//===- CoroFrame.cpp - Builds and manipulates coroutine frame -------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // This file contains classes used to discover if for a particular value // its definition precedes and its uses follow a suspend block. This is // referred to as a suspend crossing value. // // Using the information discovered we form a Coroutine Frame structure to // contain those values. All uses of those values are replaced with appropriate // GEP + load from the coroutine frame. At the point of the definition we spill // the value into the coroutine frame. //===----------------------------------------------------------------------===// #include "CoroInternal.h" #include "llvm/ADT/ScopeExit.h" #include "llvm/ADT/SmallString.h" #include "llvm/Analysis/StackLifetime.h" #include "llvm/IR/DIBuilder.h" #include "llvm/IR/DebugInfo.h" #include "llvm/IR/Dominators.h" #include "llvm/IR/IRBuilder.h" #include "llvm/IR/InstIterator.h" #include "llvm/IR/IntrinsicInst.h" #include "llvm/IR/Module.h" #include "llvm/Support/Debug.h" #include "llvm/Support/OptimizedStructLayout.h" #include "llvm/Transforms/Coroutines/ABI.h" #include "llvm/Transforms/Coroutines/CoroInstr.h" #include "llvm/Transforms/Coroutines/MaterializationUtils.h" #include "llvm/Transforms/Coroutines/SpillUtils.h" #include "llvm/Transforms/Coroutines/SuspendCrossingInfo.h" #include "llvm/Transforms/Utils/BasicBlockUtils.h" #include "llvm/Transforms/Utils/Local.h" #include "llvm/Transforms/Utils/PromoteMemToReg.h" #include #include using namespace llvm; extern cl::opt UseNewDbgInfoFormat; #define DEBUG_TYPE "coro-frame" namespace { class FrameTypeBuilder; // Mapping from the to-be-spilled value to all the users that need reload. struct FrameDataInfo { // All the values (that are not allocas) that needs to be spilled to the // frame. coro::SpillInfo &Spills; // Allocas contains all values defined as allocas that need to live in the // frame. SmallVectorImpl &Allocas; FrameDataInfo(coro::SpillInfo &Spills, SmallVectorImpl &Allocas) : Spills(Spills), Allocas(Allocas) {} SmallVector getAllDefs() const { SmallVector Defs; for (const auto &P : Spills) Defs.push_back(P.first); for (const auto &A : Allocas) Defs.push_back(A.Alloca); return Defs; } uint32_t getFieldIndex(Value *V) const { auto Itr = FieldIndexMap.find(V); assert(Itr != FieldIndexMap.end() && "Value does not have a frame field index"); return Itr->second; } void setFieldIndex(Value *V, uint32_t Index) { assert((LayoutIndexUpdateStarted || FieldIndexMap.count(V) == 0) && "Cannot set the index for the same field twice."); FieldIndexMap[V] = Index; } Align getAlign(Value *V) const { auto Iter = FieldAlignMap.find(V); assert(Iter != FieldAlignMap.end()); return Iter->second; } void setAlign(Value *V, Align AL) { assert(FieldAlignMap.count(V) == 0); FieldAlignMap.insert({V, AL}); } uint64_t getDynamicAlign(Value *V) const { auto Iter = FieldDynamicAlignMap.find(V); assert(Iter != FieldDynamicAlignMap.end()); return Iter->second; } void setDynamicAlign(Value *V, uint64_t Align) { assert(FieldDynamicAlignMap.count(V) == 0); FieldDynamicAlignMap.insert({V, Align}); } uint64_t getOffset(Value *V) const { auto Iter = FieldOffsetMap.find(V); assert(Iter != FieldOffsetMap.end()); return Iter->second; } void setOffset(Value *V, uint64_t Offset) { assert(FieldOffsetMap.count(V) == 0); FieldOffsetMap.insert({V, Offset}); } // Remap the index of every field in the frame, using the final layout index. void updateLayoutIndex(FrameTypeBuilder &B); private: // LayoutIndexUpdateStarted is used to avoid updating the index of any field // twice by mistake. bool LayoutIndexUpdateStarted = false; // Map from values to their slot indexes on the frame. They will be first set // with their original insertion field index. After the frame is built, their // indexes will be updated into the final layout index. DenseMap FieldIndexMap; // Map from values to their alignment on the frame. They would be set after // the frame is built. DenseMap FieldAlignMap; DenseMap FieldDynamicAlignMap; // Map from values to their offset on the frame. They would be set after // the frame is built. DenseMap FieldOffsetMap; }; } // namespace #ifndef NDEBUG static void dumpSpills(StringRef Title, const coro::SpillInfo &Spills) { dbgs() << "------------- " << Title << " --------------\n"; for (const auto &E : Spills) { E.first->dump(); dbgs() << " user: "; for (auto *I : E.second) I->dump(); } } static void dumpAllocas(const SmallVectorImpl &Allocas) { dbgs() << "------------- Allocas --------------\n"; for (const auto &A : Allocas) { A.Alloca->dump(); } } #endif namespace { using FieldIDType = size_t; // We cannot rely solely on natural alignment of a type when building a // coroutine frame and if the alignment specified on the Alloca instruction // differs from the natural alignment of the alloca type we will need to insert // padding. class FrameTypeBuilder { private: struct Field { uint64_t Size; uint64_t Offset; Type *Ty; FieldIDType LayoutFieldIndex; Align Alignment; Align TyAlignment; uint64_t DynamicAlignBuffer; }; const DataLayout &DL; LLVMContext &Context; uint64_t StructSize = 0; Align StructAlign; bool IsFinished = false; std::optional MaxFrameAlignment; SmallVector Fields; DenseMap FieldIndexByKey; public: FrameTypeBuilder(LLVMContext &Context, const DataLayout &DL, std::optional MaxFrameAlignment) : DL(DL), Context(Context), MaxFrameAlignment(MaxFrameAlignment) {} /// Add a field to this structure for the storage of an `alloca` /// instruction. [[nodiscard]] FieldIDType addFieldForAlloca(AllocaInst *AI, bool IsHeader = false) { Type *Ty = AI->getAllocatedType(); // Make an array type if this is a static array allocation. if (AI->isArrayAllocation()) { if (auto *CI = dyn_cast(AI->getArraySize())) Ty = ArrayType::get(Ty, CI->getValue().getZExtValue()); else report_fatal_error("Coroutines cannot handle non static allocas yet"); } return addField(Ty, AI->getAlign(), IsHeader); } /// We want to put the allocas whose lifetime-ranges are not overlapped /// into one slot of coroutine frame. /// Consider the example at:https://bugs.llvm.org/show_bug.cgi?id=45566 /// /// cppcoro::task alternative_paths(bool cond) { /// if (cond) { /// big_structure a; /// process(a); /// co_await something(); /// } else { /// big_structure b; /// process2(b); /// co_await something(); /// } /// } /// /// We want to put variable a and variable b in the same slot to /// reduce the size of coroutine frame. /// /// This function use StackLifetime algorithm to partition the AllocaInsts in /// Spills to non-overlapped sets in order to put Alloca in the same /// non-overlapped set into the same slot in the Coroutine Frame. Then add /// field for the allocas in the same non-overlapped set by using the largest /// type as the field type. /// /// Side Effects: Because We sort the allocas, the order of allocas in the /// frame may be different with the order in the source code. void addFieldForAllocas(const Function &F, FrameDataInfo &FrameData, coro::Shape &Shape, bool OptimizeFrame); /// Add a field to this structure. [[nodiscard]] FieldIDType addField(Type *Ty, MaybeAlign MaybeFieldAlignment, bool IsHeader = false, bool IsSpillOfValue = false) { assert(!IsFinished && "adding fields to a finished builder"); assert(Ty && "must provide a type for a field"); // The field size is always the alloc size of the type. uint64_t FieldSize = DL.getTypeAllocSize(Ty); // For an alloca with size=0, we don't need to add a field and they // can just point to any index in the frame. Use index 0. if (FieldSize == 0) { return 0; } // The field alignment might not be the type alignment, but we need // to remember the type alignment anyway to build the type. // If we are spilling values we don't need to worry about ABI alignment // concerns. Align ABIAlign = DL.getABITypeAlign(Ty); Align TyAlignment = ABIAlign; if (IsSpillOfValue && MaxFrameAlignment && *MaxFrameAlignment < ABIAlign) TyAlignment = *MaxFrameAlignment; Align FieldAlignment = MaybeFieldAlignment.value_or(TyAlignment); // The field alignment could be bigger than the max frame case, in that case // we request additional storage to be able to dynamically align the // pointer. uint64_t DynamicAlignBuffer = 0; if (MaxFrameAlignment && (FieldAlignment > *MaxFrameAlignment)) { DynamicAlignBuffer = offsetToAlignment(MaxFrameAlignment->value(), FieldAlignment); FieldAlignment = *MaxFrameAlignment; FieldSize = FieldSize + DynamicAlignBuffer; } // Lay out header fields immediately. uint64_t Offset; if (IsHeader) { Offset = alignTo(StructSize, FieldAlignment); StructSize = Offset + FieldSize; // Everything else has a flexible offset. } else { Offset = OptimizedStructLayoutField::FlexibleOffset; } Fields.push_back({FieldSize, Offset, Ty, 0, FieldAlignment, TyAlignment, DynamicAlignBuffer}); return Fields.size() - 1; } /// Finish the layout and create the struct type with the given name. StructType *finish(StringRef Name); uint64_t getStructSize() const { assert(IsFinished && "not yet finished!"); return StructSize; } Align getStructAlign() const { assert(IsFinished && "not yet finished!"); return StructAlign; } FieldIDType getLayoutFieldIndex(FieldIDType Id) const { assert(IsFinished && "not yet finished!"); return Fields[Id].LayoutFieldIndex; } Field getLayoutField(FieldIDType Id) const { assert(IsFinished && "not yet finished!"); return Fields[Id]; } }; } // namespace void FrameDataInfo::updateLayoutIndex(FrameTypeBuilder &B) { auto Updater = [&](Value *I) { auto Field = B.getLayoutField(getFieldIndex(I)); setFieldIndex(I, Field.LayoutFieldIndex); setAlign(I, Field.Alignment); uint64_t dynamicAlign = Field.DynamicAlignBuffer ? Field.DynamicAlignBuffer + Field.Alignment.value() : 0; setDynamicAlign(I, dynamicAlign); setOffset(I, Field.Offset); }; LayoutIndexUpdateStarted = true; for (auto &S : Spills) Updater(S.first); for (const auto &A : Allocas) Updater(A.Alloca); LayoutIndexUpdateStarted = false; } void FrameTypeBuilder::addFieldForAllocas(const Function &F, FrameDataInfo &FrameData, coro::Shape &Shape, bool OptimizeFrame) { using AllocaSetType = SmallVector; SmallVector NonOverlapedAllocas; // We need to add field for allocas at the end of this function. auto AddFieldForAllocasAtExit = make_scope_exit([&]() { for (auto AllocaList : NonOverlapedAllocas) { auto *LargestAI = *AllocaList.begin(); FieldIDType Id = addFieldForAlloca(LargestAI); for (auto *Alloca : AllocaList) FrameData.setFieldIndex(Alloca, Id); } }); if (!OptimizeFrame) { for (const auto &A : FrameData.Allocas) { AllocaInst *Alloca = A.Alloca; NonOverlapedAllocas.emplace_back(AllocaSetType(1, Alloca)); } return; } // Because there are paths from the lifetime.start to coro.end // for each alloca, the liferanges for every alloca is overlaped // in the blocks who contain coro.end and the successor blocks. // So we choose to skip there blocks when we calculate the liferange // for each alloca. It should be reasonable since there shouldn't be uses // in these blocks and the coroutine frame shouldn't be used outside the // coroutine body. // // Note that the user of coro.suspend may not be SwitchInst. However, this // case seems too complex to handle. And it is harmless to skip these // patterns since it just prevend putting the allocas to live in the same // slot. DenseMap DefaultSuspendDest; for (auto *CoroSuspendInst : Shape.CoroSuspends) { for (auto *U : CoroSuspendInst->users()) { if (auto *ConstSWI = dyn_cast(U)) { auto *SWI = const_cast(ConstSWI); DefaultSuspendDest[SWI] = SWI->getDefaultDest(); SWI->setDefaultDest(SWI->getSuccessor(1)); } } } auto ExtractAllocas = [&]() { AllocaSetType Allocas; Allocas.reserve(FrameData.Allocas.size()); for (const auto &A : FrameData.Allocas) Allocas.push_back(A.Alloca); return Allocas; }; StackLifetime StackLifetimeAnalyzer(F, ExtractAllocas(), StackLifetime::LivenessType::May); StackLifetimeAnalyzer.run(); auto DoAllocasInterfere = [&](const AllocaInst *AI1, const AllocaInst *AI2) { return StackLifetimeAnalyzer.getLiveRange(AI1).overlaps( StackLifetimeAnalyzer.getLiveRange(AI2)); }; auto GetAllocaSize = [&](const coro::AllocaInfo &A) { std::optional RetSize = A.Alloca->getAllocationSize(DL); assert(RetSize && "Variable Length Arrays (VLA) are not supported.\n"); assert(!RetSize->isScalable() && "Scalable vectors are not yet supported"); return RetSize->getFixedValue(); }; // Put larger allocas in the front. So the larger allocas have higher // priority to merge, which can save more space potentially. Also each // AllocaSet would be ordered. So we can get the largest Alloca in one // AllocaSet easily. sort(FrameData.Allocas, [&](const auto &Iter1, const auto &Iter2) { return GetAllocaSize(Iter1) > GetAllocaSize(Iter2); }); for (const auto &A : FrameData.Allocas) { AllocaInst *Alloca = A.Alloca; bool Merged = false; // Try to find if the Alloca does not interfere with any existing // NonOverlappedAllocaSet. If it is true, insert the alloca to that // NonOverlappedAllocaSet. for (auto &AllocaSet : NonOverlapedAllocas) { assert(!AllocaSet.empty() && "Processing Alloca Set is not empty.\n"); bool NoInterference = none_of(AllocaSet, [&](auto Iter) { return DoAllocasInterfere(Alloca, Iter); }); // If the alignment of A is multiple of the alignment of B, the address // of A should satisfy the requirement for aligning for B. // // There may be other more fine-grained strategies to handle the alignment // infomation during the merging process. But it seems hard to handle // these strategies and benefit little. bool Alignable = [&]() -> bool { auto *LargestAlloca = *AllocaSet.begin(); return LargestAlloca->getAlign().value() % Alloca->getAlign().value() == 0; }(); bool CouldMerge = NoInterference && Alignable; if (!CouldMerge) continue; AllocaSet.push_back(Alloca); Merged = true; break; } if (!Merged) { NonOverlapedAllocas.emplace_back(AllocaSetType(1, Alloca)); } } // Recover the default target destination for each Switch statement // reserved. for (auto SwitchAndDefaultDest : DefaultSuspendDest) { SwitchInst *SWI = SwitchAndDefaultDest.first; BasicBlock *DestBB = SwitchAndDefaultDest.second; SWI->setDefaultDest(DestBB); } // This Debug Info could tell us which allocas are merged into one slot. LLVM_DEBUG(for (auto &AllocaSet : NonOverlapedAllocas) { if (AllocaSet.size() > 1) { dbgs() << "In Function:" << F.getName() << "\n"; dbgs() << "Find Union Set " << "\n"; dbgs() << "\tAllocas are \n"; for (auto Alloca : AllocaSet) dbgs() << "\t\t" << *Alloca << "\n"; } }); } StructType *FrameTypeBuilder::finish(StringRef Name) { assert(!IsFinished && "already finished!"); // Prepare the optimal-layout field array. // The Id in the layout field is a pointer to our Field for it. SmallVector LayoutFields; LayoutFields.reserve(Fields.size()); for (auto &Field : Fields) { LayoutFields.emplace_back(&Field, Field.Size, Field.Alignment, Field.Offset); } // Perform layout. auto SizeAndAlign = performOptimizedStructLayout(LayoutFields); StructSize = SizeAndAlign.first; StructAlign = SizeAndAlign.second; auto getField = [](const OptimizedStructLayoutField &LayoutField) -> Field & { return *static_cast(const_cast(LayoutField.Id)); }; // We need to produce a packed struct type if there's a field whose // assigned offset isn't a multiple of its natural type alignment. bool Packed = [&] { for (auto &LayoutField : LayoutFields) { auto &F = getField(LayoutField); if (!isAligned(F.TyAlignment, LayoutField.Offset)) return true; } return false; }(); // Build the struct body. SmallVector FieldTypes; FieldTypes.reserve(LayoutFields.size() * 3 / 2); uint64_t LastOffset = 0; for (auto &LayoutField : LayoutFields) { auto &F = getField(LayoutField); auto Offset = LayoutField.Offset; // Add a padding field if there's a padding gap and we're either // building a packed struct or the padding gap is more than we'd // get from aligning to the field type's natural alignment. assert(Offset >= LastOffset); if (Offset != LastOffset) { if (Packed || alignTo(LastOffset, F.TyAlignment) != Offset) FieldTypes.push_back(ArrayType::get(Type::getInt8Ty(Context), Offset - LastOffset)); } F.Offset = Offset; F.LayoutFieldIndex = FieldTypes.size(); FieldTypes.push_back(F.Ty); if (F.DynamicAlignBuffer) { FieldTypes.push_back( ArrayType::get(Type::getInt8Ty(Context), F.DynamicAlignBuffer)); } LastOffset = Offset + F.Size; } StructType *Ty = StructType::create(Context, FieldTypes, Name, Packed); #ifndef NDEBUG // Check that the IR layout matches the offsets we expect. auto Layout = DL.getStructLayout(Ty); for (auto &F : Fields) { assert(Ty->getElementType(F.LayoutFieldIndex) == F.Ty); assert(Layout->getElementOffset(F.LayoutFieldIndex) == F.Offset); } #endif IsFinished = true; return Ty; } static void cacheDIVar(FrameDataInfo &FrameData, DenseMap &DIVarCache) { for (auto *V : FrameData.getAllDefs()) { if (DIVarCache.contains(V)) continue; auto CacheIt = [&DIVarCache, V](const auto &Container) { auto *I = llvm::find_if(Container, [](auto *DDI) { return DDI->getExpression()->getNumElements() == 0; }); if (I != Container.end()) DIVarCache.insert({V, (*I)->getVariable()}); }; CacheIt(findDbgDeclares(V)); CacheIt(findDVRDeclares(V)); } } /// Create