; RUN: llc < %s -mtriple=xtensa -O0 | FileCheck %s define i32 @f_eq(i32 %a, i32 %b) nounwind { ; CHECK-LABEL: f_eq: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: beq a2, a3, .LBB0_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB0_2: ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp eq i32 %a, %b %res = zext i1 %cond to i32 ret i32 %res } define i32 @f_slt(i32 %a, i32 %b) nounwind { ; CHECK-LABEL: f_slt: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: blt a2, a3, .LBB1_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB1_2: ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp slt i32 %a, %b %res = zext i1 %cond to i32 ret i32 %res } define i32 @f_sle(i32 %a, i32 %b) nounwind { ; CHECK-LABEL: f_sle: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: bge a3, a2, .LBB2_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB2_2: ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp sle i32 %a, %b %res = zext i1 %cond to i32 ret i32 %res } define i32 @f_sgt(i32 %a, i32 %b) nounwind { ; CHECK-LABEL: f_sgt: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: blt a3, a2, .LBB3_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB3_2: ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp sgt i32 %a, %b %res = zext i1 %cond to i32 ret i32 %res } define i32 @f_sge(i32 %a, i32 %b) nounwind { ; CHECK-LABEL: f_sge: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: bge a2, a3, .LBB4_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB4_2: ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp sge i32 %a, %b %res = zext i1 %cond to i32 ret i32 %res } define i32 @f_ne(i32 %a, i32 %b) nounwind { ; CHECK-LABEL: f_ne: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: bne a2, a3, .LBB5_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB5_2: ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp ne i32 %a, %b %res = zext i1 %cond to i32 ret i32 %res } define i32 @f_ult(i32 %a, i32 %b) nounwind { ; CHECK-LABEL: f_ult: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: bltu a2, a3, .LBB6_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB6_2: ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp ult i32 %a, %b %res = zext i1 %cond to i32 ret i32 %res } define i32 @f_ule(i32 %a, i32 %b) nounwind { ; CHECK-LABEL: f_ule: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: bgeu a3, a2, .LBB7_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB7_2: ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp ule i32 %a, %b %res = zext i1 %cond to i32 ret i32 %res } define i32 @f_ugt(i32 %a, i32 %b) nounwind { ; CHECK-LABEL: f_ugt: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: bltu a3, a2, .LBB8_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB8_2: ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp ugt i32 %a, %b %res = zext i1 %cond to i32 ret i32 %res } define i32 @f_uge(i32 %a, i32 %b) nounwind { ; CHECK-LABEL: f_uge: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: bgeu a2, a3, .LBB9_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB9_2: ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp uge i32 %a, %b %res = zext i1 %cond to i32 ret i32 %res } ; Tests for i64 operands define i64 @f_eq_i64(i64 %a, i64 %b) nounwind { ; CHECK-LABEL: f_eq_i64: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: # kill: def $a8 killed $a5 ; CHECK-NEXT: # kill: def $a8 killed $a4 ; CHECK-NEXT: # kill: def $a8 killed $a3 ; CHECK-NEXT: # kill: def $a8 killed $a2 ; CHECK-NEXT: xor a9, a3, a5 ; CHECK-NEXT: xor a8, a2, a4 ; CHECK-NEXT: or a8, a8, a9 ; CHECK-NEXT: movi a10, 1 ; CHECK-NEXT: movi a9, 0 ; CHECK-NEXT: s32i a9, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: s32i a10, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: beq a8, a9, .LBB10_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB10_2: ; CHECK-NEXT: l32i a3, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp eq i64 %a, %b %res = zext i1 %cond to i64 ret i64 %res } define i64 @f_slt_i64(i64 %a, i64 %b) nounwind { ; CHECK-LABEL: f_slt_i64: ; CHECK: addi a8, a1, -48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: s32i a5, a1, 12 # 4-byte Folded Spill ; CHECK-NEXT: s32i a4, a1, 16 # 4-byte Folded Spill ; CHECK-NEXT: s32i a3, a1, 20 # 4-byte Folded Spill ; CHECK-NEXT: s32i a2, a1, 24 # 4-byte Folded Spill ; CHECK-NEXT: # kill: def $a8 killed $a5 ; CHECK-NEXT: # kill: def $a8 killed $a3 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 28 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 32 # 4-byte Folded Spill ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: blt a3, a5, .LBB11_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: .LBB11_2: ; CHECK-NEXT: l32i a8, a1, 24 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 