> <!-- eBPF -->`
1955:raw-html:`</tr>`
1956
1957:raw-html:`<tr>`
1958:raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>`
1959:raw-html:`<td class="no"></td> <!-- ARM -->`
1960:raw-html:`<td class="no"></td> <!-- Hexagon -->`
1961:raw-html:`<td class="no"></td> <!-- MSP430 -->`
1962:raw-html:`<td class="no"></td> <!-- Mips -->`
1963:raw-html:`<td class="no"></td> <!-- NVPTX -->`
1964:raw-html:`<td class="no"></td> <!-- PowerPC -->`
1965:raw-html:`<td class="no"></td> <!-- Sparc -->`
1966:raw-html:`<td class="no"></td> <!-- SystemZ -->`
1967:raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->`
1968:raw-html:`<td class="no"></td> <!-- XCore -->`
1969:raw-html:`<td class="no"></td> <!-- eBPF -->`
1970:raw-html:`</tr>`
1971
1972:raw-html:`</table>`
1973
1974.. _feat_reliable:
1975
1976Is Generally Reliable
1977^^^^^^^^^^^^^^^^^^^^^
1978
1979This box indicates whether the target is considered to be production quality.
1980This indicates that the target has been used as a static compiler to compile
1981large amounts of code by a variety of different people and is in continuous use.
1982
1983.. _feat_asmparser:
1984
1985Assembly Parser
1986^^^^^^^^^^^^^^^
1987
1988This box indicates whether the target supports parsing target specific .s files
1989by implementing the MCAsmParser interface.  This is required for llvm-mc to be
1990able to act as a native assembler and is required for inline assembly support in
1991the native .o file writer.
1992
1993.. _feat_disassembler:
1994
1995Disassembler
1996^^^^^^^^^^^^
1997
1998This box indicates whether the target supports the MCDisassembler API for
1999disassembling machine opcode bytes into MCInst's.
2000
2001.. _feat_inlineasm:
2002
2003Inline Asm
2004^^^^^^^^^^
2005
2006This box indicates whether the target supports most popular inline assembly
2007constraints and modifiers.
2008
2009.. _feat_jit:
2010
2011JIT Support
2012^^^^^^^^^^^
2013
2014This box indicates whether the target supports the JIT compiler through the
2015ExecutionEngine interface.
2016
2017.. _feat_jit_arm:
2018
2019The ARM backend has basic support for integer code in ARM codegen mode, but
2020lacks NEON and full Thumb support.
2021
2022.. _feat_objectwrite:
2023
2024.o File Writing
2025^^^^^^^^^^^^^^^
2026
2027This box indicates whether the target supports writing .o files (e.g. MachO,
2028ELF, and/or COFF) files directly from the target.  Note that the target also
2029must include an assembly parser and general inline assembly support for full
2030inline assembly support in the .o writer.
2031
2032Targets that don't support this feature can obviously still write out .o files,
2033they just rely on having an external assembler to translate from a .s file to a
2034.o file (as is the case for many C compilers).
2035
2036.. _feat_tailcall:
2037
2038Tail Calls
2039^^^^^^^^^^
2040
2041This box indicates whether the target supports guaranteed tail calls.  These are
2042calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling
2043convention.  Please see the `tail call section`_ for more details.
2044
2045.. _feat_segstacks:
2046
2047Segmented Stacks
2048^^^^^^^^^^^^^^^^
2049
2050This box indicates whether the target supports segmented stacks. This replaces
2051the traditional large C stack with many linked segments. It is compatible with
2052the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go
2053front end.
2054
2055.. _feat_segstacks_x86:
2056
2057Basic support exists on the X86 backend. Currently vararg doesn't work and the
2058object files are not marked the way the gold linker expects, but simple Go
2059programs can be built by dragonegg.
2060
2061.. _tail call section:
2062
2063Tail call optimization
2064----------------------
2065
2066Tail call optimization, callee reusing the stack of the caller, is currently
2067supported on x86/x86-64, PowerPC, AArch64, and WebAssembly. It is performed on
2068x86/x86-64, PowerPC, and AArch64 if:
2069
2070* Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC
2071  calling convention), ``cc 11`` (HiPE calling convention), ``tailcc``, or
2072  ``swifttailcc``.