name for Type. It uses MDString to store new created string to /// avoid memory leak. static StringRef solveTypeName(Type *Ty) { if (Ty->isIntegerTy()) { // The longest name in common may be '__int_128', which has 9 bits. SmallString<16> Buffer; raw_svector_ostream OS(Buffer); OS << "__int_" << cast(Ty)->getBitWidth(); auto *MDName = MDString::get(Ty->getContext(), OS.str()); return MDName->getString(); } if (Ty->isFloatingPointTy()) { if (Ty->isFloatTy()) return "__float_"; if (Ty->isDoubleTy()) return "__double_"; return "__floating_type_"; } if (Ty->isPointerTy()) return "PointerType"; if (Ty->isStructTy()) { if (!cast(Ty)->hasName()) return "__LiteralStructType_"; auto Name = Ty->getStructName(); SmallString<16> Buffer(Name); for (auto &Iter : Buffer) if (Iter == '.' || Iter == ':') Iter = '_'; auto *MDName = MDString::get(Ty->getContext(), Buffer.str()); return MDName->getString(); } return "UnknownType"; } static DIType *solveDIType(DIBuilder &Builder, Type *Ty, const DataLayout &Layout, DIScope *Scope, unsigned LineNum, DenseMap &DITypeCache) { if (DIType *DT = DITypeCache.lookup(Ty)) return DT; StringRef Name = solveTypeName(Ty); DIType *RetType = nullptr; if (Ty->isIntegerTy()) { auto BitWidth = cast(Ty)->getBitWidth(); RetType = Builder.createBasicType(Name, BitWidth, dwarf::DW_ATE_signed, llvm::DINode::FlagArtificial); } else if (Ty->isFloatingPointTy()) { RetType = Builder.createBasicType(Name, Layout.getTypeSizeInBits(Ty), dwarf::DW_ATE_float, llvm::DINode::FlagArtificial); } else if (Ty->isPointerTy()) { // Construct PointerType points to null (aka void *) instead of exploring // pointee type to avoid infinite search problem. For example, we would be // in trouble if we traverse recursively: // // struct Node { // Node* ptr; // }; RetType = Builder.createPointerType(nullptr, Layout.getTypeSizeInBits(Ty), Layout.getABITypeAlign(Ty).value() * CHAR_BIT, /*DWARFAddressSpace=*/std::nullopt, Name); } else if (Ty->isStructTy()) { auto *DIStruct = Builder.createStructType( Scope, Name, Scope->getFile(), LineNum, Layout.getTypeSizeInBits(Ty), Layout.getPrefTypeAlign(Ty).value() * CHAR_BIT, llvm::DINode::FlagArtificial, nullptr, llvm::DINodeArray()); auto *StructTy = cast(Ty); SmallVector Elements; for (unsigned I = 0; I < StructTy->getNumElements(); I++) { DIType *DITy = solveDIType(Builder, StructTy->getElementType(I), Layout, Scope, LineNum, DITypeCache); assert(DITy); Elements.push_back(Builder.createMemberType( Scope, DITy->getName(), Scope->getFile(), LineNum, DITy->getSizeInBits(), DITy->getAlignInBits(), Layout.getStructLayout(StructTy)->getElementOffsetInBits(I), llvm::DINode::FlagArtificial, DITy)); } Builder.replaceArrays(DIStruct, Builder.getOrCreateArray(Elements)); RetType = DIStruct; } else { LLVM_DEBUG(dbgs() << "Unresolved Type: " << *Ty << "\n"); TypeSize Size = Layout.getTypeSizeInBits(Ty); auto *CharSizeType = Builder.createBasicType( Name, 8, dwarf::DW_ATE_unsigned_char, llvm::DINode::FlagArtificial); if (Size <= 8) RetType = CharSizeType; else { if (Size % 8 != 0) Size = TypeSize::getFixed(Size + 8 - (Size % 8)); RetType = Builder.createArrayType( Size, Layout.getPrefTypeAlign(Ty).value(), CharSizeType, Builder.getOrCreateArray(Builder.getOrCreateSubrange(0, Size / 8))); } } DITypeCache.insert({Ty, RetType}); return RetType; } /// Build artificial debug info for C++ coroutine frames to allow users to /// inspect the contents of the frame directly /// /// Create Debug information for coroutine frame with debug name "__coro_frame". /// The debug information for the fields of coroutine frame is constructed from /// the following way: /// 1. For all the value in the Frame, we search the use of dbg.declare to find /// the corresponding debug variables for the value. If we can find the /// debug variable, we can get full and accurate debug information. /// 2. If we can't get debug information in step 1 and 2, we could only try to /// build the DIType by Type. We did this in solveDIType. We only handle /// integer, float, double, integer type and struct type for now. static void buildFrameDebugInfo(Function &F, coro::Shape &Shape, FrameDataInfo &FrameData) { DISubprogram *DIS = F.getSubprogram(); // If there is no DISubprogram for F, it implies the Function are not compiled // with debug info. So we also don't need to generate debug info for the frame // neither. if (!DIS || !DIS->getUnit() || !dwarf::isCPlusPlus( (dwarf::SourceLanguage)DIS->getUnit()->getSourceLanguage()) || DIS->getUnit()->getEmissionKind() != DICompileUnit::DebugEmissionKind::FullDebug) return; assert(Shape.ABI == coro::ABI::Switch && "We could only build debug infomation for C++ coroutine now.\n"); DIBuilder DBuilder(*F.getParent(), /*AllowUnresolved*/ false); assert(Shape.getPromiseAlloca() && "Coroutine with switch ABI should own Promise alloca"); DIFile *DFile = DIS->getFile(); unsigned LineNum = DIS->getLine(); DICompositeType *FrameDITy = DBuilder.createStructType( DIS->getUnit(), Twine(F.getName() + ".coro_frame_ty").str(), DFile, LineNum, Shape.FrameSize * 8, Shape.FrameAlign.value() * 8, llvm::DINode::FlagArtificial, nullptr, llvm::DINodeArray()); StructType *FrameTy = Shape.FrameTy; SmallVector Elements; DataLayout Layout = F.getDataLayout(); DenseMap DIVarCache; cacheDIVar(FrameData, DIVarCache); unsigned ResumeIndex = coro::Shape::SwitchFieldIndex::Resume; unsigned DestroyIndex = coro::Shape::SwitchFieldIndex::Destroy; unsigned IndexIndex = Shape.SwitchLowering.IndexField; DenseMap NameCache; NameCache.insert({ResumeIndex, "__resume_fn"}); NameCache.insert({DestroyIndex, "__destroy_fn"}); NameCache.insert({IndexIndex, "__coro_index"}); Type *ResumeFnTy = FrameTy->getElementType(ResumeIndex), *DestroyFnTy = FrameTy->getElementType(DestroyIndex), *IndexTy = FrameTy->getElementType(IndexIndex); DenseMap TyCache; TyCache.insert( {ResumeIndex, DBuilder.createPointerType( nullptr, Layout.getTypeSizeInBits(ResumeFnTy))}); TyCache.insert( {DestroyIndex, DBuilder.createPointerType( nullptr, Layout.getTypeSizeInBits(DestroyFnTy))}); /// FIXME: If we fill the field `SizeInBits` with the actual size of /// __coro_index in bits, then __coro_index wouldn't show in the debugger. TyCache.insert({IndexIndex, DBuilder.createBasicType( "__coro_index", (Layout.getTypeSizeInBits(IndexTy) < 8) ? 8 : Layout.getTypeSizeInBits(IndexTy), dwarf::DW_ATE_unsigned_char)}); for (auto *V : FrameData.getAllDefs()) { if (!DIVarCache.contains(V)) continue; auto Index = FrameData.getFieldIndex(V); NameCache.insert({Index, DIVarCache[V]->getName()}); TyCache.insert({Index, DIVarCache[V]->getType()}); } // Cache from index to (Align, Offset Pair) DenseMap> OffsetCache; // The Align and Offset of Resume function and Destroy function are fixed. OffsetCache.insert({ResumeIndex, {8, 0}}); OffsetCache.insert({DestroyIndex, {8, 8}}); OffsetCache.insert( {IndexIndex, {Shape.SwitchLowering.IndexAlign, Shape.SwitchLowering.IndexOffset}}); for (auto *V : FrameData.getAllDefs()) { auto Index = FrameData.getFieldIndex(V); OffsetCache.insert( {Index, {FrameData.getAlign(V).value(), FrameData.getOffset(V)}}); } DenseMap DITypeCache; // This counter is used to avoid same type names. e.g., there would be // many i32 and i64 types in one coroutine. And we would use i32_0 and // i32_1 to avoid the same type. Since it makes no sense the name of the // fields confilicts with each other. unsigned UnknownTypeNum = 0; for (unsigned Index = 0; Index < FrameTy->getNumElements(); Index++) { if (!OffsetCache.contains(Index)) continue; std::string Name; uint64_t SizeInBits; uint32_t AlignInBits; uint64_t OffsetInBits; DIType *DITy = nullptr; Type *Ty = FrameTy->getElementType(Index); assert(Ty->isSized() && "We can't handle type which is not sized.\n"); SizeInBits = Layout.getTypeSizeInBits(Ty).getFixedValue(); AlignInBits = OffsetCache[Index].first * 8; OffsetInBits = OffsetCache[Index].second * 8; if (auto It = NameCache.find(Index); It != NameCache.end()) { Name = It->second.str(); DITy = TyCache[Index]; } else { DITy = solveDIType(DBuilder, Ty, Layout, FrameDITy, LineNum, DITypeCache); assert(DITy && "SolveDIType shouldn't return nullptr.