Searched refs:next_object (Results 1 – 10 of 10) sorted by relevance
78 if (pack->next_object == 0) { in add_to_pack()79 pack->next_object = obj; in add_to_pack()81 op = pack->next_object; in add_to_pack()83 while (op->next_object) { in add_to_pack()84 op = op->next_object; in add_to_pack()86 op->next_object = obj; in add_to_pack()88 obj->next_object = 0; in add_to_pack()95 while (pack->next_object != obj) { in take_from_pack()96 pack = pack->next_object; in take_from_pack()98 pack->next_object = pack->next_object->next_object; in take_from_pack()[all …]
260 obj = pack->next_object; in object_at()263 obj = obj->next_object; in object_at()277 obj = rogue.pack.next_object; in get_letter_object()280 obj = obj->next_object; in get_letter_object()290 while (objlist->next_object) { in free_stuff()291 obj = objlist->next_object; in free_stuff()292 objlist->next_object = in free_stuff()293 objlist->next_object->next_object; in free_stuff()632 free_list = free_list->next_object; in alloc_object()650 obj->next_object = free_list; in free_object()[all …]
186 obj = rogue.pack.next_object; in steal_item()196 obj = obj->next_object; in steal_item()202 obj = rogue.pack.next_object; in steal_item()205 obj = obj->next_object; in steal_item()208 obj = rogue.pack.next_object; in steal_item()210 obj = obj->next_object; in steal_item()
148 if (level_objects.next_object) { in quaff()488 obj = level_objects.next_object; in hallucinate()497 obj = obj->next_object; in hallucinate()619 obj = rogue.pack.next_object; in uncurse_all()623 obj = obj->next_object; in uncurse_all()
141 level_objects.next_object = NULL; in init()153 rogue.pack.next_object = NULL; in player_init()
259 while ((pack = pack->next_object) != NULL) { in write_pack()274 pack->next_object = NULL; in read_pack()289 pack->next_object = new_obj; in read_pack()
218 #define next_monster next_object240 struct obj *next_object; /* next monster */ member
532 obj = rogue.pack.next_object; in sell_pack()548 obj = obj->next_object; in sell_pack()
234 obj = pack->next_object; in inventory()253 obj = obj->next_object; in inventory()
87 int next_object; member669 state->find.next_object = -1; in find_object_final()895 soft_token.state[i].find.next_object = -1; in C_Initialize()1333 if (state->find.next_object != -1) { in C_FindObjectsInit()1359 state->find.next_object = 0; in C_FindObjectsInit()1364 state->find.next_object = 0; in C_FindObjectsInit()1385 if (state->find.next_object == -1) { in C_FindObjects()1394 for (i = state->find.next_object; i < soft_token.object.num_objs; i++) { in C_FindObjects()1396 state->find.next_object = i + 1; in C_FindObjects()