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Searched refs:scrollname (Results 1 – 8 of 8) sorted by relevance

/netbsd-src/games/larn/
H A Ddisplay.c589 if (scrollname[i][0]) in seemagic()
590 if (scrollname[i][1] != ' ') { in seemagic()
591 lprintf("%-26s", &scrollname[i][1]); in seemagic()
H A Dobject.c65 if (scrollname[i][0] != 0) in lookforobject()
66 lprintf(" of%s", scrollname[i]); in lookforobject()
948 scrollname[typ] = scrollhide[typ]; in read_scroll()
1072 scrollname[ivenarg[i]] = scrollhide[ivenarg[i]]; in read_scroll()
H A Ddiag.c210 lprc(scrollname[k][0]); in savegame()
273 scrollname[k] = lgetc() ? scrollhide[k] : ""; in restoregame()
H A Dmain.c610 show1(indx, scrollname); in show3()
873 scrollname[i] = scrollhide[i]; in parse()
878 if (strlen(scrollname[i]) > 2) { /* no null items */ in parse()
H A Ddata.c336 const char *scrollname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "", variable
H A Dstore.c303 scrollname[itm[i].arg] = scrollhide[itm[i].arg]; in dndstore()
785 if (scrollname[ivenarg[isub]][0] == 0) { in otradepost()
H A Dheader.h357 extern const char *scrollhide[], *scrollname[];
H A Dscores.c386 scrollname[i] = scrollhide[i]; in showallscores()