Searched refs:rel_dir (Results 1 – 2 of 2) sorted by relevance
/netbsd-src/games/hunt/hunt/ |
H A D | otto.c | 301 ottolook(int rel_dir, struct item *itemp) in ottolook() argument 311 switch (direction(facing, rel_dir)) { in ottolook() 419 face_and_move_direction(int rel_dir, int distance) in face_and_move_direction() argument 425 cmd = DIRKEYS[facing = direction(facing, rel_dir)]; in face_and_move_direction() 427 if (rel_dir != FRONT) { in face_and_move_direction() 455 attack(int rel_dir, struct item *itemp) in attack() argument 458 face_and_move_direction(rel_dir, 0); in attack() 464 face_and_move_direction(rel_dir, 2); in attack() 467 face_and_move_direction(rel_dir, 1); in attack() 469 rel_dir = LEFT; in attack() [all …]
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/netbsd-src/games/atc/ |
H A D | input.c | 90 static const char *rel_dir(int); 176 { 'w', 4, " 0", rel_dir }, 177 { 'e', 4, " 45", rel_dir }, 178 { 'd', 4, " 90", rel_dir }, 179 { 'c', 4, " 135", rel_dir }, 180 { 'x', 4, " 180", rel_dir }, 181 { 'z', 4, " 225", rel_dir }, 182 { 'a', 4, " 270", rel_dir }, 183 { 'q', 4, " 315", rel_dir }, 647 rel_dir(int c) in rel_dir() function
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