Lines Matching refs:aSign

1396     flag aSign;  in float32_to_int32()  local
1403 aSign = extractFloat32Sign( a ); in float32_to_int32()
1404 if ( ( aExp == 0xFF ) && aSig ) aSign = 0; in float32_to_int32()
1410 return roundAndPackInt32( aSign, aSig64 ); in float32_to_int32()
1428 flag aSign; in float32_to_int32_round_to_zero() local
1435 aSign = extractFloat32Sign( a ); in float32_to_int32_round_to_zero()
1440 if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF; in float32_to_int32_round_to_zero()
1453 if ( aSign ) z = - z; in float32_to_int32_round_to_zero()
1472 flag aSign; in float32_to_int64() local
1479 aSign = extractFloat32Sign( a ); in float32_to_int64()
1483 if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { in float32_to_int64()
1492 return roundAndPackInt64( aSign, aSig64, aSigExtra ); in float32_to_int64()
1509 flag aSign; in float32_to_int64_round_to_zero() local
1517 aSign = extractFloat32Sign( a ); in float32_to_int64_round_to_zero()
1522 if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) { in float32_to_int64_round_to_zero()
1538 if ( aSign ) z = - z; in float32_to_int64_round_to_zero()
1554 flag aSign; in float32_to_float64() local
1560 aSign = extractFloat32Sign( a ); in float32_to_float64()
1563 return packFloat64( aSign, 0x7FF, 0 ); in float32_to_float64()
1566 if ( aSig == 0 ) return packFloat64( aSign, 0, 0 ); in float32_to_float64()
1570 return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 ); in float32_to_float64()
1586 flag aSign; in float32_to_floatx80() local
1592 aSign = extractFloat32Sign( a ); in float32_to_floatx80()
1595 return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in float32_to_floatx80()
1598 if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); in float32_to_floatx80()
1602 return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 ); in float32_to_floatx80()
1620 flag aSign; in float32_to_float128() local
1626 aSign = extractFloat32Sign( a ); in float32_to_float128()
1629 return packFloat128( aSign, 0x7FFF, 0, 0 ); in float32_to_float128()
1632 if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); in float32_to_float128()
1636 return packFloat128( aSign, aExp + 0x3F80, ( (bits64) aSig )<<25, 0 ); in float32_to_float128()
1653 flag aSign; in float32_round_to_int() local
1669 aSign = extractFloat32Sign( a ); in float32_round_to_int()
1673 return packFloat32( aSign, 0x7F, 0 ); in float32_round_to_int()
1677 return aSign ? 0xBF800000 : 0; in float32_round_to_int()
1679 return aSign ? 0x80000000 : 0x3F800000; in float32_round_to_int()
1681 return packFloat32( aSign, 0, 0 ); in float32_round_to_int()
1861 flag aSign, bSign; in float32_add() local
1863 aSign = extractFloat32Sign( a ); in float32_add()
1865 if ( aSign == bSign ) { in float32_add()
1866 return addFloat32Sigs( a, b, aSign ); in float32_add()
1869 return subFloat32Sigs( a, b, aSign ); in float32_add()
1883 flag aSign, bSign; in float32_sub() local
1885 aSign = extractFloat32Sign( a ); in float32_sub()
1887 if ( aSign == bSign ) { in float32_sub()
1888 return subFloat32Sigs( a, b, aSign ); in float32_sub()
1891 return addFloat32Sigs( a, b, aSign ); in float32_sub()
1905 flag aSign, bSign, zSign; in float32_mul() local
1913 aSign = extractFloat32Sign( a ); in float32_mul()
1917 zSign = aSign ^ bSign; in float32_mul()