\n"); Name = DITy->getName().str(); Name += "_" + std::to_string(UnknownTypeNum); UnknownTypeNum++; } Elements.push_back(DBuilder.createMemberType( FrameDITy, Name, DFile, LineNum, SizeInBits, AlignInBits, OffsetInBits, llvm::DINode::FlagArtificial, DITy)); } DBuilder.replaceArrays(FrameDITy, DBuilder.getOrCreateArray(Elements)); auto *FrameDIVar = DBuilder.createAutoVariable(DIS, "__coro_frame", DFile, LineNum, FrameDITy, true, DINode::FlagArtificial); // Subprogram would have ContainedNodes field which records the debug // variables it contained. So we need to add __coro_frame to the // ContainedNodes of it. // // If we don't add __coro_frame to the RetainedNodes, user may get // `no symbol __coro_frame in context` rather than `__coro_frame` // is optimized out, which is more precise. auto RetainedNodes = DIS->getRetainedNodes(); SmallVector RetainedNodesVec(RetainedNodes.begin(), RetainedNodes.end()); RetainedNodesVec.push_back(FrameDIVar); DIS->replaceOperandWith(7, (MDTuple::get(F.getContext(), RetainedNodesVec))); // Construct the location for the frame debug variable. The column number // is fake but it should be fine. DILocation *DILoc = DILocation::get(DIS->getContext(), LineNum, /*Column=*/1, DIS); assert(FrameDIVar->isValidLocationForIntrinsic(DILoc)); if (UseNewDbgInfoFormat) { DbgVariableRecord *NewDVR = new DbgVariableRecord(ValueAsMetadata::get(Shape.FramePtr), FrameDIVar, DBuilder.createExpression(), DILoc, DbgVariableRecord::LocationType::Declare); BasicBlock::iterator It = Shape.getInsertPtAfterFramePtr(); It->getParent()->insertDbgRecordBefore(NewDVR, It); } else { DBuilder.insertDeclare(Shape.FramePtr, FrameDIVar, DBuilder.createExpression(), DILoc, &*Shape.getInsertPtAfterFramePtr()); } } // Build a struct that will keep state for an active coroutine. // struct f.frame { // ResumeFnTy ResumeFnAddr; // ResumeFnTy DestroyFnAddr; // ... promise (if present) ... // int ResumeIndex; // ... spills ... // }; static StructType *buildFrameType(Function &F, coro::Shape &Shape, FrameDataInfo &FrameData, bool OptimizeFrame) { LLVMContext &C = F.getContext(); const DataLayout &DL = F.getDataLayout(); // We will use this value to cap the alignment of spilled values. std::optional MaxFrameAlignment; if (Shape.ABI == coro::ABI::Async) MaxFrameAlignment = Shape.AsyncLowering.getContextAlignment(); FrameTypeBuilder B(C, DL, MaxFrameAlignment); AllocaInst *PromiseAlloca = Shape.getPromiseAlloca(); std::optional SwitchIndexFieldId; if (Shape.ABI == coro::ABI::Switch) { auto *FnPtrTy = PointerType::getUnqual(C); // Add header fields for the resume and destroy functions. // We can rely on these being perfectly packed. (void)B.addField(FnPtrTy, std::nullopt, /*header*/ true); (void)B.addField(FnPtrTy, std::nullopt, /*header*/ true); // PromiseAlloca field needs to be explicitly added here because it's // a header field with a fixed offset based on its alignment. Hence it // needs special handling and cannot be added to FrameData.Allocas. if (PromiseAlloca) FrameData.setFieldIndex( PromiseAlloca, B.addFieldForAlloca(PromiseAlloca, /*header*/ true)); // Add a field to store the suspend index. This doesn't need to // be in the header. unsigned IndexBits = std::max(1U, Log2_64_Ceil(Shape.CoroSuspends.size())); Type *IndexType = Type::getIntNTy(C, IndexBits); SwitchIndexFieldId = B.addField(IndexType, std::nullopt); } else { assert(PromiseAlloca == nullptr && "lowering doesn't support promises"); } // Because multiple allocas may own the same field slot, // we add allocas to field here. B.addFieldForAllocas(F, FrameData, Shape, OptimizeFrame); // Add PromiseAlloca to Allocas list so that // 1. updateLayoutIndex could update its index after // `performOptimizedStructLayout` // 2. it is processed in insertSpills. if (Shape.ABI == coro::ABI::Switch && PromiseAlloca) // We assume that the promise alloca won't be modified before // CoroBegin and no alias will be create before CoroBegin. FrameData.Allocas.emplace_back( PromiseAlloca, DenseMap>{}, false); // Create an entry for every spilled value. for (auto &S : FrameData.Spills) { Type *FieldType = S.first->getType(); // For byval arguments, we need to store the pointed value in the frame, // instead of the pointer itself. if (const Argument *A = dyn_cast(S.first)) if (A->hasByValAttr()) FieldType = A->getParamByValType(); FieldIDType Id = B.addField(FieldType, std::nullopt, false /*header*/, true /*IsSpillOfValue*/); FrameData.setFieldIndex(S.first, Id); } StructType *FrameTy = [&] { SmallString<32> Name(F.getName()); Name.append(".Frame"); return B.finish(Name); }(); FrameData.updateLayoutIndex(B); Shape.FrameAlign = B.getStructAlign(); Shape.FrameSize = B.getStructSize(); switch (Shape.ABI) { case coro::ABI::Switch: { // In the switch ABI, remember the switch-index field. auto IndexField = B.getLayoutField(*SwitchIndexFieldId); Shape.SwitchLowering.IndexField = IndexField.LayoutFieldIndex; Shape.SwitchLowering.IndexAlign = IndexField.Alignment.value(); Shape.SwitchLowering.IndexOffset = IndexField.Offset; // Also round the frame size up to a multiple of its alignment, as is // generally expected in C/C++. Shape.FrameSize = alignTo(Shape.FrameSize, Shape.FrameAlign); break; } // In the retcon ABI, remember whether the frame is inline in the storage. case coro::ABI::Retcon: case coro::ABI::RetconOnce: { auto Id = Shape.getRetconCoroId(); Shape.RetconLowering.IsFrameInlineInStorage = (B.getStructSize() <= Id->getStorageSize() && B.getStructAlign() <= Id->getStorageAlignment()); break; } case coro::ABI::Async: { Shape.AsyncLowering.FrameOffset = alignTo(Shape.AsyncLowering.ContextHeaderSize, Shape.FrameAlign); // Also make the final context size a multiple of the context alignment to // make allocation easier for allocators. Shape.AsyncLowering.ContextSize = alignTo(Shape.AsyncLowering.FrameOffset + Shape.FrameSize, Shape.AsyncLowering.getContextAlignment()); if (Shape.AsyncLowering.getContextAlignment() < Shape.FrameAlign) { report_fatal_error( "The alignment requirment of frame variables cannot be higher than " "the alignment of the async function context"); } break; } } return FrameTy; } // Replace all alloca and SSA values that are accessed across suspend points // with GetElementPointer from coroutine frame + loads and stores. Create an // AllocaSpillBB that will become the new entry block for the resume parts of // the coroutine: // // %hdl = coro.begin(...) // whatever // // becomes: // // %hdl = coro.begin(...) // br label %AllocaSpillBB // // AllocaSpillBB: // ; geps corresponding to allocas that were moved to coroutine frame // br label PostSpill // // PostSpill: // whatever // // static void insertSpills(const FrameDataInfo &FrameData, coro::Shape &Shape) { LLVMContext &C = Shape.CoroBegin->getContext(); Function *F = Shape.CoroBegin->getFunction(); IRBuilder<> Builder(C); StructType *FrameTy = Shape.FrameTy; Value *FramePtr = Shape.FramePtr; DominatorTree DT(*F); SmallDenseMap ArgToAllocaMap; // Create a GEP with the given index into the coroutine frame for the original // value Orig. Appends an extra 0 index for array-allocas, preserving the // original type. auto GetFramePointer = [&](Value *Orig) -> Value * { FieldIDType Index = FrameData.getFieldIndex(Orig); SmallVector Indices = { ConstantInt::get(Type::getInt32Ty(C), 0), ConstantInt::get(Type::getInt32Ty(C), Index), }; if (auto *AI = dyn_cast(Orig)) { if (auto *CI = dyn_cast(AI->getArraySize())) { auto Count = CI->getValue().getZExtValue(); if (Count > 1) { Indices.push_back(ConstantInt::get(Type::getInt32Ty(C), 0)); } } else { report_fatal_error("Coroutines cannot handle non static allocas yet"); } } auto GEP = cast( Builder.CreateInBoundsGEP(FrameTy, FramePtr, Indices)); if (auto *AI = dyn_cast(Orig)) { if (FrameData.getDynamicAlign(Orig) != 0) { assert(FrameData.getDynamicAlign(Orig) == AI->getAlign().value()); auto *M = AI->getModule(); auto *IntPtrTy = M->getDataLayout().getIntPtrType(AI->getType()); auto *PtrValue = Builder.CreatePtrToInt(GEP, IntPtrTy); auto *AlignMask = ConstantInt::get(IntPtrTy, AI->getAlign().value() - 1); PtrValue = Builder.CreateAdd(PtrValue, AlignMask); PtrValue = Builder.CreateAnd(PtrValue, Builder.CreateNot(AlignMask)); return Builder.CreateIntToPtr(PtrValue, AI->getType()); } // If the type of GEP is not equal to the type of AllocaInst, it implies // that the AllocaInst may be reused in the Frame slot of other // AllocaInst. So We cast GEP to the AllocaInst here to re-use // the Frame storage. // // Note: If we change the strategy dealing with alignment, we need to refine // this casting. if (GEP->getType() != Orig->getType()) return Builder.CreateAddrSpaceCast(GEP, Orig->getType(), Orig->getName() + Twine(".cast")); } return GEP; }; for (auto const &E : FrameData.Spills) { Value *Def = E.first; auto SpillAlignment = Align(FrameData.getAlign(Def)); // Create a store instruction storing the value into the // coroutine frame. BasicBlock::iterator InsertPt = coro::getSpillInsertionPt(Shape, Def, DT); Type *ByValTy = nullptr; if (auto *Arg = dyn_cast(Def)) { // If we're spilling an Argument, make sure we clear 'captures' // from the coroutine function. Arg->getParent()->removeParamAttr(Arg->getArgNo(), Attribute::Captures); if (Arg->hasByValAttr()) ByValTy = Arg->getParamByValType(); } auto Index = FrameData.getFieldIndex(Def); Builder.SetInsertPoint(InsertPt->getParent(), InsertPt); auto *G = Builder.CreateConstInBoundsGEP2_32( FrameTy, FramePtr, 0, Index, Def->getName() + Twine(".spill.addr")); if (ByValTy) { // For byval arguments, we need to store the pointed value in the frame, // instead of the pointer itself. auto *Value = Builder.CreateLoad(ByValTy, Def); Builder.CreateAlignedStore(Value, G, SpillAlignment); } else { Builder.CreateAlignedStore(Def, G, SpillAlignment); } BasicBlock *CurrentBlock = nullptr; Value *CurrentReload = nullptr; for (auto *U : E.second) { // If we have not seen the use block, create a load instruction to reload // the spilled value from the coroutine frame. Populates the Value pointer // reference provided with the frame GEP. if (CurrentBlock != U->getParent()) { CurrentBlock = U->getParent(); Builder.SetInsertPoint(CurrentBlock, CurrentBlock->getFirstInsertionPt()); auto *GEP = GetFramePointer(E.first); GEP->setName(E.first->getName() + Twine(".reload.addr")); if (ByValTy) CurrentReload = GEP; else CurrentReload = Builder.CreateAlignedLoad( FrameTy->getElementType(FrameData.getFieldIndex(E.first)), GEP, SpillAlignment, E.first->getName() + Twine(".reload")); TinyPtrVector DIs = findDbgDeclares(Def); TinyPtrVector DVRs = findDVRDeclares(Def); // Try best to find dbg.declare. If the spill is a temp, there may not // be a direct dbg.declare. Walk up the load chain to find one from an // alias. if (F->getSubprogram()) { auto *CurDef = Def; while (DIs.empty() && DVRs.empty() && isa(CurDef)) { auto *LdInst = cast(CurDef); // Only consider ptr to ptr same type load. if (LdInst->getPointerOperandType() != LdInst->getType()) break; CurDef = LdInst->getPointerOperand(); if (!isa(CurDef)) break; DIs = findDbgDeclares(CurDef); DVRs = findDVRDeclares(CurDef); } } auto SalvageOne = [&](auto *DDI) { bool AllowUnresolved = false; // This dbg.declare is preserved for all coro-split function // fragments. It will be unreachable in the main function, and // processed by coro::salvageDebugInfo() by the Cloner. if (UseNewDbgInfoFormat) { DbgVariableRecord *NewDVR = new DbgVariableRecord( ValueAsMetadata::get(CurrentReload), DDI->getVariable(), DDI->getExpression(), DDI->getDebugLoc(), DbgVariableRecord::LocationType::Declare); Builder.GetInsertPoint()->getParent()->insertDbgRecordBefore( NewDVR, Builder.GetInsertPoint()); } else { DIBuilder(*CurrentBlock->getParent()->getParent(), AllowUnresolved) .insertDeclare(CurrentReload, DDI->getVariable(), DDI->getExpression(), DDI->getDebugLoc(), &*Builder.GetInsertPoint()); } // This dbg.declare is for the main function entry point. It // will be deleted in all coro-split functions. coro::salvageDebugInfo(ArgToAllocaMap, *DDI, false /*UseEntryValue*/); }; for_each(DIs, SalvageOne); for_each(DVRs, SalvageOne); } // If we have a single edge PHINode, remove it and replace it with a // reload from the coroutine frame. (We already took care of multi edge // PHINodes by normalizing them in the rewritePHIs function). if (auto *PN = dyn_cast(U)) { assert(PN->getNumIncomingValues() == 1 && "unexpected number of incoming " "values in the PHINode"); PN->replaceAllUsesWith(CurrentReload); PN->eraseFromParent(); continue; } // Replace all uses of CurrentValue in the current instruction with // reload. U->replaceUsesOfWith(Def, CurrentReload); // Instructions are added to Def's user list if the attached // debug records use Def. Update those now. for (DbgVariableRecord &DVR : filterDbgVars(U->getDbgRecordRange())) DVR.replaceVariableLocationOp(Def, CurrentReload, true); } } BasicBlock *FramePtrBB = Shape.getInsertPtAfterFramePtr()->getParent(); auto SpillBlock = FramePtrBB->splitBasicBlock( Shape.getInsertPtAfterFramePtr(), "AllocaSpillBB"); SpillBlock->splitBasicBlock(&SpillBlock->front(), "PostSpill"); Shape.AllocaSpillBlock = SpillBlock; // retcon and retcon.once lowering assumes all uses have been sunk. if (Shape.ABI == coro::ABI::Retcon || Shape.ABI == coro::ABI::RetconOnce || Shape.ABI == coro::ABI::Async) { // If we found any allocas, replace all of their remaining uses with Geps. Builder.SetInsertPoint(SpillBlock, SpillBlock->begin()); for (const auto &P : FrameData.Allocas) { AllocaInst *Alloca = P.Alloca; auto *G = GetFramePointer(Alloca); // We are not using ReplaceInstWithInst(P.first, cast(G)) // here, as we are changing location of the instruction. G->takeName(Alloca); Alloca->replaceAllUsesWith(G); Alloca->eraseFromParent(); } return; } // If we found any alloca, replace all of their remaining uses with GEP // instructions. To remain debugbility, we replace the uses of allocas for // dbg.declares and dbg.values with the reload from the frame. // Note: We cannot replace the alloca with GEP instructions indiscriminately, // as some of the uses may not be dominated by CoroBegin. Builder.SetInsertPoint(Shape.AllocaSpillBlock, Shape.AllocaSpillBlock->begin()); SmallVector UsersToUpdate; for (const auto &A : FrameData.Allocas) { AllocaInst *Alloca = A.Alloca; UsersToUpdate.clear(); for (User *U : Alloca->users()) { auto *I = cast(U); if (DT.dominates(Shape.CoroBegin, I)) UsersToUpdate.push_back(I); } if (UsersToUpdate.empty()) continue; auto *G = GetFramePointer(Alloca); G->setName(Alloca->getName() + Twine(".reload.addr")); SmallVector DIs; SmallVector DbgVariableRecords; findDbgUsers(DIs, Alloca, &DbgVariableRecords); for (auto *DVI : DIs) DVI->replaceUsesOfWith(Alloca, G); for (auto *DVR : DbgVariableRecords) DVR->replaceVariableLocationOp(Alloca, G); for (Instruction *I : UsersToUpdate) { // It is meaningless to retain the lifetime intrinsics refer for the // member of coroutine frames and the meaningless lifetime intrinsics // are possible to block further optimizations. if (I->isLifetimeStartOrEnd()) { I->eraseFromParent(); continue; } I->replaceUsesOfWith(Alloca, G); } } Builder.SetInsertPoint(&*Shape.getInsertPtAfterFramePtr()); for (const auto &A : FrameData.Allocas) { AllocaInst *Alloca = A.Alloca; if (A.MayWriteBeforeCoroBegin) { // isEscaped really means potentially modified before CoroBegin. if (Alloca->isArrayAllocation()) report_fatal_error( "Coroutines cannot handle copying of array allocas yet"); auto *G = GetFramePointer(Alloca); auto *Value = Builder.CreateLoad(Alloca->getAllocatedType(), Alloca); Builder.CreateStore(Value, G); } // For each alias to Alloca created before CoroBegin but used after // CoroBegin, we recreate them after CoroBegin by applying the offset // to the pointer in the frame. for (const auto &Alias : A.Aliases) { auto *FramePtr = GetFramePointer(Alloca); auto &Value = *Alias.second; auto ITy = IntegerType::get(C, Value.getBitWidth()); auto *AliasPtr = Builder.CreatePtrAdd(FramePtr, ConstantInt::get(ITy, Value)); Alias.first->replaceUsesWithIf( AliasPtr, [&](Use &U) { return DT.dominates(Shape.CoroBegin, U); }); } } // PromiseAlloca is not collected in FrameData.Allocas. So we don't handle // the case that the PromiseAlloca may have writes before CoroBegin in the // above codes. And it may be problematic in edge cases. See // https://github.com/llvm/llvm-project/issues/57861 for an example. if (Shape.ABI == coro::ABI::Switch && Shape.SwitchLowering.PromiseAlloca) { AllocaInst *PA = Shape.SwitchLowering.PromiseAlloca; // If there is memory accessing to promise alloca before CoroBegin; bool HasAccessingPromiseBeforeCB = llvm::any_of(PA->uses(), [&](Use &U) { auto *Inst = dyn_cast(U.getUser()); if (!Inst || DT.dominates(Shape.CoroBegin, Inst)) return false; if (auto *CI = dyn_cast(Inst)) { // It is fine if the call wouldn't write to the Promise. // This is possible for @llvm.coro.id intrinsics, which // would take the promise as the second argument as a // marker. if (CI->onlyReadsMemory() || CI->onlyReadsMemory(CI->getArgOperandNo(&U))) return false; return true; } return isa(Inst) || // It may take too much time to track the uses. // Be conservative about the case the use may escape. isa(Inst) || // There would always be a bitcast for the promise alloca // before we enabled Opaque pointers. And now given // opaque pointers are enabled by default. This should be // fine. isa(Inst); }); if (HasAccessingPromiseBeforeCB) { Builder.SetInsertPoint(&*Shape.getInsertPtAfterFramePtr()); auto *G = GetFramePointer(PA); auto *Value = Builder.CreateLoad(PA->getAllocatedType(), PA); Builder.CreateStore(Value, G); } } } // Moves the values in the PHIs in SuccBB that correspong to PredBB into a new // PHI in InsertedBB. static void movePHIValuesToInsertedBlock(BasicBlock *SuccBB, BasicBlock *InsertedBB, BasicBlock *PredBB, PHINode *UntilPHI = nullptr) { auto *PN = cast(&SuccBB->front()); do { int Index = PN->getBasicBlockIndex(InsertedBB); Value *V = PN->getIncomingValue(Index); PHINode *InputV = PHINode::Create( V->getType(), 1, V->getName() + Twine(".") + SuccBB->getName()); InputV->insertBefore(InsertedBB->begin()); InputV->addIncoming(V, PredBB); PN->setIncomingValue(Index, InputV); PN = dyn_cast(PN->getNextNode()); } while (PN != UntilPHI); } // Rewrites the PHI Nodes in a cleanuppad. static void rewritePHIsForCleanupPad(BasicBlock *CleanupPadBB, CleanupPadInst *CleanupPad) { // For every incoming edge to a CleanupPad we will create a new block holding // all incoming values in single-value PHI nodes. We will then create another // block to act as a dispather (as all unwind edges for related EH blocks // must be the same). // // cleanuppad: // %2 = phi i32[%0, %catchswitch], [%1, %catch.1] // %3 = cleanuppad within none [] // // It will create: // // cleanuppad.corodispatch // %2 = phi i8[0, %catchswitch], [1, %catch.1] // %3 = cleanuppad within none [] // switch i8 % 2, label %unreachable // [i8 0, label %cleanuppad.from.catchswitch // i8 1, label %cleanuppad.from.catch.1] // cleanuppad.from.catchswitch: // %4 = phi i32 [%0, %catchswitch] // br %label cleanuppad // cleanuppad.from.catch.1: // %6 = phi i32 [%1, %catch.1] // br %label cleanuppad // cleanuppad: // %8 = phi i32 [%4, %cleanuppad.from.catchswitch], // [%6, %cleanuppad.from.catch.1] // Unreachable BB, in case switching on an invalid value in the dispatcher. auto *UnreachBB = BasicBlock::Create( CleanupPadBB->getContext(), "unreachable", CleanupPadBB->getParent()); IRBuilder<> Builder(UnreachBB); Builder.CreateUnreachable(); // Create a new cleanuppad which will be the dispatcher. auto *NewCleanupPadBB = BasicBlock::Create(CleanupPadBB->getContext(), CleanupPadBB->getName() + Twine(".corodispatch"), CleanupPadBB->getParent(), CleanupPadBB); Builder.SetInsertPoint(NewCleanupPadBB); auto *SwitchType = Builder.getInt8Ty(); auto *SetDispatchValuePN = Builder.CreatePHI(SwitchType, pred_size(CleanupPadBB)); CleanupPad->removeFromParent(); CleanupPad->insertAfter(SetDispatchValuePN->getIterator()); auto *SwitchOnDispatch = Builder.CreateSwitch(SetDispatchValuePN, UnreachBB, pred_size(CleanupPadBB)); int SwitchIndex = 0; SmallVector Preds(predecessors(CleanupPadBB)); for (BasicBlock *Pred : Preds) { // Create a new cleanuppad and move the PHI values to there. auto *CaseBB = BasicBlock::Create(CleanupPadBB->getContext(), CleanupPadBB->getName() + Twine(".from.") + Pred->getName(), CleanupPadBB->getParent(), CleanupPadBB); updatePhiNodes(CleanupPadBB, Pred, CaseBB); CaseBB->setName(CleanupPadBB->getName() + Twine(".from.") + Pred->getName()); Builder.SetInsertPoint(CaseBB); Builder.CreateBr(CleanupPadBB); movePHIValuesToInsertedBlock(CleanupPadBB, CaseBB, NewCleanupPadBB); // Update this Pred to the new unwind point. setUnwindEdgeTo(Pred->getTerminator(), NewCleanupPadBB); // Setup the switch in the dispatcher. auto *SwitchConstant = ConstantInt::get(SwitchType, SwitchIndex); SetDispatchValuePN->addIncoming(SwitchConstant, Pred); SwitchOnDispatch->addCase(SwitchConstant, CaseBB); SwitchIndex++; } } static void cleanupSinglePredPHIs(Function &F) { SmallVector Worklist; for (auto &BB : F) { for (auto &Phi : BB.phis()) { if (Phi.getNumIncomingValues() == 1) { Worklist.push_back(&Phi); } else break; } } while (!Worklist.empty()) { auto *Phi = Worklist.pop_back_val(); auto *OriginalValue = Phi->getIncomingValue(0); Phi->replaceAllUsesWith(OriginalValue); } } static void rewritePHIs(BasicBlock &BB) { // For every incoming edge we will create a block holding all // incoming values in a single PHI nodes. // // loop: // %n.val = phi i32[%n, %entry], [%inc, %loop] // // It will create: // // loop.from.entry: // %n.loop.pre = phi i32 [%n, %entry] // br %label loop // loop.from.loop: // %inc.loop.pre = phi i32 [%inc, %loop] // br %label loop // // After this rewrite, further analysis will ignore any phi nodes with more // than one incoming edge. // TODO: Simplify PHINodes in the basic block to remove duplicate // predecessors. // Special case for CleanupPad: all EH blocks must have the same unwind edge // so we need to create an additional "dispatcher" block. if (!BB.empty()) { if (auto *CleanupPad = dyn_cast_or_null(BB.getFirstNonPHIIt())) { SmallVector Preds(predecessors(&BB)); for (BasicBlock *Pred : Preds) { if (CatchSwitchInst *CS = dyn_cast(Pred->getTerminator())) { // CleanupPad with a CatchSwitch predecessor: therefore this is an // unwind destination that needs to be handle specially. assert(CS->getUnwindDest() == &BB); (void)CS; rewritePHIsForCleanupPad(&BB, CleanupPad); return; } } } } LandingPadInst *LandingPad = nullptr; PHINode *ReplPHI = nullptr; if (!BB.empty()) { if ((LandingPad = dyn_cast_or_null(BB.getFirstNonPHIIt()))) { // ehAwareSplitEdge will clone the LandingPad in all the edge blocks. // We replace the original landing pad with a PHINode that will collect the // results from all of them. ReplPHI = PHINode::Create(LandingPad->getType(), 1, ""); ReplPHI->insertBefore(LandingPad->getIterator()); ReplPHI->takeName(LandingPad); LandingPad->replaceAllUsesWith(ReplPHI); // We will erase the original landing pad at the end of this function after // ehAwareSplitEdge cloned it in the transition blocks. } } SmallVector Preds(predecessors(&BB)); for (BasicBlock *Pred : Preds) { auto *IncomingBB = ehAwareSplitEdge(Pred, &BB, LandingPad, ReplPHI); IncomingBB->setName(BB.getName() + Twine(".from.") + Pred->getName()); // Stop the moving of values at ReplPHI, as this is either null or the PHI // that replaced the landing pad. movePHIValuesToInsertedBlock(&BB, IncomingBB, Pred, ReplPHI); } if (LandingPad) { // Calls to ehAwareSplitEdge function cloned the original lading pad. // No longer need it. LandingPad->eraseFromParent(); } } static void rewritePHIs(Function &F) { SmallVector WorkList; for (BasicBlock &BB : F) if (auto *PN = dyn_cast(&BB.front())) if (PN->getNumIncomingValues() > 1) WorkList.push_back(&BB); for (BasicBlock *BB : WorkList) rewritePHIs(*BB); } // Splits the block at a particular instruction unless it is the first // instruction in the block with a single predecessor. static BasicBlock *splitBlockIfNotFirst(Instruction *I, const Twine &Name) { auto *BB = I->getParent(); if (&BB->front() == I) { if (BB->getSinglePredecessor()) { BB->setName(Name); return BB; } } return BB->splitBasicBlock(I, Name); } // Split above and below a particular instruction so that it // will be all alone by itself in a block. static void splitAround(Instruction *I, const Twine &Name) { splitBlockIfNotFirst(I, Name); splitBlockIfNotFirst(I->getNextNode(), "After" + Name); } /// After we split the coroutine, will the given basic block be along /// an obvious exit path for the resumption function? static bool willLeaveFunctionImmediatelyAfter(BasicBlock *BB, unsigned depth = 3) { // If we've bottomed out our depth count, stop searching and assume // that the path might loop back. if (depth == 0) return false; // If this is a suspend block, we're about to exit the resumption function. if (coro::isSuspendBlock(BB)) return true; // Recurse into the successors. for (auto *Succ : successors(BB)) { if (!willLeaveFunctionImmediatelyAfter(Succ, depth - 1)) return false; } // If none of the successors leads back in a loop, we're on an exit/abort. return true; } static bool localAllocaNeedsStackSave(CoroAllocaAllocInst *AI) { // Look for a free that isn't sufficiently obviously followed by // either a suspend or a termination, i.e. something that will leave // the coro resumption frame. for (auto *U : AI->users()) { auto FI = dyn_cast(U); if (!FI) continue; if (!willLeaveFunctionImmediatelyAfter(FI->getParent())) return true; } // If we never found one, we don't need a stack save. return false; } /// Turn each of the given local allocas into a normal (dynamic) alloca /// instruction. static void lowerLocalAllocas(ArrayRef LocalAllocas, SmallVectorImpl &DeadInsts) { for (auto *AI : LocalAllocas) { IRBuilder<> Builder(AI); // Save the stack depth. Try to avoid doing this if the stackrestore // is going to immediately precede a return or something. Value *StackSave = nullptr; if (localAllocaNeedsStackSave(AI)) StackSave = Builder.CreateStackSave(); // Allocate