Lines Matching refs:objects

46 				SetBit(location[position].objects, DEADWOOD);  in dig()
47 SetBit(location[position].objects, COMPASS); in dig()
48 SetBit(location[position].objects, KNIFE); in dig()
49 SetBit(location[position].objects, MACE); in dig()
94 SetBit(location[position].objects, n); in jump()
111 …if (wordtype[wordnumber] == NOUNS && (TestBit(location[position].objects, value) || value == BODY)… in bury()
115 if (TestBit(inven, MAID) || TestBit(location[position].objects, MAID)) in bury()
117 if (TestBit(inven, DEADWOOD) || TestBit(location[position].objects, DEADWOOD)) in bury()
119 if (TestBit(inven, DEADGOD) || TestBit(location[position].objects, DEADGOD)) in bury()
121 if (TestBit(inven, DEADTIME) || TestBit(location[position].objects, DEADTIME)) in bury()
123 if (TestBit(inven, DEADNATIVE) || TestBit(location[position].objects, DEADNATIVE)) in bury()
143 …OBJECT && position > 88 && (TestBit(inven, value) || TestBit(location[position].objects, value))) { in bury()
150 ClearBit(location[position].objects, value); in bury()
199 if (TestBit(location[position].objects, value)) { in shoot()
200 ClearBit(location[position].objects, value); in shoot()
247 if (TestBit(location[position].objects, BATHGOD)) { in shoot()
251 ClearBit(location[position].objects, BATHGOD); in shoot()
252 SetBit(location[180].objects, DEADGOD); in shoot()
257 if (TestBit(location[position].objects, NORMGOD)) { in shoot()
261 ClearBit(location[position].objects, NORMGOD); in shoot()
262 SetBit(location[position].objects, DEADGOD); in shoot()
274 if (TestBit(location[position].objects, TIMER)) { in shoot()
279 ClearBit(location[position].objects, TIMER); in shoot()
280 SetBit(location[position].objects, DEADTIME); in shoot()
285 if (TestBit(location[position].objects, MAN)) { in shoot()
293 if (TestBit(location[position].objects, NATIVE)) { in shoot()
295 ClearBit(location[position].objects, NATIVE); in shoot()
296 SetBit(location[position].objects, DEADNATIVE); in shoot()