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Searched refs:rel_dir (Results 1 – 2 of 2) sorted by relevance

/netbsd-src/games/hunt/hunt/
H A Dotto.c301 ottolook(int rel_dir, struct item *itemp) in ottolook() argument
311 switch (direction(facing, rel_dir)) { in ottolook()
419 face_and_move_direction(int rel_dir, int distance) in face_and_move_direction() argument
425 cmd = DIRKEYS[facing = direction(facing, rel_dir)]; in face_and_move_direction()
427 if (rel_dir != FRONT) { in face_and_move_direction()
455 attack(int rel_dir, struct item *itemp) in attack() argument
458 face_and_move_direction(rel_dir, 0); in attack()
464 face_and_move_direction(rel_dir, 2); in attack()
467 face_and_move_direction(rel_dir, 1); in attack()
469 rel_dir = LEFT; in attack()
[all …]
/netbsd-src/games/atc/
H A Dinput.c90 static const char *rel_dir(int);
176 { 'w', 4, " 0", rel_dir },
177 { 'e', 4, " 45", rel_dir },
178 { 'd', 4, " 90", rel_dir },
179 { 'c', 4, " 135", rel_dir },
180 { 'x', 4, " 180", rel_dir },
181 { 'z', 4, " 225", rel_dir },
182 { 'a', 4, " 270", rel_dir },
183 { 'q', 4, " 315", rel_dir },
647 rel_dir(int c) in rel_dir() function