Lines Matching refs:position
43 switch (position) { in dig()
46 SetBit(location[position].objects, DEADWOOD); in dig()
47 SetBit(location[position].objects, COMPASS); in dig()
48 SetBit(location[position].objects, KNIFE); in dig()
49 SetBit(location[position].objects, MACE); in dig()
66 switch (position) { in jump()
72 position = 133; in jump()
78 position = 145; in jump()
81 position = FINAL; in jump()
84 position = 1; in jump()
87 position = 201; in jump()
94 SetBit(location[position].objects, n); in jump()
111 …if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, value) || value == BODY)… in bury()
115 if (TestBit(inven, MAID) || TestBit(location[position].objects, MAID)) in bury()
117 if (TestBit(inven, DEADWOOD) || TestBit(location[position].objects, DEADWOOD)) in bury()
119 if (TestBit(inven, DEADGOD) || TestBit(location[position].objects, DEADGOD)) in bury()
121 if (TestBit(inven, DEADTIME) || TestBit(location[position].objects, DEADTIME)) in bury()
123 if (TestBit(inven, DEADNATIVE) || TestBit(location[position].objects, DEADNATIVE)) in bury()
143 …if (wordtype[wordnumber] == OBJECT && position > 88 && (TestBit(inven, value) || TestBit(location[… in bury()
150 ClearBit(location[position].objects, value); in bury()
199 if (TestBit(location[position].objects, value)) { in shoot()
200 ClearBit(location[position].objects, value); in shoot()
220 switch(position) { in shoot()
226 whichway(location[position]); in shoot()
231 whichway(location[position]); in shoot()
247 if (TestBit(location[position].objects, BATHGOD)) { in shoot()
251 ClearBit(location[position].objects, BATHGOD); in shoot()
257 if (TestBit(location[position].objects, NORMGOD)) { in shoot()
261 ClearBit(location[position].objects, NORMGOD); in shoot()
262 SetBit(location[position].objects, DEADGOD); in shoot()
274 if (TestBit(location[position].objects, TIMER)) { in shoot()
279 ClearBit(location[position].objects, TIMER); in shoot()
280 SetBit(location[position].objects, DEADTIME); in shoot()
285 if (TestBit(location[position].objects, MAN)) { in shoot()
293 if (TestBit(location[position].objects, NATIVE)) { in shoot()
295 ClearBit(location[position].objects, NATIVE); in shoot()
296 SetBit(location[position].objects, DEADNATIVE); in shoot()