Home
last modified time | relevance | path

Searched refs:m_move (Results 1 – 3 of 3) sorted by relevance

/netbsd-src/games/hack/
H A Dhack.mon.c301 tmp = m_move(mtmp, 0); /* 2: monster died moving */ in dochug()
312 tmp = m_move(mtmp, 1); in dochug()
317 m_move(struct monst *mtmp, int after) in m_move() function
H A Dextern.h253 int m_move(struct monst *, int);
H A Dhack.fight.c358 (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */ in attack()