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Searched refs:messagef (Results 1 – 20 of 20) sorted by relevance

/netbsd-src/games/rogue/
H A Duse.c90 messagef(0, "no such item."); in quaff()
94 messagef(0, "you can't drink that"); in quaff()
99 messagef(0, "you feel stronger now, what bulging muscles!"); in quaff()
107 messagef(0, "this tastes great, you feel warm all over"); in quaff()
110 messagef(0, "you begin to feel better"); in quaff()
114 messagef(0, "you begin to feel much better"); in quaff()
124 messagef(0, "you feel very sick now"); in quaff()
131 messagef(0, "you suddenly feel much more skillful"); in quaff()
138 messagef(0, "oh wow, everything seems so cosmic"); in quaff()
144 messagef(0, "%s", strange_feeling); in quaff()
[all …]
H A Dpack.c113 messagef(0, "you're floating in the air!"); in pick_up()
118 messagef(1, "pick_up(): inconsistent"); in pick_up()
124 messagef(0, "the scroll turns to dust as you pick it up"); in pick_up()
141 messagef(1, "pack too full"); in pick_up()
159 messagef(0, "there's already something there"); in drop()
163 messagef(0, "you have nothing to drop"); in drop()
170 messagef(0, "no such item."); in drop()
175 messagef(0, "%s", curse_message); in drop()
181 messagef(0, "%s", curse_message); in drop()
189 messagef(0, "%s", curse_message); in drop()
[all …]
H A Dring.c81 messagef(0, "wearing two rings already"); in put_on_ring()
88 messagef(0, "no such item."); in put_on_ring()
92 messagef(0, "that's not a ring"); in put_on_ring()
96 messagef(0, "that ring is already being worn"); in put_on_ring()
102 messagef(0, "%s", left_or_right); in put_on_ring()
114 messagef(0, "there's already a ring on that hand"); in put_on_ring()
125 messagef(0, "%s", desc); in put_on_ring()
162 messagef(0, "%s", left_or_right); in remove_ring()
176 messagef(0, "%s", no_ring); in remove_ring()
182 messagef(0, "%s", no_ring); in remove_ring()
[all …]
H A Dplay.c71 messagef(1, "%s", hit_message); in play_level()
218 messagef(0, "rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims"); in play_level()
251 messagef(0, "%s", unknown_command); in play_level()
258 messagef(0, "%s", unknown_command); in play_level()
265 messagef(0, "%s", unknown_command); in play_level()
272 messagef(0, "%s", unknown_command); in play_level()
282 messagef(0, "%s", unknown_command); in play_level()
289 messagef(0, "%s", unknown_command); in play_level()
296 messagef(0, "%s", unknown_command); in play_level()
H A Dzap.c77 messagef(0, "direction? "); in zapp()
91 messagef(0, "no such item."); in zapp()
95 messagef(0, "you can't zap with that"); in zapp()
99 messagef(0, "nothing happens"); in zapp()
202 messagef(0, "nothing happens"); in zap_monster()
233 messagef(0, "not wizard anymore"); in wizardize()
242 messagef(0, "Welcome, mighty wizard!"); in wizardize()
244 messagef(0, "sorry"); in wizardize()
299 messagef(0, "the %s bounces", s); in bounce()
336 messagef(0, "the %s misses the %s", s, in bounce()
[all …]
H A Dtrap.c100 messagef(1, "the trap failed"); in trap_player()
109 messagef(1, "%s", trap_strings[(t*2)+1]); in trap_player()
117 messagef(1, "%s", trap_strings[(t*2)+1]); in trap_player()
132 messagef(1, "%s", trap_strings[(t*2)+1]); in trap_player()
136 messagef(1, "%s", trap_strings[(t*2)+1]); in trap_player()
192 messagef(0, "direction? "); in id_trap()
209 messagef(0, "%s", trap_strings[t*2]); in id_trap()
211 messagef(0, "no trap there"); in id_trap()
268 messagef(1, "%s", in search()
H A Dmove.c92 messagef(1, "you are being held"); in one_move_rogue()
94 messagef(0, "you are still stuck in the bear trap"); in one_move_rogue()
147 messagef(1, "%s", desc); in one_move_rogue()
159 messagef(1, "moved onto %s", desc); in one_move_rogue()
162 messagef(1, "%s(%c)", desc, obj->ichar); in one_move_rogue()
328 messagef(0, "direction? "); in move_onto()
382 messagef(0, "%s", hunger_str); in check_hunger()
387 messagef(1, "%s", hunger_str); in check_hunger()
393 messagef(1, "%s", hunger_str); in check_hunger()
402 messagef(1, "you faint"); in check_hunger()
[all …]
H A Dspec_hit.c112 messagef(0, "the rust vanishes instantly"); in rust()
117 messagef(0, "your armor weakens"); in rust()
138 messagef(1, "you are frozen"); in freeze()
150 messagef(1, "%s", you_can_move_again); in freeze()
170 messagef(0, "your purse feels lighter"); in steal_gold()
219 messagef(0, "she stole %s", desc); in steal_item()
369 messagef(1, "wait, that's a %s!", mon_name(monster)); in check_imitator()
405 messagef(0, "the %s's bite has weakened you", in sting()
443 messagef(0, "you feel weaker"); in drain_life()
473 messagef(1, "the gaze of the %s has confused you", in m_confuse()
H A Dscore.c133 messagef(0, "%s", message_buf); in killed_by()
135 messagef(0, "%s", ""); /* gcc objects to just "" */ in killed_by()
156 messagef(0, "%s", ""); /* gcc objects to just "" */ in win()
157 messagef(0, "%s", ""); /* gcc objects to just "" */ in win()
185 messagef(1, "really quit?"); in quit()
350 messagef(0, "cannot read/write/create score file"); in put_scores()
449 messagef(0, "%s", ""); /* gcc objects to just "" */ in put_scores()
451 messagef(0, "%s", ""); in put_scores()
554 messagef(0, "%s", ""); /* gcc objects to just "" */ in sell_pack()
672 messagef(1, "%s", ""); /* gcc objects to just "" */ in sf_error()
H A Dinventory.c237 messagef(0, "your pack is empty"); in inventory()
293 messagef(0, "Character you want help for (* for all):"); in id_com()
353 messagef(0, "unknown character"); in id_com()
371 messagef(0, "%s", com_id_tab[i].com_desc); in pr_com_id()
419 messagef(0, "run %s%s", com_id_tab[n].com_desc + 8, until); in pr_motion_char()
719 messagef(0, "no such item."); in single_inv()
724 messagef(0, "%c%c %s", ch, ch2, desc); in single_inv()
754 messagef(0, "not wielding anything"); in inv_armor_weapon()
760 messagef(0, "not wearing anything"); in inv_armor_weapon()
771 messagef(0, "what do you want identified?"); in id_type()
[all …]
H A Dhit.c92 messagef(1, "%sthe %s misses", hit_message, mn); in mon_hit()
98 messagef(1, "%sthe %s hit", hit_message, mn); in mon_hit()
318 messagef(1, "%sdefeated the %s", hit_message, mn); in mon_damage()
345 messagef(0, "direction?"); in fight()
359 messagef(0, "I see no monster there"); in fight()
463 messagef(0, "the monster appears confused"); in s_con_mon()
H A Dthrow.c74 messagef(0, "direction? "); in throw()
88 messagef(0, "no such item."); in throw()
92 messagef(0, "%s", curse_message); in throw()
257 messagef(0, "the %svanishes as it hits the ground", in flop_weapon()
H A Dobject.c266 messagef(1, "object_at(): inconsistent"); in object_at()
634 messagef(0, "cannot allocate object, saving game"); in alloc_object()
734 messagef(0, "pack full"); in c_object_for_wizard()
737 messagef(0, "type of object?"); in c_object_for_wizard()
800 messagef(0, "%s", buf); in c_object_for_wizard()
H A Dlevel.c773 messagef(0, "%s", new_level_message); in put_player()
787 messagef(0, "you're floating in the air!"); in drop_check()
792 messagef(0, "I see no way down"); in drop_check()
801 messagef(0, "I see no way up"); in check_up()
805 messagef(0, "your way is magically blocked"); in check_up()
833 messagef(0, "welcome to level %d", i); in add_exp()
883 messagef(0, "R-Hp: %.2f, E-Hp: %.2f (!: %d, V: %d)", real_average, in show_average_hp()
H A Dsave.c85 messagef(0, "%s", fname); in save_game()
104 messagef(0, in save_into_file()
122 messagef(0, "problem accessing the save file"); in save_into_file()
387 messagef(0, "write() failed, don't know why"); in r_write()
H A Dmachdep.c448 messagef(0, "cannot lock score file"); in md_lock()
H A Dinit.c247 messagef(1, "interrupt"); in onintr()
H A Dmessage.c111 messagef(boolean intrpt, const char *fmt, ...) in messagef() function
H A Dmonster.c703 messagef(0, "you hear a faint cry of anguish in the distance"); in create_monster()
838 messagef(0, "you hear a high pitched humming noise"); in aggravate()
H A Drogue.h550 void messagef(boolean, const char *, ...) __printflike(2, 3);