Searched refs:locking_is_clustered (Results 1 – 6 of 6) sorted by relevance
519 int locking_is_clustered(void) in locking_is_clustered() function528 if (!locking_is_clustered()) in remote_lock_held()
28 int locking_is_clustered(void);
108 if (locking_is_clustered()) in vgcreate()
1234 vp_new->clustered = locking_is_clustered(); in vgcreate_params_set_from_args()
3230 (vg_is_clustered(vg)) && !locking_is_clustered()) { in _vg_bad_status_bits()3354 if (vg_is_clustered(vg) && !locking_is_clustered()) { in _vg_lock_and_read()