Searched refs:m_move (Results 1 – 3 of 3) sorted by relevance
301 tmp = m_move(mtmp, 0); /* 2: monster died moving */ in dochug()312 tmp = m_move(mtmp, 1); in dochug()317 m_move(struct monst *mtmp, int after) in m_move() function
253 int m_move(struct monst *, int);
358 (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */ in attack()