Searched refs:req_index (Results 1 – 1 of 1) sorted by relevance
| /netbsd-src/games/hunt/huntd/ |
| H A D | execute.c | 340 fire(PLAYER *pp, int req_index) in fire() argument 345 if (req_index < 0 || req_index >= MAXBOMB) in fire() 348 while (req_index >= 0 && pp->p_ammo < shot_req[req_index]) in fire() 349 req_index--; in fire() 350 if (req_index < 0) { in fire() 360 pp->p_ammo -= shot_req[req_index]; in fire() 365 add_shot(shot_type[req_index], pp->p_y, pp->p_x, pp->p_face, in fire() 366 shot_req[req_index], pp, false, pp->p_face); in fire() 372 showexpl(pp->p_y, pp->p_x, shot_type[req_index]); in fire() 387 fire_slime(PLAYER *pp, int req_index) in fire_slime() argument [all …]
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