Searched refs:object_at (Results 1 – 11 of 11) sorted by relevance
| /netbsd-src/games/rogue/ |
| H A D | throw.c | 193 return(object_at(&level_monsters, *row, *col)); in get_thrown_at_monster() 240 if ((monster = object_at(&level_monsters, in flop_weapon()
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| H A D | hit.c | 362 if (!(fight_monster = object_at(&level_monsters, row, col))) { in fight() 376 monster = object_at(&level_monsters, row, col); in fight()
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| H A D | room.c | 118 if ((monster = object_at( in light_up_room() 188 obj = object_at(&level_objects, row, col); in get_dungeon_char() 408 if ((monster = object_at( in draw_magic_map()
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| H A D | zap.c | 135 return(object_at(&level_monsters, *row, *col)); in get_zapped_monster() 332 monster = object_at(&level_monsters, row, col); in bounce()
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| H A D | spec_hit.c | 346 if ((obj = object_at(&level_objects, row, col)) && in gold_at() 382 if ((monster = object_at(&level_monsters, row, col)) != NULL) { in imitating()
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| H A D | move.c | 107 rogue_hit(object_at(&level_monsters, row, col), 0); in one_move_rogue() 157 obj = object_at(&level_objects, row, col); in one_move_rogue()
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| H A D | object.c | 255 object_at(object *pack, short row, short col) in object_at() function 684 object_at(&level_monsters, row, col)) != NULL) { in show_objects()
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| H A D | monster.c | 280 if ((monster = object_at(&level_monsters, row, col)) != NULL) { in gmc_row_col() 537 obj = object_at(&level_objects, row, col); in mon_can_go()
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| H A D | use.c | 451 monster = object_at(&level_monsters, row, col); in hold_monster()
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| H A D | pack.c | 116 obj = object_at(&level_objects, row, col); in pick_up()
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| H A D | rogue.h | 455 object *object_at(object *, short, short);
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