Lines Matching refs:objects

213 			if (testbit(location[position].objects, BATHGOD)) {  in murder()
216 clearbit(location[position].objects, BATHGOD); in murder()
217 setbit(location[position].objects, DEADGOD); in murder()
221 if (testbit(location[position].objects, in murder()
227 clearbit(location[position].objects, in murder()
229 setbit(location[position].objects, in murder()
239 if (testbit(location[position].objects, TIMER)) { in murder()
241 clearbit(location[position].objects, TIMER); in murder()
242 setbit(location[position].objects, DEADTIME); in murder()
249 if (testbit(location[position].objects, NATIVE)) { in murder()
252 clearbit(location[position].objects, NATIVE); in murder()
253 setbit(location[position].objects, DEADNATIVE); in murder()
260 if (testbit(location[position].objects, MAN)) { in murder()
288 (testbit(location[position].objects, wordvalue[wordnumber]) in ravage()
290 testbit(location[position].objects, BATHGOD)))) { in ravage()
296 if (testbit(location[position].objects, BATHGOD)) { in ravage()
324 setbit(location[ahead].objects, WOODSMAN); in ravage()
325 setbit(location[ahead].objects, DEADWOOD); in ravage()
326 setbit(location[ahead].objects, MALLET); in ravage()
327 setbit(location[back].objects, WOODSMAN); in ravage()
328 setbit(location[back].objects, DEADWOOD); in ravage()
329 setbit(location[back].objects, MALLET); in ravage()
330 setbit(location[left].objects, WOODSMAN); in ravage()
331 setbit(location[left].objects, DEADWOOD); in ravage()
332 setbit(location[left].objects, MALLET); in ravage()
333 setbit(location[right].objects, WOODSMAN); in ravage()
334 setbit(location[right].objects, DEADWOOD); in ravage()
335 setbit(location[right].objects, MALLET); in ravage()
357 setbit(location[position].objects, TALISMAN); in follow()
358 setbit(location[position].objects, AMULET); in follow()
366 setbit(location[position].objects, NORMGOD); in follow()