2073
2074* The call is a tail call - in tail position (ret immediately follows call and
2075  ret uses value of call or is void).
2076
2077* Option ``-tailcallopt`` is enabled or the calling convention is ``tailcc``.
2078
2079* Platform-specific constraints are met.
2080
2081x86/x86-64 constraints:
2082
2083* No variable argument lists are used.
2084
2085* On x86-64 when generating GOT/PIC code only module-local calls (visibility =
2086  hidden or protected) are supported.
2087
2088PowerPC constraints:
2089
2090* No variable argument lists are used.
2091
2092* No byval parameters are used.
2093
2094* On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected)
2095  are supported.
2096
2097WebAssembly constraints:
2098
2099* No variable argument lists are used
2100
2101* The 'tail-call' target attribute is enabled.
2102
2103* The caller and callee's return types must match. The caller cannot
2104  be void unless the callee is, too.
2105
2106AArch64 constraints:
2107
2108* No variable argument lists are used.
2109
2110Example:
2111
2112Call as ``llc -tailcallopt test.ll``.
2113
2114.. code-block:: llvm
2115
2116  declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
2117
2118  define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
2119    %l1 = add i32 %in1, %in2
2120    %tmp = tail call fastcc i32 @tailcallee(i32 inreg %in1, i32 inreg %in2, i32 %in1, i32 %l1)
2121    ret i32 %tmp
2122  }
2123
2124Implications of ``-tailcallopt``:
2125
2126To support tail call optimization in situations where the callee has more
2127arguments than the caller a 'callee pops arguments' convention is used. This
2128currently causes each ``fastcc`` call that is not tail call optimized (because
2129one or more of above constraints are not met) to be followed by a readjustment
2130of the stack. So performance might be worse in such cases.
2131
2132Sibling call optimization
2133-------------------------
2134
2135Sibling call optimization is a restricted form of tail call optimization.
2136Unlike tail call optimization described in the previous section, it can be
2137performed automatically on any tail calls when ``-tailcallopt`` option is not
2138specified.
2139
2140Sibling call optimization is currently performed on x86/x86-64 when the
2141following constraints are met:
2142
2143* Caller and callee have the same calling convention. It can be either ``c`` or
2144  ``fastcc``.
2145
2146* The call is a tail call - in tail position (ret immediately follows call and
2147  ret uses value of call or is void).
2148
2149* Caller and callee have matching return type or the callee result is not used.
2150
2151* If any of the callee arguments are being passed in stack, they must be
2152  available in caller's own incoming argument stack and the frame offsets must
2153  be the same.
2154
2155Example:
2156
2157.. code-block:: llvm
2158
2159  declare i32 @bar(i32, i32)
2160
2161  define i32 @foo(i32 %a, i32 %b, i32 %c) {
2162  entry:
2163    %0 = tail call i32 @bar(i32 %a, i32 %b)
2164    ret i32 %0
2165  }
2166
2167The X86 backend
2168---------------
2169
2170The X86 code generator lives in the ``lib/Target/X86`` directory.  This code
2171generator is capable of targeting a variety of x86-32 and x86-64 processors, and
2172includes support for ISA extensions such as MMX and SSE.
2173
2174X86 Target Triples supported
2175^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2176
2177The following are the known target triples that are supported by the X86
2178backend.  This is not an exhaustive list, and it would be useful to add those
2179that people test.
2180
2181* **i686-pc-linux-gnu** --- Linux
2182
2183* **i386-unknown-freebsd5.3** --- FreeBSD 5.3
2184
2185* **i686-pc-cygwin** --- Cygwin on Win32
2186
2187* **i686-pc-mingw32** --- MingW on Win32
2188
2189* **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux
2190
2191* **i686-apple-darwin*** --- Apple Darwin on X86
2192
2193* **x86_64-unknown-linux-gnu** --- Linux
2194
2195X86 Calling Conventions supported
2196^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2197
2198The following target-specific calling conventions are known to backend:
2199
2200* **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows
2201  platform (CC ID = 64).
2202
2203* **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows
2204  platform (CC ID = 65).
