Home
last modified time | relevance | path

Searched refs:secty (Results 1 – 17 of 17) sorted by relevance

/netbsd-src/games/trek/
H A Dmove.c136 Sect[Ship.sectx][Ship.secty] = EMPTY; in move()
138 y = Ship.secty + 0.5; in move()
159 dy = Ship.quady * NSECTS + Ship.secty + dy * xn; in move()
173 Ship.secty = y; in move()
181 Ship.secty = iy % NSECTS; in move()
218 dy = Ship.secty - iy; in move()
226 Ship.secty = iy; in move()
228 Sect[Ship.sectx][Ship.secty] = Ship.ship; in move()
H A Dabandon.c141 Sect[Ship.sectx][Ship.secty] = EMPTY; in abandon()
146 Ship.secty = Etc.starbase.y + ranf(3) - 1; in abandon()
147 if (Ship.secty < 0 || Ship.secty >= NSECTS) in abandon()
149 if (Sect[Ship.sectx][Ship.secty] == EMPTY) { in abandon()
150 Sect[Ship.sectx][Ship.secty] = QUEENE; in abandon()
H A Dvisual.c83 iy = Ship.secty + v->y; in visual()
91 iy = Ship.secty + v->y; in visual()
99 iy = Ship.secty + v->y; in visual()
H A Ddock.c76 for (j = Ship.secty - 1; j <= Ship.secty + 1; j++) { in dock()
H A Dhelp.c126 Sect[Ship.sectx][Ship.secty] = EMPTY; in help()
152 Ship.secty = dy; in help()
H A Dcomputer.c214 Ship.quadx, Ship.quady, Ship.sectx, Ship.secty, in computer()
326 dy = (tqy + tsy / quadsize) - (Ship.quady + Ship.secty / quadsize); in kalc()
H A Dphaser.c227 dy = k->y - Ship.secty; in phaser()
329 dy = k->y - Ship.secty; in phaser()
H A Ddumpme.c68 Ship.secty = ranf(NSECTS); in dumpme()
H A Dcompkl.c71 dy = Ship.secty - Etc.klingon[i].y; in compkldist()
H A Dsnova.c113 dy = iy - Ship.secty; in snova()
H A Dinitquad.c94 Sect[Ship.sectx][Ship.secty] = Ship.ship; in initquad()
H A Dsrscan.c124 Ship.quady, Ship.sectx, Ship.secty); in srscan()
H A Dtorped.c144 y = Ship.secty + 0.5; in torped()
H A Dklmove.c97 dy = Ship.secty - k->y + ranf(3) - 1; in klmove()
H A Dtrek.h232 int secty; /* sector y coord */ member
H A Dsetup.c218 Ship.secty = ranf(NSECTS); in setup()
H A Devents.c176 Ship.secty = ranf(NSECTS); in events()