| /netbsd-src/games/rogue/ |
| H A D | use.c | 90 messagef(0, "no such item."); in quaff() 94 messagef(0, "you can't drink that"); in quaff() 99 messagef(0, "you feel stronger now, what bulging muscles!"); in quaff() 107 messagef(0, "this tastes great, you feel warm all over"); in quaff() 110 messagef(0, "you begin to feel better"); in quaff() 114 messagef(0, "you begin to feel much better"); in quaff() 124 messagef(0, "you feel very sick now"); in quaff() 131 messagef(0, "you suddenly feel much more skillful"); in quaff() 138 messagef(0, "oh wow, everything seems so cosmic"); in quaff() 144 messagef(0, "%s", strange_feeling); in quaff() [all …]
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| H A D | pack.c | 113 messagef(0, "you're floating in the air!"); in pick_up() 118 messagef(1, "pick_up(): inconsistent"); in pick_up() 124 messagef(0, "the scroll turns to dust as you pick it up"); in pick_up() 141 messagef(1, "pack too full"); in pick_up() 159 messagef(0, "there's already something there"); in drop() 163 messagef(0, "you have nothing to drop"); in drop() 170 messagef(0, "no such item."); in drop() 175 messagef(0, "%s", curse_message); in drop() 181 messagef(0, "%s", curse_message); in drop() 189 messagef(0, "%s", curse_message); in drop() [all …]
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| H A D | ring.c | 81 messagef(0, "wearing two rings already"); in put_on_ring() 88 messagef(0, "no such item."); in put_on_ring() 92 messagef(0, "that's not a ring"); in put_on_ring() 96 messagef(0, "that ring is already being worn"); in put_on_ring() 102 messagef(0, "%s", left_or_right); in put_on_ring() 114 messagef(0, "there's already a ring on that hand"); in put_on_ring() 125 messagef(0, "%s", desc); in put_on_ring() 162 messagef(0, "%s", left_or_right); in remove_ring() 176 messagef(0, "%s", no_ring); in remove_ring() 182 messagef(0, "%s", no_ring); in remove_ring() [all …]
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| H A D | play.c | 71 messagef(1, "%s", hit_message); in play_level() 218 messagef(0, "rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims"); in play_level() 251 messagef(0, "%s", unknown_command); in play_level() 258 messagef(0, "%s", unknown_command); in play_level() 265 messagef(0, "%s", unknown_command); in play_level() 272 messagef(0, "%s", unknown_command); in play_level() 282 messagef(0, "%s", unknown_command); in play_level() 289 messagef(0, "%s", unknown_command); in play_level() 296 messagef(0, "%s", unknown_command); in play_level()
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| H A D | zap.c | 77 messagef(0, "direction? "); in zapp() 91 messagef(0, "no such item."); in zapp() 95 messagef(0, "you can't zap with that"); in zapp() 99 messagef(0, "nothing happens"); in zapp() 202 messagef(0, "nothing happens"); in zap_monster() 233 messagef(0, "not wizard anymore"); in wizardize() 242 messagef(0, "Welcome, mighty wizard!"); in wizardize() 244 messagef(0, "sorry"); in wizardize() 299 messagef(0, "the %s bounces", s); in bounce() 336 messagef(0, "the %s misses the %s", s, in bounce() [all …]
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| H A D | trap.c | 100 messagef(1, "the trap failed"); in trap_player() 109 messagef(1, "%s", trap_strings[(t*2)+1]); in trap_player() 117 messagef(1, "%s", trap_strings[(t*2)+1]); in trap_player() 132 messagef(1, "%s", trap_strings[(t*2)+1]); in trap_player() 136 messagef(1, "%s", trap_strings[(t*2)+1]); in trap_player() 192 messagef(0, "direction? "); in id_trap() 209 messagef(0, "%s", trap_strings[t*2]); in id_trap() 211 messagef(0, "no trap there"); in id_trap() 268 messagef(1, "%s", in search()
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| H A D | move.c | 92 messagef(1, "you are being held"); in one_move_rogue() 94 messagef(0, "you are still stuck in the bear trap"); in one_move_rogue() 147 messagef(1, "%s", desc); in one_move_rogue() 159 messagef(1, "moved onto %s", desc); in one_move_rogue() 162 messagef(1, "%s(%c)", desc, obj->ichar); in one_move_rogue() 328 messagef(0, "direction? "); in move_onto() 382 messagef(0, "%s", hunger_str); in check_hunger() 387 messagef(1, "%s", hunger_str); in check_hunger() 393 messagef(1, "%s", hunger_str); in check_hunger() 402 messagef(1, "you faint"); in check_hunger() [all …]
