""" Test breakpoint hit count is reset when target runs. """ import lldb from lldbsuite.test.decorators import * from lldbsuite.test.lldbtest import * class HitcountResetUponRun(TestBase): BREAKPOINT_TEXT = "Set a breakpoint here" def check_stopped_at_breakpoint_and_hit_once(self, thread, breakpoint): frame0 = thread.GetFrameAtIndex(0) location1 = breakpoint.FindLocationByAddress(frame0.GetPC()) self.assertTrue(location1) self.assertEqual(location1.GetHitCount(), 1) self.assertEqual(breakpoint.GetHitCount(), 1) def test_hitcount_reset_upon_run(self): self.build() exe = self.getBuildArtifact("a.out") target = self.dbg.CreateTarget(exe) self.assertTrue(target, VALID_TARGET) breakpoint = target.BreakpointCreateBySourceRegex( self.BREAKPOINT_TEXT, lldb.SBFileSpec("main.cpp") ) self.assertTrue( breakpoint.IsValid() and breakpoint.GetNumLocations() == 1, VALID_BREAKPOINT ) process = target.LaunchSimple(None, None, self.get_process_working_directory()) self.assertTrue(process, PROCESS_IS_VALID) from lldbsuite.test.lldbutil import get_stopped_thread # Verify 1st breakpoint location is hit. thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint) self.assertTrue( thread.IsValid(), "There should be a thread stopped due to breakpoint" ) self.check_stopped_at_breakpoint_and_hit_once(thread, breakpoint) # Relaunch process.Kill() process = target.LaunchSimple(None, None, self.get_process_working_directory()) self.assertTrue(process, PROCESS_IS_VALID) # Verify the hit counts are still one. thread = get_stopped_thread(process, lldb.eStopReasonBreakpoint) self.assertTrue( thread.IsValid(), "There should be a thread stopped due to breakpoint" ) self.check_stopped_at_breakpoint_and_hit_once(thread, breakpoint)