memory. auto Alloca = Builder.CreateAlloca(Builder.getInt8Ty(), AI->getSize()); Alloca->setAlignment(AI->getAlignment()); for (auto *U : AI->users()) { // Replace gets with the allocation. if (isa(U)) { U->replaceAllUsesWith(Alloca); // Replace frees with stackrestores. This is safe because // alloca.alloc is required to obey a stack discipline, although we // don't enforce that structurally. } else { auto FI = cast(U); if (StackSave) { Builder.SetInsertPoint(FI); Builder.CreateStackRestore(StackSave); } } DeadInsts.push_back(cast(U)); } DeadInsts.push_back(AI); } } /// Get the current swifterror value. static Value *emitGetSwiftErrorValue(IRBuilder<> &Builder, Type *ValueTy, coro::Shape &Shape) { // Make a fake function pointer as a sort of intrinsic. auto FnTy = FunctionType::get(ValueTy, {}, false); auto Fn = ConstantPointerNull::get(Builder.getPtrTy()); auto Call = Builder.CreateCall(FnTy, Fn, {}); Shape.SwiftErrorOps.push_back(Call); return Call; } /// Set the given value as the current swifterror value. /// /// Returns a slot that can be used as a swifterror slot. static Value *emitSetSwiftErrorValue(IRBuilder<> &Builder, Value *V, coro::Shape &Shape) { // Make a fake function pointer as a sort of intrinsic. auto FnTy = FunctionType::get(Builder.getPtrTy(), {V->getType()}, false); auto Fn = ConstantPointerNull::get(Builder.getPtrTy()); auto Call = Builder.CreateCall(FnTy, Fn, { V }); Shape.SwiftErrorOps.push_back(Call); return Call; } /// Set the swifterror value from the given alloca before a call, /// then put in back in the alloca afterwards. /// /// Returns an address that will stand in for the swifterror slot /// until splitting. static Value *emitSetAndGetSwiftErrorValueAround(Instruction *Call, AllocaInst *Alloca, coro::Shape &Shape) { auto ValueTy = Alloca->getAllocatedType(); IRBuilder<> Builder(Call); // Load the current value from the alloca and set it as the // swifterror value. auto ValueBeforeCall = Builder.CreateLoad(ValueTy, Alloca); auto Addr = emitSetSwiftErrorValue(Builder, ValueBeforeCall, Shape); // Move to after the call. Since swifterror only has a guaranteed // value on normal exits, we can ignore implicit and explicit unwind // edges. if (isa(Call)) { Builder.SetInsertPoint(Call->getNextNode()); } else { auto Invoke = cast(Call); Builder.SetInsertPoint(Invoke->getNormalDest()->getFirstNonPHIOrDbg()); } // Get the current swifterror value and store it to the alloca. auto ValueAfterCall = emitGetSwiftErrorValue(Builder, ValueTy, Shape); Builder.CreateStore(ValueAfterCall, Alloca); return Addr; } /// Eliminate a formerly-swifterror alloca by inserting the get/set /// intrinsics and attempting to MemToReg the alloca away. static void eliminateSwiftErrorAlloca(Function &F, AllocaInst *Alloca, coro::Shape &Shape) { for (Use &Use : llvm::make_early_inc_range(Alloca->uses())) { // swifterror values can only be used in very specific ways. // We take advantage of that here. auto User = Use.getUser(); if (isa(User) || isa(User)) continue; assert(isa(User) || isa(User)); auto Call = cast(User); auto Addr = emitSetAndGetSwiftErrorValueAround(Call, Alloca, Shape); // Use the returned slot address as the call argument. Use.set(Addr); } // All the uses should be loads and stores now. assert(isAllocaPromotable(Alloca)); } /// "Eliminate" a swifterror argument by reducing it to the alloca case /// and then loading and storing in the prologue and epilog. /// /// The argument keeps the swifterror flag. static void eliminateSwiftErrorArgument(Function &F, Argument &Arg, coro::Shape &Shape, SmallVectorImpl &AllocasToPromote) { IRBuilder<> Builder(&F.getEntryBlock(), F.getEntryBlock().getFirstNonPHIOrDbg()); auto ArgTy = cast(Arg.getType()); auto ValueTy = PointerType::getUnqual(F.getContext()); // Reduce to the alloca case: // Create an alloca and replace all uses of the arg with it. auto Alloca = Builder.CreateAlloca(ValueTy, ArgTy->getAddressSpace()); Arg.replaceAllUsesWith(Alloca); // Set an initial value in the alloca. swifterror is always null on entry. auto InitialValue = Constant::getNullValue(ValueTy); Builder.CreateStore(InitialValue, Alloca); // Find all the suspends in the function and save and restore around them. for (auto *Suspend : Shape.CoroSuspends) { (void) emitSetAndGetSwiftErrorValueAround(Suspend, Alloca, Shape); } // Find all the coro.ends in the function and restore the error value. for (auto *End : Shape.CoroEnds) { Builder.SetInsertPoint(End); auto FinalValue = Builder.CreateLoad(ValueTy, Alloca); (void) emitSetSwiftErrorValue(Builder, FinalValue, Shape); } // Now we can use the alloca logic. AllocasToPromote.push_back(Alloca); eliminateSwiftErrorAlloca(F, Alloca, Shape); } /// Eliminate all problematic uses of swifterror arguments and allocas /// from the function. We'll fix them up later when splitting the function. static void eliminateSwiftError(Function &F, coro::Shape &Shape) { SmallVector AllocasToPromote; // Look for a swifterror argument. for (auto &Arg : F.args()) { if (!Arg.hasSwiftErrorAttr()) continue; eliminateSwiftErrorArgument(F, Arg, Shape, AllocasToPromote); break; } // Look for swifterror allocas. for (auto &Inst : F.getEntryBlock()) { auto Alloca = dyn_cast(&Inst); if (!Alloca || !Alloca->isSwiftError()) continue; // Clear the swifterror flag. Alloca->setSwiftError(false); AllocasToPromote.push_back(Alloca); eliminateSwiftErrorAlloca(F, Alloca, Shape); } // If we have any allocas to promote, compute a dominator tree and // promote them en masse. if (!AllocasToPromote.empty()) { DominatorTree DT(F); PromoteMemToReg(AllocasToPromote, DT); } } /// For each local variable that all of its user are only used inside one of /// suspended region, we sink their lifetime.start markers to the place where /// after the suspend block. Doing so minimizes the lifetime of each variable, /// hence minimizing the amount of data we end up putting on the frame. static void sinkLifetimeStartMarkers(Function &F, coro::Shape &Shape, SuspendCrossingInfo &Checker, const DominatorTree &DT) { if (F.hasOptNone()) return; // Collect all possible basic blocks which may dominate all uses of allocas. SmallPtrSet DomSet; DomSet.insert(&F.getEntryBlock()); for (auto *CSI : Shape.CoroSuspends) { BasicBlock *SuspendBlock = CSI->getParent(); assert(coro::isSuspendBlock(SuspendBlock) && SuspendBlock->getSingleSuccessor() && "should have split coro.suspend into its own block"); DomSet.insert(SuspendBlock->getSingleSuccessor()); } for (Instruction &I : instructions(F)) { AllocaInst* AI = dyn_cast(&I); if (!AI) continue; for (BasicBlock *DomBB : DomSet) { bool Valid = true; SmallVector Lifetimes; auto isLifetimeStart = [](Instruction* I) { if (auto* II = dyn_cast(I)) return II->getIntrinsicID() == Intrinsic::lifetime_start; return false; }; auto collectLifetimeStart = [&](Instruction *U, AllocaInst *AI) { if (isLifetimeStart(U)) { Lifetimes.push_back(U); return true; } if (!U->hasOneUse() || U->stripPointerCasts() != AI) return false; if (isLifetimeStart(U->user_back())) { Lifetimes.push_back(U->user_back()); return true; } return false; }; for (User *U : AI->users()) { Instruction *UI = cast(U); // For all users except lifetime.start markers, if they are all // dominated by one of the basic blocks and do not cross // suspend points as well, then there is no need to spill the // instruction. if (!DT.dominates(DomBB, UI->getParent()) || Checker.isDefinitionAcrossSuspend(DomBB, UI)) { // Skip lifetime.start, GEP and bitcast used by lifetime.start // markers. if (collectLifetimeStart(UI, AI)) continue; Valid = false; break; } } // Sink lifetime.start markers to dominate block when they are // only used outside the region. if (Valid && Lifetimes.size() != 0) { auto *NewLifetime = Lifetimes[0]->clone(); NewLifetime->replaceUsesOfWith(NewLifetime->getOperand(1), AI); NewLifetime->insertBefore(DomBB->getTerminator()->getIterator()); // All the outsided lifetime.start markers are no longer necessary. for (Instruction *S : Lifetimes) S->eraseFromParent(); break; } } } } static std::optional> salvageDebugInfoImpl(SmallDenseMap &ArgToAllocaMap, bool UseEntryValue, Function *F, Value *Storage, DIExpression *Expr, bool SkipOutermostLoad) { IRBuilder<> Builder(F->getContext()); auto InsertPt = F->getEntryBlock().getFirstInsertionPt(); while (isa(InsertPt)) ++InsertPt; Builder.SetInsertPoint(&F->getEntryBlock(), InsertPt); while (auto *Inst = dyn_cast_or_null(Storage)) { if (auto *LdInst = dyn_cast(Inst)) { Storage = LdInst->getPointerOperand(); // FIXME: This is a heuristic that works around the fact that // LLVM IR debug