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/netbsd-src/games/hunt/huntd/
H A Dexecute.c340 fire(PLAYER *pp, int req_index) in fire() argument
345 if (req_index < 0 || req_index >= MAXBOMB) in fire()
348 while (req_index >= 0 && pp->p_ammo < shot_req[req_index]) in fire()
349 req_index--; in fire()
350 if (req_index < 0) { in fire()
360 pp->p_ammo -= shot_req[req_index]; in fire()
365 add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face, in fire()
366 shot_req[req_index], pp, false, pp->p_face); in fire()
372 showexpl(pp->p_y, pp->p_x, shot_type[req_index]); in fire()
387 fire_slime(PLAYER *pp, int req_index) in fire_slime() argument
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