History log of /llvm-project/llvm/test/CodeGen/DirectX/Metadata/resource-symbols.ll (Results 1 – 2 of 2)
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Revision tags: llvmorg-21-init, llvmorg-19.1.7
# aa07f922 19-Dec-2024 Justin Bogner <mail@justinbogner.com>

[DirectX][SPIRV] Consistent names for HLSL resource intrinsics (#120466)

Rename HLSL resource-related intrinsics to be consistent with the naming
conventions discussed in [wg-hlsl:0014].

This is

[DirectX][SPIRV] Consistent names for HLSL resource intrinsics (#120466)

Rename HLSL resource-related intrinsics to be consistent with the naming
conventions discussed in [wg-hlsl:0014].

This is an entirely mechanical change, consisting of the following
commands and automated formatting.

```sh
git grep -l handle.fromBinding | xargs perl -pi -e \
's/(dx|spv)(.)handle.fromBinding/$1$2resource$2handlefrombinding/g'
git grep -l typedBufferLoad_checkbit | xargs perl -pi -e \
's/(dx|spv)(.)typedBufferLoad_checkbit/$1$2resource$2loadchecked$2typedbuffer/g'
git grep -l typedBufferLoad | xargs perl -pi -e \
's/(dx|spv)(.)typedBufferLoad/$1$2resource$2load$2typedbuffer/g'
git grep -l typedBufferStore | xargs perl -pi -e \
's/(dx|spv)(.)typedBufferStore/$1$2resource$2store$2typedbuffer/g'
git grep -l bufferUpdateCounter | xargs perl -pi -e \
's/(dx|spv)(.)bufferUpdateCounter/$1$2resource$2updatecounter/g'
git grep -l cast_handle | xargs perl -pi -e \
's/(dx|spv)(.)cast.handle/$1$2resource$2casthandle/g'
```

[wg-hlsl:0014]: https://github.com/llvm/wg-hlsl/blob/main/proposals/0014-consistent-naming-for-dx-intrinsics.md

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# 0e2466f6 18-Dec-2024 Justin Bogner <mail@justinbogner.com>

[DirectX] Create symbols for resource handles (#119775)

We need to create symbols with "the original shape of resource and
element type" to put in the resource metadata in order to generate valid

[DirectX] Create symbols for resource handles (#119775)

We need to create symbols with "the original shape of resource and
element type" to put in the resource metadata in order to generate valid
DXIL.

Note that DXC generally doesn't emit an actual symbol outside of library
shaders (it emits an undef of a pointer to the type), but since we have
to deal with opaque pointers we would need a way to smuggle the type
through to match that. Instead, we simply emit symbols for now.

Fixed #116849

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