1966 flag aSign, bSign, zSign; in float32_div() local
1972 aSign = extractFloat32Sign( a ); in float32_div()
1976 zSign = aSign ^ bSign; in float32_div()
2030 flag aSign, bSign, zSign; in float32_rem() local
2040 aSign = extractFloat32Sign( a ); in float32_rem()
2118 return normalizeRoundAndPackFloat32( aSign ^ zSign, bExp, aSig ); in float32_rem()
2133 flag aSign; in float32_sqrt() local
2140 aSign = extractFloat32Sign( a ); in float32_sqrt()
2143 if ( ! aSign ) return a; in float32_sqrt()
2147 if ( aSign ) { in float32_sqrt()
2212 flag aSign, bSign; in float32_le() local
2220 aSign = extractFloat32Sign( a ); in float32_le()
2222 if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); in float32_le()
2223 return ( a == b ) || ( aSign ^ ( a < b ) ); in float32_le()
2236 flag aSign, bSign; in float32_lt() local
2244 aSign = extractFloat32Sign( a ); in float32_lt()
2246 if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); in float32_lt()
2247 return ( a != b ) && ( aSign ^ ( a < b ) ); in float32_lt()
2283 flag aSign, bSign; in float32_le_quiet() local
2293 aSign = extractFloat32Sign( a ); in float32_le_quiet()
2295 if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); in float32_le_quiet()
2296 return ( a == b ) || ( aSign ^ ( a < b ) ); in float32_le_quiet()
2310 flag aSign, bSign; in float32_lt_quiet() local
2320 aSign = extractFloat32Sign( a ); in float32_lt_quiet()
2322 if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); in float32_lt_quiet()
2323 return ( a != b ) && ( aSign ^ ( a < b ) ); in float32_lt_quiet()
2342 flag aSign; in float64_to_int32() local
2348 aSign = extractFloat64Sign( a ); in float64_to_int32()
2349 if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; in float64_to_int32()
2353 return roundAndPackInt32( aSign, aSig ); in float64_to_int32()
2371 flag aSign; in float64_to_int32_round_to_zero() local
2378 aSign = extractFloat64Sign( a ); in float64_to_int32_round_to_zero()
2380 if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; in float64_to_int32_round_to_zero()
2392 if ( aSign ) z = - z; in float64_to_int32_round_to_zero()
2393 if ( ( z < 0 ) ^ aSign ) { in float64_to_int32_round_to_zero()
2396 return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; in float64_to_int32_round_to_zero()
2419 flag aSign; in float64_to_int64() local
2425 aSign = extractFloat64Sign( a ); in float64_to_int64()
2431 if ( ! aSign in float64_to_int64()
2445 return roundAndPackInt64( aSign, aSig, aSigExtra ); in float64_to_int64()
2462 flag aSign; in float64_to_int64_no_overflow() local
2468 aSign = extractFloat64Sign( a ); in float64_to_int64_no_overflow()
2482 return roundAndPackInt64NoOverflow( aSign, aSig, aSigExtra ); in float64_to_int64_no_overflow()
2500 flag aSign; in float64_to_int64_round_to_zero() local
2507 aSign = extractFloat64Sign( a ); in float64_to_int64_round_to_zero()
2514 if ( ! aSign in float64_to_int64_round_to_zero()
2535 if ( aSign ) z = - z; in float64_to_int64_round_to_zero()
2551 flag aSign; in float64_to_float32() local
2558 aSign = extractFloat64Sign( a ); in float64_to_float32()
2561 return packFloat32( aSign, 0xFF, 0 ); in float64_to_float32()
2569 return roundAndPackFloat32( aSign, aExp, zSig ); in float64_to_float32()
2585 flag aSign; in float64_to_floatx80() local
