Home
last modified time | relevance | path

Searched refs:str_current (Results 1 – 6 of 6) sorted by relevance

/netbsd-src/games/rogue/
H A Duse.c100 rogue.str_current++; in quaff()
101 if (rogue.str_current > rogue.str_max) { in quaff()
102 rogue.str_max = rogue.str_current; in quaff()
106 rogue.str_current = rogue.str_max; in quaff()
119 rogue.str_current -= get_rand(1, 3); in quaff()
120 if (rogue.str_current < 1) { in quaff()
121 rogue.str_current = 1; in quaff()
H A Dspec_hit.c131 freeze_percent -= (rogue.str_current+(rogue.str_current / 2)); in freeze()
396 if ((rogue.str_current <= 3) || sustain_strength) { in sting()
407 rogue.str_current--; in sting()
451 if ((rogue.str_current > 3) && (!sustain_strength)) { in drain_life()
452 rogue.str_current--; in drain_life()
H A Dtrap.c123 (rogue.str_current >= 3)) { in trap_player()
124 rogue.str_current--; in trap_player()
H A Dmessage.c284 rogue.str_current -= (rogue.str_max - MAX_STRENGTH); in print_stats()
288 (rogue.str_current + add_strength), rogue.str_max); in print_stats()
H A Dhit.c275 strength = rogue.str_current + add_strength; in damage_for_strength()
H A Drogue.h262 short str_current; member