Searched refs:str_current (Results 1 – 6 of 6) sorted by relevance
100 rogue.str_current++; in quaff()101 if (rogue.str_current > rogue.str_max) { in quaff()102 rogue.str_max = rogue.str_current; in quaff()106 rogue.str_current = rogue.str_max; in quaff()119 rogue.str_current -= get_rand(1, 3); in quaff()120 if (rogue.str_current < 1) { in quaff()121 rogue.str_current = 1; in quaff()
131 freeze_percent -= (rogue.str_current+(rogue.str_current / 2)); in freeze()396 if ((rogue.str_current <= 3) || sustain_strength) { in sting()407 rogue.str_current--; in sting()451 if ((rogue.str_current > 3) && (!sustain_strength)) { in drain_life()452 rogue.str_current--; in drain_life()
123 (rogue.str_current >= 3)) { in trap_player()124 rogue.str_current--; in trap_player()
284 rogue.str_current -= (rogue.str_max - MAX_STRENGTH); in print_stats()288 (rogue.str_current + add_strength), rogue.str_max); in print_stats()
275 strength = rogue.str_current + add_strength; in damage_for_strength()
262 short str_current; member