Searched defs:FPS (Results 1 – 6 of 6) sorted by relevance
60 struct FPS : public MachineFunctionPass { struct61 static char ID;62 FPS() : MachineFunctionPass(ID) { in FPS() function69 void getAnalysisUsage(AnalysisUsage &AU) const override { in getAnalysisUsage()79 MachineFunctionProperties getRequiredProperties() const override { in getRequiredProperties()84 StringRef getPassName() const override { return "X86 FP Stackifier"; } in getPassName()87 const TargetInstrInfo *TII = nullptr; // Machine instruction info.100 struct LiveBundle {120 SmallVector<LiveBundle, 8> LiveBundles;123 EdgeBundles *Bundles = nullptr;[all …]
88 uint8_t FPS; member
93 uint8_t FPS; member
141 FPS, enumerator
5023 uint8_t FPS; in vega10_set_power_profile_mode() local