Searched refs:mon_can_go (Results 1 – 3 of 3) sorted by relevance
/netbsd-src/games/rogue/ |
H A D | monster.c | 210 !mon_can_go(monster, rogue.row, rogue.col)) { in mv_mons() 217 if (!(flew && mon_can_go(monster, rogue.row, rogue.col))) { in mv_mons() 337 (!mon_can_go(monster, rogue.row, rogue.col))) { in mv_1_monster() 346 if (mon_can_go(monster, rogue.row, rogue.col)) { in mv_1_monster() 449 if (mon_can_go(monster, row, col)) { in mtry() 506 mon_can_go(const object *monster, short row, short col) in mon_can_go() function 880 mon_can_go(monster, rogue.row, rogue.col)) { in mv_aquatars()
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H A D | rogue.h | 552 int mon_can_go(const object *, short, short);
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H A D | spec_hit.c | 320 s = mon_can_go(monster, i, j); in seek_gold()
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