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Searched refs:p_1scratch (Results 1 – 3 of 3) sorted by relevance

/netbsd-src/games/phantasia/
H A Dinterplayer.c89 Player.p_1scratch = 0.0; in battleplayer()
172 if (Other.p_1scratch != oldhits) in battleplayer()
185 if (Other.p_1scratch == oldhits) { in battleplayer()
214 dtemp = Other.p_1scratch - oldhits; in battleplayer()
220 oldhits = Other.p_1scratch; /* keep track of old in battleplayer()
314 Player.p_1scratch += dtemp; in myturn()
319 Player.p_1scratch -= 1.0; /* change this to indicate in myturn()
346 Player.p_1scratch -= 1.0; in myturn()
350 Player.p_1scratch = Other.p_energy * 1.1; in myturn()
356 Player.p_1scratch = floor(Player.p_1scratch); /* clean up any mess */ in myturn()
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H A Dphantstruct.h33 double p_1scratch, member
H A Dmisc.c889 playerp->p_1scratch = in initplayer()