16 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 32 # 4-byte Folded Reload ; CHECK-NEXT: l32i a11, a1, 36 # 4-byte Folded Reload ; CHECK-NEXT: s32i a11, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: s32i a10, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: bltu a8, a9, .LBB11_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: .LBB11_4: ; CHECK-NEXT: l32i a8, a1, 20 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 12 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 8 # 4-byte Folded Reload ; CHECK-NEXT: s32i a10, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: beq a8, a9, .LBB11_6 ; CHECK-NEXT: # %bb.5: ; CHECK-NEXT: l32i a8, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: .LBB11_6: ; CHECK-NEXT: l32i a3, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: l32i a2, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp slt i64 %a, %b %res = zext i1 %cond to i64 ret i64 %res } define i64 @f_sle_i64(i64 %a, i64 %b) nounwind { ; CHECK-LABEL: f_sle_i64: ; CHECK: addi a8, a1, -48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: s32i a5, a1, 12 # 4-byte Folded Spill ; CHECK-NEXT: s32i a4, a1, 16 # 4-byte Folded Spill ; CHECK-NEXT: s32i a3, a1, 20 # 4-byte Folded Spill ; CHECK-NEXT: s32i a2, a1, 24 # 4-byte Folded Spill ; CHECK-NEXT: # kill: def $a8 killed $a5 ; CHECK-NEXT: # kill: def $a8 killed $a3 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 28 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 32 # 4-byte Folded Spill ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: bge a5, a3, .LBB12_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: .LBB12_2: ; CHECK-NEXT: l32i a8, a1, 16 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 24 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 32 # 4-byte Folded Reload ; CHECK-NEXT: l32i a11, a1, 36 # 4-byte Folded Reload ; CHECK-NEXT: s32i a11, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: s32i a10, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: bgeu a8, a9, .LBB12_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: .LBB12_4: ; CHECK-NEXT: l32i a8, a1, 20 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 12 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 8 # 4-byte Folded Reload ; CHECK-NEXT: s32i a10, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: beq a8, a9, .LBB12_6 ; CHECK-NEXT: # %bb.5: ; CHECK-NEXT: l32i a8, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: .LBB12_6: ; CHECK-NEXT: l32i a3, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: l32i a2, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp sle i64 %a, %b %res = zext i1 %cond to i64 ret i64 %res } define i64 @f_sgt_i64(i64 %a, i64 %b) nounwind { ; CHECK-LABEL: f_sgt_i64: ; CHECK: addi a8, a1, -48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: s32i a5, a1, 12 # 4-byte Folded Spill ; CHECK-NEXT: s32i a4, a1, 16 # 4-byte Folded Spill ; CHECK-NEXT: s32i a3, a1, 20 # 4-byte Folded Spill ; CHECK-NEXT: s32i a2, a1, 24 # 4-byte Folded Spill ; CHECK-NEXT: # kill: def $a8 killed $a5 ; CHECK-NEXT: # kill: def $a8 killed $a3 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 28 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 32 # 4-byte Folded Spill ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: blt a5, a3, .LBB13_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: .LBB13_2: ; CHECK-NEXT: l32i a8, a1, 16 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 24 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 32 # 4-byte Folded Reload ; CHECK-NEXT: l32i a11, a1, 36 # 4-byte Folded Reload ; CHECK-NEXT: s32i a11, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: s32i a10, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: bltu a8, a9, .LBB13_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: .LBB13_4: ; CHECK-NEXT: l32i a8, a1, 20 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 12 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 8 # 4-byte Folded Reload ; CHECK-NEXT: s32i a10, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: beq a8, a9, .LBB13_6 ; CHECK-NEXT: # %bb.5: ; CHECK-NEXT: l32i a8, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: .LBB13_6: ; CHECK-NEXT: l32i a3, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: l32i a2, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp sgt i64 %a, %b %res = zext i1 %cond to i64 ret i64 %res } define i64 @f_sge_i64(i64 %a, i64 %b) nounwind { ; CHECK-LABEL: f_sge_i64: ; CHECK: addi a8, a1, -48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: s32i a5, a1, 12 # 4-byte Folded Spill ; CHECK-NEXT: s32i a4, a1, 16 # 4-byte Folded Spill ; CHECK-NEXT: s32i a3, a1, 20 # 4-byte Folded Spill ; CHECK-NEXT: s32i a2, a1, 24 # 