Searched full:includessource (Results 1 – 11 of 11) sorted by relevance
15 IncludesSource: true30 # CHECK-NEXT: IncludesSource: true
42 : IncludesSource((Data.Flags & static_cast<uint32_t>( in ShaderHash() 43 dxbc::HashFlags::IncludesSource)) != 0), in ShaderHash() 125 IO.mapRequired("IncludesSource", Hash.IncludesSource); in mapping()
189 if (P.Hash->IncludesSource) in writeParts()190 Hash.Flags |= static_cast<uint32_t>(dxbc::HashFlags::IncludesSource); in writeParts()
15 ; DXC: IncludesSource: false
24 ; DXC: IncludesSource: true
100 // The Hash's IncludesSource flag gets set whenever the hashed shader includes in computeShaderHash() 103 HashData.Flags = static_cast<uint32_t>(dxbc::HashFlags::IncludesSource); in computeShaderHash()
149 IncludesSource: false
145 IncludesSource: false
167 IncludesSource: false
71 bool IncludesSource; member
53 IncludesSource = 1, // This flag indicates that the shader hash was computed enumerator