Lines Matching refs:objects
44 setbit(location[position].objects, DEADWOOD); in dig()
45 setbit(location[position].objects, COMPASS); in dig()
46 setbit(location[position].objects, KNIFE); in dig()
47 setbit(location[position].objects, MACE); in dig()
92 setbit(location[position].objects, n); in jump()
110 (testbit(location[position].objects, value) || in bury()
116 testbit(location[position].objects, MAID)) in bury()
119 testbit(location[position].objects, in bury()
123 testbit(location[position].objects, in bury()
127 testbit(location[position].objects, in bury()
131 testbit(location[position].objects, in bury()
156 testbit(location[position].objects, value))) { in bury()
163 clearbit(location[position].objects, value); in bury()
216 if (testbit(location[position].objects, value)) { in shoot()
217 clearbit(location[position].objects, value); in shoot()
269 if (testbit(location[position].objects, in shoot()
278 clearbit(location[position].objects, in shoot()
280 setbit(location[180].objects, DEADGOD); in shoot()
285 if (testbit(location[position].objects, in shoot()
295 clearbit(location[position].objects, NORMGOD); in shoot()
296 setbit(location[position].objects, DEADGOD); in shoot()
310 if (testbit(location[position].objects, in shoot()
317 clearbit(location[position].objects, in shoot()
319 setbit(location[position].objects, in shoot()
325 if (testbit(location[position].objects, MAN)) { in shoot()
335 if (testbit(location[position].objects, in shoot()
340 clearbit(location[position].objects, in shoot()
342 setbit(location[position].objects, in shoot()