Searched refs:zmap (Results 1 – 1 of 1) sorted by relevance
348 int zmap[4]; /* MOUSE_{X|Y}AXIS or a button number */ member368 .zmap = { 0, 0, 0, 0 },656 rodent.zmap[0] = MOUSE_XAXIS; in main()658 rodent.zmap[0] = MOUSE_YAXIS; in main()669 rodent.zmap[0] = i; in main()670 rodent.zmap[1] = i + 1; in main()680 rodent.zmap[j] = i; in main()683 if ((rodent.zmap[2] != 0) && (rodent.zmap[3] == 0)) in main()684 rodent.zmap[3] = rodent.zmap[2] + 1; in main()748 if (rodent.zmap[i] > 0) { in main()[all …]