2591 aSign = extractFloat64Sign( a ); in float64_to_floatx80()
2594 return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in float64_to_floatx80()
2597 if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); in float64_to_floatx80()
2602 aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 ); in float64_to_floatx80()
2620 flag aSign; in float64_to_float128() local
2626 aSign = extractFloat64Sign( a ); in float64_to_float128()
2629 return packFloat128( aSign, 0x7FFF, 0, 0 ); in float64_to_float128()
2632 if ( aSig == 0 ) return packFloat128( aSign, 0, 0, 0 ); in float64_to_float128()
2637 return packFloat128( aSign, aExp + 0x3C00, zSig0, zSig1 ); in float64_to_float128()
2654 flag aSign; in float64_round_to_int() local
2670 aSign = extractFloat64Sign( a ); in float64_round_to_int()
2674 return packFloat64( aSign, 0x3FF, 0 ); in float64_round_to_int()
2678 return aSign ? LIT64( 0xBFF0000000000000 ) : 0; in float64_round_to_int()
2681 aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 ); in float64_round_to_int()
2683 return packFloat64( aSign, 0, 0 ); in float64_round_to_int()
2863 flag aSign, bSign; in float64_add() local
2865 aSign = extractFloat64Sign( a ); in float64_add()
2867 if ( aSign == bSign ) { in float64_add()
2868 return addFloat64Sigs( a, b, aSign ); in float64_add()
2871 return subFloat64Sigs( a, b, aSign ); in float64_add()
2885 flag aSign, bSign; in float64_sub() local
2887 aSign = extractFloat64Sign( a ); in float64_sub()
2889 if ( aSign == bSign ) { in float64_sub()
2890 return subFloat64Sigs( a, b, aSign ); in float64_sub()
2893 return addFloat64Sigs( a, b, aSign ); in float64_sub()
2907 flag aSign, bSign, zSign; in float64_mul() local
2913 aSign = extractFloat64Sign( a ); in float64_mul()
2917 zSign = aSign ^ bSign; in float64_mul()
2966 flag aSign, bSign, zSign; in float64_div() local
2974 aSign = extractFloat64Sign( a ); in float64_div()
2978 zSign = aSign ^ bSign; in float64_div()
3038 flag aSign, bSign, zSign; in float64_rem() local
3046 aSign = extractFloat64Sign( a ); in float64_rem()
3111 return normalizeRoundAndPackFloat64( aSign ^ zSign, bExp, aSig ); in float64_rem()
3124 flag aSign; in float64_sqrt() local
3131 aSign = extractFloat64Sign( a ); in float64_sqrt()
3134 if ( ! aSign ) return a; in float64_sqrt()
3138 if ( aSign ) { in float64_sqrt()
3201 flag aSign, bSign; in float64_le() local
3209 aSign = extractFloat64Sign( a ); in float64_le()
3211 if ( aSign != bSign ) in float64_le()
3212 return aSign || in float64_le()
3216 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_le()
3229 flag aSign, bSign; in float64_lt() local
3237 aSign = extractFloat64Sign( a ); in float64_lt()
3239 if ( aSign != bSign ) in float64_lt()
3240 return aSign && in float64_lt()
3244 ( aSign ^ ( FLOAT64_DEMANGLE(a) < FLOAT64_DEMANGLE(b) ) ); in float64_lt()
3280 flag aSign, bSign; in float64_le_quiet() local
3290 aSign = extractFloat64Sign( a ); in float64_le_quiet()
3292 if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); in float64_le_quiet()
3293 return ( a == b ) || ( aSign ^ ( a < b ) ); in float64_le_quiet()
3307 flag aSign, bSign; in float64_lt_quiet() local
3317 aSign = extractFloat64Sign( a ); in float64_lt_quiet()
3319 if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); in float64_lt_quiet()
