// RUN: %clang_cc1 -triple i386-unknown-unknown -x c++ -emit-llvm -o - %s | FileCheck %s union _u { char a[]; } u = {}; union _u0 { char a[]; } u0 = {0}; // CHECK: %union._u = type { [0 x i8] } // CHECK: @u = global %union._u zeroinitializer, align 1 // CHECK: @u0 = global { [1 x i8] } zeroinitializer, align 1 union { char a[]; } z = {}; // CHECK: @z = internal global %union.{{.*}} zeroinitializer, align 1 union { char a[]; } z0 = {0}; // CHECK: @z0 = internal global { [1 x i8] } zeroinitializer, align 1 /* C++ requires global anonymous unions have static storage, so we have to reference them to keep them in the IR output. */ char keep(int pick) { if (pick) return z.a[0]; else return z0.a[0]; }