intrinsics cannot yet distinguish between // memory and value locations: Because a dbg.declare(alloca) is // implicitly a memory location no DW_OP_deref operation for the // last direct load from an alloca is necessary. This condition // effectively drops the *last* DW_OP_deref in the expression. if (!SkipOutermostLoad) Expr = DIExpression::prepend(Expr, DIExpression::DerefBefore); } else if (auto *StInst = dyn_cast(Inst)) { Storage = StInst->getValueOperand(); } else { SmallVector Ops; SmallVector AdditionalValues; Value *Op = llvm::salvageDebugInfoImpl( *Inst, Expr ? Expr->getNumLocationOperands() : 0, Ops, AdditionalValues); if (!Op || !AdditionalValues.empty()) { // If salvaging failed or salvaging produced more than one location // operand, give up. break; } Storage = Op; Expr = DIExpression::appendOpsToArg(Expr, Ops, 0, /*StackValue*/ false); } SkipOutermostLoad = false; } if (!Storage) return std::nullopt; auto *StorageAsArg = dyn_cast(Storage); const bool IsSwiftAsyncArg = StorageAsArg && StorageAsArg->hasAttribute(Attribute::SwiftAsync); // Swift async arguments are described by an entry value of the ABI-defined // register containing the coroutine context. // Entry values in variadic expressions are not supported. if (IsSwiftAsyncArg && UseEntryValue && !Expr->isEntryValue() && Expr->isSingleLocationExpression()) Expr = DIExpression::prepend(Expr, DIExpression::EntryValue); // If the coroutine frame is an Argument, store it in an alloca to improve // its availability (e.g. registers may be clobbered). // Avoid this if the value is guaranteed to be available through other means // (e.g. swift ABI guarantees). if (StorageAsArg && !IsSwiftAsyncArg) { auto &Cached = ArgToAllocaMap[StorageAsArg]; if (!Cached) { Cached = Builder.CreateAlloca(Storage->getType(), 0, nullptr, Storage->getName() + ".debug"); Builder.CreateStore(Storage, Cached); } Storage = Cached; // FIXME: LLVM lacks nuanced semantics to differentiate between // memory and direct locations at the IR level. The backend will // turn a dbg.declare(alloca, ..., DIExpression()) into a memory // location. Thus, if there are deref and offset operations in the // expression, we need to add a DW_OP_deref at the *start* of the // expression to first load the contents of the alloca before // adjusting it with the expression. Expr = DIExpression::prepend(Expr, DIExpression::DerefBefore); } Expr = Expr->foldConstantMath(); return {{*Storage, *Expr}}; } void coro::salvageDebugInfo( SmallDenseMap &ArgToAllocaMap, DbgVariableIntrinsic &DVI, bool UseEntryValue) { Function *F = DVI.getFunction(); // Follow the pointer arithmetic all the way to the incoming // function argument and convert into a DIExpression. bool SkipOutermostLoad = !isa(DVI); Value *OriginalStorage = DVI.getVariableLocationOp(0); auto SalvagedInfo = ::salvageDebugInfoImpl(ArgToAllocaMap, UseEntryValue, F, OriginalStorage, DVI.getExpression(), SkipOutermostLoad); if (!SalvagedInfo) return; Value *Storage = &SalvagedInfo->first; DIExpression *Expr = &SalvagedInfo->second; DVI.replaceVariableLocationOp(OriginalStorage, Storage); DVI.setExpression(Expr); // We only hoist dbg.declare today since it doesn't make sense to hoist // dbg.value since it does not have the same function wide guarantees that // dbg.declare does. if (isa(DVI)) { std::optional InsertPt; if (auto *I = dyn_cast(Storage)) { InsertPt = I->getInsertionPointAfterDef(); // Update DILocation only if variable was not inlined. DebugLoc ILoc = I->getDebugLoc(); DebugLoc DVILoc = DVI.getDebugLoc(); if (ILoc && DVILoc && DVILoc->getScope()->getSubprogram() == ILoc->getScope()->getSubprogram()) DVI.setDebugLoc(I->getDebugLoc()); } else if (isa(Storage)) InsertPt = F->getEntryBlock().begin(); if (InsertPt) DVI.moveBefore(*(*InsertPt)->getParent(), *InsertPt); } } void coro::salvageDebugInfo( SmallDenseMap &ArgToAllocaMap, DbgVariableRecord &DVR, bool UseEntryValue) { Function *F = DVR.getFunction(); // Follow the pointer arithmetic all the way to the incoming // function argument and convert into a DIExpression. bool SkipOutermostLoad = DVR.isDbgDeclare(); Value *OriginalStorage = DVR.getVariableLocationOp(0); auto SalvagedInfo = ::salvageDebugInfoImpl(ArgToAllocaMap, UseEntryValue, F, OriginalStorage, DVR.getExpression(), SkipOutermostLoad); if (!SalvagedInfo) return; Value *Storage = &SalvagedInfo->first; DIExpression *Expr = &SalvagedInfo->second; DVR.replaceVariableLocationOp(OriginalStorage, Storage); DVR.setExpression(Expr); // We only hoist dbg.declare today since it doesn't make sense to hoist // dbg.value since it does not have the same function wide guarantees that // dbg.declare does. if (DVR.getType() == DbgVariableRecord::LocationType::Declare) { std::optional InsertPt; if (auto *I = dyn_cast(Storage)) { InsertPt = I->getInsertionPointAfterDef(); // Update DILocation only if variable was not inlined. DebugLoc ILoc = I->getDebugLoc(); DebugLoc DVRLoc = DVR.getDebugLoc(); if (ILoc && DVRLoc && DVRLoc->getScope()->getSubprogram() == ILoc->getScope()->getSubprogram()) DVR.setDebugLoc(ILoc); } else if (isa(Storage)) InsertPt = F->getEntryBlock().begin(); if (InsertPt) { DVR.removeFromParent(); (*InsertPt)->getParent()->insertDbgRecordBefore(&DVR, *InsertPt); } } } void coro::normalizeCoroutine(Function &F, coro::Shape &Shape, TargetTransformInfo &TTI) { // Don't eliminate swifterror in async functions that won't be split. if (Shape.ABI != coro::ABI::Async || !Shape.CoroSuspends.empty()) eliminateSwiftError(F, Shape); if (Shape.ABI == coro::ABI::Switch && Shape.SwitchLowering.PromiseAlloca) { Shape.getSwitchCoroId()->clearPromise(); } // Make sure that all coro.save, coro.suspend and the fallthrough coro.end // intrinsics are in their own blocks to simplify the logic of building up // SuspendCrossing data. for (auto *CSI : Shape.CoroSuspends) { if (auto *Save = CSI->getCoroSave()) splitAround(Save, "CoroSave"); splitAround(CSI, "CoroSuspend"); } // Put CoroEnds into their own blocks. for (AnyCoroEndInst *CE : Shape.CoroEnds) { splitAround(CE, "CoroEnd"); // Emit the musttail call function in a new block before the CoroEnd. // We do this here so that the right suspend crossing info is computed for // the uses of the musttail call function call. (Arguments to the coro.end // instructions would be ignored) if (auto *AsyncEnd = dyn_cast(CE)) { auto *MustTailCallFn = AsyncEnd->getMustTailCallFunction(); if (!MustTailCallFn) continue; IRBuilder<> Builder(AsyncEnd); SmallVector Args(AsyncEnd->args()); auto Arguments = ArrayRef(Args).drop_front(3); auto *Call = coro::createMustTailCall( AsyncEnd->getDebugLoc(), MustTailCallFn, TTI, Arguments, Builder); splitAround(Call, "MustTailCall.Before.CoroEnd"); } } // Later code makes structural assumptions about single predecessors phis e.g // that they are not live across a suspend point. cleanupSinglePredPHIs(F); // Transforms multi-edge PHI Nodes, so that any value feeding into a PHI will // never have its definition separated from the PHI by the suspend point. rewritePHIs(F); } void coro::BaseABI::buildCoroutineFrame(bool OptimizeFrame) { SuspendCrossingInfo Checker(F, Shape.CoroSuspends, Shape.CoroEnds); doRematerializations(F, Checker, IsMaterializable); const DominatorTree DT(F); if (Shape.ABI != coro::ABI::Async && Shape.ABI != coro::ABI::Retcon && Shape.ABI != coro::ABI::RetconOnce) sinkLifetimeStartMarkers(F, Shape, Checker, DT); // All values (that are not allocas) that needs to be spilled to the frame. coro::SpillInfo Spills; // All values defined as allocas that need to live in the frame. SmallVector Allocas; // Collect the spills for arguments and other not-materializable values. coro::collectSpillsFromArgs(Spills, F, Checker); SmallVector DeadInstructions; SmallVector LocalAllocas; coro::collectSpillsAndAllocasFromInsts(Spills, Allocas, DeadInstructions, LocalAllocas, F, Checker, DT, Shape); coro::collectSpillsFromDbgInfo(Spills, F, Checker); LLVM_DEBUG(dumpAllocas(Allocas)); LLVM_DEBUG(dumpSpills("Spills", Spills)); if (Shape.ABI == coro::ABI::Retcon || Shape.ABI == coro::ABI::RetconOnce || Shape.ABI == coro::ABI::Async) sinkSpillUsesAfterCoroBegin(DT, Shape.CoroBegin, Spills, Allocas); // Build frame FrameDataInfo FrameData(Spills, Allocas); Shape.FrameTy = buildFrameType(F, Shape, FrameData, OptimizeFrame); Shape.FramePtr = Shape.CoroBegin; // For now, this works for C++ programs only. buildFrameDebugInfo(F, Shape, FrameData); // Insert spills and reloads insertSpills(FrameData, Shape); lowerLocalAllocas(LocalAllocas, DeadInstructions); for (auto *I : DeadInstructions) I->eraseFromParent(); }