3320 return ( a != b ) && ( aSign ^ ( a < b ) ); in float64_lt_quiet()
3340 flag aSign; in floatx80_to_int32() local
3346 aSign = extractFloatx80Sign( a ); in floatx80_to_int32()
3347 if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; in floatx80_to_int32()
3351 return roundAndPackInt32( aSign, aSig ); in floatx80_to_int32()
3368 flag aSign; in floatx80_to_int32_round_to_zero() local
3375 aSign = extractFloatx80Sign( a ); in floatx80_to_int32_round_to_zero()
3377 if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; in floatx80_to_int32_round_to_zero()
3388 if ( aSign ) z = - z; in floatx80_to_int32_round_to_zero()
3389 if ( ( z < 0 ) ^ aSign ) { in floatx80_to_int32_round_to_zero()
3392 return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; in floatx80_to_int32_round_to_zero()
3414 flag aSign; in floatx80_to_int64() local
3420 aSign = extractFloatx80Sign( a ); in floatx80_to_int64()
3425 if ( ! aSign in floatx80_to_int64()
3438 return roundAndPackInt64( aSign, aSig, aSigExtra ); in floatx80_to_int64()
3455 flag aSign; in floatx80_to_int64_round_to_zero() local
3462 aSign = extractFloatx80Sign( a ); in floatx80_to_int64_round_to_zero()
3468 if ( ! aSign || ( ( aExp == 0x7FFF ) && aSig ) ) { in floatx80_to_int64_round_to_zero()
3482 if ( aSign ) z = - z; in floatx80_to_int64_round_to_zero()
3497 flag aSign; in floatx80_to_float32() local
3503 aSign = extractFloatx80Sign( a ); in floatx80_to_float32()
3508 return packFloat32( aSign, 0xFF, 0 ); in floatx80_to_float32()
3512 return roundAndPackFloat32( aSign, aExp, aSig ); in floatx80_to_float32()
3526 flag aSign; in floatx80_to_float64() local
3532 aSign = extractFloatx80Sign( a ); in floatx80_to_float64()
3537 return packFloat64( aSign, 0x7FF, 0 ); in floatx80_to_float64()
3541 return roundAndPackFloat64( aSign, aExp, zSig ); in floatx80_to_float64()
3557 flag aSign; in floatx80_to_float128() local
3563 aSign = extractFloatx80Sign( a ); in floatx80_to_float128()
3568 return packFloat128( aSign, aExp, zSig0, zSig1 ); in floatx80_to_float128()
3584 flag aSign; in floatx80_round_to_int() local
3603 aSign = extractFloatx80Sign( a ); in floatx80_round_to_int()
3609 packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) ); in floatx80_round_to_int()
3614 aSign ? in floatx80_round_to_int()
3619 aSign ? packFloatx80( 1, 0, 0 ) in floatx80_round_to_int()
3622 return packFloatx80( aSign, 0, 0 ); in floatx80_round_to_int()
3793 flag aSign, bSign; in floatx80_add() local
3795 aSign = extractFloatx80Sign( a ); in floatx80_add()
3797 if ( aSign == bSign ) { in floatx80_add()
3798 return addFloatx80Sigs( a, b, aSign ); in floatx80_add()
3801 return subFloatx80Sigs( a, b, aSign ); in floatx80_add()
3815 flag aSign, bSign; in floatx80_sub() local
3817 aSign = extractFloatx80Sign( a ); in floatx80_sub()
3819 if ( aSign == bSign ) { in floatx80_sub()
3820 return subFloatx80Sigs( a, b, aSign ); in floatx80_sub()
3823 return addFloatx80Sigs( a, b, aSign ); in floatx80_sub()
3837 flag aSign, bSign, zSign; in floatx80_mul() local
3844 aSign = extractFloatx80Sign( a ); in floatx80_mul()
3848 zSign = aSign ^ bSign; in floatx80_mul()
3897 flag aSign, bSign, zSign; in floatx80_div() local
3905 aSign = extractFloatx80Sign( a ); in floatx80_div()
3909 zSign = aSign ^ bSign; in floatx80_div()
