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Searched refs:level_objects (Results 1 – 12 of 12) sorted by relevance

/netbsd-src/games/rogue/
H A Dpack.c116 obj = object_at(&level_objects, row, col); in pick_up()
126 vanish(obj, 0, &level_objects); in pick_up()
136 take_from_pack(obj, &level_objects); in pick_up()
145 take_from_pack(obj, &level_objects); in pick_up()
H A Dobject.c58 object level_objects; variable
242 (void)add_to_pack(obj, &level_objects, 0); in plant_gold()
251 (void)add_to_pack(obj, &level_objects, 0); in place_at()
674 obj = level_objects.next_object; in show_objects()
H A Dmain.c81 free_stuff(&level_objects); in main()
H A Dplay.c249 inventory(&level_objects, ALL_OBJECTS); in play_level()
H A Duse.c148 if (level_objects.next_object) { in quaff()
488 obj = level_objects.next_object; in hallucinate()
H A Dsave.c135 write_pack(&level_objects, fp); in save_into_file()
204 read_pack(&level_objects, fp, 0); in restore()
H A Dinit.c141 level_objects.next_object = NULL; in init()
H A Drogue.h343 extern object level_objects;
H A Dspec_hit.c346 if ((obj = object_at(&level_objects, row, col)) && in gold_at()
H A Dmove.c157 obj = object_at(&level_objects, row, col); in one_move_rogue()
H A Droom.c188 obj = object_at(&level_objects, row, col); in get_dungeon_char()
H A Dmonster.c537 obj = object_at(&level_objects, row, col); in mon_can_go()