Lines Matching refs:setbit
87 setbit(wear, value); in wearit()
225 setbit(location[position].objects, DEADGOD); in murder()
237 setbit(location[position].objects, in murder()
250 setbit(location[position].objects, DEADTIME); in murder()
261 setbit(location[position].objects, DEADNATIVE); in murder()
332 setbit(location[ahead].objects, WOODSMAN); in ravage()
333 setbit(location[ahead].objects, DEADWOOD); in ravage()
334 setbit(location[ahead].objects, MALLET); in ravage()
335 setbit(location[back].objects, WOODSMAN); in ravage()
336 setbit(location[back].objects, DEADWOOD); in ravage()
337 setbit(location[back].objects, MALLET); in ravage()
338 setbit(location[left].objects, WOODSMAN); in ravage()
339 setbit(location[left].objects, DEADWOOD); in ravage()
340 setbit(location[left].objects, MALLET); in ravage()
341 setbit(location[right].objects, WOODSMAN); in ravage()
342 setbit(location[right].objects, DEADWOOD); in ravage()
343 setbit(location[right].objects, MALLET); in ravage()
365 setbit(location[position].objects, TALISMAN); in follow()
366 setbit(location[position].objects, AMULET); in follow()
374 setbit(location[position].objects, NORMGOD); in follow()