Searched refs:p_1scratch (Results 1 – 3 of 3) sorted by relevance
89 Player.p_1scratch = 0.0; in battleplayer()172 if (Other.p_1scratch != oldhits) in battleplayer()185 if (Other.p_1scratch == oldhits) { in battleplayer()214 dtemp = Other.p_1scratch - oldhits; in battleplayer()220 oldhits = Other.p_1scratch; /* keep track of old in battleplayer()314 Player.p_1scratch += dtemp; in myturn()319 Player.p_1scratch -= 1.0; /* change this to indicate in myturn()346 Player.p_1scratch -= 1.0; in myturn()350 Player.p_1scratch = Other.p_energy * 1.1; in myturn()356 Player.p_1scratch = floor(Player.p_1scratch); /* clean up any mess */ in myturn()[all …]
33 double p_1scratch, member
889 playerp->p_1scratch = in initplayer()