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Searched refs:mon_damage (Results 1 – 4 of 4) sorted by relevance

/netbsd-src/games/rogue/
H A Dzap.c265 (void)mon_damage(lmon, hp); in wdrain_life()
272 (void)mon_damage(monster, hp); in wdrain_life()
354 (void)mon_damage(monster, damage); in bounce()
371 (void)mon_damage(monster, damage); in bounce()
H A Dhit.c152 if (mon_damage(monster, damage)) { /* still alive? */ in rogue_hit()
302 mon_damage(object *monster, short damage) in mon_damage() function
H A Dthrow.c157 (void)mon_damage(monster, damage); in throw_at_monster()
H A Drogue.h553 int mon_damage(object *, short);