Lines Matching refs:objects
42 testbit(location[position].objects, LAND) || in moveplayer()
76 nightfile[i].objects[j] = dayfile[i].objects[j]; in convert()
78 setbit(nightfile[p->room].objects, p->obj); in convert()
83 dayfile[i].objects[j] = nightfile[i].objects[j]; in convert()
85 clearbit(dayfile[p->room].objects, p->obj); in convert()
124 clearbit(location[POOLS].objects, BATHGOD); in news()
145 if (testbit(location[position].objects, ELF)) { in news()
149 if (testbit(location[position].objects, DARK)) { in news()
153 if (testbit(location[position].objects, WOODSMAN)) { in news()
173 if (testbit(location[position].objects, GIRL)) in news()
176 setbit(location[GARDEN].objects, GIRLTALK); in news()
177 setbit(location[GARDEN].objects, LAMPON); in news()
178 setbit(location[GARDEN].objects, ROPE); in news()
181 clearbit(location[DOCK].objects, GIRL); in news()
182 clearbit(location[DOCK].objects, MAN); in news()
185 clearbit(location[GARDEN].objects, GIRLTALK); in news()
186 clearbit(location[GARDEN].objects, LAMPON); in news()
187 clearbit(location[GARDEN].objects, ROPE); in news()
190 if (testbit(location[position].objects, CYLON)) { in news()
206 clearbit(location[position].objects, CYLON); in news()
251 (testbit(location[position].objects, LAND) && fuel <= 0)) { in crash()
266 setbit(location[position].objects, CRASH); in crash()