xref: /netbsd-src/sys/external/bsd/gnu-efi/dist/lib/boxdraw.c (revision d1b935f8e85510a16a1b49122bd2ccf5ad7e104c)
1 /*	$NetBSD: boxdraw.c,v 1.1.1.2 2018/08/16 18:17:47 jmcneill Exp $	*/
2 
3 /*++
4 
5 Copyright (c) 1998  Intel Corporation
6 
7 Module Name:
8 
9     BoxDraw.c
10 
11 Abstract:
12     Lib functions to support Box Draw Unicode code pages.
13 
14 
15 
16 Revision History
17 
18 --*/
19 
20 #include "lib.h"
21 
22 typedef struct {
23     CHAR16  Unicode;
24     CHAR8   PcAnsi;
25     CHAR8   Ascii;
26 } UNICODE_TO_CHAR;
27 
28 
29 //
30 // This list is used to define the valid extend chars.
31 // It also provides a mapping from Unicode to PCANSI or
32 // ASCII. The ASCII mapping we just made up.
33 //
34 //
35 
36 STATIC UNICODE_TO_CHAR UnicodeToPcAnsiOrAscii[] = {
37     { BOXDRAW_HORIZONTAL,                 0xc4, L'-'},
38     { BOXDRAW_VERTICAL,                   0xb3, L'|'},
39     { BOXDRAW_DOWN_RIGHT,                 0xda, L'/'},
40     { BOXDRAW_DOWN_LEFT,                  0xbf, L'\\'},
41     { BOXDRAW_UP_RIGHT,                   0xc0, L'\\'},
42     { BOXDRAW_UP_LEFT,                    0xd9, L'/'},
43     { BOXDRAW_VERTICAL_RIGHT,             0xc3, L'|'},
44     { BOXDRAW_VERTICAL_LEFT,              0xb4, L'|'},
45     { BOXDRAW_DOWN_HORIZONTAL,            0xc2, L'+'},
46     { BOXDRAW_UP_HORIZONTAL,              0xc1, L'+'},
47     { BOXDRAW_VERTICAL_HORIZONTAL,        0xc5, L'+'},
48     { BOXDRAW_DOUBLE_HORIZONTAL,          0xcd, L'-'},
49     { BOXDRAW_DOUBLE_VERTICAL,            0xba, L'|'},
50     { BOXDRAW_DOWN_RIGHT_DOUBLE,          0xd5, L'/'},
51     { BOXDRAW_DOWN_DOUBLE_RIGHT,          0xd6, L'/'},
52     { BOXDRAW_DOUBLE_DOWN_RIGHT,          0xc9, L'/'},
53     { BOXDRAW_DOWN_LEFT_DOUBLE,           0xb8, L'\\'},
54     { BOXDRAW_DOWN_DOUBLE_LEFT,           0xb7, L'\\'},
55     { BOXDRAW_DOUBLE_DOWN_LEFT,           0xbb, L'\\'},
56     { BOXDRAW_UP_RIGHT_DOUBLE,            0xd4, L'\\'},
57     { BOXDRAW_UP_DOUBLE_RIGHT,            0xd3, L'\\'},
58     { BOXDRAW_DOUBLE_UP_RIGHT,            0xc8, L'\\'},
59     { BOXDRAW_UP_LEFT_DOUBLE,             0xbe, L'/'},
60     { BOXDRAW_UP_DOUBLE_LEFT,             0xbd, L'/'},
61     { BOXDRAW_DOUBLE_UP_LEFT,             0xbc, L'/'},
62     { BOXDRAW_VERTICAL_RIGHT_DOUBLE,      0xc6, L'|'},
63     { BOXDRAW_VERTICAL_DOUBLE_RIGHT,      0xc7, L'|'},
64     { BOXDRAW_DOUBLE_VERTICAL_RIGHT,      0xcc, L'|'},
65     { BOXDRAW_VERTICAL_LEFT_DOUBLE,       0xb5, L'|'},
66     { BOXDRAW_VERTICAL_DOUBLE_LEFT,       0xb6, L'|'},
67     { BOXDRAW_DOUBLE_VERTICAL_LEFT,       0xb9, L'|'},
68     { BOXDRAW_DOWN_HORIZONTAL_DOUBLE,     0xd1, L'+'},
69     { BOXDRAW_DOWN_DOUBLE_HORIZONTAL,     0xd2, L'+'},
70     { BOXDRAW_DOUBLE_DOWN_HORIZONTAL,     0xcb, L'+'},
71     { BOXDRAW_UP_HORIZONTAL_DOUBLE,       0xcf, L'+'},
72     { BOXDRAW_UP_DOUBLE_HORIZONTAL,       0xd0, L'+'},
73     { BOXDRAW_DOUBLE_UP_HORIZONTAL,       0xca, L'+'},
74     { BOXDRAW_VERTICAL_HORIZONTAL_DOUBLE, 0xd8, L'+'},