2205
2206* **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX,
2207  others via stack. Callee is responsible for stack cleaning. This convention is
2208  used by MSVC by default for methods in its ABI (CC ID = 70).
2209
2210.. _X86 addressing mode:
2211
2212Representing X86 addressing modes in MachineInstrs
2213^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2214
2215The x86 has a very flexible way of accessing memory.  It is capable of forming
2216memory addresses of the following expression directly in integer instructions
2217(which use ModR/M addressing):
2218
2219::
2220
2221  SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
2222
2223In order to represent this, LLVM tracks no less than 5 operands for each memory
2224operand of this form.  This means that the "load" form of '``mov``' has the
2225following ``MachineOperand``\s in this order:
2226
2227::
2228
2229  Index:        0     |    1        2       3           4          5
2230  Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement Segment
2231  OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm  PhysReg
2232
2233Stores, and all other instructions, treat the four memory operands in the same
2234way and in the same order.  If the segment register is unspecified (regno = 0),
2235then no segment override is generated.  "Lea" operations do not have a segment
2236register specified, so they only have 4 operands for their memory reference.
2237
2238X86 address spaces supported
2239^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2240
2241x86 has a feature which provides the ability to perform loads and stores to
2242different address spaces via the x86 segment registers.  A segment override
2243prefix byte on an instruction causes the instruction's memory access to go to
2244the specified segment.  LLVM address space 0 is the default address space, which
2245includes the stack, and any unqualified memory accesses in a program.  Address
2246spaces 1-255 are currently reserved for user-defined code.  The GS-segment is
2247represented by address space 256, the FS-segment is represented by address space
2248257, and the SS-segment is represented by address space 258. Other x86 segments
2249have yet to be allocated address space numbers.
2250
2251While these address spaces may seem similar to TLS via the ``thread_local``
2252keyword, and often use the same underlying hardware, there are some fundamental
2253differences.
2254
2255The ``thread_local`` keyword applies to global variables and specifies that they
2256are to be allocated in thread-local memory. There are no type qualifiers
2257involved, and these variables can be pointed to with normal pointers and
2258accessed with normal loads and stores.  The ``thread_local`` keyword is
2259target-independent at the LLVM IR level (though LLVM doesn't yet have
2260implementations of it for some configurations)
2261
2262Special address spaces, in contrast, apply to static types. Every load and store
2263has a particular address space in its address operand type, and this is what
2264determines which address space is accessed.  LLVM ignores these special address
2265space qualifiers on global variables, and does not provide a way to directly
2266allocate storage in them.  At the LLVM IR level, the behavior of these special
2267address spaces depends in part on the underlying OS or runtime environment, and
2268they are specific to x86 (and LLVM doesn't yet handle them correctly in some
2269cases).
2270
2271Some operating systems and runtime environments use (or may in the future use)
2272the FS/GS-segment registers for various low-level purposes, so care should be
2273taken when considering them.
2274
2275Instruction naming
2276^^^^^^^^^^^^^^^^^^
2277
2278An instruction name consists of the base name, a default operand size, and a a
2279character per operand with an optional special size. For example:
2280
2281::
2282
2283  ADD8rr      -> add, 8-bit register, 8-bit register
2284  IMUL16rmi   -> imul, 16-bit register, 16-bit memory, 16-bit immediate
2285  IMUL16rmi8  -> imul, 16-bit register, 16-bit memory, 8-bit immediate
2286  MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
2287
2288The PowerPC backend
2289-------------------
2290
2291The PowerPC code generator lives in the lib/Target/PowerPC directory.  The code
2292generation is retargetable to several variations or *subtargets* of the PowerPC
2293ISA; including ppc32, ppc64 and altivec.
2294
2295LLVM PowerPC ABI
2296^^^^^^^^^^^^^^^^
2297
2298LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative
2299(PIC) or static addressing for accessing global values, so no TOC (r2) is
2300used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack
2301frame.  LLVM takes advantage of having no TOC to provide space to save the frame
2302pointer in the PowerPC linkage area of the caller frame.  Other details of
2303PowerPC ABI can be found at `PowerPC ABI
2304<http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\
2305. Note: This link describes the 32 bit ABI.  The 64 bit ABI is similar except
2306space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use.
