Searched refs:isLine (Results 1 – 2 of 2) sorted by relevance
420 else if (isLine()) in dump()482 if (X->isLine() && Y->isLine()) { in intersectConstraints()565 assert(!(X->isLine() && Y->isPoint()) && "This case should never occur"); in intersectConstraints()567 if (X->isPoint() && Y->isLine()) { in intersectConstraints()3065 else if (Constraints[LI].isLine()) in propagate()3218 else if (CurConstraint.isLine()) { in updateDirection()
406 bool isLine() const { return Kind == Line || Kind == Distance; } in isLine() function