Searched refs:p_maze (Results 1 – 4 of 4) sorted by relevance
73 if (pp->p_maze[y][x] == type) in showexpl()75 pp->p_maze[y][x] = type; in showexpl()81 if (pp->p_maze[y][x] == type) in showexpl()83 pp->p_maze[y][x] = type; in showexpl()128 if (pp->p_maze[y][x] == ep->e_char) { in rollexpl()129 pp->p_maze[y][x] = c; in rollexpl()
54 outstr(pp, pp->p_maze[0], WIDTH); in drawmaze()56 endp = &pp->p_maze[y][WIDTH]; in drawmaze()57 for (x = 0, sp = pp->p_maze[y]; sp < endp; x++, sp++) in drawmaze()69 outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH); in drawmaze()271 if (ch != ((char *) pp->p_maze)[indx]) { in check()280 ((char *) rpp->p_maze)[indx] = ch; in check()
229 memcpy(pp->p_maze, Maze, sizeof Maze); in stmonitor()262 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()265 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()267 newpp->p_maze[y][x] = SPACE; in stplayer()269 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()273 newpp->p_maze[y][x] = Maze[y][x]; in stplayer()
103 char p_maze[HEIGHT][WIDTH2]; member