2307
2308Frame Layout
2309^^^^^^^^^^^^
2310
2311The size of a PowerPC frame is usually fixed for the duration of a function's
2312invocation.  Since the frame is fixed size, all references into the frame can be
2313accessed via fixed offsets from the stack pointer.  The exception to this is
2314when dynamic alloca or variable sized arrays are present, then a base pointer
2315(r31) is used as a proxy for the stack pointer and stack pointer is free to grow
2316or shrink.  A base pointer is also used if llvm-gcc is not passed the
2317-fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so
2318that space allocated for altivec vectors will be properly aligned.
2319
2320An invocation frame is laid out as follows (low memory at top):
2321
2322:raw-html:`<table border="1" cellspacing="0">`
2323:raw-html:`<tr>`
2324:raw-html:`<td>Linkage<br><br></td>`
2325:raw-html:`</tr>`
2326:raw-html:`<tr>`
2327:raw-html:`<td>Parameter area<br><br></td>`
2328:raw-html:`</tr>`
2329:raw-html:`<tr>`
2330:raw-html:`<td>Dynamic area<br><br></td>`
2331:raw-html:`</tr>`
2332:raw-html:`<tr>`
2333:raw-html:`<td>Locals area<br><br></td>`
2334:raw-html:`</tr>`
2335:raw-html:`<tr>`
2336:raw-html:`<td>Saved registers area<br><br></td>`
2337:raw-html:`</tr>`
2338:raw-html:`<tr style="border-style: none hidden none hidden;">`
2339:raw-html:`<td><br></td>`
2340:raw-html:`</tr>`
2341:raw-html:`<tr>`
2342:raw-html:`<td>Previous Frame<br><br></td>`
2343:raw-html:`</tr>`
2344:raw-html:`</table>`
2345
2346The *linkage* area is used by a callee to save special registers prior to
2347allocating its own frame.  Only three entries are relevant to LLVM. The first
2348entry is the previous stack pointer (sp), aka link.  This allows probing tools
2349like gdb or exception handlers to quickly scan the frames in the stack.  A
2350function epilog can also use the link to pop the frame from the stack.  The
2351third entry in the linkage area is used to save the return address from the lr
2352register. Finally, as mentioned above, the last entry is used to save the
2353previous frame pointer (r31.)  The entries in the linkage area are the size of a
2354GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64
2355bit mode.
2356
235732 bit linkage area:
2358
2359:raw-html:`<table  border="1" cellspacing="0">`
2360:raw-html:`<tr>`
2361:raw-html:`<td>0</td>`
2362:raw-html:`<td>Saved SP (r1)</td>`
2363:raw-html:`</tr>`
2364:raw-html:`<tr>`
2365:raw-html:`<td>4</td>`
2366:raw-html:`<td>Saved CR</td>`
2367:raw-html:`</tr>`
2368:raw-html:`<tr>`
2369:raw-html:`<td>8</td>`
2370:raw-html:`<td>Saved LR</td>`
2371:raw-html:`</tr>`
2372:raw-html:`<tr>`
2373:raw-html:`<td>12</td>`
2374:raw-html:`<td>Reserved</td>`
2375:raw-html:`</tr>`
2376:raw-html:`<tr>`
2377:raw-html:`<td>16</td>`
2378:raw-html:`<td>Reserved</td>`
2379:raw-html:`</tr>`
2380:raw-html:`<tr>`
2381:raw-html:`<td>20</td>`
2382:raw-html:`<td>Saved FP (r31)</td>`
2383:raw-html:`</tr>`
2384:raw-html:`</table>`
2385
238664 bit linkage area:
2387
2388:raw-html:`<table border="1" cellspacing="0">`
2389:raw-html:`<tr>`
2390:raw-html:`<td>0</td>`
2391:raw-html:`<td>Saved SP (r1)</td>`
2392:raw-html:`</tr>`
2393:raw-html:`<tr>`
2394:raw-html:`<td>8</td>`
2395:raw-html:`<td>Saved CR</td>`
2396:raw-html:`</tr>`
2397:raw-html:`<tr>`
2398:raw-html:`<td>16</td>`
2399:raw-html:`<td>Saved LR</td>`
2400:raw-html:`</tr>`
2401:raw-html:`<tr>`
2402:raw-html:`<td>24</td>`