3978 flag aSign, bSign, zSign; in floatx80_rem() local
3986 aSign = extractFloatx80Sign( a ); in floatx80_rem()
4016 zSign = aSign; in floatx80_rem()
4076 flag aSign; in floatx80_sqrt() local
4084 aSign = extractFloatx80Sign( a ); in floatx80_sqrt()
4087 if ( ! aSign ) return a; in floatx80_sqrt()
4090 if ( aSign ) { in floatx80_sqrt()
4179 flag aSign, bSign; in floatx80_le() local
4189 aSign = extractFloatx80Sign( a ); in floatx80_le()
4191 if ( aSign != bSign ) { in floatx80_le()
4193 aSign in floatx80_le()
4198 aSign ? le128( b.high, b.low, a.high, a.low ) in floatx80_le()
4213 flag aSign, bSign; in floatx80_lt() local
4223 aSign = extractFloatx80Sign( a ); in floatx80_lt()
4225 if ( aSign != bSign ) { in floatx80_lt()
4227 aSign in floatx80_lt()
4232 aSign ? lt128( b.high, b.low, a.high, a.low ) in floatx80_lt()
4275 flag aSign, bSign; in floatx80_le_quiet() local
4288 aSign = extractFloatx80Sign( a ); in floatx80_le_quiet()
4290 if ( aSign != bSign ) { in floatx80_le_quiet()
4292 aSign in floatx80_le_quiet()
4297 aSign ? le128( b.high, b.low, a.high, a.low ) in floatx80_le_quiet()
4312 flag aSign, bSign; in floatx80_lt_quiet() local
4325 aSign = extractFloatx80Sign( a ); in floatx80_lt_quiet()
4327 if ( aSign != bSign ) { in floatx80_lt_quiet()
4329 aSign in floatx80_lt_quiet()
4334 aSign ? lt128( b.high, b.low, a.high, a.low ) in floatx80_lt_quiet()
4356 flag aSign; in float128_to_int32() local
4363 aSign = extractFloat128Sign( a ); in float128_to_int32()
4364 if ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) aSign = 0; in float128_to_int32()
4369 return roundAndPackInt32( aSign, aSig0 ); in float128_to_int32()
4386 flag aSign; in float128_to_int32_round_to_zero() local
4394 aSign = extractFloat128Sign( a ); in float128_to_int32_round_to_zero()
4397 if ( ( aExp == 0x7FFF ) && aSig0 ) aSign = 0; in float128_to_int32_round_to_zero()
4409 if ( aSign ) z = - z; in float128_to_int32_round_to_zero()
4410 if ( ( z < 0 ) ^ aSign ) { in float128_to_int32_round_to_zero()
4413 return aSign ? (sbits32) 0x80000000 : 0x7FFFFFFF; in float128_to_int32_round_to_zero()
4435 flag aSign; in float128_to_int64() local
4442 aSign = extractFloat128Sign( a ); in float128_to_int64()
4448 if ( ! aSign in float128_to_int64()
4462 return roundAndPackInt64( aSign, aSig0, aSig1 ); in float128_to_int64()
4479 flag aSign; in float128_to_int64_round_to_zero() local
4487 aSign = extractFloat128Sign( a ); in float128_to_int64_round_to_zero()
4499 if ( ! aSign || ( ( aExp == 0x7FFF ) && ( aSig0 | aSig1 ) ) ) { in float128_to_int64_round_to_zero()
4523 if ( aSign ) z = - z; in float128_to_int64_round_to_zero()
4538 flag aSign; in float128_to_float32() local
4546 aSign = extractFloat128Sign( a ); in float128_to_float32()
4551 return packFloat32( aSign, 0xFF, 0 ); in float128_to_float32()
4560 return roundAndPackFloat32( aSign, aExp, zSig ); in float128_to_float32()
4574 flag aSign; in float128_to_float64() local
4581 aSign = extractFloat128Sign( a ); in float128_to_float64()
4586 return packFloat64( aSign, 0x7FF, 0 ); in float128_to_float64()
4594 return roundAndPackFloat64( aSign, aExp, aSig0 ); in float128_to_float64()
4610 flag aSign; in float128_to_floatx80() local
4617 aSign = extractFloat128Sign( a ); in float128_to_floatx80()
4622 return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); in float128_to_floatx80()
