Searched refs:initialtime (Results 1 – 5 of 5) sorted by relevance
222 lprint((long)(zzz - initialtime)); in savegame()307 initialtime = zzz - lrint_x(); in restoregame()
148 time_t initialtime = 0; /* time playing began */ variable
644 logg.elapsedtime = (zzz - initialtime + 59) / 60; in died()645 logg.usage = (10000 * i) / (zzz - initialtime); in died()
350 extern time_t initialtime;
165 time(&initialtime); in newgame()