2403:raw-html:`<td>Reserved</td>`
2404:raw-html:`</tr>`
2405:raw-html:`<tr>`
2406:raw-html:`<td>32</td>`
2407:raw-html:`<td>Reserved</td>`
2408:raw-html:`</tr>`
2409:raw-html:`<tr>`
2410:raw-html:`<td>40</td>`
2411:raw-html:`<td>Saved FP (r31)</td>`
2412:raw-html:`</tr>`
2413:raw-html:`</table>`
2414
2415The *parameter area* is used to store arguments being passed to a callee
2416function.  Following the PowerPC ABI, the first few arguments are actually
2417passed in registers, with the space in the parameter area unused.  However, if
2418there are not enough registers or the callee is a thunk or vararg function,
2419these register arguments can be spilled into the parameter area.  Thus, the
2420parameter area must be large enough to store all the parameters for the largest
2421call sequence made by the caller.  The size must also be minimally large enough
2422to spill registers r3-r10.  This allows callees blind to the call signature,
2423such as thunks and vararg functions, enough space to cache the argument
2424registers.  Therefore, the parameter area is minimally 32 bytes (64 bytes in 64
2425bit mode.)  Also note that since the parameter area is a fixed offset from the
2426top of the frame, that a callee can access its split arguments using fixed
2427offsets from the stack pointer (or base pointer.)
2428
2429Combining the information about the linkage, parameter areas and alignment. A
2430stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode.
2431
2432The *dynamic area* starts out as size zero.  If a function uses dynamic alloca
2433then space is added to the stack, the linkage and parameter areas are shifted to
2434top of stack, and the new space is available immediately below the linkage and
2435parameter areas.  The cost of shifting the linkage and parameter areas is minor
2436since only the link value needs to be copied.  The link value can be easily
2437fetched by adding the original frame size to the base pointer.  Note that
2438allocations in the dynamic space need to observe 16 byte alignment.
2439
2440The *locals area* is where the llvm compiler reserves space for local variables.
2441
2442The *saved registers area* is where the llvm compiler spills callee saved
2443registers on entry to the callee.
2444
2445Prolog/Epilog
2446^^^^^^^^^^^^^
2447
2448The llvm prolog and epilog are the same as described in the PowerPC ABI, with
2449the following exceptions.  Callee saved registers are spilled after the frame is
2450created.  This allows the llvm epilog/prolog support to be common with other
2451targets.  The base pointer callee saved register r31 is saved in the TOC slot of
2452linkage area.  This simplifies allocation of space for the base pointer and
2453makes it convenient to locate programmatically and during debugging.
2454
2455Dynamic Allocation
2456^^^^^^^^^^^^^^^^^^
2457
2458.. note::
2459
2460  TODO - More to come.
2461
2462The NVPTX backend
2463-----------------
2464
2465The NVPTX code generator under lib/Target/NVPTX is an open-source version of
2466the NVIDIA NVPTX code generator for LLVM.  It is contributed by NVIDIA and is
2467a port of the code generator used in the CUDA compiler (nvcc).  It targets the
2468PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to
24692.0 (Fermi).
2470
2471This target is of production quality and should be completely compatible with
2472the official NVIDIA toolchain.
2473
2474Code Generator Options:
2475
2476:raw-html:`<table border="1" cellspacing="0">`
2477:raw-html:`<tr>`
2478:raw-html:`<th>Option</th>`
2479:raw-html:`<th>Description</th>`
2480:raw-html:`</tr>`
2481:raw-html:`<tr>`
2482:raw-html:`<td>sm_20</td>`
2483:raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>`
2484:raw-html:`</tr>`
2485:raw-html:`<tr>`
2486:raw-html:`<td>sm_21</td>`
2487:raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>`
2488:raw-html:`</tr>`
2489:raw-html:`<tr>`
2490:raw-html:`<td>sm_30</td>`
2491:raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>`
2492:raw-html:`</tr>`
2493:raw-html:`<tr>`
2494:raw-html:`<td>sm_35</td>`
2495:raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>`
2496:raw-html:`</tr>`
2497:raw-html:`<tr>`
2498:raw-html:`<td>ptx30</td>`
2499:raw-html:`<td align="left">Target PTX 3.0</td>`
2500:raw-html:`</tr>`
2501:raw-html:`<tr>`
2502:raw-html:`<td>ptx31</td>`
2503:raw-html:`<td align="left">Target PTX 3.1</td>`
2504:raw-html:`</tr>`
2505:raw-html:`</table>`
2506
2507The extended Berkeley Packet Filter (eBPF) backend
2508--------------------------------------------------
2509
2510Extended BPF (or eBPF) is similar to the original ("classic") BPF (cBPF) used
2511to filter network packets.  The
2512`bpf() system call <http://man7.org/linux/man-pages/man2/bpf.2.html>`_
2513performs a range of operations related to eBPF.  For both cBPF and eBPF
2514programs, the Linux kernel statically analyzes the programs before loading
2515them, in order to ensure that they cannot harm the running system.  eBPF is
2516a 64-bit RISC instruction set designed for one to one mapping to 64-bit CPUs.
2517Opcodes are 8-bit encoded, and 87 instructions are defined.  There are 10
2518registers, grouped by function as outlined below.
2519
2520::
2521
2522  R0        return value from in-kernel functions; exit value for eBPF program
2523  R1 - R5   function call arguments to in-kernel functions
2524  R6 - R9   callee-saved registers preserved by in-kernel functions
2525  R10       stack frame pointer (read only)
2526
2527Instruction encoding (arithmetic and jump)
2528^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2529eBPF is reusing most of the opcode encoding from classic to simplify conversion
2530of classic BPF to eBPF.  For arithmetic and jump instructions the 8-bit 'code'
2531field is divided into three parts:
2532
2533::
2534
2535  +----------------+--------+--------------------+
2536  |   4 bits       |  1 bit |   3 bits           |
2537  | operation code | source | instruction class  |
2538  +----------------+--------+--------------------+
2539  (MSB)                                      (LSB)
2540
2541Three LSB bits store instruction class which is one of:
2542
2543::
2544
2545  BPF_LD     0x0
2546  BPF_LDX    0x1
2547  BPF_ST     0x2
2548  BPF_STX    0x3
2549  BPF_ALU    0x4
2550  BPF_JMP    0x5
2551  (unused)   0x6
2552  BPF_ALU64  0x7
2553
2554When BPF_CLASS(code) == BPF_ALU or BPF_ALU64 or BPF_JMP,
25554th bit encodes source operand
2556
2557::
2558
2559  BPF_X     0x1  use src_reg register as source operand
2560  BPF_K     0x0  use 32 bit immediate as source operand
2561
2562and four MSB bits store operation code
2563
2564::
2565
2566  BPF_ADD   0x0  add
2567  BPF_SUB   0x1  subtract
2568  BPF_MUL   0x2  multiply
2569  BPF_DIV   0x3  divide
2570  BPF_OR    0x4  bitwise logical OR
2571  BPF_AND   0x5  bitwise logical AND
2572  BPF_LSH   0x6  left shift
2573  BPF_RSH   0x7  right shift (zero extended)
2574  BPF_NEG   0x8  arithmetic negation
2575  BPF_MOD   0x9  modulo
2576  BPF_XOR   0xa  bitwise logical XOR
2577  BPF_MOV   0xb  move register to register
2578  BPF_ARSH  0xc  right shift (sign extended)
2579  BPF_END   0xd  endianness conversion
2580
2581If BPF_CLASS(code) == BPF_JMP, BPF_OP(code) is one of
2582
2583::
2584
2585  BPF_JA    0x0  unconditional jump
2586  BPF_JEQ   0x1  jump ==
2587  BPF_JGT   0x2  jump >
2588  BPF_JGE   0x3  jump >=
2589  BPF_JSET  0x4  jump if (DST & SRC)
2590  BPF_JNE   0x5  jump !=
2591  BPF_JSGT  0x6  jump signed >
2592  BPF_JSGE  0x7  jump signed >=
2593  BPF_CALL  0x8  function call
2594  BPF_EXIT  0x9  function return
2595
2596Instruction encoding (load, store)
2597^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2598For load and store instructions the 8-bit 'code' field is divided as:
2599
2600::
2601
2602  +--------+--------+-------------------+
2603  | 3 bits | 2 bits |   3 bits          |
2604  |  mode  |  size  | instruction class |
2605  +--------+--------+-------------------+
2606  (MSB)                             (LSB)
2607
2608Size modifier is one of
2609
2610::
2611
2612  BPF_W       0x0  word
2613  BPF_H       0x1  half word
2614  BPF_B       0x2  byte
2615  BPF_DW      0x3  double word
2616
2617Mode modifier is one of
2618
2619::
2620
2621  BPF_IMM     0x0  immediate
2622  BPF_ABS     0x1  used to access packet data
2623  BPF_IND     0x2  used to access packet data
2624  BPF_MEM     0x3  memory
2625  (reserved)  0x4
2626  (reserved)  0x5
2627  BPF_XADD    0x6  exclusive add
2628
2629
2630Packet data access (BPF_ABS, BPF_IND)
2631^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2632
2633Two non-generic instructions: (BPF_ABS | <size> | BPF_LD) and
2634(BPF_IND | <size> | BPF_LD) which are used to access packet data.