4625 if ( ( aSig0 | aSig1 ) == 0 ) return packFloatx80( aSign, 0, 0 ); in float128_to_floatx80()
4632 return roundAndPackFloatx80( 80, aSign, aExp, aSig0, aSig1 ); in float128_to_floatx80()
4648 flag aSign; in float128_round_to_int() local
4693 aSign = extractFloat128Sign( a ); in float128_round_to_int()
4700 return packFloat128( aSign, 0x3FFF, 0, 0 ); in float128_round_to_int()
4705 aSign ? packFloat128( 1, 0x3FFF, 0, 0 ) in float128_round_to_int()
4709 aSign ? packFloat128( 1, 0, 0, 0 ) in float128_round_to_int()
4712 return packFloat128( aSign, 0, 0, 0 ); in float128_round_to_int()
4915 flag aSign, bSign; in float128_add() local
4917 aSign = extractFloat128Sign( a ); in float128_add()
4919 if ( aSign == bSign ) { in float128_add()
4920 return addFloat128Sigs( a, b, aSign ); in float128_add()
4923 return subFloat128Sigs( a, b, aSign ); in float128_add()
4937 flag aSign, bSign; in float128_sub() local
4939 aSign = extractFloat128Sign( a ); in float128_sub()
4941 if ( aSign == bSign ) { in float128_sub()
4942 return subFloat128Sigs( a, b, aSign ); in float128_sub()
4945 return addFloat128Sigs( a, b, aSign ); in float128_sub()
4959 flag aSign, bSign, zSign; in float128_mul() local
4967 aSign = extractFloat128Sign( a ); in float128_mul()
4972 zSign = aSign ^ bSign; in float128_mul()
5024 flag aSign, bSign, zSign; in float128_div() local
5033 aSign = extractFloat128Sign( a ); in float128_div()
5038 zSign = aSign ^ bSign; in float128_div()
5109 flag aSign, bSign, zSign; in float128_rem() local
5119 aSign = extractFloat128Sign( a ); in float128_rem()
5207 normalizeRoundAndPackFloat128( aSign ^ zSign, bExp - 4, aSig0, aSig1 ); in float128_rem()
5220 flag aSign; in float128_sqrt() local
5229 aSign = extractFloat128Sign( a ); in float128_sqrt()
5232 if ( ! aSign ) return a; in float128_sqrt()
5235 if ( aSign ) { in float128_sqrt()
5321 flag aSign, bSign; in float128_le() local
5331 aSign = extractFloat128Sign( a ); in float128_le()
5333 if ( aSign != bSign ) { in float128_le()
5335 aSign in float128_le()
5340 aSign ? le128( b.high, b.low, a.high, a.low ) in float128_le()
5354 flag aSign, bSign; in float128_lt() local
5364 aSign = extractFloat128Sign( a ); in float128_lt()
5366 if ( aSign != bSign ) { in float128_lt()
5368 aSign in float128_lt()
5373 aSign ? lt128( b.high, b.low, a.high, a.low ) in float128_lt()
5416 flag aSign, bSign; in float128_le_quiet() local
5429 aSign = extractFloat128Sign( a ); in float128_le_quiet()
5431 if ( aSign != bSign ) { in float128_le_quiet()
5433 aSign in float128_le_quiet()
5438 aSign ? le128( b.high, b.low, a.high, a.low ) in float128_le_quiet()
5453 flag aSign, bSign; in float128_lt_quiet() local
5466 aSign = extractFloat128Sign( a ); in float128_lt_quiet()
5468 if ( aSign != bSign ) { in float128_lt_quiet()
5470 aSign in float128_lt_quiet()
5475 aSign ? lt128( b.high, b.low, a.high, a.low ) in float128_lt_quiet()
5508 flag aSign; in float64_to_uint32_round_to_zero() local
5515 aSign = extractFloat64Sign( a ); in float64_to_uint32_round_to_zero()
5517 if (aSign) { in float64_to_uint32_round_to_zero()
5554 flag aSign; in float32_to_uint32_round_to_zero() local
5561 aSign = extractFloat32Sign( a ); in float32_to_uint32_round_to_zero()
5564 if (aSign) { in float32_to_uint32_round_to_zero()