Searched refs:m_die_array (Results 1 – 2 of 2) sorted by relevance
145 if (!m_die_array.empty()) in ExtractDIEsIfNeeded()149 if (!m_die_array.empty()) in ExtractDIEsIfNeeded()165 if (!m_die_array.empty()) in ExtractDIEsScoped()169 if (!m_die_array.empty()) in ExtractDIEsScoped()241 assert(m_die_array.empty() && "Compile unit DIE already added"); in ExtractDIEsRWLocked()251 m_die_array.reserve(GetDebugInfoSize() / 24); in ExtractDIEsRWLocked()252 m_die_array.push_back(die); in ExtractDIEsRWLocked()255 AddUnitDIE(m_die_array.front()); in ExtractDIEsRWLocked()263 m_die_array.front().SetHasChildren(false); in ExtractDIEsRWLocked()274 if (!m_die_array.empty()) in ExtractDIEsRWLocked()[all …]
219 return die_iterator_range(m_die_array.begin(), m_die_array.end()); in dies()312 if (m_die_array.empty()) in DIEPtr()314 return &m_die_array[0]; in DIEPtr()327 DWARFDebugInfoEntry::collection m_die_array; variable