2635Register R6 is an implicit input that must contain pointer to sk_buff.
2636Register R0 is an implicit output which contains the data fetched
2637from the packet.  Registers R1-R5 are scratch registers and must not
2638be used to store the data across BPF_ABS | BPF_LD or BPF_IND | BPF_LD
2639instructions.  These instructions have implicit program exit condition
2640as well.  When eBPF program is trying to access the data beyond
2641the packet boundary, the interpreter will abort the execution of the program.
2642
2643BPF_IND | BPF_W | BPF_LD is equivalent to:
2644  R0 = ntohl(\*(u32 \*) (((struct sk_buff \*) R6)->data + src_reg + imm32))
2645
2646eBPF maps
2647^^^^^^^^^
2648
2649eBPF maps are provided for sharing data between kernel and user-space.
2650Currently implemented types are hash and array, with potential extension to
2651support bloom filters, radix trees, etc.  A map is defined by its type,
2652maximum number of elements, key size and value size in bytes.  eBPF syscall
2653supports create, update, find and delete functions on maps.
2654
2655Function calls
2656^^^^^^^^^^^^^^
2657
2658Function call arguments are passed using up to five registers (R1 - R5).
2659The return value is passed in a dedicated register (R0).  Four additional
2660registers (R6 - R9) are callee-saved, and the values in these registers
2661are preserved within kernel functions.  R0 - R5 are scratch registers within
2662kernel functions, and eBPF programs must therefor store/restore values in
2663these registers if needed across function calls.  The stack can be accessed
2664using the read-only frame pointer R10.  eBPF registers map 1:1 to hardware
2665registers on x86_64 and other 64-bit architectures.  For example, x86_64
2666in-kernel JIT maps them as
2667
2668::
2669
2670  R0 - rax
2671  R1 - rdi
2672  R2 - rsi
2673  R3 - rdx
2674  R4 - rcx
2675  R5 - r8
2676  R6 - rbx
2677  R7 - r13
2678  R8 - r14
2679  R9 - r15
2680  R10 - rbp
2681
2682since x86_64 ABI mandates rdi, rsi, rdx, rcx, r8, r9 for argument passing
2683and rbx, r12 - r15 are callee saved.
2684
2685Program start
2686^^^^^^^^^^^^^
2687
2688An eBPF program receives a single argument and contains
2689a single eBPF main routine; the program does not contain eBPF functions.
2690Function calls are limited to a predefined set of kernel functions.  The size
2691of a program is limited to 4K instructions:  this ensures fast termination and
2692a limited number of kernel function calls.  Prior to running an eBPF program,
2693a verifier performs static analysis to prevent loops in the code and
2694to ensure valid register usage and operand types.
2695
2696The AMDGPU backend
2697------------------
2698
2699The AMDGPU code generator lives in the ``lib/Target/AMDGPU``
2700directory. This code generator is capable of targeting a variety of
2701AMD GPU processors. Refer to :doc:`AMDGPUUsage` for more information.
2702