Searched refs:refineAlignment (Results 1 – 4 of 4) sorted by relevance
312 void refineAlignment(const MachineMemOperand *MMO);
1374 void refineAlignment(const MachineMemOperand *NewMMO) {1375 MMO->refineAlignment(NewMMO);
7771 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()7888 cast<MemIntrinsicSDNode>(E)->refineAlignment(MMO); in getMemIntrinsicNode()8061 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()8163 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()8230 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()8317 cast<VPLoadSDNode>(E)->refineAlignment(MMO); in getLoadVP()8410 cast<VPStoreSDNode>(E)->refineAlignment(MMO); in getStoreVP()8481 cast<VPStoreSDNode>(E)->refineAlignment(MMO); in getTruncStoreVP()8568 cast<VPStridedLoadSDNode>(E)->refineAlignment(MMO); in getStridedLoadVP()8663 cast<VPStridedStoreSDNode>(E)->refineAlignment(MMO); in getStridedStoreVP()[all …]
1106 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand