Lines Matching refs:position

133 	    position != FINAL) {  in use()
137 if (position == 114) { in use()
138 location[position].down = 160; in use()
139 whichway(location[position]); in use()
150 if (position == 229) in use()
151 position = 224; in use()
153 position = 229; in use()
157 } else if (position == FINAL) in use()
213 if (testbit(location[position].objects, BATHGOD)) { in murder()
216 clearbit(location[position].objects, BATHGOD); in murder()
217 setbit(location[position].objects, DEADGOD); in murder()
221 if (testbit(location[position].objects, in murder()
227 clearbit(location[position].objects, in murder()
229 setbit(location[position].objects, in murder()
239 if (testbit(location[position].objects, TIMER)) { in murder()
241 clearbit(location[position].objects, TIMER); in murder()
242 setbit(location[position].objects, DEADTIME); in murder()
249 if (testbit(location[position].objects, NATIVE)) { in murder()
252 clearbit(location[position].objects, NATIVE); in murder()
253 setbit(location[position].objects, DEADNATIVE); in murder()
260 if (testbit(location[position].objects, MAN)) { in murder()
288 (testbit(location[position].objects, wordvalue[wordnumber]) in ravage()
290 testbit(location[position].objects, BATHGOD)))) { in ravage()
296 if (testbit(location[position].objects, BATHGOD)) { in ravage()
355 position = FINAL; in follow()
357 setbit(location[position].objects, TALISMAN); in follow()
358 setbit(location[position].objects, AMULET); in follow()
365 position = 268; in follow()
366 setbit(location[position].objects, NORMGOD); in follow()