Searched refs:_update (Results 1 – 1 of 1) sorted by relevance
| /spdk/doc/ |
| H A D | two.min.js | 110 …tion(c){h[c._renderer.type].render.call(c,this)},render:function(c){this._update();if(0===this._op… 112 …_update();if(0===this._opacity&&!this._flagOpacity)return this;var a={};if(this._matrix.manual||th… 113 this._stroke._renderer&&(this._stroke._update(),h[this._stroke._renderer.type].render.call(this._st… 114 …._renderer.elem.appendChild(a)));return this.flagReset()}},text:{render:function(c){this._update(); 116 …_update(),h[this._fill._renderer.type].render.call(this._fill,c,!0));this._flagFill&&(a.fill=this.… 118 …eturn this.flagReset()}},"linear-gradient":{render:function(c,a){a||this._update();a={};this._flag… 120 g.flagReset()}}return this.flagReset()}},"radial-gradient":{render:function(c,a){a||this._update();… 122 texture:{render:function(d,a){a||this._update();a={};var g={x:0,y:0},e=this.image;if(this._flagLoad… 126 …erer.type].render.call(a,this.ctx,!0,this.clip)},render:function(a){this._update();var c=this._mat… 127 …|a.restore();return this.flagReset()}},path:{render:function(a,n,f){this._update();var g=this._mat… [all …]
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