Searched refs:level_objects (Results 1 – 12 of 12) sorted by relevance
/netbsd-src/games/rogue/ |
H A D | pack.c | 116 obj = object_at(&level_objects, row, col); in pick_up() 126 vanish(obj, 0, &level_objects); in pick_up() 136 take_from_pack(obj, &level_objects); in pick_up() 145 take_from_pack(obj, &level_objects); in pick_up()
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H A D | object.c | 58 object level_objects; variable 242 (void)add_to_pack(obj, &level_objects, 0); in plant_gold() 251 (void)add_to_pack(obj, &level_objects, 0); in place_at() 674 obj = level_objects.next_object; in show_objects()
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H A D | main.c | 81 free_stuff(&level_objects); in main()
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H A D | play.c | 249 inventory(&level_objects, ALL_OBJECTS); in play_level()
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H A D | use.c | 148 if (level_objects.next_object) { in quaff() 488 obj = level_objects.next_object; in hallucinate()
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H A D | save.c | 135 write_pack(&level_objects, fp); in save_into_file() 204 read_pack(&level_objects, fp, 0); in restore()
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H A D | init.c | 141 level_objects.next_object = NULL; in init()
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H A D | rogue.h | 343 extern object level_objects;
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H A D | spec_hit.c | 346 if ((obj = object_at(&level_objects, row, col)) && in gold_at()
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H A D | move.c | 157 obj = object_at(&level_objects, row, col); in one_move_rogue()
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H A D | room.c | 188 obj = object_at(&level_objects, row, col); in get_dungeon_char()
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H A D | monster.c | 537 obj = object_at(&level_objects, row, col); in mon_can_go()
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