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| H A D | spec_hit.c | 112 messagef(0, "the rust vanishes instantly"); in rust() 117 messagef(0, "your armor weakens"); in rust() 138 messagef(1, "you are frozen"); in freeze() 150 messagef(1, "%s", you_can_move_again); in freeze() 170 messagef(0, "your purse feels lighter"); in steal_gold() 219 messagef(0, "she stole %s", desc); in steal_item() 369 messagef(1, "wait, that's a %s!", mon_name(monster)); in check_imitator() 405 messagef(0, "the %s's bite has weakened you", in sting() 443 messagef(0, "you feel weaker"); in drain_life() 473 messagef(1, "the gaze of the %s has confused you", in m_confuse()
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| H A D | score.c | 133 messagef(0, "%s", message_buf); in killed_by() 135 messagef(0, "%s", ""); /* gcc objects to just "" */ in killed_by() 156 messagef(0, "%s", ""); /* gcc objects to just "" */ in win() 157 messagef(0, "%s", ""); /* gcc objects to just "" */ in win() 185 messagef(1, "really quit?"); in quit() 350 messagef(0, "cannot read/write/create score file"); in put_scores() 449 messagef(0, "%s", ""); /* gcc objects to just "" */ in put_scores() 451 messagef(0, "%s", ""); in put_scores() 554 messagef(0, "%s", ""); /* gcc objects to just "" */ in sell_pack() 672 messagef(1, "%s", ""); /* gcc objects to just "" */ in sf_error()
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| H A D | inventory.c | 237 messagef(0, "your pack is empty"); in inventory() 293 messagef(0, "Character you want help for (* for all):"); in id_com() 353 messagef(0, "unknown character"); in id_com() 371 messagef(0, "%s", com_id_tab[i].com_desc); in pr_com_id() 419 messagef(0, "run %s%s", com_id_tab[n].com_desc + 8, until); in pr_motion_char() 719 messagef(0, "no such item."); in single_inv() 724 messagef(0, "%c%c %s", ch, ch2, desc); in single_inv() 754 messagef(0, "not wielding anything"); in inv_armor_weapon() 760 messagef(0, "not wearing anything"); in inv_armor_weapon() 771 messagef(0, "what do you want identified?"); in id_type() [all …]
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| H A D | hit.c | 92 messagef(1, "%sthe %s misses", hit_message, mn); in mon_hit() 98 messagef(1, "%sthe %s hit", hit_message, mn); in mon_hit() 318 messagef(1, "%sdefeated the %s", hit_message, mn); in mon_damage() 345 messagef(0, "direction?"); in fight() 359 messagef(0, "I see no monster there"); in fight() 463 messagef(0, "the monster appears confused"); in s_con_mon()
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| H A D | throw.c | 74 messagef(0, "direction? "); in throw() 88 messagef(0, "no such item."); in throw() 92 messagef(0, "%s", curse_message); in throw() 257 messagef(0, "the %svanishes as it hits the ground", in flop_weapon()
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| H A D | object.c | 266 messagef(1, "object_at(): inconsistent"); in object_at() 634 messagef(0, "cannot allocate object, saving game"); in alloc_object() 734 messagef(0, "pack full"); in c_object_for_wizard() 737 messagef(0, "type of object?"); in c_object_for_wizard() 800 messagef(0, "%s", buf); in c_object_for_wizard()
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| H A D | level.c | 773 messagef(0, "%s", new_level_message); in put_player() 787 messagef(0, "you're floating in the air!"); in drop_check() 792 messagef(0, "I see no way down"); in drop_check() 801 messagef(0, "I see no way up"); in check_up() 805 messagef(0, "your way is magically blocked"); in check_up() 833 messagef(0, "welcome to level %d", i); in add_exp() 883 messagef(0, "R-Hp: %.2f, E-Hp: %.2f (!: %d, V: %d)", real_average, in show_average_hp()
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| H A D | save.c | 85 messagef(0, "%s", fname); in save_game() 104 messagef(0, in save_into_file() 122 messagef(0, "problem accessing the save file"); in save_into_file() 387 messagef(0, "write() failed, don't know why"); in r_write()
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| H A D | machdep.c | 448 messagef(0, "cannot lock score file"); in md_lock()
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| H A D | init.c | 247 messagef(1, "interrupt"); in onintr()
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| H A D | message.c | 111 messagef(boolean intrpt, const char *fmt, ...) in messagef() function
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| H A D | monster.c | 703 messagef(0, "you hear a faint cry of anguish in the distance"); in create_monster() 838 messagef(0, "you hear a high pitched humming noise"); in aggravate()
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| H A D | rogue.h | 550 void messagef(boolean, const char *, ...) __printflike(2, 3);
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