Searched refs:mon_damage (Results 1 – 4 of 4) sorted by relevance
265 (void)mon_damage(lmon, hp); in wdrain_life()272 (void)mon_damage(monster, hp); in wdrain_life()354 (void)mon_damage(monster, damage); in bounce()371 (void)mon_damage(monster, damage); in bounce()
152 if (mon_damage(monster, damage)) { /* still alive? */ in rogue_hit()302 mon_damage(object *monster, short damage) in mon_damage() function
157 (void)mon_damage(monster, damage); in throw_at_monster()
553 int mon_damage(object *, short);