Searched refs:statptr (Results 1 – 2 of 2) sorted by relevance
932 const struct charstats *statptr; /* for pointing into Stattable */ in genchar() local941 statptr = &Stattable[subscript]; in genchar()944 ROLL(statptr->c_quickness.base, statptr->c_quickness.interval); in genchar()946 ROLL(statptr->c_strength.base, statptr->c_strength.interval); in genchar()948 ROLL(statptr->c_mana.base, statptr->c_mana.interval); in genchar()951 ROLL(statptr->c_energy.base, statptr->c_energy.interval); in genchar()953 ROLL(statptr->c_brains.base, statptr->c_brains.interval); in genchar()955 ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval); in genchar()
31 const struct charstats *statptr; /* for pointing into Stattable */ in movelevel() local39 statptr = &Stattable[(int) ROLL(C_MAGIC, C_HALFLING - C_MAGIC + 1)]; in movelevel()41 statptr = Statptr; in movelevel()48 Player.p_strength += statptr->c_strength.increase * inc; in movelevel()49 Player.p_mana += statptr->c_mana.increase * inc; in movelevel()50 Player.p_brains += statptr->c_brains.increase * inc; in movelevel()51 Player.p_magiclvl += statptr->c_magiclvl.increase * inc; in movelevel()52 Player.p_maxenergy += statptr->c_energy.increase * inc; in movelevel()