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Searched refs:target_room (Results 1 – 1 of 1) sorted by relevance

/netbsd-src/games/rogue/
H A Dlevel.c538 short target_room, rooms_found = 0; in fill_it() local
552 target_room = rn + offsets[i]; in fill_it()
554 if (((target_room < 0) || (target_room >= MAXROOMS)) || in fill_it()
555 (!(same_row(rn,target_room) || same_col(rn,target_room))) || in fill_it()
556 (!(rooms[target_room].is_room & (R_ROOM | R_MAZE)))) { in fill_it()
559 if (same_row(rn, target_room)) { in fill_it()
560 tunnel_dir = (rooms[rn].left_col < rooms[target_room].left_col) ? in fill_it()
563 tunnel_dir = (rooms[rn].top_row < rooms[target_room].top_row) ? in fill_it()
567 if (rooms[target_room].doors[door_dir/2].oth_room != NO_ROOM) { in fill_it()
575 put_door(&rooms[target_room], door_dir, &drow, &dcol); in fill_it()