4-byte Folded Spill ; CHECK-NEXT: # kill: def $a8 killed $a5 ; CHECK-NEXT: # kill: def $a8 killed $a3 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 28 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 32 # 4-byte Folded Spill ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: bge a3, a5, .LBB14_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: .LBB14_2: ; CHECK-NEXT: l32i a8, a1, 24 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 16 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 32 # 4-byte Folded Reload ; CHECK-NEXT: l32i a11, a1, 36 # 4-byte Folded Reload ; CHECK-NEXT: s32i a11, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: s32i a10, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: bgeu a8, a9, .LBB14_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: .LBB14_4: ; CHECK-NEXT: l32i a8, a1, 20 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 12 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 8 # 4-byte Folded Reload ; CHECK-NEXT: s32i a10, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: beq a8, a9, .LBB14_6 ; CHECK-NEXT: # %bb.5: ; CHECK-NEXT: l32i a8, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: .LBB14_6: ; CHECK-NEXT: l32i a3, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: l32i a2, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp sge i64 %a, %b %res = zext i1 %cond to i64 ret i64 %res } define i64 @f_ne_i64(i64 %a, i64 %b) nounwind { ; CHECK-LABEL: f_ne_i64: ; CHECK: addi a8, a1, -16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: # kill: def $a8 killed $a5 ; CHECK-NEXT: # kill: def $a8 killed $a4 ; CHECK-NEXT: # kill: def $a8 killed $a3 ; CHECK-NEXT: # kill: def $a8 killed $a2 ; CHECK-NEXT: xor a9, a3, a5 ; CHECK-NEXT: xor a8, a2, a4 ; CHECK-NEXT: or a8, a8, a9 ; CHECK-NEXT: movi a10, 1 ; CHECK-NEXT: movi a9, 0 ; CHECK-NEXT: s32i a9, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: s32i a10, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: bne a8, a9, .LBB15_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: .LBB15_2: ; CHECK-NEXT: l32i a3, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: l32i a2, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 16 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp ne i64 %a, %b %res = zext i1 %cond to i64 ret i64 %res } define i64 @f_ult_i64(i64 %a, i64 %b) nounwind { ; CHECK-LABEL: f_ult_i64: ; CHECK: addi a8, a1, -48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: s32i a5, a1, 12 # 4-byte Folded Spill ; CHECK-NEXT: s32i a4, a1, 16 # 4-byte Folded Spill ; CHECK-NEXT: s32i a3, a1, 20 # 4-byte Folded Spill ; CHECK-NEXT: s32i a2, a1, 24 # 4-byte Folded Spill ; CHECK-NEXT: # kill: def $a8 killed $a5 ; CHECK-NEXT: # kill: def $a8 killed $a3 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 28 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 32 # 4-byte Folded Spill ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: bltu a3, a5, .LBB16_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: .LBB16_2: ; CHECK-NEXT: l32i a8, a1, 24 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 16 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 32 # 4-byte Folded Reload ; CHECK-NEXT: l32i a11, a1, 36 # 4-byte Folded Reload ; CHECK-NEXT: s32i a11, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: s32i a10, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: bltu a8, a9, .LBB16_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: .LBB16_4: ; CHECK-NEXT: l32i a8, a1, 20 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 12 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 8 # 4-byte Folded Reload ; CHECK-NEXT: s32i a10, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: beq a8, a9, .LBB16_6 ; CHECK-NEXT: # %bb.5: ; CHECK-NEXT: l32i a8, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: .LBB16_6: ; CHECK-NEXT: l32i a3, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: l32i a2, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp ult i64 %a, %b %res = zext i1 %cond to i64 ret i64 %res } define i64 @f_ule_i64(i64 %a, i64 %b) nounwind { ; CHECK-LABEL: f_ule_i64: ; CHECK: addi a8, a1, -48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: s32i a5, a1, 12 # 4-byte Folded Spill ; CHECK-NEXT: s32i a4, a1, 16 # 4-byte Folded Spill ; CHECK-NEXT: s32i a3, a1, 20 # 4-byte Folded Spill ; CHECK-NEXT: s32i a2, a1, 24 # 4-byte Folded Spill ; CHECK-NEXT: # kill: def $a8 killed $a5 ; CHECK-NEXT: # kill: def $a8 killed $a3 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 28 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 32 # 4-byte Folded Spill ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: bgeu a5, a3, .LBB17_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: .LBB17_2: ; CHECK-NEXT: l32i a8, a1, 16 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 24 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 32 # 4-byte Folded Reload ; CHECK-NEXT: l32i a11, a1, 36 # 4-byte Folded Reload ; CHECK-NEXT: s32i a11, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: s32i a10, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: bgeu a8, a9, .LBB17_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: .LBB17_4: ; CHECK-NEXT: l32i a8, a1, 20 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 12 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 8 # 4-byte Folded Reload ; CHECK-NEXT: s32i a10, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: beq a8, a9, .LBB17_6 ; CHECK-NEXT: # %bb.5: ; CHECK-NEXT: l32i a8, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: .LBB17_6: ; CHECK-NEXT: l32i a3, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: l32i a2, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp ule i64 %a, %b %res = zext i1 %cond to i64 ret i64 %res } define i64 @f_ugt_i64(i64 %a, i64 %b) nounwind { ; CHECK-LABEL: f_ugt_i64: ; CHECK: addi a8, a1, -48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: s32i a5, a1, 12 # 4-byte Folded Spill ; CHECK-NEXT: s32i a4, a1, 16 # 4-byte Folded Spill ; CHECK-NEXT: s32i a3, a1, 20 # 4-byte Folded Spill ; CHECK-NEXT: s32i a2, a1, 24 # 4-byte Folded Spill ; CHECK-NEXT: # kill: def $a8 killed $a5 ; CHECK-NEXT: # kill: def $a8 killed $a3 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 28 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 32 # 4-byte Folded Spill ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: bltu a5, a3, .LBB18_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: .LBB18_2: ; CHECK-NEXT: l32i a8, a1, 16 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 24 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 32 # 4-byte Folded Reload ; CHECK-NEXT: l32i a11, a1, 36 # 4-byte Folded Reload ; CHECK-NEXT: s32i a11, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: s32i a10, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: bltu a8, a9, .LBB18_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: .LBB18_4: ; CHECK-NEXT: l32i a8, a1, 20 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 12 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 8 # 4-byte Folded Reload ; CHECK-NEXT: s32i a10, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: beq a8, a9, .LBB18_6 ; CHECK-NEXT: # %bb.5: ; CHECK-NEXT: l32i a8, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: .LBB18_6: ; CHECK-NEXT: l32i a3, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: l32i a2, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp ugt i64 %a, %b %res = zext i1 %cond to i64 ret i64 %res } define i64 @f_uge_i64(i64 %a, i64 %b) nounwind { ; CHECK-LABEL: f_uge_i64: ; CHECK: addi a8, a1, -48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: s32i a5, a1, 12 # 4-byte Folded Spill ; CHECK-NEXT: s32i a4, a1, 16 # 4-byte Folded Spill ; CHECK-NEXT: s32i a3, a1, 20 # 4-byte Folded Spill ; CHECK-NEXT: s32i a2, a1, 24 # 4-byte Folded Spill ; CHECK-NEXT: # kill: def $a8 killed $a5 ; CHECK-NEXT: # kill: def $a8 killed $a3 ; CHECK-NEXT: movi a8, 0 ; CHECK-NEXT: s32i a8, a1, 28 # 4-byte Folded Spill ; CHECK-NEXT: movi a8, 1 ; CHECK-NEXT: s32i a8, a1, 32 # 4-byte Folded Spill ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: bgeu a3, a5, .LBB19_2 ; CHECK-NEXT: # %bb.1: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 36 # 4-byte Folded Spill ; CHECK-NEXT: .LBB19_2: ; CHECK-NEXT: l32i a8, a1, 24 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 16 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 32 # 4-byte Folded Reload ; CHECK-NEXT: l32i a11, a1, 36 # 4-byte Folded Reload ; CHECK-NEXT: s32i a11, a1, 4 # 4-byte Folded Spill ; CHECK-NEXT: s32i a10, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: bgeu a8, a9, .LBB19_4 ; CHECK-NEXT: # %bb.3: ; CHECK-NEXT: l32i a8, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 8 # 4-byte Folded Spill ; CHECK-NEXT: .LBB19_4: ; CHECK-NEXT: l32i a8, a1, 20 # 4-byte Folded Reload ; CHECK-NEXT: l32i a9, a1, 12 # 4-byte Folded Reload ; CHECK-NEXT: l32i a10, a1, 8 # 4-byte Folded Reload ; CHECK-NEXT: s32i a10, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: beq a8, a9, .LBB19_6 ; CHECK-NEXT: # %bb.5: ; CHECK-NEXT: l32i a8, a1, 4 # 4-byte Folded Reload ; CHECK-NEXT: s32i a8, a1, 0 # 4-byte Folded Spill ; CHECK-NEXT: .LBB19_6: ; CHECK-NEXT: l32i a3, a1, 28 # 4-byte Folded Reload ; CHECK-NEXT: l32i a2, a1, 0 # 4-byte Folded Reload ; CHECK-NEXT: addi a8, a1, 48 ; CHECK-NEXT: or a1, a8, a8 ; CHECK-NEXT: ret %cond = icmp uge i64 %a, %b %res = zext i1 %cond to i64 ret i64 %res }