75     { BOXDRAW_VERTICAL_DOUBLE_HORIZONTAL, 0xd7, L'+'},
76     { BOXDRAW_DOUBLE_VERTICAL_HORIZONTAL, 0xce, L'+'},
77 
78     { BLOCKELEMENT_FULL_BLOCK,            0xdb, L'*'},
79     { BLOCKELEMENT_LIGHT_SHADE,           0xb0, L'+'},
80 
81     { GEOMETRICSHAPE_UP_TRIANGLE,         0x1e, L'^'},
82     { GEOMETRICSHAPE_RIGHT_TRIANGLE,      0x10, L'>'},
83     { GEOMETRICSHAPE_DOWN_TRIANGLE,       0x1f, L'v'},
84     { GEOMETRICSHAPE_LEFT_TRIANGLE,       0x11, L'<'},
85 
86     /* BugBug: Left Arrow is an ESC. We can not make it print
87                 on a PCANSI terminal. If we can make left arrow
88                 come out on PC ANSI we can add it back.
89 
90     { ARROW_LEFT,                         0x1b, L'<'},
91     */
92 
93     { ARROW_UP,                           0x18, L'^'},
94 
95     /* BugBut: Took out left arrow so right has to go too.
96        { ARROW_RIGHT,                        0x1a, L'>'},
97     */
98     { ARROW_DOWN,                         0x19, L'v'},
99 
100     { 0x0000, 0x00, L'\0' }
101 };
102 
103 
104 BOOLEAN
LibIsValidTextGraphics(IN CHAR16 Graphic,OUT CHAR8 * PcAnsi,OPTIONAL OUT CHAR8 * Ascii OPTIONAL)105 LibIsValidTextGraphics (
106     IN  CHAR16  Graphic,
107     OUT CHAR8   *PcAnsi,    OPTIONAL
108     OUT CHAR8   *Ascii      OPTIONAL
109     )
110 /*++
111 
112 Routine Description:
113 
114     Detects if a Unicode char is for Box Drawing text graphics.
115 
116 Arguments:
117 
118     Grphic  - Unicode char to test.
119 
120     PcAnsi  - Optional pointer to return PCANSI equivalent of Graphic.
121 
122     Asci    - Optional pointer to return Ascii equivalent of Graphic.
123 
124 Returns:
125 
126     TRUE if Gpaphic is a supported Unicode Box Drawing character.
127 
128 --*/{
129     UNICODE_TO_CHAR     *Table;
130 
131     if ((((Graphic & 0xff00) != 0x2500) && ((Graphic & 0xff00) != 0x2100))) {
132 
133         //
134         // Unicode drawing code charts are all in the 0x25xx range,
135         //  arrows are 0x21xx
136         //
137         return FALSE;
138     }
139 
140     for (Table = UnicodeToPcAnsiOrAscii; Table->Unicode != 0x0000; Table++) {
141         if (Graphic == Table->Unicode) {
142             if (PcAnsi) {
143                 *PcAnsi = Table->PcAnsi;
144             }
145             if (Ascii) {
146                 *Ascii = Table->Ascii;
147             }
148             return TRUE;
149         }
150     }
151     return FALSE;
152 }
153 
154 BOOLEAN
IsValidAscii(IN CHAR16 Ascii)155 IsValidAscii (
156     IN  CHAR16  Ascii
157     )
158 {
159     if ((Ascii >= 0x20) && (Ascii <= 0x7f)) {
160         return TRUE;
161     }
162     return FALSE;
163 }
164 
165 BOOLEAN
IsValidEfiCntlChar(IN CHAR16 c)166 IsValidEfiCntlChar (
167     IN  CHAR16  c
168     )
169 {
170     if (c == CHAR_NULL || c == CHAR_BACKSPACE || c == CHAR_LINEFEED || c == CHAR_CARRIAGE_RETURN) {
171         return TRUE;
172     }
173     return FALSE;
174 }
175 
176