Lines Matching refs:bb
902 ulong bb; in paint1() local
905 bb = 1L<<(bn%32); in paint1()
906 if(r->act.b[z] & bb) in paint1()
909 if(!(r->refbehind.b[z] & bb)) in paint1()
914 if(!(r1->refahead.b[z] & bb)) in paint1()
916 if(r1->act.b[z] & bb) in paint1()
921 if(LOAD(r) & ~(r->set.b[z] & ~(r->use1.b[z]|r->use2.b[z])) & bb) { in paint1()
928 r->act.b[z] |= bb; in paint1()
931 if(r->use1.b[z] & bb) { in paint1()
938 if((r->use2.b[z]|r->set.b[z]) & bb) { in paint1()
945 if(STORE(r) & r->regdiff.b[z] & bb) { in paint1()
952 if(r->refbehind.b[z] & bb) in paint1()
954 if(r1->refahead.b[z] & bb) in paint1()
957 if(!(r->refahead.b[z] & bb)) in paint1()
961 if(r1->refbehind.b[z] & bb) in paint1()
966 if(r->act.b[z] & bb) in paint1()
968 if(!(r->refbehind.b[z] & bb)) in paint1()
978 ulong bb, vreg; in paint2() local
981 bb = 1L << (bn%32); in paint2()
983 if(!(r->act.b[z] & bb)) in paint2()
986 if(!(r->refbehind.b[z] & bb)) in paint2()
991 if(!(r1->refahead.b[z] & bb)) in paint2()
993 if(!(r1->act.b[z] & bb)) in paint2()
998 r->act.b[z] &= ~bb; in paint2()
1002 if(r->refbehind.b[z] & bb) in paint2()
1004 if(r1->refahead.b[z] & bb) in paint2()
1007 if(!(r->refahead.b[z] & bb)) in paint2()
1011 if(r1->refbehind.b[z] & bb) in paint2()
1016 if(!(r->act.b[z] & bb)) in paint2()
1018 if(!(r->refbehind.b[z] & bb)) in paint2()
1030 ulong bb; in paint3() local
1033 bb = 1L << (bn%32); in paint3()
1034 if(r->act.b[z] & bb) in paint3()
1037 if(!(r->refbehind.b[z] & bb)) in paint3()
1042 if(!(r1->refahead.b[z] & bb)) in paint3()
1044 if(r1->act.b[z] & bb) in paint3()
1049 if(LOAD(r) & ~(r->set.b[z] & ~(r->use1.b[z]|r->use2.b[z])) & bb) in paint3()
1052 r->act.b[z] |= bb; in paint3()
1055 if(r->use1.b[z] & bb) { in paint3()
1062 if((r->use2.b[z]|r->set.b[z]) & bb) { in paint3()
1070 if(STORE(r) & r->regdiff.b[z] & bb) in paint3()
1074 if(r->refbehind.b[z] & bb) in paint3()
1076 if(r1->refahead.b[z] & bb) in paint3()
1079 if(!(r->refahead.b[z] & bb)) in paint3()
1083 if(r1->refbehind.b[z] & bb) in paint3()
1088 if(r->act.b[z] & bb) in paint3()
1090 if(!(r->refbehind.b[z] & bb)) in paint3()