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Searched refs:mon_can_go (Results 1 – 3 of 3) sorted by relevance

/netbsd-src/games/rogue/
H A Dmonster.c210 !mon_can_go(monster, rogue.row, rogue.col)) { in mv_mons()
217 if (!(flew && mon_can_go(monster, rogue.row, rogue.col))) { in mv_mons()
337 (!mon_can_go(monster, rogue.row, rogue.col))) { in mv_1_monster()
346 if (mon_can_go(monster, rogue.row, rogue.col)) { in mv_1_monster()
449 if (mon_can_go(monster, row, col)) { in mtry()
506 mon_can_go(const object *monster, short row, short col) in mon_can_go() function
880 mon_can_go(monster, rogue.row, rogue.col)) { in mv_aquatars()
H A Drogue.h552 int mon_can_go(const object *, short, short);
H A Dspec_hit.c320 s = mon_can_go(monster, i, j); in seek_gold()